Unity Is Dying, Should You Switch To Unreal Engine 5?

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Smart Poly

Smart Poly

Күн бұрын

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Unity's new pricing system was just announced the other day and in this video we will be comparing their pricing with unreal engine 5's pricing. Should you switch to Unreal Engine 5 if you are currently using Unity? Let me know what you guys think down in the comments below!
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Пікірлер: 317
@SmartPoly
@SmartPoly 9 ай бұрын
Check out my Multiplayer Survival Game Course: smartpoly.teachable.com
@user-yt7ji1mb3x
@user-yt7ji1mb3x 9 ай бұрын
Make video on alternatives of unity like gadot, o3de etc
@rb76768
@rb76768 9 ай бұрын
But the fee applies to people that didnt just made 200k plus downloads, but also 200k plus dollars per year right????
@Thornscale
@Thornscale 9 ай бұрын
Paying per install seems like one of those things, where they're knowingly putting out a horrible system, knowing it'll be hated, just so they can then "walk it back" and put out something mildly better (but still worse than it used to be) and have people celebrate them for something worse than they used to have.
@_ssox
@_ssox 9 ай бұрын
I can see this happening, you could be right.
@diligencehumility6971
@diligencehumility6971 9 ай бұрын
No not this time. This is too far, no trust left. This is insane. Nobody can work with an engine/company like this. This is the death of Unity
@D3kryption
@D3kryption 9 ай бұрын
Its a risky move. People do attempt it. But sometimes it just outright backfires full stop. Recently Moq framework tried to add something people didn't like, they took it out "to refine it" but it was too late. Many companies are moving away.
@zanagi
@zanagi 9 ай бұрын
the audacity to do this in the first place puts me insecure as a dev lol. if they can do things like this then better safe then sorry.
@MERTYILMAZGAMES
@MERTYILMAZGAMES 9 ай бұрын
If it works in politics it will surely work in Unity
@Justlivin00
@Justlivin00 9 ай бұрын
Hearing this I'm glad I started off learning Unreal. Only 6months in but I'm continuing to learn and make progress
@stepanshnder1850
@stepanshnder1850 9 ай бұрын
Unity faster than Unreal 5 times more. what are you going to do about it
@CamilloRealTime
@CamilloRealTime 9 ай бұрын
bro is having a stroke on his keyboard apparently.
@Isaacrl67
@Isaacrl67 9 ай бұрын
@@stepanshnder1850 The comparison reviews I've seen shows Unreal has slightly better performance and visual quality than Unity. Unity is usually rated as easier to use, however, and it's larger market share means finding experienced devs for your team will be easier.
@junaidywijaya6413
@junaidywijaya6413 9 ай бұрын
​​@@buddhafett2213 do i have to learn c++ to use UE? Edit: I'm just recently focused on learning unity and c# maybe around a year, and I'm not a genius, I'm just getting more familiar with the c# OOP and stuff, after a year of learning and using it, and c++ is harder than c# apparently, so i might waste many more years before can i create my dream game
@diligencehumility6971
@diligencehumility6971 9 ай бұрын
I am leaving 10+ years of Unity experience behind. This is too crazy, too evil. Ill look into Unreal now
@BrotherLavarius
@BrotherLavarius 9 ай бұрын
Feels bad , real bad.
@joshbowdoin5728
@joshbowdoin5728 9 ай бұрын
yeah, i was gearing up for a demo soon, but not now time to figure out how unreal does animations and FBX files
@BrotherLavarius
@BrotherLavarius 9 ай бұрын
@@joshbowdoin5728 same, but i was making a combo Desktop + webGL deployed game( end users could watch matches happening as a sport event kinda thing). Now it's just impossible cause it will be bankrupt speedrun.
@GameDevUE
@GameDevUE 9 ай бұрын
​@@joshbowdoin5728it's easy AF
@ekids.bassment
@ekids.bassment 9 ай бұрын
Why do most game developers stick to one engine? I have godot, unreal and unity on my computer. As a music producer I can work with almost every DAW. so why do game developers stick to learning one trick? Doesn't sound like a future proof plan.
@westingtyler2
@westingtyler2 9 ай бұрын
As a long-time unity dev, this unity per-install fiasco finally made me start familiarizing myself with Godot, which has apparently gotten a lot beefier in the past year. after seeing how Blender, being free and open source, went from garbage to galaxy tier animation and modeling software, I believe in open source and think it's smart to bet on a FOSS game engine like Godot, which can only improve over time, as opposed to some corporate products, which can slowly degrade (like Unity.) Unreal is great RIGHT NOW, But Tim Sweeney could sell Unreal or go public at any moment, then we are in the same corporate death spiral as the shareholders leach value from the brand until it's a husk. I just think the era of proprietary stuff like that is over.
