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Even if this is Beta the gameplay changes are final and they will hit retail. Robo had a lot of changes making her damage weaker and this is the most I could do. The extra combos are just to help people see the different timing.
Extra stuff for Robo here • Skullgirls 2nd Encore ...
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Mid Screen bnb 0:05
j.MK - c.LK - c.MP - s.MK - c.HP - jump
j.HP - double jump - j.MK - j.HK
s.MP(hold) - s.MK - c.HP - jump
j.MP - j.HK - double jump - j.LK - j.MP
s.LPx2 - s.MP(hold) - s.MK - s.HP - qcf.HK - qcf.PP
Medium counter mid screen 0:28
j.MK - c.LK - c.MP - s.MK - c.HP - jump
j.HP - double jump - j.MK - j.HK
s.MP(hold) - s.MK - c.HP - jump
j.MP - j.HK - jump - j.LK - j.MP - double jump - j.LP - j.MP
s.LPx2 - s.MP(hold) - s.MK - s.HP - qcf.HK - qcf.PP
Corner 1:16 (doesn't work on Big Band)
j.MK - c.LK - c.MP - s.MK - c.HP - jump
j.HP - qcf.HP - double jump - j.MK - j.HK - qcf.HP
jump - j.LK - j.MP - qcf.HP
jump - j.LP - j.MP - qcf.HP
s.LPx2 - s.MP(hold) - s.MK - s.HP - qcf.HK - qcf.PP
Corner medium counter 1:39
j.MK - c.LK - c.MP - s.MK - c.HP - jump
j.HP - qcf.HP - double jump - j.MK - j.HK - qcf.HP
jump - j.LP - j.HK - qcf.HP
s.MP(hold) - c.HP - jump
j.MP - j.HK
s.LPx2 - s.MP(hold) - s.MK - s.HP - qcf.HK - qcf.PP
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Weight Classes
Very Heavy: Double, Big Band
Heavy: Cerebella, Parasoul, Eliza, Beowulf, Robo-Fortune
Medium: Filia, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly, Fukua
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I have a discord. In here you can ask me to help you out with your Skullgirls and talk about other stuff.
discord.gg/9CEVC6J
I also stream video games! Skullgirls included of course.
/ sparkdood