💠 CORRECTION: A wounded gunner and loader perform worse than their normal counterparts. So, your turret traverse and reload rate will be slower if those crew members are injured. ❤ HEALING: Gaijin has indeed added a healing mechanic, read more about it here: warthunder.com/en/news/8960-roadmap-following-the-roadmap-additions-in-the-second-major-update-of-2024-en It's time for a remake of a remake, this time with actual research and 500% slower talking 😎 Next vid will be an original one don't worry
@bensundermann65537 ай бұрын
My one question is: Is there a cap to crew levels, or can everything get maxed out eventually?
@sya_74897 ай бұрын
plane crew skill explained when?
@skDoger7 ай бұрын
@@bensundermann6553You can max out all your crew levels with enough points
@skDoger7 ай бұрын
@@sya_7489 Planned for the future
@vincenzoimbragulia81527 ай бұрын
Please test the damaged crew members operating hand crank turrets. I believe this needs to be corrected in this guide.
@sya_74897 ай бұрын
only OGs remember the original was made 4 years ago and was this channel's first video
@Rey-vm9it7 ай бұрын
WTF, ive been playing this game for years and didnt know that keen vision actually does something in realistic battles. ive always thought the tanks popping in and out of my screen was a bug. xD
@HappyGM-R6 ай бұрын
The initial reason they added that stupid mechanics was to prevent and catch hackers. The idea was even if your wall hacking if the enemy isn’t rendered you can’t shoot them, or if you can it is blatant cheating thus easier to spot.
@Rey-vm9it6 ай бұрын
@@HappyGM-R that is actually a pretty smart idea... funny enough i encountered a cheater a second time a few hours ago and it didnt make a differents. it was on "felder der normandie", round barely startet and i was shot through multiple bushes/trees behind a slight downhill. first i thought ive somehow been seen with TVD, tho when i saw the killfeed and heard the nucler siren after such a short while i was like... yea ok buddy.
@skartimus6 ай бұрын
Also didn't know this, man I've been neglecting that on my newer crews lol. On the first nations I started with on arcade I boosted this for obvious reasons but any nations I did after moving to realistic (which is most) it's at zero 😂
@littletweeter13274 ай бұрын
Well there is still a rendering bug
@g.williams20477 ай бұрын
I always speedrun Reload, Gun traverse and Leadership. They’re so much better than anything else (field repair takes way too long to get for a noticeable effect) that missing out on expert crew till later is worth it.
@skDoger7 ай бұрын
Fair point, but in my opinion it's best to get field repair up to at least 2-3 levels in case of emergencies. I've died countless times because of a couple of seconds left on a barrel repair
@badluck-cp8bv7 ай бұрын
@@skDoger i can relate to that... A lot, to the point of emberishment
@Screwypone7 ай бұрын
But sometimes getting the minimum for the expert crew is much better. That's 3 whole bars worth of skills which isn't really cheap normally and can surpass your 5 bars of skill. Not to mention that it gives you other boost in skills too like the very important field repair.
@g.williams20477 ай бұрын
@@skDoger I've died plenty of times because of my stupid reload being .2 seconds slower than it would be at the next level, so I got fed up with it lol.
@tomppeli.7 ай бұрын
@@skDoger I feel like improving repair is like a band-aid fix. As in, you fucked up at one point and you're now band-aiding that with the repair skill
@prizrak-br33327 ай бұрын
3:24 almost 5000h and I didn't know this was a thing... I always though it was just the game being broken and not rendering the enemy since that also happens and graphics quality absolutely affects that.
@GHOST_CROATIA7 ай бұрын
Yeah. Its such a stupid mechanic. So your enemies are invisible if you dont pay enough money. This is worth another boycot
@kajmak64bit767 ай бұрын
@@GHOST_CROATIAwhat thr fkc do you mean PAY MONEY JUST GRIND THE CREW POINTS OUT FOR FREE JESUS CHRIST
@GHOST_CROATIA7 ай бұрын
@@kajmak64bit76 Are you stupid? Paying money gives you a gameplay advantage. Yes you can grind your entire life but that does not negate my point.
@GHOST_CROATIA7 ай бұрын
@@kajmak64bit76 You can shorten the time to become statistically stronger. This is pay to win.
