fun fact: the extra tick that allows you to float for one tick is called coyote time and is was named after wyld e coyote because of their cartoon logic allowing them to float for a short time, this mechanic is used in most games like platformers.
@TuxedoDogss3 ай бұрын
yea, was about to comment. its extra time to jump to make jumping off ledges feel more responsive rather than accidentally overshooting when it feels like you should be able to
@-YELDAH3 ай бұрын
i don't think this counts as it doesn't provide a consistent leniency, and is more so just for consistency, your resulting coyote time is random and potentially zero if you're unlucky, so it unfortunately isn't useful like real coyote time
@EZHNO3 ай бұрын
Coyote time doesn't allow the character to float, it is just a window of time in which you can still jump after changing to a non-grounded state. And that window is usually programed to be about *250ms, not 1 tick. Minecraft does not have coyote time. *My data comes from first person platformer games that I have played, its not going to be accurate for 2d or 3rd person games as you can see your character so you need less extra time to jump. It's just a variable so it can be set to anything technically, but generally it will very close for games doing similar things.
@yarisher31273 ай бұрын
I can just see buff engineer saying that
@PBalint8173 ай бұрын
@@EZHNO "250ms or more" sounds a little bit too much to me, even for 3D games
@greffen3 ай бұрын
the footage of this being from the Parkour Civilization world brings this from a 10/10 to a 12/10
@migsy13 ай бұрын
Greffen spotted in the wild
@greffen3 ай бұрын
@@migsy1 >:)
@chonkydog62623 ай бұрын
No way its greffen bruh what tf
@Cobra_08YT3 ай бұрын
Fr
@williamvargas29813 ай бұрын
no
@Thomasvanvreugde3 ай бұрын
So techno was right Math makes you better at Minecraft
@Ne1gh_3 ай бұрын
YES
@gamekraze64833 ай бұрын
"stay in school kids. it makes you better at PvP." yeah kinda aligns
@Micha-Hil3 ай бұрын
Gotta give the goat the respect. Rest in power 💪
@DeltaTitan3 ай бұрын
@@gamekraze6483 Oh no, is this your oracle of heppe busting pvp civilization with math next??
@SuperBenek3 ай бұрын
Are you form poland
@coraxcurvus15863 ай бұрын
Bro jumped for the beef
@HeppeGaming3 ай бұрын
I walked for the beef
@burrdid3 ай бұрын
@@HeppeGaming bro can go up a block without jumping
@s7z7gy3 ай бұрын
@@burrdidhe floats up
@CyberCat3O3 ай бұрын
@@s7z7gystair
@4C523 ай бұрын
Walking civilization 🔥🔥🗣️💯
@Dviih3 ай бұрын
I think I’ve known this since I started playing Minecraft around 2013, and I never thought someone would go so deep into explaining it, well congratulations!
@theodorechiou28863 ай бұрын
i do this in the hypickle arcade parkour
@Earthyxyz3 ай бұрын
same
@mskiptr3 ай бұрын
How did you learn about it?
@Dviih3 ай бұрын
@@mskiptr It was a pretty common fun fact of Minecraft back in the day
@artemis21213 ай бұрын
Yeah, personally i knew about it but didn't know how to do properly, so sometimes I fell sometimes I didn't 😅
@DartzinhoV3 ай бұрын
When you demonstrated it I immediately knew I had to try it for myself, and not only was I able to, but I also discovered that the angle is slightly lenient: any angle between 44.7 and 45.3 degrees will allow you to cross the 82 blocks
@eloyjimenez76573 ай бұрын
Bsg fan here also
@DanShoveler3 ай бұрын
He's so good he doesnt even have to jump for the porkchop, he can walk for it.
@Randi_MyMan3 ай бұрын
*beef
@DanShoveler3 ай бұрын
@@Randi_MyMan walking for the beef is impossible tho, thats why i said raw porkchop.
@huntmoped3 ай бұрын
ur both wrong, it's the raw chicken
@DanShoveler3 ай бұрын
@@huntmoped The raw fish:
@chear81453 ай бұрын
@@DanShoveler you normally walk for the raw fish in parkour prison?