@K.Z007
@K.Z007 9 ай бұрын
I agree, the second largest shareholder is Tencent with 40% holding, whose reputation is notoriously bad in China, it uses its market dominance did some real market manipulation and squeeze many small studios there in China. My concern is that if one day Tencent got a chance to acquire more than 50% of the holding, it would do whatever it wants and I have zero doubt it would squeeze Unreal developers way worse than what Unity currently has. Tencent did many terrible things there that it started pricing war with its competitors and make its product free to consumers, once it squeezes out its competitors and gain majority market shares, tencent would raise the price Sky-high to the helpless consumers. That's what I've learned from many friends and news channels.
@nuruluin9840
@nuruluin9840 9 ай бұрын
The thing with Godot is that it's an engine for programmers, close to no illustrators, writers, or other working with it because it's main appeal is for devs, hard to get a gig on that market
@alyasVictorio
@alyasVictorio 9 ай бұрын
​@@K.Z007The same conpany who ruined both Riot Games (League of Legends maker)(their game is ruined by monetization requested by Tencent themselves) and Moonton (Mobile Legends maker)(won the counterlawsuit against Tencent for their defamation)
@jcd302
@jcd302 9 ай бұрын
Wow! That is mind blowing and I am sooo happy I switched to Unreal Engine recently. I was developing in Unity for 1 year before switching. I feel like I dodged a bullet. Thanks for the video 😅
@xoomzera2830
@xoomzera2830 9 ай бұрын
not really , u won't gain 200k downloads , so the policy doesn't effect u at all , also unity will be free now for everyone so its plus for indie game devs
@jmanners
@jmanners 9 ай бұрын
And then what if a year from now, you get an invoice from Unity claiming that you owe them 25k. You don't have access to their metrics. Do you have the resources to fight them in court?
@JDAeroVR
@JDAeroVR 9 ай бұрын
Made the switch from Unity to Unreal in 2019 and it is looking more and more like I made the right choice. I walked away from 2 years of learning Unity but the future of Unreal looked bright.
@WiseThoughts3
@WiseThoughts3 9 ай бұрын
Absolutely, Unreal Is indeed a better company and game engine
@Yoctopory
@Yoctopory 9 ай бұрын
Thinking about the switch as well. How difficult was it to learn C++ compared to C#?
@DhruvRed
@DhruvRed 9 ай бұрын
​@@YoctoporyIn Unreal majority of the work can be done through blueprints.
@JDAeroVR
@JDAeroVR 9 ай бұрын
@@YoctoporyHonestly C++ and C# share some of the same design ideas... much more granular in C++ which allows one to do more. However remember this... most people are using blueprints to do their work. Only the bigger devs and those needing very very specific functionality are actually coding in C++.
@3dartninja
@3dartninja 9 ай бұрын
Same story here, spent 2 year learning unity and 3 years switching and learning unreal. Its 1000x better for me personally and I was always happy I switched.
@The6thRonin
@The6thRonin 9 ай бұрын
I switched from Unity to UE just a few months ago and I am so happy that I did. I was a long time Unity supporter, but fell in love with UE. And with the new Unity structuring going on, I love UE even more now. In addition , I have your Multiplayer course and its great so far.
@RyanHardouin
@RyanHardouin 9 ай бұрын
Loving the content. Keep it up. Finished going through your Zombie FPS tutorial and now busy with your survival multiplayer tutorial.
@3DComparison
@3DComparison 9 ай бұрын
Great video! Not sure if Unity will go with that proposed model, feels like that would be their end.
@mattipiirainen7440
@mattipiirainen7440 9 ай бұрын
Im a bit worried for Unreal because of this. When Epic's finally alone atop the hill, they might get greedy.
@SmartPoly
@SmartPoly 9 ай бұрын
yep thats why we need competition
@paul1979uk2000
@paul1979uk2000 9 ай бұрын
I think that's what some should be worried about, the Unreal Engine 5 is the best at the moment, but they are starting to dominant the engine business, what's to stop them from doing the same that Unity is doing but in 10 years time? wouldn't it be ironic that the ones that moved away from Unity because of all this BS, end up finding out that they are in the same situation 10 years from now but from Epic? Personally, if I was a developer, I would switch to an open source engine, at least then you've got full control over all this and this BS can't happen to you again.
@mattipiirainen7440
@mattipiirainen7440 9 ай бұрын
@@paul1979uk2000 I agree, but I'd like to make a spoiler: My project won't probably be possible with open source engines. Are there even other open sources besides Godot? But oh well, as long as Epic is not publicly traded, and original founder is in the helm, I breathe easy(ish).
@ImportRace
@ImportRace 9 ай бұрын
Thanks for the update
@kankles6569
@kankles6569 9 ай бұрын
New Dev here. Spent 5 months in Unity but recent events inspired me to try Unreal. Gonna take a couple course and try it out. If I like it, I'll make the switch. I'm looking forward to your content to help with the learning 😊
@__Diaz__
@__Diaz__ 9 ай бұрын
I weighed up using unity vs unreal engine about a year ago. My main thing was how much easier the blueprints are compared to coding in unity. VERY glad i made this choice now.
