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In this Unreal Engine Game development Tutorial you will learn the following:
- AI Perception: How to setup the AI Perception component
- Sight: How to get the enemy to attack when seeing the player
- Sound: How to get the enemy to go investigate a location where sound came from
- Damage: How to get the enemy to respond to getting damaged and attack the damaging actor
Link to my Patreon (Thank you for your support)
/ alizoh
Link to part 1 of the "Smart Enemy AI" tutorial:
• Smart Enemy AI | (Part...
Link to the "Damage System" tutorial:
• How to Build a Combat ...
Link to the "Projectile System" tutorial:
• How to Shoot Projectil...
Link to my "AOE Damage & Healing" tutorial:
• How to do AOE damage a...
About me:
I've been learning game development for over a year now, I do have a background in software engineering, but I've always wanted to create my own game.
I am currently working on this 3rd person action adventure game as a hobby, but I am also trying to build a community, thus I am creating KZbin tutorials to find others who are interested in game development and design.
If you are interested in learning more or if you are interested in working together, please let me know in the comments.
Join my Discord server to chat and mingle with the community
/ discord
If you would like to support me on Patreon, you will get access to all the source code from every video I post as well as any custom assets that I create. Also I would be forever thankful to my early adopters
/ alizoh
Checkout my other tutorials on my channel:
/ @alielzoheiry
Chapters:
00:00 Outcome of this part
00:59 Recap of the last part
01:26 AI Perception component
02:06 Sight Sense Setup
04:20 AI Debugger
07:03 Hearing Sense Setup
08:18 Make Noise Function
11:22 Damage Sense Setup
12:02 Report Damage Event
14:17 Responding to Sensing an Actor
24:05 Attacking the Player When Seeing them
28:07 Investigating a Sound
36:54 Stealth Simulation
38:31 Responding to Damage
40:46 Next Up in Part 4
#unrealengine #unrealengine5 #ue5 #gamedev #smart #enemy #combat #AI #blueprint #tutorial #behavior #tree #perception #state