@GHOST_CROATIA7 ай бұрын
@@kajmak64bit76 Apparently you dont understand what pay to win means
@Led00t-du9rj7 ай бұрын
And after this I’m still shit at tanks 💀💀💀
@DerDrecksack877 ай бұрын
And thats perfectly ok, we can still have fun at different skill levels, tbh it would suck sooo much if only sweaty tryhards would be playing.
@hiekixd57517 ай бұрын
POV you played Soviet tanks at Rank 3
@berniegran53917 ай бұрын
Stop holding W , hide behind a hill and use your binos , when you see a enemy pop out your turret shoot the enemy and reverse regardless of the damage , rinse and repeat
@devlintaylor95207 ай бұрын
Tbh my one tip is to watch war thunder youtubers lol. You get less burnt out by the game, and i feel like i got subconsciously better at the game by watching others gameplay
@LastGoatKnight7 ай бұрын
That's crew skill, not you skill sadly. It takes time to hone your skills in the game and believe me, it gets worse on higher ranks especially if you don't pay your way there
@unknowy_07 ай бұрын
One small issue: qualification costs a lot, and after tier 4, you barely have enough sl for next vehicle
@skDoger7 ай бұрын
That is true, maybe I oughta make an SL grinding guide
@lalad07 ай бұрын
@@skDogerif you do I have one tip I never saw on KZbin : if you activate best squad wager but don't play everyday with your friends, you can deactivate join random squad mate and it will only check for best squads when you play specifically with a squad mate, meaning you can keep it active until your friends get back online, and don't have to waste it on maybe a random squad mate who'll leave outright and make you lose that stage
@spaghettinoodles79137 ай бұрын
Another one is 10 kill wagers. In rb you only need 5 kills, and you can use cas. I did Germany 6.7 with the do335b2 and I haven't failed at getting the max reward once. There were close calls bc I suck sometimes but it works really well.
@skDoger7 ай бұрын
I'll definitely keep those in mind, thanks guys
@Gunstrike7 ай бұрын
@@skDoger yes please, I now stuck on tier 4, and just only 1 tank on tier 5 and the SL grind is really long for sure
@Zorro91297 ай бұрын
I didn't know render distance in realistic was affected. That's very useful information!
@_sEo_02_7 ай бұрын
I'm pretty sure if a crew member is severely wounded (orange or red) it does affect stuff like turret rotation speed
@puffinz4lifeee7 ай бұрын
thats what i was thinking. Wounded driver also turns and changes gears very slowly.
@elnewbie26117 ай бұрын
Yes it does, but again, it's only once they start to go to the red side.
@skDoger7 ай бұрын
You're right, I forgot to mention that. Thanks for the correction
@AlphaHorst7 ай бұрын
@@elnewbie2611nope orange as well. only yellow is free. Its the same as with modules(if you can repair it there is a penality to performance, except for the transmission, that sucker uses 20% performance from being yellow). They should also use the same percentage of penality as modules unless gaijin changed that.
@thomaslinville15086 ай бұрын
Driver too. You can feel your vehicle being sluggish when the driver is red.
@drumofd7 ай бұрын
2:34 you can close that video wounded crew member affects everything, wounded driver - delay in driving inputs, gunner - slower aiming, loader - slower loading
@prizrak-br33327 ай бұрын
2:34 I guarantee you a wounded crew member does not perform the same as a full heath crew member, I'm not sure about the multiplier but if you doubt me just get a red gunner and see what happens to your turret traverse.
@skDoger7 ай бұрын
Correct, I didn't mention that. It's on the pinned comment now, thanks
@Wasssh7 ай бұрын
@@skDoger That would be a great video, if made ill be there for it :)
@berser4ina7 ай бұрын
For loaders the reload multiplier ranges from 1 to 1.25 depending on the damage received
@BlackThanator7 ай бұрын
I swear the tank driving skills improves the steering wheel turn time on wheeled vehicles. I could feel a significant difference between driving a Puma on a stock crew and an expert max lvl crew.
@nightcrawler_11776 ай бұрын
Radio Communication in Simulator battles affects how quickly you get a callback for the "checking for allies at location" when using your rangefinder on another vehicle. From memory, if you upgrade Rangefinding & Radio Communication in unison, finding the range will always be faster than the allied vehicle callback.
