13:56 your voice veered off into the deep and sultry there :P Unequipping weapons can be done via the inventory menu. I reckon Ekeke's feeling flattered on the inside that you immediately want to use a Pact Artifact on him! As far as the Mercenaries go, Ekeke's a bit of a wretch. Fun fact: on the stream of a streamer named Beelz, one of the devs said that Ekeke got his voice through him getting drunk, hiring a recording booth for a bit and putting on that voice. As far as the imaginary form of Pseudo goes... it's a weird case. On a mechanical level, it's a holdover from when the devs wanted to have multiplayer in the game. Those wooden puppet avatars would be representatives of different players. You can hardly have multiple of the same Pseudo in the area, there's only one Pseudo. I recommend looking around at night a bit to see how the puppets can be made to look different. In any case, in-universe, apparently the Imaginary Form is a representation of Pseudo's subconscious. When you're knocked out, you go back to the Imaginary form to try and finish the fight so that you can awaken Pseudo's body. Different enemies will have different reactions when you get in range, like "Oh kak, the tef's getting back up!" or "I should've slit his throat" or "oh come on, i haven't even gotten the stove on yet!" This implies that Pseudo's body is moving about on its own in some way, shape or form. Like a sleepwalker, i suppose. Or sleepfighter. It's never explicitly stated *what* it is. Don't worry about the flasks too much, i went my entire first playthrough without properly understanding it either. As far as i *do* understand it: Ingredients will have a special icon at the top left of their selection slot. Like a shield or a hit effect. When you mix ingredients with that same icon, you will get an improved potion that can have an additional effect next to the healing. Some potions can even give an extra orange health bar over your normal red one, if you drink it while at full health. Oh man, you made short work of the Cthenodont! THe devs once said that the Cthenodont is a bit of a treshold for most players, thanks to its high damage, good reach with the head, and i reckon that at that point, most players haven't gotten the hang of the animation canceling with directional dodge attacks yet. Or the Run/Jump attacks to animation cancel out of with the dodges. (They're good for getting in range from a distance and some run/jump attacks make Pseudo move back a bit after landing the hit, like a slide kick) Looking forward to the rest of your adventure in Zenozoik! For a bonus bit, here's the names of the enemies and wildlife so far: - Big Anteaters are known as Odonodons. - Prehistoric flying reptile is known as a Chromopteryx. - The giant boar inspired by the prehistoric Entelodont, or nicknamed "Hell Pig", is called the Cthenodont - The plants are called Spurtweed. - Cowpie troll with the face on his chest/Grandpa's murderer is named Blahg. - Wretched bird man with a voice like an insecure Yoda is called Ekeke - Barrel toad with nose ring is called Diogenes Tiganus. (funny joke is that Diogenes is the name of an old Greek philosopher that was said to live in a barrel)
@LoafsAdventuresКүн бұрын
Hahaha I realized halfway through next episode "wait I've been saying yeah baby way too much" 🤣 The thing about Ekeke is that I didn't quite get that used artifacts would not be usable again hahaha but the bit about the voice acting is golden, I love it lol Thank you as always for sharing your knowledge about the game, it's a shame YT seems to be hiding long comments as a sort of precaution without even telling me. Good thing I check manually, I'll pin this comment so that it returns visible to everyone!