Read the description for info 0:00 Intro 2:08 Data Tables 5:33 Function Libraries 7:35 Actor Components 8:55 GetClassDefaults 10:45 Data Assets 13:30 Other (save games, game instance, game mode, game state)
@iranazadi710 ай бұрын
how can I hire you for a part time job:)
@blacksage813 ай бұрын
F bomb in under 2 minutes, subbed in under 2 minutes.
@esotericgamedevКүн бұрын
😂😅
@aedfx Жыл бұрын
This is such a useful tutorial thank you so much. I'm only 2 months into game dev and my current systems are incredibly messy. I think understanding the different ways to store data this early on in my journey will be extremely helpful in the long run. Thank you so much! by far one of the best channels I have found yet and you are super chill. Excited to dive into more of your videos!
@esotericgamedev Жыл бұрын
Thanks mate, glad to hear this feedback ☺️ welcome aboard
@luckyblockfatality5 күн бұрын
wow fast and concise, no filler wonderful wonderful wonderful
@esotericgamedev5 күн бұрын
@@luckyblockfatality thanks for watching
@luckyblockfatality5 күн бұрын
@ now that I am finished I’m researching composite data tables now for the purpose of defining spawned weapon attributes. This video was super useful to me; I am using a data table to store round timer duration attributes based on chosen difficulty
@MIKELENZTIPS10 ай бұрын
Not forgetting Material Parameter Collections which you can use effectively (read and write at runtime) anywhere outside the material graph as well for any global scalar and vector parameters and easy manipulation in BP or as a MPC sequencer track
@skippyzk3 ай бұрын
The function library is clever because you can change a bunch of colors by just changing it in one place
@infobharat8 ай бұрын
I never comment on any KZbin video. But you made me change that fact.
@PurposelessRabbitholes4 ай бұрын
Sick video, very helpful 🤘
@esotericgamedev4 ай бұрын
Glad to help
@strick9red10 ай бұрын
Great work your helping a lot of people with these videos.
@esotericgamedev10 ай бұрын
Glad to hear it thank you
@jumpthe11Күн бұрын
Goddamn brilliant thank you for enlightment
@esotericgamedevКүн бұрын
@@jumpthe11 go forth and shine bright enlightened one
@Latvian3Dman Жыл бұрын
Thank You for this video (I shared it to friends on Twitter)
@esotericgamedev Жыл бұрын
Thanks
@ripkowai5 ай бұрын
Quick question, Im not sure if i simply didnt understand but, lets say I want to save a check point of a player then reset the scene or change scene and have a persistent data storage that can hold the information of the check point that I was at last before the reset. What you showed in your video is just data containers correct? So I would not be able to use them for my goal.
@esotericgamedev5 ай бұрын
Yeah use save game asset for your purpose. I did a video on it around the same time this one was uploaded
@m96k3y710 ай бұрын
straight to point, quality!
@bertrandciesielski226010 ай бұрын
Hey, thanks for the video, I didn't know about Data Assets tbh. You didn't mention Game Instance is it because you just don't use it or is it because it's not supposed to be used this way because of reasons?
@esotericgamedev10 ай бұрын
Yeah you can use the game instance but I wouldn’t use it for too many things because it will get cluttered. I usually reserve the game instance for things like connecting players to multiplayer rather than general data
@bertrandciesielski226010 ай бұрын
@@esotericgamedev I see, thanks for the explanation, guess I will move some stuff out of the game instance in my current project. I've been using game instance mixed with data tables and map variables to store stuff since 2017 xD
@zypperhhh6 ай бұрын
And what if I want to update those variables in game and keep them persistent, what would be the best one to do that ?
@esotericgamedev6 ай бұрын
Probably actor component
@corbingrossen8 ай бұрын
didnt think id laugh while watching a ue tutorial, probably gonna watch your tutorials instead now lol
@esotericgamedev8 ай бұрын
😆
@LuciousKage Жыл бұрын
Greaaat subject!! Could you make video about Dependencies? which method of data storage to use and how NOT to make direct references ? Its a subject there is very little about on youtube i feel. and those can really mess up the game 😊
@esotericgamedev Жыл бұрын
See the previous video about modular blueprints
@LuciousKage Жыл бұрын
O_O Man, u good... u went back in time and made a video about it... respect @@esotericgamedev ;) ps ive watched it already, but i though of more examples, like how to use things like object actors or other methods to store and call variables without dependencies hard dependencies. ( because structs do hard reference for example)
@F0r3v3rT0m0rr0w7 ай бұрын
i am having issues with data assets, i was using them for skills in my combat system but they keep resetting to default every time i start up unreal engine. which isn't really useful.
@nawhz62924 ай бұрын
Best
@esotericgamedev4 ай бұрын
Thanks 🙏
@muhammetemirbulut65117 ай бұрын
omg very clear and good
@eligijuspranskunas3509 Жыл бұрын
nice! how to separate numbers from the words? I mean, if I have text box, how to make it to allow to type in only numbers?