@skDoger6 ай бұрын
Very true, I forgot to mention that
@ShadowDoggie2 ай бұрын
2:07 this is what i always wondered! tyvm for clearing this up!
@TheCoreypark7 ай бұрын
Tank driving is really helpful for really slow tanks like tortoise and t95. They almost completely stop when turning with no skill, where you can do several small turns and keep momentum with the skill up
@berser4ina7 ай бұрын
2:25 according to their statement on the roadmap suggestion, for vehicles with multiple loaders the reload times is decreased depending on the number of remaining loaders
@lulakacontreras3520Күн бұрын
great video, sent here by Gladiator
@tywipf98357 ай бұрын
thanks for the explanation, after 1 year of War Thunder I finally know what's useful
@jasonhunter5790Ай бұрын
This literally changed my entire game I’m killing it now thank you so much
@hunlepto22396 ай бұрын
I would personally argue that instead of 3 main stats you should focus on, Targeting should be considered a 4th main stat. Targeting is INCREDIBLY important in ground RB where your reflexes and time to aim at other tanks can oftentimes decide who lives and dies. And even if one uses a casemate, they'll never have a constant line-up of casemates where forever. Targeting is more important of an upgrade than weapon reloading, especially considering that it costs 3x less than it aswell.
@thatguy76126 ай бұрын
The small red arrows from keen vision are so helpful. Somtimes it'll just spot enemie tanks around a corner
@burntbybrighteyes6 ай бұрын
That was a very helpful video! I also appreciated that you got to the point without endless rambling. Thanks!
@StarWarsExpert_7 ай бұрын
15:51 that misses one important factor though. You get less research points overall in Arcade mode than in realistic mode. So, in the end it might be more worth to play Realistic mode, aka RB.
@skDoger7 ай бұрын
Fair point
@cynthiahatterene67397 ай бұрын
Definetly nice to watch the remastered explanations. And im hoping well eventually get a remastered series for the ground nations given the plethora of changes it had for vecicles. Plus i think israel wasnt even in it the last time. Or maybe well get naval next? Either way i always look forward to more of these videos as im always learning new things from them despite playing the game for several years already. So keep up the excellent work. Also nice to see you improving so much with the video editing as i think it looks really good compared to 2 -3 years ago
@skDoger7 ай бұрын
Both of those are planned for the future, stay tuned :)
@GhostGOne327 ай бұрын
Funny thing is I was looking at the old vid then saw this.Thanks for the update it help and it's more detailed.
@TheApotheCarrot7 ай бұрын
-Targeting Quality also increases accuracy. That's why a "Reference" vehicle in test range feels so inaccurate. -Each repair time varies by caliber: Small caliber guns (20mm and such) have the fastest field repair time, then mid caliber (up to about 120mm), then vehicles with larger guns (above 150mm it seems) have the longest repair times. An expert large-caliber crew repairs at the same rate as a stock small-caliber crew.
@anton33779Ай бұрын
7 mills are 3-4sec
@stupidweasels15757 ай бұрын
Thanks SkDoger, very helpful:) I've been playing this game for years and a lot of this was still new to me lol
@Screwypone7 ай бұрын
For lower tiers, I would try to get as much levels as possible up, at least up to the next tier cap, so that when I reach that tier, I can buy the expert crew straight away. So my loadout would usually look like half a bar in all skills. Getting expert crew essentially gives the bare minimum for repairs, which feels decent for now. After that? Targeting, to the max, always. Since I tend to end up in close quarters, this skill have saved countless games and got me to the top of the leaderboard often. Sometimes it even lets me survive an outnumbered situation, which usually just sends me to the top of the board. After that, it is all personal preferences. I like to be able to respond faster, and since the tank driving skill is cheap, that would be the next to max out. Otherwise, tank reloading and leadership is the next to max out. Once these three main skills are maxed, I would rush for field repairs. This skill has also saved a couple of matches because they weren't expecting me to counter attack so quickly. Also, I could run away earlier. And because nobody likes to sit duck for so long.
@Nuschler223 ай бұрын
Incredibly helpful for someone new. Thank you!