@dashiefiles3 ай бұрын
I like how the comments are a mix of like “yeah I’ve always done this” and “WHAT” I always assumed it was like Mario Bros where if you’re moving fast enough you just skip over it, so it always made sense to me
@jherkin85163 ай бұрын
Yeah with enough swiftness u can do it no matter what, I never rlly put much thought into it but this explanation in the video makes sense
@Pearce-gr5zi3 ай бұрын
At 8:06 to press w sprint and d at the same time you can inventory jam By opening your inventory pressing your desired keys in this case w, sprint, and d then afterwards exiting your inventory, all the inputs will be executed on the same frame. Hope this helps
@prawtism3 ай бұрын
as a parkour noob, I can't sprint anyway
@currntheducky3 ай бұрын
same tick* ☝️🤓
@duskdancer75773 ай бұрын
@@currntheducky i think inputs are received every frame..
@zpiboo3 ай бұрын
@@duskdancer7577 No, they're received at the start of each tick: as Heppe mentioned, everything between these is just a visual transition. Though, in some way, you can see the inventory trick as sending your inputs on the same frame, it's just that it doesn't matter
@nemfudo3 ай бұрын
@@duskdancer7577 inputs are only received every 50ms, so not every frame
@Nightie3 ай бұрын
hidden gem of a channel
@rekrap23 ай бұрын
Tru
@HeppeGaming3 ай бұрын
That means a lot from a KZbinr with almost 2 million subscribers. Also I made an easter egg for you 0:52
@RipVanFish093 ай бұрын
So true. I’m loving these videos.
@trk.s75703 ай бұрын
indeed
@sordiv3 ай бұрын
@@rekrap2grinding the special speedrunner techs
@crazypixel97023 ай бұрын
Okay wow. I just watched a youtuber's playthrough of minecraft, and he's still quite new, and he walked over a one-block gap without falling, and I was so confused. He then noticed and proceeded to do it again over more blocks which blew my mind. He is very lucky, but I'm so glad I understand how it works now.
@who-yq2mb3 ай бұрын
It is not as rare as he makes it seem in this video, it is pretty consistant and I feel like 100% consistant for the first block with normal running whne you align correctly
@Sungashi3 ай бұрын
I watched the exact same video and I was like wtf lol
@brekihlynsson90373 ай бұрын
About Oliver reference
@hypnogri54573 ай бұрын
About Oliver??????
@HammsamichzPK3 ай бұрын
fun fact because of some quirks with how angles are calculated, if you face -74.175 and sprint with wd, it gets obscenely close to perfect distance (0.9999994092b), letting you run continuously for around 80 thousand blocks
@HammsamichzPK3 ай бұрын
running with w is nowhere near as good potential, as mc has limited angles you can face either 27.015 (1.000037) or 27.02 (0.999989)
@HammsamichzPK3 ай бұрын
also if you want some fun try this out in 1.21 pre-2 (they removed the step up meaning the 2t lenience is gone to step back up)
@economicapple26093 ай бұрын
ham sandwich
@caleb222293 ай бұрын
ham sandwich
@Davis_the_dude3 ай бұрын
ham sandwich
@srkem3 ай бұрын
Bro WALKED for the chicken.
@sacha79583 ай бұрын
Your videos are actually so good. Every time I'm watching one of your videos, I think: "This makes me wonder about this thing", and then you answer exactly that question. You manage to continuously answer every question my mind raises
@HeppeGaming3 ай бұрын
Great minds think alike
@saarhamelech70923 ай бұрын
As a member from the parkour community, thanks for covering this and giving more advanced parkour the recognition it needs
@Cl0udPvP3 ай бұрын
2:25 from one mathematician to another, desmos is such a useful tool. Used it many times and it’s saved me from making many mistakes haha
@YorktownClass2 ай бұрын
You didn't even pass algebra 2 wtf you talking about?
@2animatez1563 ай бұрын
Explained unbelievably well. I think a lot of people noticed it infrequently (sprinting over 1 block water in farms, etc) but never really dug into it.
