Sliding Something Along a Line in Godot (Dot Product Math)

  Рет қаралды 1,409

NAD LABS

NAD LABS

Күн бұрын

Пікірлер: 7
@drinkspartypack
@drinkspartypack 2 жыл бұрын
Hey man, your videos have genuinely helped me out more than any other youtuber and I'm very grateful that you continue to push out these very high effort and to the point videos despite the fact that your channels is so underrated. I don't want to sound pretentious or anything but if you decide to open up a Patreon I'm buying that in a heartbeat. Good luck to you and I hope your channel will start getting the attention it deserves 👍
@khunPetp
@khunPetp 10 ай бұрын
Thank you for detailed yet brief explanation!
@NeZversSounds
@NeZversSounds 2 жыл бұрын
"Linear algebra for game developers" by Wolfire Games is killer too with other neat things to know. It's on their blog website.
@martymooshy8443
@martymooshy8443 2 жыл бұрын
👍👍👍
@DrNabeel20
@DrNabeel20 2 жыл бұрын
thank you!
@PhoeniXCh1
@PhoeniXCh1 Ай бұрын
This is awesome. Actuaslly another way to tackle something I needed to do with my code. The other way I found was to use get_closest_point() on a line 2d, but it had some problems when moving it around. Can this also be done with paths or curves? I'd like to make a flash-like minigame where the player has to drag an object through a simple (but not perfectly geometrical) path. Do you have any insight on that?
@NADLABS
@NADLABS 11 күн бұрын
It can be, I just release a video about curves which might help
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