@alyasVictorio
@alyasVictorio 9 ай бұрын
Yeah! Both UE's blueprints and Godot's GDScript made game development easier since most portion of their passion (used for coding) goes to other gamedev elements (e.g. animation, 2D/3D art, and polishness)
@TheDrsalvation
@TheDrsalvation 9 ай бұрын
I will appreciate the tutorials, for starters I don't know what blueprint or C++ means when starting a new project, but I've made up my mind to make my game in unreal. I'll also be looking into Godot and make smaller games there, but any help would be appreciated, I also learned my lesson, never stick to one single engine. I'd rather code everything in C# if possible, but if I was able to learn Swift in a few weeks and make a living off iOS apps, I can definitely handle learning other languages for something I'm actually passionate about.
@yojan69
@yojan69 9 ай бұрын
Ive been learning and using Unity for almost a year now and even though the install fee threshold isn't something I will reach in any game in a very long time, since I started running into the problem of not being able to reach the graphic quality I wanted in my games, I've been thinking switching to Unreal, I wouldn't since "I wont make anything huge so I can keep with simple Unity", but this is finally the perfect excuse to finally switch, so far I'm in love with how easy get incredible graphics is, ofc now my games are gonna be more expensive on specs, BUT IDC, big things are coming hell yeah
@averyottesen6343
@averyottesen6343 9 ай бұрын
Thank you. This is so needed.
@kerrybaldino8826
@kerrybaldino8826 9 ай бұрын
I think most will be switching to Godot. UE is not really the first alternative to Unity because of its complexity. For the more Realistic rendering target devs it will be of course, but for the stylized and 2D devs, which I think a lot of Unity devs are, Godot will be the next move. Just looking at the forums almost every few post is 'Bye Unity, I am going to Godot now'.
@krzysztofpaszkiewicz1274
@krzysztofpaszkiewicz1274 9 ай бұрын
Yes. For simple games unreal is an overkill.
@Cadaverine1990
@Cadaverine1990 9 ай бұрын
I will say that Godot in 3d has improved immensely. Actually easier in some cases, just started transferring over all of my assets and it took me 1-2 hour a character
@kerrybaldino8826
@kerrybaldino8826 9 ай бұрын
@@Cadaverine1990 Cool! I have not had the chance to get into Godot yet but it does seem to have a decent 3D setup. Even has a realtime GI solution, which Unity still does not have.
@CorporateG0th
@CorporateG0th 9 ай бұрын
I think you've got a fair point in that UE may be overkill for a lot of the indie devs that Unity has been targeting. However don't get tunnel vision on Godot. 2023 is home to a host of interesting new engines making waves, including ones that scale down in complexity, such as BabylonJS.
@juleswombat5309
@juleswombat5309 9 ай бұрын
Unreal is not WebGL compatible. So most will go to Godot.
@joshbowdoin5728
@joshbowdoin5728 9 ай бұрын
yeah i been working with unity sense 2017 , switching is a massive set back for my game but that pricing plan is the line for me is it cool if i shoot you some questions from time to time ?
@lancemarchetti8673
@lancemarchetti8673 9 ай бұрын
UE 5.3 basically smashes it because of the latest updates to building/modeling tools, Lumen real-time lighting and Nanite for crazy polygon memory saving . What more could you want!
@kostya-m
@kostya-m 9 ай бұрын
WebGL support
@krzysztofpaszkiewicz1274
@krzysztofpaszkiewicz1274 9 ай бұрын
This is most unfortunate. I was developing my personal webpage with webgl educational games. Now these are not affected by this change but I was also planning an android app with the games because they don't work well on mobile. Since it was meant to be free with ads I don't really think that's a good idea anymore.
@chicoB001
@chicoB001 9 ай бұрын
Imagine how many unreal engine installs will be happening in the coming weeks. Good job Unity!
@qualar
@qualar 9 ай бұрын
I am thinking of switching. I currently use Unity for VR development. How is Unreal engine in this regard for building standalone quest apps for instance?
@satellite4349
@satellite4349 9 ай бұрын
I had just started a new project in Unity, I was about a month in and had just made a crappy prototype, I'm going to switch over to Unreal now though. I've been using Unity for about 3 years now, and I know it fairly well, but as I want to work in the games industry one day, I want to have experience in a programme I know isn't going to be obsolete due to bad management in a few years
@ree2453
@ree2453 9 ай бұрын
Yes. Should've done it years ago. I have so many free quality assets right now that I feel like I ripped them from some triple a game.
@GTexperience_Channel
@GTexperience_Channel 9 ай бұрын
Hey, could u make a tutorial how to make a icosahedron in UE5? Also including how to project it to a 2d coordinate system?
@Analyzer_Games
@Analyzer_Games 9 ай бұрын
now it's time for unreal🎉 Can you make a video on what tool and features are different unreal have from unity. and what we need to start with unreal
@blimtsk1297
@blimtsk1297 9 ай бұрын
Not looking forward to more unreal engine games on pc because of this.. the shader compilation issues and texture streaming stutters is a nightmare hopefully it works out for the best.
@thebrothersgrimmproductions
@thebrothersgrimmproductions 9 ай бұрын
Why would they do this. Very strange move. Great presentation as always. This is the way ..