@mrbearjangles86003 ай бұрын
thanks for using astolfo as your model for demonstration 😭👍
@DisgustedCheese3 ай бұрын
That's the exact skin i use and it was very confusing for a second lol
@URBOIPHONE3 ай бұрын
Really made me feel called out
@heart_locket23 ай бұрын
Astolfo (gay) moment
@aooga99953 ай бұрын
gooning while mathing Unreal
@WaterRemi3 ай бұрын
I saw that and instantly ⌘G ed lol 💀
@Thph7933 ай бұрын
I found out that I could sometimes walk over a one block gap iif I had enough momentum randomly a few months ago while playing better minecraft. From then on I always just used it to cross the water holes in my farm and sometimes make headhitters easier. I NEVER thought that someone could even go this deep about this topic and all the cool stuff you can do with it, tysm bro!
@emilski34533 ай бұрын
How is this even possible? I've been playing Minecraft for years, over a decade. I somehow never knew this. I was playing with my friends on a server and accidentaly discovered this a few days ago when we were building a parkour, and you upload this right now? Whaaat.
@10carries3 ай бұрын
He was watching you and when you did it he did the math.
@emilski34533 ай бұрын
@@10carries where are my copyrights, i demand a refund
@psgamer-il2pt3 ай бұрын
How do you play for 10+ years without walking/running over a one block gap?
@Official_Solok3 ай бұрын
Do you never do parkour or related? or any competitively played mode? I have also played for a long time and I occasionally randomly (very rarely) cross one block gaps, but enough to know its possible if practiced.
@emilski34533 ай бұрын
@@Official_Solok i sometimes do parkour, but i always jump on head hitters, so there was no way for me to find out and the most competitive play i did was some bedwars for fun lol
@tristanlansdown87223 ай бұрын
1:21 I assume this Mojang did this to make jumping off blocks easier and to avoid your jump being "canceled" if you just slightly miss-time it. This trick is commonly known as "Coyote Time" in game design and it's used by almost all games that allow the player to jump. I'd imagine that the player is the only entity that has this additional air time allowance, which indicates it's intended behavior.
@parwes5403 ай бұрын
Coyote time is slightly different in that you can jump while already falling off of something but they should both result in parkour feeling a bit more forgiving
@shrekeyes24103 ай бұрын
No, they wouldnt do that. Its just how the physics pipeline works and how there are limitations in simple collision resolution like this.
@P4w33 ай бұрын
I wish mojang added real and consistent coyote time :(
@EZHNO3 ай бұрын
Minecraft does not have coyote time. Like parwes540 said, Coyote time is a programmed window of time in which you can still jump after changing to a non-grounded state. And that window is usually programed to be 250ms or more, not 1 tick.
@lamegamertime3 ай бұрын
It's prob just a design quirk here tho
@MS-hj6bh3 ай бұрын
Fun fact: running at an exact angle for infinite block skip is pointless not only because of float precision, but Minecraft uses trigonometry tables of size 16384 to approximate sin and cos. If You download optifine and enable fast math, it decreases it to 4096
@mr.rabbit56423 ай бұрын
This is crucial actually #Bump
@equivocation93303 ай бұрын
is that why optifine was banned for speedrunning?
@Iris703903 ай бұрын
@@equivocation9330optifine just generally alters the game in wacky ways because it doesn’t work like modern mods, which is also why it’s incompatible with a good chunk of mods nowadays
@ThePizzabrothersGaming3 ай бұрын
no i think it's banned for being hardware dependent and having a shit licence
@honk24483 ай бұрын
@@equivocation9330Believe there are more reasons. But this is one of them, optifine fast math allows you to jump a decent amount further.
@Grudkus123213 ай бұрын
Using Astolfo for demonstration was the best idea ever
@sonicmeerkat3 ай бұрын
depending on if you can jump in the 1 mid air frame they'd be considered cyote frames, often used in platformers to make jumping feel smoother by giving you more leniency with jumps, cause we've all been there when we react a fraction too late and our input just gets eaten. will say never seen cyote frames be only 1 frame though, usually it's like 2-5, but i've also never seen them stop downwards momentum without jumping so there's that. really interesting piece of game design.
@Tamyrk3 ай бұрын
Yes you can, very useful for jumping when you have a block above in parkour
@theothertored3 ай бұрын
it's tick, not frame, 1 tick at 20 tps is the equivalent of 3 frames at 60 fps
@WobblyWhale3 ай бұрын
Yes, you can jump. However, they don't "stop downwards momentum without jumping." As you can see in the video, there is simply no tick where the character's hitbox is not partly above a block when the player crosses 1-block gaps (if properly aligned).
