46:55 That was some interesting insight on the design, along with a nice message at the end. The game jam only gave the devs one month, so the focus on just one thing (how the characters deal with the apocalypse) makes sense not only time-wise, but also design-wise (I've learned from Yamamura's Dojo in Super Mario Maker 2 that it's best to stick to a theme and only use a few elements that fit it, as opposed to using every idea you have). I feel like anything people make has to be indulgent on some level (otherwise you wouldn't be motivated to make it), but openly embracing that notion is not something I see often. I wonder if the same world/characters will be explored in future games (since we don't know exactly what caused the apocalypse).