@Deaiden
@Deaiden 9 ай бұрын
Damn, the exact video I was looking for
@spacewizards9039
@spacewizards9039 9 ай бұрын
Unity hobby developer here. Yep, this 100% applies to me. Does Unreal have any sort of template or package that you could use for a space or mech sim?
@topg2639
@topg2639 9 ай бұрын
Plenty!
@spacewizards9039
@spacewizards9039 9 ай бұрын
Could you name one? I've seen some excellent models, but no template of sorts that I could build my game on top off. (Unity does have a couple.)@@topg2639
@IMED_LAKEHAL
@IMED_LAKEHAL 9 ай бұрын
thanks to you unity I am learning unreal from scratch
@bobbob9821
@bobbob9821 9 ай бұрын
Doesnt C++ have a huge learning curve compared to C#?
@josefschalk4353
@josefschalk4353 9 ай бұрын
Is there a sample for the course?
@MarekGamer76
@MarekGamer76 9 ай бұрын
Okay, so the runtime fee only hits if you are over 200k installs AND $200k revenue. Plus, you can pay $2k to go with Unity Pro per seat, which increases that threshold to 1m & $1m with lower incremental costs. Is their new pricing model frustrating? Yeah, but the revenue requirement prevents it from being some big issue with game jams, demos, etc. If you have a successful game and make over $1m, makes sense that you might have to pay a bit for the engine. This is very likely a total non-issue for 95%+ of all devs.
@sonvay1006
@sonvay1006 9 ай бұрын
but to clarify, if the game is completely free to play, then the game publisher won't make any revenue, so they can't reach the $200,000 revenue threshold, so the publisher doesn't need to pay anything for a free game for the installs
@joeman123964
@joeman123964 9 ай бұрын
yeah I'm gonna watch your tutorials...I'm really sad because I've been working on my project called "driven" its an rpg farm game. almost 2 years now. so I'm really upset. but hopefully i can switch to C++ okay. I'm just uncomfortable switching engines
@alyasVictorio
@alyasVictorio 9 ай бұрын
4:54 Bro, you simulate that meme in UE against Unity? I see what you meant 😂
@indrajitg
@indrajitg 9 ай бұрын
This move might lead a lot of Unity users to Unreal in the short term but the real winner maybe Godot as this would motivate more developers to contribute to the engine and make it even better.
@paul1979uk2000
@paul1979uk2000 9 ай бұрын
I think both will win out, but I have to agree that Godot is likely going to win out over the long run, after all, a lot of the mistrust that's happening with Unity, could very well happen with Unreal Engine 5 in the future, something you never have to worry about with Godot or any open source engines. It would kinda be funny and sad in a way if the same thing ends up happening to many of the developers that switched from Unity to UE5 and then Epic does something like what Unity is doing in a decade from now, and it's something we can't rule out because UE5 is becoming too dominant in the gaming industry, that's giving Epic a lot of power to change the rules as they like. Epic wont do anything like that for now, but if they control the market enough that there is little to no alternatives, then good luck to developers and the gaming industry.
@coffeediction
@coffeediction 9 ай бұрын
I'm glad switching engines during Unity 5 times. The whole change with URP, LWP, HDRP was already too much for me. Now this :/ Why tho, they cant afford themselves such changes atm. At this point they should have put focus on 2D and carried on with it, trumping every other 2D engine (Maybe 2D - 2.5D instead), I'd totally use it when the focus is just that, way more effective imo. Considering that most games made are 2D and the ones 3D are of felt lower quality in graphics even for non-devs, one focus, not ten. Not a bad engine, bad company running it.
@HaydenJohnson
@HaydenJohnson 9 ай бұрын
Pretty good video but you left out some pretty important parts! That charge per install applies only to copies installed AFTER the threshold similarly to unreals 5% charge to every dollar AFTER 1m. Also, I don't think you mentioned that the game needs to ALSO have over 200k revenue or 1m for pro in the last 12 months to qualify for the charge... They also clarified that free demos and charity events dont apply. All this means that in all likelihood it is still far cheaper to use then Unreal. If unreal charges you 5% of every dollar while Unity only charges 20 cents for an install that makes you $20 for the purchase, then you're only paying 1% as opposed to Unreal's 5%.
@coolskeleton5966
@coolskeleton5966 9 ай бұрын
5% of a dollar is 5 cents 20 cents per dollar is 20%
@HaydenJohnson
@HaydenJohnson 9 ай бұрын
@@coolskeleton5966 I said 20 cents on a 20 dollar game
@amsyarmalek6846
@amsyarmalek6846 9 ай бұрын
UE charge 5% based on game revenue (Condition: revenue must reach $1m) Unity charge 0.20 (personal tier license) per game download (Condition: revenue must reach $200k) Assume each download is unique for each user. Means 1 user = 1 download = $1. No matter how many downloads came from the same user, it will always be count as 1. Case 1: If I charge the game $1 per game and have 300k downloads. Then, UE: ($1 * 300k) * 0.00 = $0 Unity: ($1 * 300k) * 0.20 = $60k Case 2: If I charge the game $1 per game and have 1m downloads. Then, UE: ($1 * 1m) * 0.05 = $50k Unity: ($1 * 1m) * 0.20 = $200k Case 3: If I charge the game $0 per game and have 300k downloads. Then, UE: ($1 * 300k) * 0.00 = $0 Unity: ($1 * 300k) * 0.20 = $60k Notes: - Unity won't charge for reinstall or redownload. Conclusion: - Both UE and Unity are bad news for any free game that use microtransaction. - Both UE and Unity are free as long as you don't apply any game charge or fee that can considered as revenue.