@RubyOneTake3 ай бұрын
I'm surprised that not that many people knew you could walk and sprint over one block gaps. I've known for a long time but I didn't know you could do it indefinitely, I've never gotten further than 8 blocks, so cool!
@rame.3 ай бұрын
jump for the beef ❌️ walk for the chicken ✅️
@arnaldo88533 ай бұрын
I didn’t understand a single thing said in this video but stayed to watch the whole thing. This is a masterpiece LMAO
@EchiTechi13 ай бұрын
So what you said in the description about it having to do with stepping is absolutely correct, and you needn't have second guessed yourself. So you have a start block, a gap, and then an end block. on tick 1, the first thing that happens is Minecraft handles vertical movement and you hit the ground, causing you to be grounded, then it moves you off the start block horizontally. This is all there is to that part of it, there's no coyote time or anything like that built into the game, just a consequence of how collision order works. on tick 2, you move first vertically, down ~.078 blocks, and then horizontally, hitting the wall of the end block and not making it over the gap. HOWEVER, since you were grounded, it also preforms a check to see if you can step. (I don't feel confident explaining how that works, as the exact mechanics of stepping have been changed many many times, but Cynimal has 2 great videos on stepping in the 1.8 version) That check succeeds, allowing you to step onto the end block. All the math you did in the video works, but I just wanted to explain exactly what's going on that allows it to work, because it's a lot wackier than it appears. (I wasn't sure myself until I talked with some parkourer friends to confirm it, and even then we discovered a new glitch in the process LOL)
@Af5j3 ай бұрын
3:34 oh no scary symbols *cutely clicks away*
@hichicken45232 ай бұрын
That's sigma notation
@drakenier80812 ай бұрын
@@hichicken4523 sigma nuts
@scarlettparker77513 ай бұрын
Honestly this is something that I've had in the back of my mind for a very long time when I'd randomly try to jump over one block gaps, never thought anyone else would even think of something like this or that there'd be so much interesting math involved. Amazing video from start to finish!!
@Cerdax3 ай бұрын
great explanation, this is something we do a lot in speedrunning
@prasukshrivastava90093 ай бұрын
Ahhh yes just what I wanted to see: Some maths nerd doing that in Parkour civilisation (Perfection)
@Sabagegah3 ай бұрын
I remember walking across one-block gaps occasionally in Pocket Edition before sprinting was added.
@jotape3262 ай бұрын
Once I heard that there was basically a 50% or so chance of skipping a one block gap, which seemed true, but never satisfied me. And you not only satisfied my doubts by explaining it all, but proved that this chance is about right for sprinting in the right angle. Math is beautiful!
@Fe-Armor3 ай бұрын
proto oneshot real 0:52
@hallrules3 ай бұрын
furry fandom and oneshot fandom combo reference
@cqwrsn76373 ай бұрын
what the heck how does it not have more views??? literally the most informative mc video i've watched in a while on a topic thats at least somewhat interesting! keep up the good work man
@nareshvannekuti63492 ай бұрын
"Nobody walks in air for the beef"
@Josh_dbg2 ай бұрын
I remember discovering I could run over one block as a kid, and even figured out that doing so at an angle yielded better results, but that was as far as my testing went. Thanks for showing what was happening, and why!
@thomb.90133 ай бұрын
here in parkour civilisation, nobody jumps for the beef. It's better to walk for the chicken and be safe.
@TheBlockyDeer3 ай бұрын
genuinely thought that this was supposed to be a tutorial on how to sprint over 1 block jumps. This is much better. This is amazing.