@o-hogameplay1857 ай бұрын
targeting also affects the accuracy. also there are other issues others have pointed out. as for skill order, go for this: 1, targeting. low tier guns are already horribly inaccurate, but you need the accuracy later too. faster aim is also important. hitting the target more reliably (and aiming at it faster) is the most important thing. you can have the fastest reload, it wont matter if your gun can't hit anything, let alone weak spots, and important areas 2, reload. upgrade it to ~80% ASAP, then you can go to the others. you can return later to this 3, agility. distribute it evenly on the crew members 4, repair. same as agility 5, leadership 6, vitality. in this order: gunner, driver, commander, loader, radio operator after this, whatever you want.
@WTplayer_no17 ай бұрын
A remake again 🎉🎉🎉🎉
@bobbyanderson9517 ай бұрын
Love your videos keep up the good work
@jevry43077 ай бұрын
if 12:24 is true, that is a huge bit of info for me. that makes it actually a usefull skill for german mains (like me) also you forgot to mention rp into crew xp conversion rates for sim, you only mentioned the 100>1 and 100>3 ratio for ab and rb
@skDoger7 ай бұрын
RB and sim are roughly the same, in RB it's 100 > 1.15 XP, and for sim it's 100 > 0.9 XP
@GUSTJUSTFUST7 ай бұрын
Bro I just watched the old video 4 days ago now I have to do it all over again
@pappnasehd97136 ай бұрын
Time to level up my L3/33 for the Top Tier Nuke Challenge. Your Guide helps me a Lot.
@Albinisiert7 ай бұрын
I kind of expected RB to give more Crew XP Points since it is the "Harder" Gamemode and not AB. Well now i should probably play more AB to get my crew leveled up more.
@misterperson34697 ай бұрын
One small note about sharing xp between gamemodes: the mechanics skills are also valid in all gamemodes. I really second the advice to play air for crew xp btw. If a slot is lagging behind playing some Air RB with that slot can really help catch it up since that gets all your xp into a single slot.
@skDoger7 ай бұрын
Good catch! Forgot to mention that in the video
@LettuceGayming6 ай бұрын
7:28 i wanna say the vehicle they’re in is either the Lancia 3RO or the AS 42, but i could be wrong. I think that is the italian crew model tho
@ItaiGattIL6 ай бұрын
That was the most helpful video I've had today 😮😋
@LokirofRoriksted7 ай бұрын
14:35 I think you made a mistake. To upgrade to expert you need lvl 5 crew for rank 2 vehicles, lvl 15 crew for rank 3 vehicles and lvl 25 for rank 4 vehicles. Also, for ACE you only need that level to get it from golden eagles. You can grind the vehicle before that. I got 2 aced crews on lvl 29 on 2 rank 3 vehicles, while the game was saying I needed lvl 50 to buy ace with golden eagles
@skDoger7 ай бұрын
Good catch
@ferencfabian68284 ай бұрын
this video helped me learn alot about the game, thank you for your effort :) i hope youll get alot of wiews and subs from your work :)
@wyghtor74626 ай бұрын
Is there some way to make the detection arrow (4:00) more in the center of the screen or larger? Because it is almost invisible and out of sight on a large monitor.
@skDoger6 ай бұрын
Not that I know of, but maybe if you change the UI scale in the settings, it might make it bigger
@charlzgormanov84307 ай бұрын
Excellent video as always...very good...
@Orodreth8887 ай бұрын
I injured driver is also slower to react to input, making the tank sluggish.
@psychosis1767Ай бұрын
15:51 I never knew that Arcade would be the best to grind crew XP. Honestly, this should be flipped around as realistic mode needs more consideration about what you are doing and how you are engaging
@janthecoo49645 күн бұрын
realistic gives more xp. so it doesnt really matter
@_GreenSMILEy6 ай бұрын
Repair Rank Has an Inpact on how fast you can repair a hightier vehicle. (I don't really know but it takes 50% longer to repair a higher tier vehicle if you didn't skilled the repair rank to the vehicle you use)
@diamonddragonpickaxe29 күн бұрын
While I should disperse my crew points, I don’t think I’m going to upgrade to expert crew with how expensive things are, once I can earn a decent amount for the next tank and the tank after or I’m fully done with the tech tree is when I’ll buy expert crew. For now I’ll just upgrade 1 line at a time as some are better than others
@sarminder43572 ай бұрын
Here I thought my game was having issues rendering some enemies but it's just my crews lack of keen vision lol
@Lil_Schlonky2136 ай бұрын
Ive been playing war thunder for 4+ years and i never knew what keen vision did
@benbased77407 ай бұрын
Reminder you don't need to upgrade the vitality of the MG/radio operator if you mostly play high tier, and maybe even the loader if you have a nation with many autoloader tanks.
