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This video explores how the creatorss of Dishonored repackage classic scripting and storytelling techniques. How gameplay mechanics are created from the scenario stages of the development of the video game hero and his interaction with the world of Arcane. How does the protagonist's personality come into conflict with Nietzsche's philosophy, and why should the player decide this dispute? And what does gray morality, ancient Roman holidays and American bandits have to do with it? How does all this affect game design? Welcome to TVG and enjoy watching!
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MUSIC from video here: (COMING SOON)
Video content:
00:00:00 What's the point?
00:02:49 Staged analysis of the plot;
00:17:08 Features of the Dishonored scenario structure;
00:21:52 Dishonored, Nietzsche and the overman;
00:28:11 People and their stories;
00:39:57 The meaning and background of the Fugue holiday;
00:44:31 Conflict between Korvo and Daud;
00:47:28 Micro-conflict within the global conflict;
00:53:38 Scenario-based output;
00:56:00 Gameplay;
00:57:34 Mechanisms of interaction with the world;
01:00:26 How a player argues with the philosophy of a video game;
01:04:33 Relevance of Dishonored