@Speed-TV3 ай бұрын
1:20 It might have actually been Notch who did this
@Nooticus2 ай бұрын
One of the best tech Minecraft videos I have seen in a very very long time. You sir are one of the successors to the great Xcom6000, Earthcomputer and Matthew Bolan
@soninhodev78513 ай бұрын
i always knew about this thing, i just didnt know about the positioning to line up this trick, anyway, i want to add, in the original super mario bros, you can just do this, it was intended behavior, where all you needed was sprinting with full momentum, and there i thought it was one of coolest tricks in the game, but in here? its the actual coolest trick ive seen, lol
@tacojerry-vi1uv2 ай бұрын
Timestamps (Powered by Merlin AI) 00:04 - You can skip one block gaps in Minecraft 01:11 - Optimize position to skip one block gaps in Minecraft 02:18 - Minecraft movement speed formula and gap size calculation 03:30 - Calculating distance in Minecraft using speed and time 04:42 - Precision in block gaps is crucial for safe navigation. 05:49 - Finding a way to run over consecutive one block gaps 07:11 - Finding the optimal sprinting method in Minecraft. 08:16 - Understanding probability of crossing one block gaps in Minecraft
@mihagomiunik27583 ай бұрын
8:06 You can open your inventory, start holding the buttons and close your inventory to get the timing right
@ggez8093 ай бұрын
Bro went from bully kids in skywars to being a mathematician. Great video!
@dazzle963 ай бұрын
He really just Technoblade
@cotmc2 ай бұрын
7:40 NO! that is not solid snake.
@kennyh24963 ай бұрын
Really impressive that you can figure all this out, I feel like I would just constantly ponder at how you would calculate this
@denekii15743 ай бұрын
I remember doing it by accident, what is all of this 😭
@XAnderson273 ай бұрын
Fun fact: Heres some tricks for skipping over these gaps Assuming 1.8 Imagine you have a 1x1 block gap using only 1 block of momentum, go to the far back corner, face 90 degrees and go .018 blocks forward in both Z and X directions, then hit WD + Sprint at the same tick. Also, there are 3 taps, ut (unshift tap) st (shift tap) and at / ast (air taps, just airborne shift taps). They are basically just a one tick movement with the intent of setting up the player instead of relying on coordinates. Go to the back of the block, go to a corner, do 3 shift taps forward (this should move you forward by about .038 blocks each) Now take the 45 angle, and go at a 44.4 or 45.6 degrees, then hit WD+Sprint at the same time. Here, every 20 1 block jumps you do, just let go of the D key for 1 tick and then reapply it. With this you can do as many 1 block jumps as you want without sprinting. Also, if you are familiar with burst and sneaking, you know on versions prior to 1.14 you can gain momentum from trying to go forward at the edge of a block with sneak, hence burst existing, however if we do 45 sneaking, you can actually cross a 1 block gap WITH NO ROOM whatsoever. You can have a 1 block area of land to work with that has a cobweb on it, and still cross it.
@wyatthall81083 ай бұрын
9:00 is by far the most important part of the video
@VictoriousVulpix3 ай бұрын
Interesting to see math on this. I learned about running over a one block gap many years ago and only used the knowledge to make a pretty storage room with a gap with pater in it. Was never 100% consistent, now I know why.
@00Rederent3 ай бұрын
0:53 IS THAT PROTOTYPE FROM THE HIT INDIE GAME ONESHOT?!?! My guy, you have GREAT TASTE.
@Dave-Lopez3 ай бұрын
Oneshot mentioned 🗣
@D1sc0rd-3 ай бұрын
I have it in my library but haven’t played yet because I’m letting it age like wine. Bought due to recommendation from a youtube video, can’t remember if the video spoiled much of anything but I didn’t play right away because I wanted to give myself time to forget everything I saw. About time I pick it up
@Maker08248 күн бұрын
I knew this because of speed parkour maps of old. I didn’t watch this video for a while because I thought it was so basic, but once you mentioned this topic in your most recent video I decided to watch this.
@patr1ck283 ай бұрын
Thank you for the insight mathematical Giorno
@fallenflame86783 ай бұрын
What a great video. Explains every concept in a concise but understandable way.
@ricardoalejandrodiazcaba63883 ай бұрын
3:33 didn't even notice that fact, but it makes sense since position is also the integral of the velocity with respect to time. Anyways nice videos.
@iGiant83 ай бұрын
I noticed this a while ago and I learned to align myself properly. I'm glad someone made a video on this 👍
@An_Hero3 ай бұрын
I knew about this but thought it had to do with how far you were from the edge of the block, if it's possible to do this just by continuing to walk in the same direction this will become much more common. Also, the phasing starting at 1:40 can occur in a 3d corkscrew pattern as well, and can be seen in some advanced tnt cannons.
