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Skullgirls 2nd Encore Robo Fortune combos

  Рет қаралды 14,800

Plasma Spark

Plasma Spark

Күн бұрын

Even if this is Beta the gameplay changes are final and they will hit retail. Robo had a lot of changes making her damage weaker and this is the most I could do. The extra combos are just to help people see the different timing.
Extra stuff for Robo here • Skullgirls 2nd Encore ...
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Mid Screen bnb 0:05
j.MK - c.LK - c.MP - s.MK - c.HP - jump
j.HP - double jump - j.MK - j.HK
s.MP(hold) - s.MK - c.HP - jump
j.MP - j.HK - double jump - j.LK - j.MP
s.LPx2 - s.MP(hold) - s.MK - s.HP - qcf.HK - qcf.PP
Medium counter mid screen 0:28
j.MK - c.LK - c.MP - s.MK - c.HP - jump
j.HP - double jump - j.MK - j.HK
s.MP(hold) - s.MK - c.HP - jump
j.MP - j.HK - jump - j.LK - j.MP - double jump - j.LP - j.MP
s.LPx2 - s.MP(hold) - s.MK - s.HP - qcf.HK - qcf.PP
Corner 1:16 (doesn't work on Big Band)
j.MK - c.LK - c.MP - s.MK - c.HP - jump
j.HP - qcf.HP - double jump - j.MK - j.HK - qcf.HP
jump - j.LK - j.MP - qcf.HP
jump - j.LP - j.MP - qcf.HP
s.LPx2 - s.MP(hold) - s.MK - s.HP - qcf.HK - qcf.PP
Corner medium counter 1:39
j.MK - c.LK - c.MP - s.MK - c.HP - jump
j.HP - qcf.HP - double jump - j.MK - j.HK - qcf.HP
jump - j.LP - j.HK - qcf.HP
s.MP(hold) - c.HP - jump
j.MP - j.HK
s.LPx2 - s.MP(hold) - s.MK - s.HP - qcf.HK - qcf.PP
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Weight Classes
Very Heavy: Double, Big Band
Heavy: Cerebella, Parasoul, Eliza, Beowulf, Robo-Fortune
Medium: Filia, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly, Fukua
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I have a discord. In here you can ask me to help you out with your Skullgirls and talk about other stuff.
discord.gg/9CEVC6J
I also stream video games! Skullgirls included of course.
/ sparkdood

Пікірлер: 29
@Gohan_Fanboi
@Gohan_Fanboi 2 жыл бұрын
As I look at my hands and think to myself. "Why can't my hands be better to do those moves?"
@crankycreature4710
@crankycreature4710 6 жыл бұрын
3:15 i guess you can say you have to do DOUBLE the work.
@jettmanas
@jettmanas 7 жыл бұрын
Thanks for posting. I've been wanting to do a corner combo fro a while, and having both video & notation helps. I can't get jHP near the start of the combo for some reason. Hopefully the timing on the rest isn't too hard to pull off.
@PlasmaSpark
@PlasmaSpark 7 жыл бұрын
jettmanas in the corner it's usually better to neutral jump and wait a little bit to press hp for most characters, test the timing out. Also for light characters you need to delay the jHK for a little bit after the jMK
@jettmanas
@jettmanas 7 жыл бұрын
Oh thanks. I can do jHP now, but not the rest after the first beam. Guess there's a corner combo somewhere that works on everyone I can do. Wish I knew if people steer anywhere w/jHK in combos.
@PlasmaSpark
@PlasmaSpark 7 жыл бұрын
you can actually see it. In the left part of the screen, there is a stick layout where you can see my inputs in real time
@jettmanas
@jettmanas 7 жыл бұрын
Ok, by using slo-mo & pause it looks like steer 3, 2, 8- for .5 sec. Or did you steer a different way? I'm in both Discords and have been asking at Skullheart as well how to do a Robo corner combo. Guess some people figure these out better than others. Thanks.
@PlasmaSpark
@PlasmaSpark 7 жыл бұрын
jettmanas the trick is that you need to be hitting the opponent's feet with the first beam and be as close to the ground as you can at the same time
@natashi7890
@natashi7890 8 ай бұрын
I’m having an issue with the BNB, the medium kick after heavy punch won’t hit after being launched
@saulgoodman2092
@saulgoodman2092 6 жыл бұрын
HELP after the medium kick in the air the strong kick does not connect in any way 0:12
@PlasmaSpark
@PlasmaSpark 6 жыл бұрын
Pai DO ZANGADO You have to cancel j.HP into j.MK REALLY fast
@naulist7417
@naulist7417 3 жыл бұрын
man i play with keyboard how can i be so good as you ;-;
@ploppatartu5378
@ploppatartu5378 3 жыл бұрын
I'm decent with the keyboard now. Jst keep practicing 😊
@snakehands7993
@snakehands7993 2 жыл бұрын
I play with keyboard too ma man, just keep practicing, you'll get good
@DillynGuidry
@DillynGuidry 7 жыл бұрын
does the mid screen BnB work in the corner as well? or only mid screen
@PlasmaSpark
@PlasmaSpark 7 жыл бұрын
DillynGuidry It works on mid screen
@LUKINHATOR
@LUKINHATOR 2 жыл бұрын
0:10
@having765
@having765 7 жыл бұрын
whats the corner combo on the big band, and double.
@PlasmaSpark
@PlasmaSpark 7 жыл бұрын
Mattforce360 you can go for the mid screen combos in the corner. If you want I can tell you of the corner combos I have, they don't do as much as the ones here but they do more than the mid screen. They are a bit more finicky though.
@having765
@having765 7 жыл бұрын
id like to know and thanks for response
@PlasmaSpark
@PlasmaSpark 7 жыл бұрын
Tomorrow I'll upload a video to make it easier. I even found a better counter variation in the corner
@matthewk1253
@matthewk1253 7 жыл бұрын
Interesting 🙂
@puwupperdestiny2520
@puwupperdestiny2520 Жыл бұрын
i cant seem to make jump HK connect with S. MP in the mid screen any help please would be appreciated
@PlasmaSpark
@PlasmaSpark Жыл бұрын
Could you give me a time stamp so I know for sure how I could help you?
@puwupperdestiny2520
@puwupperdestiny2520 Жыл бұрын
@PlasmaSpark it's around 13 - 14 secs I can't connect the heavy kick to the stand medium punch and thank you for the reply
@PlasmaSpark
@PlasmaSpark Жыл бұрын
@@puwupperdestiny2520 The trick about j HK is that you can influence your movement with it, robo will try to fly in the direction you are holding, I usually hold forward and press down a couple of times so robo falls fast and I'm able to combo
@monsterhunter7559
@monsterhunter7559 5 жыл бұрын
What does it mean by medium counter
@PlasmaSpark
@PlasmaSpark 5 жыл бұрын
It means that the combo started with a counter hit with either medium punch or kick
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