@tippedkarma56417 ай бұрын
I would advise everyone to upgrade vitality on the SPAA gunner, cause you better believe that the first thing the planes destroy in AA is the gunner.
@atongulg9128Ай бұрын
thank you for including what it does in arcade
@BCase565 ай бұрын
Did not know about the arcade crew XP gain. Played RB for the better tech tree progress but will check it out.
@KomradeDoge5 ай бұрын
Arcade used to also be better for silver lion payout, or at least its repair costs are less so its definitely worth venturing there for those 2 grinds.
@FleetAdmiralVildstar2 күн бұрын
2:37 Hm... Though I had it one game where one of my crewmembers got hit and turned red (not black with red border) and after a few seconds he changed back to orange. Crew is aced.
@skDoger2 күн бұрын
@@FleetAdmiralVildstar Check the pinned comment
@FleetAdmiralVildstar2 күн бұрын
@@skDoger Oh, it really is like that. Nice 😀👍 PS: Thanks for you effort to explain :)
@zinnsoldat64937 ай бұрын
This system is so scummy
@jeffneinenstein59237 ай бұрын
Agreed. It can take a long time to upgrade crew skills through normal gameplay, and it’s clear that Gaijin is trying to “encourage” you to spend money. It’s a blatant P2W mechanic, and it should frankly be removed from the game.
@republic0_0326 ай бұрын
Yea crew qualification costs as much as the tank itself in SL 😂 the entire model this game runs on is scummy
@The_Kinadian_Kid6 ай бұрын
@@republic0_032and yet here we are
@republic0_0326 ай бұрын
@@The_Kinadian_Kid i occasionally play with my squadron now, no more grinding for me. I also don't expert any crew or buy any premium.
@SLAYERxX4205 ай бұрын
@@jeffneinenstein5923 A suuper long time unless you play prem planes
@shadowbonbon37 ай бұрын
I can’t believe tank players have to upgrade there crew individually I’m happy I play planes 90% of the time
@farmcat98737 ай бұрын
@skDoger Nice little video on crew skills that can help pretty much any player out if they watch this. Good Work 👍
@topmonkeyvr7 ай бұрын
Your vids are the best
@SnoW-pk9zo2 ай бұрын
The rack that someone with a new crew can fight someone with a maxed crew it’s one of the most unfair things if you think about it
@AlphaHorst7 ай бұрын
ah yes WTs biggest P2W feature which gets even more agressive next patch when you will face 2 minutes of repair with an untrained crew. or simply spend 30 bucks per crew to get them to a decent level....or play 300h for the same effect(if you are decent enough of a player) also at 2:40. A wounded crew member DOES NOT perform the same as a non wounded crew member. A red gunner will slow your turret traverse as well as gun traverse significantly while a wounded loader will reduce your reload rate. For example an Expert full reload KV 2 has 32s of reload, with a red loader it has 46s reload. with a dead loader it has 62s reload (reload penality is twice your reload time because obviously your tanks commander or any other crew member has never in their life even touched a gun and can therefore not be expected to perform just as good as a fucking first day green loader would) also for the Exp grind. Only base RP count. (The number which pops up when you actually do sth in a match).If you have a good 10 minute game in your T72 and earn 10k RP you will not earn 100exp. You will have eraned around 50. Because booster bonus, activity bonus and skill bonus RP do not count!