@qBedwars3 ай бұрын
I always wondered how i accidentally walked over one block gaps. Thanks for explaining it!
@hybriddeath51333 ай бұрын
0:01 WHEN YOU SEE IT LMAO
@privatechannel12723 ай бұрын
Finally someone is brave enough to talk about complicated math without being afraid of losing the viewers 😅
@bigbigx22503 ай бұрын
You should've mentioned the actual usecase here which is doing a single unshifted tap (that is pressing forward for one tick from the back of a block) which lets you run across about 6 headhitters in a row. Literally nobody runs across blocks at a 45 degree angle or lines up for this. You can actually see this tech used in most old completions of jumpcraft IX but the technique stopped being used after that weirsly
@EchiTechi13 ай бұрын
This is becoming more known I think, Ive at least seen it used fairly frequently. regarding the 45 thing I do have a easy lineup for a 45 setup that works for like 30+ that I sometimes use instead (literally just from a frontwall so if the ceiling starts over the gap, just line up against that, and running f45 goes for ages)
@qwqmaple3 ай бұрын
i always knew this was possible but had no idea why it was only sometimes, really sick video... i don't watch modern minecraft videos often but this is really good, keep it up dude
@Ketsui.3 ай бұрын
0:52 - Yooo, Prophet Bot from OneShot!!
@conc1erge3 ай бұрын
i was shocked to find this
@Cane17143 ай бұрын
@@Ketsui. That's proto
@Ketsui.3 ай бұрын
@@Cane1714 Crap, you're right lol. That's a certified sleep deprivation moment
@next-o1tcp3 ай бұрын
Wow. I was knowing this for really long time. But it's my first time seeing people making videos about it. Not just that it exist, no. Really going deep into Minecraft and mathematics to explain that. Impressive
@PlayerPaul3 ай бұрын
1:04 OOOOHHHHHHH, ASTOLFO!!!!!!!!
@ExplodingDarth3 ай бұрын
This is amazing! I love knowing in-depth how these mechanics work, I'll definitely be attempting to use them! Also super interesting to know that's why you can walk over corners, I didn't realize a coyote time of only 1 tick can do that.
@bertitahh3 ай бұрын
Nice vid!!! what mod do you use to measure ur speed
@HeppeGaming3 ай бұрын
www.curseforge.com/minecraft/mc-mods/minihud
@ultralysp3 ай бұрын
I’ve instinctively known some of this knowledge for quite a while now but of course, now I truly get what’s going on in the engine. Thanks!
@-areyouaperson-3 ай бұрын
How could this information apply to high-speed ice boat highways? Normally people need to space out blue ice blocks so that they are placed every other block but now I'm thinking that if it is aligned correctly at the start and it finally reaches the point that it gets to the max speed of 72.23 m/s, it might also be able to skip more than 1 block. I'm going to try to do the math.
@HeppeGaming3 ай бұрын
Good luck! You will need the boat speed formula. If you manage to find it, just do the same calculations as I did.
@TimmyBoblox3 ай бұрын
The accent is genuinely making this so much better :)
@umechrono3 ай бұрын
For some reason nobody noticed that this man is of a high culture simply due to an exquisitely placed reference to being an astolfo enjoyer, that is hidden from an eye of a bypassing youtube tourist.
@koshkamatew3 ай бұрын
Very interesting video. More often than not, mathematics is entertaining!
@Daxxelxz3 ай бұрын
one question, so playing Minecraft at a stable 20 fps is technically enough for the game to run "without errors"
@10carries3 ай бұрын
So where's the question?
@funky5553 ай бұрын
no youd just have a terrible palying experience
@Jake283 ай бұрын
@@10carries i think that statement is the question
@Daxxelxz3 ай бұрын
@@Jake28I just realized, it's funnier that way
@Daxxelxz3 ай бұрын
@@funky555Sure but it would be interesting and different
@vlxnci3 ай бұрын
this is truly groundbreaking information for us parkour noobs in parkour civilization
@Rsparing3 ай бұрын
The reason for the extra tick delay is called coyote time! Basically it gives the player one last chance to jump off a platform before gravity is applied.