@HaydenJohnson
@HaydenJohnson 9 ай бұрын
@@amsyarmalek6846 A lot of that math is wrong, the charge fee is only applied to any install AFTER the threshold. So instead of charging for 300k in those scenarios it would only be 100k downloads… If the game cost is zero dollars you will not hit the revenue threshold and will not pay. Those scenarios are very hypothetical. Why in the world would you not get Unity pro if you had 200k+ dollars profit in the last 12 months? So that makes the Unity threshold also $1m dollars. Rerun your number after that… Also you need to leave a little bias behind. Case 4: If I charge $5 per game and have 1.3m downloads AND 1.3m revenue in the last 12 months (you need both for Unity). Then, UE: ($5 * 300k) * .05 = 75k Unity: ($5 * 100k) * .03 + ($5 * 200k) * .015 = 30k (Install fee goes down past 100k installs)
@_-.-_.-__
@_-.-_.-__ 9 ай бұрын
I was just getting the hang of C# being able to do stuff without tutorials damn this sucks
@Eduardoxlord
@Eduardoxlord 9 ай бұрын
For 2D games I highly recommend Godot 4, an incredible and open source engine.
@FarSam25
@FarSam25 9 ай бұрын
The only thing that I'm concerned about switching to unreal engine is that the file size of mobile build is very high, otherwise I really like unreal engine
@BleuBlend-mf5qw
@BleuBlend-mf5qw 9 ай бұрын
I'm afraid to learn the Unreal Engine, but after a while, Epic Games will feel that it is alone in the arena without a competitor and will increase the fees or make the engine paid.
@santitabnavascues8673
@santitabnavascues8673 9 ай бұрын
That would be really a huge leap back for them, if Unreal gained so much traction was because their "openness". Unreal has the EGS behind, they don't charge their full royalty if you use their engine, keeping it like it is right now is more profitable. If any, they could just end the development cycle and freeze the engine features for years to come, after all, little else can be added at this point, UE is so dependant on fast hardware now that improving the hard makes up for any optimization it would need.
@rolfathan
@rolfathan 9 ай бұрын
Considering the people that own unreal are still a large corporation, I'm really tempted to do Godot. But I have to admit, Unreal is really really fun to use.
@jercyshore
@jercyshore 9 ай бұрын
i was thining to switch to Unreal anyway. Now is the time
@dreambadger
@dreambadger 9 ай бұрын
You won't regret it.
@sgtneosphere173
@sgtneosphere173 9 ай бұрын
Welcome!
@maceron4444
@maceron4444 9 ай бұрын
Wait, you have to pay them if someone else downloads your game? This is some Olympic level of mental gymnastics on Unity's part.
@AhmedHan
@AhmedHan 9 ай бұрын
Your video title summarizes why I am watching this video at the moment.
@fifthy
@fifthy 9 ай бұрын
is visual studio 2022 good for unreal engine?
@zutamy
@zutamy 9 ай бұрын
Ofc buddy
@rangutango
@rangutango 9 ай бұрын
The CEO of Unity worked for EA so it makes sense
@VAIA_Beats
@VAIA_Beats 9 ай бұрын
lol
@Fettman89
@Fettman89 9 ай бұрын
I feel like this is going to cement Unreal as the king of game engines lol, I'm really glad I never got too far into learning and using unity and stuck with Unreal, if it's good enough for Nether Realm Studios and Corridor, it's good enough for me.
@DanijelJakovljevic
@DanijelJakovljevic 9 ай бұрын
Guys look at the announcement of Unity. I don't know if they just updated it because it was not clear, but it's stated that the install fee only applies if BOTH thresholds are met. Which means 200k installs in lifetime AND $200k revenue in the past 12 months. Free games will never reach this threshold and be charged
@SylvanFeanturi
@SylvanFeanturi 9 ай бұрын
It's not an update. It was always like this, from the very beginning. The amount of "indy game devs" that apparently can't read and count is staggering.
@skytale9613
@skytale9613 9 ай бұрын
It's worth discussing the effectiveness of the traditional app monetization model, which heavily relies on ads or in-app purchases to generate revenue through numerous free installations. It seems that this model may die now (in the Unity world). One crucial aspect to consider is how these apps define and calculate the number of installations, which often spans the entire lifetime of the app. This calculation method can significantly impact the perceived success of the app. Numerous discussions in various forums over the past few hours have provided examples and detailed calculations related to this topic. The amount of "KZbin comment posters" who apparently can't read and count is staggering.