@UnhingedCanadian7 ай бұрын
Pretty sure the invisible tanks is a bug. I’ve seen tanks well past 1000m with no keen vision upgrades and I’ve had tanks pop in and out at less then 500m. Keen vision has nothing to do with render distance that is a mistake. I know for a fact I’ve seen tanks render in at 1500-2000m with lvl 1 keen vision in 3rd person. I’ve had them disappear inside 500m as well
@zupnanazwa7 ай бұрын
Tbf It could be because of "visibility" of tanks. Meaning that Maus has 200% while a t 34 has like 80% maybe it has something to do with this. Although I think I also never really had problems with invisible tanks
@jasonhunter5790Ай бұрын
Awesome just used 1000 golden eagles and easily upgraded my crews to reloading, leadership and repair
@shujsajshiraj28746 ай бұрын
I have one simple question: leadership gives %10 more effectiveness but how does that equal to 1 level of skill(1 rectangle=1 skill)? Shouldn't it be half rectangle cuz there is 5? 14:42
@skDoger6 ай бұрын
The 10% is including the effects of the qualifications, so it's 10% of 10, not 5
@anter1765 ай бұрын
Is Arcade really better for getting crew skill? I thought you got less RP in arcade battles
@farmcat98737 ай бұрын
Fast way to get crew to max and Easy is play Heli PvE and learn how it is and what to do and once you do stack a bunch of boosters but remember 1 booster only lasts for 30 minutes so best thing to do in PvE is use a 5 pack of booster or 10 pack and if you are playing top tier Heli a 3 pack booster is good because top tier match last no more than 1 hour and most the time its a tiny bit over a half hour. This mode cranks up crew points specially with booster because the crew points are gained by XP and the more XP you receive in that mode the more crew points you get. Now for me I receive over 2k crew points a game and it actualy use to be a hell of a lot more but Gaijin realized that players took advantage of it BIG time. On average if you have premium time and a premium heli of top tier you can make usually a little bit over 1k. Still, now if you own the first rank of helicopters and premium one like the Mi-24D any rank 5 Heli gets you bank in XP(crew points) only because the matches last an hour and a half to even 3 hours if a most the team drops out and that right there makes CRAZY amounts of XP(crew points). I use to walk out of a PvE match when the mode started with no less than 3800 to 4200 crew points but now Gaijin toned it down and its more like 2800 max give or take. No lie this mode got me maxed out crews the fastest once I learned the PvE mode and that really doesn't take to much time. Even though it can be boring and thats if you are one of the people that just go and bomb bases when they show up in which return you usually don't die anymore because they don't spawn Spaa on the bases anymore like they use to and those Spaa use to max up the points for bombing/killing a base but nope not anymore because Gaijin took them away. Anyways its probably the fastest way to gain crew xp and no lie its probably the cheapest and easiest way but just time consuming but its faster than pretty much any other way.
@Lostenoch7 ай бұрын
Ah i was lvling each of my crews the same and moving from around without thinking. Making a crew good at long range is a good idea tyty
@Destroyerext7 ай бұрын
2:10 does this apply to planes? Like does my pilot get extra G force reduction if I have max G force skill on a non-pilot skill if I only have a pilot?
@skDoger7 ай бұрын
I'm pretty sure that it doesn't; on planes the upgrades are for the selected crew member only
@kenken82416 ай бұрын
I never knew that Radio communications being tied to the red arrows.
@badluck-cp8bv7 ай бұрын
15:52 Oooooohhhh... simulated learning ! :)
@sgtbassmaster31293 күн бұрын
So if we do field repairs or keen vision. Do we have to do it for every skill person? or how shoid it be done?
@skDoger3 күн бұрын
@@sgtbassmaster3129 It doesn't matter who you upgrade those on, the effect will be the same
@sgtbassmaster31293 күн бұрын
@@skDoger Ok so I can just do field repairs and keen vision on the tank commander and it will also count for the gunner, driver and tank loader?
@MemekingJag17 сағат бұрын
@@sgtbassmaster3129 nah, it evens out. If you have level 5.0 field repairs on your commander, and 0.0 for the other 4 crew, the repair speed would be on average level 1.0 (or there abouts). I don't know about keen vision - it would make sense for the commander to only need it, but I suspect it's like field repair. I can't say though, I don't play arcade.
@theproceedings40506 ай бұрын
Important note, don't upgrade weapon reloading in an autoloading tank, weapon handling is what you should do instead, particularly if you have french tanks with oscillating turrets...