@EZHNO3 ай бұрын
Nah, minecraft does not have coyote time, this is a programming quirk. Coyote time generally does not involve gravity at all, it is a specifically programmed extra window of time in which you can still jump AFTER FALLING. Meaning gravity was already applied, and it also means that you are not jumping off the platform, you are jumping off nothing. ALSO Coyote time would never be made 1 tick intentionally, that would be too quick to be helpful for 99.99% of people in most games, and would defeat the purpose of coyote time. In minecraft one tick is .05 or 50ms. Most games have higher tickrates, meaning it would make even less sense. Coyote time is generally about 250ms or more (I assume to account for the average human reaction time).
@fesadi65653 ай бұрын
ngl actually pretty cool video + ur voice is pretty entertaining to hear while this math magic is going on
@ktmahko3 ай бұрын
poland jumpscare at 2:26
@Random_Bozo2093 ай бұрын
I KNEW HE WAS POLISH
@kaiba94943 ай бұрын
I could tell he was Polish from the first sentence because of the accent. He pronounces his ch's and sh's like Polish cz's and sz's
@Fasteroid3 ай бұрын
3:42 makes for a cool "proof" that integrating velocity gives you position back! Very nice!
@graf3 ай бұрын
chłop co jest matemagikiem
@HeppeGaming3 ай бұрын
Graf, kiedy Minecraft?
@Luzum3 ай бұрын
i like that the example was done with the astolfo skin, that's a nice touch...
@sillyyJDR3 ай бұрын
W Astolfo cameo
@arcadesmasher3 ай бұрын
Some random channel with barely any subscribers just dropped a bombshell of information never heard of before... I even tested it and it works in older versions of the game too! I'm subbing!
@stylinsandwich3 ай бұрын
This has been known atleast in parts by many people before but this video is the most comprehensive piece of information about this topic
@arcadesmasher3 ай бұрын
@@stylinsandwich I kinda figured. That's what I was getting at it the comment, I just exaggerated it a bit.
@npcmaster33043 ай бұрын
wow
@sandros943 ай бұрын
The more I see this channel the more I want to write a webapp to simplify (or show) Minecraft math
@VanjaMC_3 ай бұрын
watching his subscriber count go up every few minutes is so weird, ABSOLUTELY deserved tho, amazing content.
@OceanBagel3 ай бұрын
There's actually a way to do this for the beef jump as well, although with less math. You just need to turn on Auto Jump and you'll always make the jump automatically.
@beruvedere54513 ай бұрын
you are my favorite minecraft math wizard so i wish you good luck on those burnice pulls
@SkylerIsPro-k6r3 ай бұрын
The first Minecraft KZbinr mathematician I’ve ever seen
@davidci3 ай бұрын
Is this what the Parkour God found out to become the Parkour God
@helleye3113 ай бұрын
Pretty interesting findings. I noticed sometimes you don't fall through 1 block gaps a while ago, but decided it's too inconsistent to rely on it, outside of the sticking-out corners in caves since these work 100% of the time. If you can just look at 45 degrees and sprint diagonally for almost 100 blocks I might start to use that.
@supervetas60063 ай бұрын
i did that a bunch of times before but didnt make such a big deal of it thank you for elaborating
@mr.squeeg3 ай бұрын
Good video. I never knew how precise walking over gaps was but ngl I’m kinda surprised at the amount of people that didn’t know this after reading the comments. I’ve done this by accident plenty of times, or just winging it while sprinting
@Ilham000013 ай бұрын
I've been doing this for years. Good coverage.
@CibuYT3 ай бұрын
I knew that because sometimes I would walk over a 1 block gap on accident, but I didn't know why. Thanks for the info !
@webmilio3 ай бұрын
I legit had to listen to the first word of the video like 10 times to make sure you weren't casting spells at me.
@benskji3 ай бұрын
this is an amazing video and channel that combines math and minecraft
@cptsaturn86223 ай бұрын
Parkour civilization has been real quiet ever since this video dropped.
@FantasmaNaranja3 ай бұрын
i've often done this but never could do it consistently or knew why it worked so thanks for the informative video!