@JMacify
@JMacify 9 ай бұрын
At the community college where I teach, our game dev instructors have all been asked to start learning unreal. They don't want students getting involved in a greedy company that can change their pricing structure on a whim and put folks out of business. Under this new Unity model a developer like FacePunch (makers of Rust) have been paying Unity for 10 years and now will have to pay a second time if anyone reinstalls Rust in 2024, its nuts. We can not introduce students to that kind of uncertainty in a business model.
@cheers-3rdacc
@cheers-3rdacc 9 ай бұрын
I just started unity couple months ago, now i guess i have to switch to UE.. wish me luck :')
@tylerl9765
@tylerl9765 9 ай бұрын
The thing everyone is overlooking is the AND portion. It only applies if reach BOTH the revenue threshold AND the install threshold. So if the game is free-to-play then you will never hit the revenue threshold. The main area this would really affect is potentially mobile games or game with in-game purchases.
@paul1979uk2000
@paul1979uk2000 9 ай бұрын
I think what is really needed is a open alternative engine, ideally open source. Unreal Engine 5 is a good engine but it's a closed engine that signs are already showing that it's becoming too dominant in the industry and that might not be a problem for now but longer term, there's nothing stopping Epic from doing these kinds of games that Unity are doing down the line, especially as it becomes more dominant. Personally, if I was a developer, I would be looking at open source alternatives, so that this can never happen again to you, otherwise, a decade or so from now, many of the ones that switched away from Unity, could find themselves in the same kind of situation. It would also be nice if a lot of publishers and developers pool their resources together in creating or supporting an existing open source engine that all of them can benefit from, it's been done before with Blender and now that dominants the industry, maybe the same could happen with an open source engine like Godot.
@reaporofdragon744
@reaporofdragon744 9 ай бұрын
I did try unreal engine I loved it but its huge like 50-60 gb , so I only got the free for the month assets and I built up quite the collection my favorites so far is the magic circle maker the open world generator and I want to try the new quest editor . I'm installing it on my external hdd now with downloading a few courses it would take awhile to adjust but I'm making mobile games that are free to play with no in app purchases I'm kind of glad the the only game I published got buried in the app store with 1 download XD god dammit
@86862626
@86862626 9 ай бұрын
In the case of the youtuber Danni, his rate would not decrease to 0.02 cents per install since that rate is for "emerging markets", not a rate after 1 million installs... Danni's calculation was correct
@Vohaul214
@Vohaul214 9 ай бұрын
I've never played Muck or SquidGame, do they have microtransactions? If they are really 100% free games and do not generate money than Danni has to pay $0.
@86862626
@86862626 9 ай бұрын
No idea if they have any microtransactions or not, not sure it matters either... Technically speaking, if he made no money from them at all he should not be charged, however, what stops Unity at this point from making the following claim: "Since the whole reason for making games (in this case) was uploading KZbin videos of their development, the revenue generated by those videos can be attributed to those games, thus making him someone who may have passed both thresholds and must pay" In that situation he would be required to pay exactly the amount he calculated... Not saying it is likely or even legally doable, but at this point I would not put it past Unity... Aside from everything else, I doubt Danni would make such a claim without verifying its legitimacy, if he says he owes them that amount, he probably has earned enough to pass the threshold As a developer myself this whole situation is extremely disheartening and I am actively considering my next steps...@@Vohaul214
@Soheil2030
@Soheil2030 9 ай бұрын
Please continue Layra battle royale tutorials
@Ben-rz9cf
@Ben-rz9cf 9 ай бұрын
Switch to unreal engine 5 if you want a ton of support, power, features, free models, etc. Switch to godot if free, lightweight and open source is important to you. A lot of unity users are daunted by Unreals complexity but as i tell my students; its as deep as an ocean but its always possible to just play in your own little tide pool where you feel comfortable and rarely dip your toe into deeper waters.
@JeDDy-Dypaly
@JeDDy-Dypaly 8 ай бұрын
I'm so depressed about this, I have around 5-6 years of experience of Unity, and I've even begun my courses at school and have done my course work with the unity engine, now I have to try changing to unreal and learn how to keep my product quality at the same level, how disappointing man, it hurts.
@SnakeEngine
@SnakeEngine 7 ай бұрын
They backpedaled, they would have to anyway, so you can stay with Unity :)
@JeDDy-Dypaly
@JeDDy-Dypaly 7 ай бұрын
@@SnakeEngine awesome!
@essentialasa5233
@essentialasa5233 9 ай бұрын
1:15 Dani wouldn't owe anything because the games were free.
@b-wall7527
@b-wall7527 9 ай бұрын
Yes
@DarkParadice
@DarkParadice 9 ай бұрын
I mean, Unity CEO was let go from EA for sucking @$$ over there too so not a surprise. But as for UE5, I'm trying to make the switch. But it's very overwhelming with layout and knowing how things work. It's almost killed my drive completely. I watched a 45 minute video on basics to figure out the location of the inspector, hierarchy, materials, blueprints, etc. As it stands I used to do all my coding in C# and now going to C++ doesn't seem like it'll be that bad, but UE5 wont even let me make a C++ project, I just keep getting errors.
