Silent Hunter 3 - Attack by using RAOBF

  Рет қаралды 12,679

One Alex

One Alex

Күн бұрын

Пікірлер: 36
@username_4494
@username_4494 2 жыл бұрын
Thank you for making this for us. It is really nice. You did a great job.
@mahakleung6992
@mahakleung6992 2 жыл бұрын
Thank you very much. There are so many tables to use, but this makes things clear!!!
@Claude-Eckel
@Claude-Eckel 2 жыл бұрын
Playback speed 1.25 ... or you're gonna fall asleep before he's finished a sentence.
@Flying_Acehole
@Flying_Acehole 9 ай бұрын
😂🎉
@lmaoroflcopter
@lmaoroflcopter Ай бұрын
Fucking yes. Jesus Christ.
@Brooksie997
@Brooksie997 6 ай бұрын
Great video thank you.
@mahakleung6992
@mahakleung6992 2 жыл бұрын
I only have problem, I am unable to pull down the slide rule ring that circles the attack scope view. However, I believe this may be due to the fact that I have know real target for practice and am just practicing on empty water. I will have to find a real ship for a practice run.
@davelynch704
@davelynch704 Жыл бұрын
It’s cause it’s still on automatic targeting settings in difficulty
@leespiderpod
@leespiderpod 3 жыл бұрын
This mod ui is: arb widegui 1920x1080 v3
@onealex2666
@onealex2666 3 жыл бұрын
It is my version of ARB WideGui 1920x1080
@leespiderpod
@leespiderpod 3 жыл бұрын
@@onealex2666 ah, nice job! does the bearing need to be changed at all when using RAOBF?
@DjPorkchop73
@DjPorkchop73 8 ай бұрын
I once had them ship identification tags below the Flaggen tab like indicated here but now I do not. I am sure I had a different version installed once upon a time. I now use the latest and greatest onealex verison. Can anyone tell me what I need to do to get them back? Take care all.
@f3rgu55f7
@f3rgu55f7 2 жыл бұрын
@One Alex Hi, I don't understand how you determine your 90° AOB. Do you know the target course before or its just an approximative evaluation? By the way Thanks for your great mod
@warb0y420
@warb0y420 2 жыл бұрын
you can use the angles in the recognition manual, it will show 90, 45 and 0 or 20 degree angles by going by visual sight but there is a way to calculate AOB using the attack disk.
@headshot22331
@headshot22331 Жыл бұрын
I believe what he did was this: He determined the target course and set an intercept course to be 90 degrees to the target;s port when the target vessel passes the nose of the U-Boat. Hence why he rotates to periscope to heading 0 and sets AOB to 90 Port. This forms a right triangle. So as the scope moves to the right, each degree moved by the scope adjusts you AOB by (90 - degrees scope has moved) If the scope moved left, you would use addition instead. The TLDR version of why you can do this is because trigonometry. So as long as you set up your intercepts so that your course is perpendicular to the targets course, you can do this.
@ddaverr
@ddaverr 11 ай бұрын
I have manual targeting on and I do not get the angle of bow dial. Can you help?
@ИльяГорн-с5ш
@ИльяГорн-с5ш Жыл бұрын
Thanks for your video
@herocaller5962
@herocaller5962 Жыл бұрын
something is going on with the RAOBF disk i cant fint the angle,can you help alex?
@XDVK1LLA
@XDVK1LLA 8 ай бұрын
Hello, does anyone know why when I fire a torpedo it sinks immediately? It doesn't happen to me with all of them. I don't think it's a torpedo failure because I have it disabled. I appreciate the help.
@jcskyknight2222
@jcskyknight2222 6 ай бұрын
I believe the torpedo failure option only affects whether or not the torpedo is a dud. The hard coded torpedo failure fix mod will still be active.
@XDVK1LLA
@XDVK1LLA 6 ай бұрын
@@jcskyknight2222 Hey, thanks for the answer, I haven't played silent hunter for a while but I still appreciate your answer. This game with this mod is wonderful for my taste. 10/10 The level of detail is impressive. Greetings and good hunting.
@dernbuy
@dernbuy 2 жыл бұрын
One Alex. Can you help me please? I downloaded your mod but i cannot overcome the 'cannot initialize 3d engine' crash. I've overcome it with the original gwx mod and lsh3 2015 mod but cannot seem to overcome it with your mod. Im all out of ideas
@onealex2666
@onealex2666 2 жыл бұрын
It is known bug of old games. There is no one solution how to fix this issue. Join my Discord channel and someone will help you
@dernbuy
@dernbuy 2 жыл бұрын
@@onealex2666 many thanks alex. What is your discord or can i find it in the description?
@cultureshock5000
@cultureshock5000 Жыл бұрын
theirs a weird glitch in the pariscope and uzo whenever i have a ship in sight it is blurry
@onealex2666
@onealex2666 Жыл бұрын
Read the Manual. It is a periscope vibration
@cultureshock5000
@cultureshock5000 Жыл бұрын
i figured it out thats really cool thats the details that make it trickier u have to be exact with the torpedo telem too not used to that lol i just miss everytime lol @@onealex2666
@maverick47
@maverick47 3 жыл бұрын
Hello, Alex.....how did you get the RAOBF to appear? I cannot seem to get it to deploy. Is it standard in GWX-OneAlex or is it a mod that you added?
@onealex2666
@onealex2666 3 жыл бұрын
Hello. Manual targeting should be turned on in Realism settings
@maverick47
@maverick47 3 жыл бұрын
@@onealex2666 Hello and thanks. I like your RAOBF tutorial best. I have been playing around with OLC Gold. He has an automatic ship Identifying system. If that was in your Mod, it would be the Perfect Mod. Since I have only 70% vision I prefer using your mod 1.5 but I have a hard time identifying the ships. Keep up the good work and advancing your mod.
@MackTheGovnah
@MackTheGovnah 2 жыл бұрын
@@maverick47 you can automatically identify the ships by clicking on the name in the note pad at the top right. It will open up the ship Id log
@obviousmysterious2221
@obviousmysterious2221 2 жыл бұрын
What vanilla GWX version is yours based on?
@onealex2666
@onealex2666 2 жыл бұрын
GWX 3.0 Gold
@rogueskypilot4116
@rogueskypilot4116 Жыл бұрын
7:05
@TheAnigai
@TheAnigai 9 ай бұрын
You really should have done this on a clear day for a clear explanation.
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