@charlesleonitol.iringaniv83207 ай бұрын
ok i originally thought that Reload skill doesn't affect 1st stage replenishment after many rounds of using autoloader xm803/mbt70's. I keep kinda noticed my 1st stage replenishment being slower when my loader was down then up to speed again when I replaced the crew on the original abrams
@borris5427 ай бұрын
This is easily one of the modt p2w mechanics in the game in regards to diversification of skill points if you are gonna spend ge to get ace then jd say its worthwhile but if you are not stick to certain skills
@Frost_x_NB7 ай бұрын
I did not know Keen Vision effects render distance. 3:25
@oniceguard92057 ай бұрын
thats a really p2w bullshit there lol. you died because either you doesnt have 1000 hours in a crew slot or you die because you did not pay gaijin
@AstroGamer_da_real7 ай бұрын
What Happens when you replenish your crew on the D point?
@skDoger7 ай бұрын
You unlock a secret 6th crew member
@thecodfather9237 ай бұрын
5,500 hours and I did not know most of these. I still spaded my crews, just didnt know. The keen vision thing is kinda silly IMO...
@manhvo2427 ай бұрын
now I know why I have almost no crew xp after every RB matches...
@mbergquist68557 ай бұрын
Still confused about keen vision. I keep upgrading keen vision on the gunner and commander thinking they would spot a tank quicker and engage faster. Am I doing what's best for quickly seeing the opposition? Thanks for the tutorial. Coming from WOT...what a learning curve.
@skDoger7 ай бұрын
War Thunder's spotting mechanics aren't like WoT's. You can see most tanks up to a certain distance, with or without keen vision. In arcade mode though, it lets you see the red markers on top of enemy vehicles at a longer distance. This can definitely help you engage them faster, but only in arcade mode. Also, you don't need to upgrade it on only the gunner and commander, the keen vision skill is shared across all the crew members. It's best to spread out your points to all your crew for generic skills like those.
@ZAKXOXOXO7 ай бұрын
i think autoloader tank can benefit from reloading skill via republishing the ready racks/ammo racks
@skDoger7 ай бұрын
Yes, that's what I meant by the stowage time
@Better_Bread7 ай бұрын
11:21 does weapon reloading effect the ammo replacement time on a cap?
@skDoger7 ай бұрын
Nope, it's the same for a stock and an ace crew.
@SoIutl0n7 ай бұрын
Finally there is a reason people to play AB
@SebiGamer_167 ай бұрын
The thing is that you get 3 times less rp in arcade than in realistic
@PapaRabii5 күн бұрын
My favorite tank to play is the elc bis, but it only has a driver and commander. Will the vitality buffs from the other departments stack as well, since the commander is also the gunner? Thanks😊
@skDoger5 күн бұрын
Nope, vitality isn't shared across crew members. Just upgrade it on the crew you have
@TheSlimeHunter5 ай бұрын
Regarding arty accuracy do the shells all fall randomly within the range or do the shells fall concentrated into a random spot of the arty targeting?
@skDoger5 ай бұрын
They fall randomly within the range
@MolkoKillStyle4 ай бұрын
My question is : Is it usefeull to upgrade the radio operator in a 4 crew tank? Does field repair and agility get affected?
@skDoger4 ай бұрын
As I said in the video, you'll still get the bonuses from crew members that aren't in your tank. The only exception is the vitality skill, so don't bother spending points on crew members that aren't in your tank
@jailbreaker12147 ай бұрын
Repair speed is total dogshit at higher tiers. Gaijin actually thinks having a several day free repair time is somehow worth upgrading the skill
@Frost_x_NB7 ай бұрын
Can you do an updated tank nation guide. Lots of things have changed since the other one you did.
@skDoger7 ай бұрын
It's planned for the future
@KusaGrn7 ай бұрын
There are some tanks with fewer crew members though (example no loader is French ELC) does the loader/ radio operator skills still apply (like field repair and keen vision, etc.)