@MZONE3D
@MZONE3D 9 ай бұрын
Epic is for Gamers, Unity is for Shareholders.
@havocklp4337
@havocklp4337 9 ай бұрын
Congratulations Unity! With this kind of licensing policy they are digging their own grave! So for my project it is clear that I will use the Unreal Engine 5.
@workflowinmind
@workflowinmind 8 ай бұрын
This needs an update after yesterday's announcement
@kleinerfratz1
@kleinerfratz1 9 ай бұрын
yes
@Cabinet445
@Cabinet445 8 ай бұрын
YES! please do switch. I switched about one month ago and it's like heaven in Unreal Engine, unity has an easy learning curve and Unreal has a almost similar, if not better learning curve. just start with a tiny project and don't think about all the other stuff about the engine or you might get overwhelmed by all the options. you will wonder why have you been wasting time on Unity after you get past the initial beginner stage in Unreal.
@Corysia
@Corysia 9 ай бұрын
Just a little clarification. You have to make the $$ threshold in the previous months AND new installs have to exceed the threshold before you have to pay Unity anything. So, if your game is free, you'll never pay, no matter how many installs. But if you charge $1, you're going to go bankrupt because there's no cap on installs. Re-installs don't count, but multi-device installs do. It's a dumpster fire. Once you exceed $200k in gross income, you can buy the pro license then to push that threshold up to $1m and avoid the $0.20 install. But as many will point out, Unity is saying "trust us, we'll track those installs for ya, don't worry!" Right... So glad I switched to UE two years ago! I really feel for those who are locked in. :(
@allan1064
@allan1064 9 ай бұрын
4:54 😆
@Kor3Gaming_Ghost
@Kor3Gaming_Ghost 9 ай бұрын
i was just about to get unity as well but fuk it gonna jus stick to ue5
@alm5966
@alm5966 9 ай бұрын
Sticking with Unity. Im just a hobby developer who CBA learning C++.
@AchimTheEagle
@AchimTheEagle 9 ай бұрын
Should you switch? That's the wrong question, the real question is: Can you afford not to switch?
@emackenzie
@emackenzie 9 ай бұрын
For many developers it's the other way as well. Can they afford what it would cost in the moment to move vs can they afford in the long term what it would cost to stay
@AchimTheEagle
@AchimTheEagle 9 ай бұрын
Of course, short term wise it's a different story.@@emackenzie
@NewGameComingSoon
@NewGameComingSoon 9 ай бұрын
What a goddamn terrible decision. Oh well, I was on the fence for a while. I am already taking your course in Unreal, and it's helping me to learn it all over again. The bulk of my experience and assets are all in Unity. But this decision by Unity makes my decision for me.
@DirkTeucher
@DirkTeucher 9 ай бұрын
If unity did not charge for the first million in the same way that unreal engine did I think there is a good chance I would have gone with Unity 3 years ago as c# is a lot easier to learn than c++ . But when I see these price changes happening every year I am glad I did not choose unity now. However on the other hand this minimum charge could be fixed by simply charging $1 for a game instead of letting it be free to play. I have never been a fan of "free to play" and relying on in app purchases or ad revenue just feels wrong to me, especially after watching presentations on the techniques used to manipulate the users specifically for the purpose of monetization. It does not interest me at all. I want to make games that people find interesting or fun or enjoyable. Not ones that give them fast repetitive dopamine rushes that are then blocked by a paywall.
@TheCenozoicEra
@TheCenozoicEra 9 ай бұрын
So glad I dropped Unity 4 years ago, Epic Games all day every day
@Kyoshi267
@Kyoshi267 9 ай бұрын
What about 2d games dev?
@HansPeter-gx9ew
@HansPeter-gx9ew 9 ай бұрын
I tried to try out UE a couple of times but the installs took for ever, then it kept crashing, blue prints are a nightmare to get into it and 5 years ago I did not find any good tutorials on Unreal, really. I am more of a C++ guy and finding out how to even move an object with code was driving me crazy. Sry but Unity is just the better system to use, the only thing Unreal has is it's tons of prebuild systems. Unity seems much more plain to me, C# is a cool scripting language When i really have to abond Unity I will use Vulcan and C++ to make simpler but more optimized games. Alos, I am pretty sure unity will back down from it's plans after that reaction from people
@Conversion108
@Conversion108 9 ай бұрын
there is no way people will use unity after this there going to have to stop this or discount it or remove it they've been doing this for years and this is the killer
@nathanbarraud4349
@nathanbarraud4349 9 ай бұрын
I really love the unity workflow, but it is simply not possible to work in unity anymore... After more than 10 years of using unity I am changing to unreal... How can a company kill itself like that ? It is crazy 🤯
@DefineMeAsOne
@DefineMeAsOne 9 ай бұрын
I don't think you can retroactively charge for a game that was under a different licensing.
