SKG Shooter Framework #20: ProceduralAnimComponent Deadzone

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Sneaky Kitty Game Dev

Sneaky Kitty Game Dev

Күн бұрын

Пікірлер: 4
@AraleluYah
@AraleluYah 4 ай бұрын
You need to do a better showcase of your asset looks like a AAA quality but your videos and demo are hard to tell if it has what I need or not. Like a better showcase of all features and content in your asset in one video will help you sale more.
@SneakyKittyGameDev
@SneakyKittyGameDev 4 ай бұрын
Agreed entirely. I've been struggling trying to figure out a good way of actually creating a showcase to cover as much as possible. I think the current demo was a bad choice in trying to make it a small little game
@AraleluYah
@AraleluYah 4 ай бұрын
@@SneakyKittyGameDev just show the main features and let people know there are more but it will take forever to add in the video. Or do a 2nd part.
@SneakyKittyGameDev
@SneakyKittyGameDev 4 ай бұрын
@@AraleluYah I'm kind of leaning towards a booth style showcase where each booth has a focus on a category. For example have a booth dedicated to procedurals with the firearm so the same firearm but with a few vastly different setups of procedurals such as sway/lag/recoil. Then one for procedural spine, one for the attachment system, night vision, optics, etc. Does that sound good?
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