@skDoger7 ай бұрын
Yes, I addressed that in the intro. Even if your tank doesn't have all 5 crew members, you'll still get the benefits of their skills
@KusaGrn7 ай бұрын
@@skDoger oh okay thanks man, it was so brief I didn’t notice ToT
@Hold_Onz7 ай бұрын
bro I just rewatched the old one like 5 hours ago😂😂
@Turgeon127 ай бұрын
Doesn’t injured(not dead) crew slow down turret rotation speed, gear changing speed, loading speed and repair speed? I swear it’s like that but that’s just from battles. Haven’t tested anything with anyone yet.
@thatjustify7 ай бұрын
i just watched your original video yesterday lol
@Yocto19887 ай бұрын
I still don´t understand one thing of the generic skills. If my tank doesn´t have a loader (e.g. Begleitpanzer 57) are the skill points of the loader still used for repairing, or are only the actual tank crew members count? e.g.: repair skill for gunner = 2, driver = 2, commander = 2, loader = 4, radio operator = 2 result for Tank with gunner, driver, commander (Begleitpanzer 57) : Option 1: (2+2+2+4+2)/5 =2.4 Option 2: (2+2+2)/3 = 2 Option 3: (2+2+2)/5 = 1.5 Option 4: (2+2+2+4+2)/3 = 4 (moste unlikely) which option is correct?
@skDoger7 ай бұрын
Option 1
@Yocto19887 ай бұрын
@@skDoger thank you for your quick answer! So I will skill these skills on all crew members equaly now
@LuigianoMariano7 ай бұрын
You forgot to mention the Talisman Bonus.
@scorpionarthur5 ай бұрын
If I train a crew on an aircraft but then assign a tank to the slot, will the upgrades be reset for ground vehicles?
@skDoger5 ай бұрын
Yes, the different forces have different crews, so they don't apply to each other
@emsione7 ай бұрын
Lol never upgraded keen vision as I thought it only affects arcade. All these years
@Blebba017 ай бұрын
Can you also make a video like this for planes??
@skDoger7 ай бұрын
Planned for the future
@jevry43077 ай бұрын
@@skDoger i cant find any information about keen vision for planes so if you especially present some good information about keen vision i would highly appreciate it. im mainly curious about the ~exact shape of the vision cones (if they even are cone-shaped) of the pilots. (same for this video, most crew skill vids i've seen before just rehash the tooltips so learning what the skills do beyond the tooltips has been hugely usefull)
@skDoger7 ай бұрын
@@jevry4307 I'll do my best!
@aaronho19147 ай бұрын
Wait I didnt know that keen vision affected render distance. That explains why sometimes i die to invisiable sniper tanks on thebother side of the map 💀
@saittosun45147 ай бұрын
Great thanks bro
@III_Rzeczpospolita7 ай бұрын
Even if my tank crew in the battle will have some skills I still don't have any💀
@jacobbellamy76407 ай бұрын
Sorry, I'm still really confused about what happens when you have missing crew roles and what happens when you have double up on roles. You said you still get the skills applied even if crew are missing. Is that because another crew member takes on two jobs like commmander + gunner, and if they get taken out you lose both? Or do you only lose the skill bonuses for their primary job? You said that if a crew member dies, someone moves to cover their role, and the skill bonus towards their previous job is lost. But someone still has to be doing that job don't they? If you have a gunner, driver, and loader, and then the driver dies, you can still shoot drive and reload after a crew member has swapped over. In the case of two crew of the same job, like having two loaders, I know you said that reload rate isn't affected but what about the general skills like repair speed? If losing crew always reduces the value of the general skills, does that mean the reported value for the agility skill is always wrong because it requires you to lose a crew member for it to take effect?
@skDoger7 ай бұрын
Think of the skills and the crew members as separate things. When you upgrade skills, you're giving your tank benefits, not your crew. If a tank doesn't have a commander for example, nobody in there takes his job, and the commander's skills are permanently applied to the vehicle. Also for the double loaders, both of them need to die in order to lose their skills. For your last question about agility, I never really thought about that, so I'll have to look into it further.
@Bingus__Khan7 ай бұрын
Does anyone know if the average crew skill level of all 5 crew members count, even when the tank has less than 5 crew members? For example, does a tank that only has the driver, the gunner and the commander, benefit from upgrading field repair and agility of the loader and the radio operator?
@skDoger7 ай бұрын
Yes, like I said in the intro, even if your tank has less than 5 crew members, you'll still get the benefits from their upgrades