@kobodera8261
@kobodera8261 9 ай бұрын
You can be damned sure they will try...
@DefineMeAsOne
@DefineMeAsOne 9 ай бұрын
​@@kobodera8261 Yeah I believe it now, after I found out about how greedy the ceo is.
@crazyartwithtejas2334
@crazyartwithtejas2334 3 ай бұрын
I switched
@lovign749
@lovign749 9 ай бұрын
I'm kinda glad I was thinking of using Unreal first. Unity has been a corporate mess recently, and its kinda ironic that the CEO was formerly a CEO for EA Games. I'll just stick to Unreal since I find it simple to create games.
@CalamityVirus
@CalamityVirus 9 ай бұрын
Its already been updated to only be on the initial installment, not including demos either. Not any better though. Plus it doesnt say how its tracked. if its IP, then wonder how it interacts with VPNs lol. Still shit
@K.Z007
@K.Z007 9 ай бұрын
Not that I don't like Unreal which is great engine, one thing I'll be concerned from a long-term perspective is the shareholder structure of Unreal. the second largest shareholder is Tencent with 40% holding, whose reputation is notoriously bad in China, it uses its market dominance did some real market manipulation and squeeze many small studios there in China. My concern is that if one day Tencent got a chance to acquire more than 50% of the holding, it would do whatever it wants and I have zero doubt it would squeeze Unreal developers way worse than what Unity currently has. Unreal developers can only hope Epic founder Tim Sweeney won't sell more of his holdings to Tencent, otherwise they will see a change of world of Unreal pricing.
@DivergentDroid
@DivergentDroid 9 ай бұрын
I love in Unreal how it's tied to the Money you Make and Not the number of downloads! This means after a million dollars made you can Afford to pay the royalties. Unity's pricing scheme is going to Kill Unity. However, there is a drawback for Unreal users too - For every million dollars you make you above that first million have to be sure to Save $50.000 US dollars to make the payments. If your game cost 1 US dollar and it's sold 3 million times that's 100 thousand dollars you have to pay. It's still not bad at all but some folks are just not good with money and will lose their shirts.
@amsyarmalek6846
@amsyarmalek6846 9 ай бұрын
Well at least it is free of charge for a free game.
@jackdowson1997
@jackdowson1997 9 ай бұрын
I need a UE5 tutorial youtube channel. Can someone recommend me a quality youtube channel?
@Gloom_YT
@Gloom_YT 9 ай бұрын
Please create a begginer tuitorial
@li0nhart4477
@li0nhart4477 9 ай бұрын
Unity's new pricing model is absolutely ridiculous. It boggles my mind how they thought people would accept this. I've always used the Unreal Engine (as a hobbyist) as i found it a higher quality engine, the store assets (free or not) are high quality too and tend to be on the cutting edge of technology. Games released with UE tend to be of a higher quality too. I feel real sorry for those switching and having to learn a new engine.
@MCNeko6554
@MCNeko6554 9 ай бұрын
You need to make a certain amount of money from the game as well as exceed an install threshold. However, neither of those things are hard to do, especially with mobile games or games like Among Us that start out small and suddenly explode overnight. Still a terrible decision for Unity's future.
@Glowbox3D
@Glowbox3D 9 ай бұрын
Yes, the answer is yes. ❤
@nullerror934
@nullerror934 9 ай бұрын
설명 감사요. 근데 일단 20만 달러 이상의 매출이 생겨야 다운로드 수만큼 돈을 내야 하는 겁니다. 완전 무료 게임이라면 돈 안내도 돼요.
@mikeyangyang8816
@mikeyangyang8816 9 ай бұрын
Don't wait on unity for them to roll back the change. The reason is unity is a publicly traded company, when it is trending downward (like it is now), they will need to find some way to climb back up. And since Unity can't really make decisions on their own (they also NEED to listen to the shareholders as well), they will get back into messing around the pricing structure again. Hell, even if Unity changes their CEO, it can't remove themselves from shareholders unless being purchased or declare bankruptcy. Epic games, however, is a private company. Meaning they can do whatever they need to make the best product they can without being pushed around by outside forces. Privately owned companies are extremely rare in the gaming industry. I can think of Valve, IO Interactive, Larian Studios besides Epic games. They are all pretty much the best games studios there are. If I were to choose a company to trust, I would most definitely choose a large private company than a large corporation.
@Standbackforscience
@Standbackforscience 9 ай бұрын
Unity's trajectory isn't at all surprising given that they're run by a former EA exec. That company is a sinking ship. Move to Unreal for big projects, Godot for small ones.
@NeuroScientician
@NeuroScientician 9 ай бұрын
UE5 is cool but way too overkill for solo devs.
@face1517
@face1517 8 ай бұрын
Unreal is free? Thank you
@IIIJacobIIl
@IIIJacobIIl 9 ай бұрын
Does Unreal do the same thing? Yes or No.
@alexmomot6268
@alexmomot6268 9 ай бұрын
It seems Riccitiello's got ill or even mad. 8/
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