A small note: the ghost will actually split again if you wait too long, leaving a total of 4 ghosts to chase you
@danielsilva95024 жыл бұрын
You mean if you can actually survive split ghost long enough for him to split again lol
@zinfuldreams17093 жыл бұрын
The 4 ghosts are a reference to Pacman btw. They behave similarly
@thenecromancer41133 жыл бұрын
@@danielsilva9502 The faster ghost simply circles around the player, but not indefinitely. Running into it will still end your run, so just be patient with it is the best advice.
@chrisrw17013 жыл бұрын
You can kill the happy ghost by getting to come at you fast and the getting out of the way and have it go off the screen. You will then hear a sound and it no longer will be.
@digitallorin95954 жыл бұрын
I see you, using a clip of bee enemies while talking about "what the buzz is about." In addition to your generally wholesome vibes and thoughtful critiques, I am also here for subtle editing humor. Another great vid, friend!
@hamwamson75804 жыл бұрын
cringe
@batrongordeg3 жыл бұрын
@@hamwamson7580 ...is the thing you are.
@brandontoh31944 жыл бұрын
'By watching let's plays from Northernlion...' praise baldy.
@radikalskippy4 жыл бұрын
WAIT HE'S BALD??
@kevwox4 жыл бұрын
Pog
@connorfarnham70594 жыл бұрын
praise baldo
@CaliFreek634 жыл бұрын
@@radikalskippy AND A FATHER
@GoodJobCasey4 жыл бұрын
Praise Daddy Baldy
@siyuanyan93324 жыл бұрын
Great video! Just need to point out that tide pool isn’t as much Japanese themed (as mentioned in 5:08) but Chinese themed. Jiangshi is the Chinese version of zombies, hundun is the Chinese ancient beast of chaos, and houyi (owner of that legendary bow) is a Chinese mythical hero, who’s backstory is explained fairly well (if not overly simplistic) in the bow’s description.
@snomangaming4 жыл бұрын
Yes thank you so much, I feel bad that I got that wrong!
@siyuanyan93324 жыл бұрын
Additionally, both the music and the architecture styles are very much Chinese compare to Japanese. It generally reminds me of Siheyuan, a historical building in Beijing. The decoration on those buildings are most likely to be papercutting arts, which is a common sight during the lunar new year. Now one could say that tide pool is aesthetically oriental for sure, but I’ll personally not make the jump from oriental to Japanese. :)
@siyuanyan93324 жыл бұрын
@@snomangaming Thank you so much for this amazing video! Really enjoyed your content :D
@SquidwardTentacles-jl6me Жыл бұрын
huvfbhjckguwey kdfhvbfjb hgj,vgb km sdnj mdbewk,j mnb .kkh
@Dander50004 жыл бұрын
9:40 risk of rain 2 feels just like risk of rain, even though they moved from 2d to 3d and it just makes the whole game so much better imo.
@Drekromancer4 жыл бұрын
I came to find this comment. Bless Hopoo Games
@user-iy3gx9qg4y3 жыл бұрын
That's completely incorrect. RoR 1 was a platforming game, where you used your mobility to position around certain enemies or wait out to heal yourself. RoR 2 is just rogue-like shooter, there is barely any strategy about positioning and you never take note of healing, as succesful run heavily relies on lifesteal, mechanic, that was not a huge deal in RoR 1.
@filurenerik16433 жыл бұрын
SPELUNKY 3: 3D
@feminineeminem79194 жыл бұрын
Pogged out of my gourd over the Northern and B Taff Supreme shoutouts
@radikalskippy4 жыл бұрын
All the pogs are raining from the sky and my gourd can't contain them
@nitroflux_o10404 жыл бұрын
The fact that the way to get to hell is always wonderful and stressful no matter how good you get or how many times you win (almost 200h and 7 hell wins for me) is my favourite aspect of the first game It just never gets old man!
@brayzaroo4 жыл бұрын
This explanation really reminds me of how I felt playing Super Mario Galaxy 2. It takes the mechanics and gameplay of the first but adds new stuff and is able to warp those old mechanics in crazy fun ways. It takes the first game's strengths and makes them even stronger.
@hyperventalated4 жыл бұрын
My favorite thing about Spelunky definitely has to be the way it adapts old school game design in a modern light to create something both familiar and new! In the indie age, retro pixel platformers are everywhere trying to recapture the magic of the old NES day, but I think Spelunky best of all brings back the block-based tough as nails score attack platformer common in that era by not trying to push a nostalgic angle and instead creating new experiences. I actually love it so much, Spelunky got me into indie game development myself in hopes I can one day work a similar old-but-new angle into my own creations!
@emeryd.25704 жыл бұрын
One of my favorite things about Spelunky 1 was the variety that Derek Yu was able to bake into just those four areas. You could be strolling through the jungle and then stumble along a beehive, or get a dark level and spend your time strategically tossing around a torch to progress, or get a spider level and have to always be watching the ceiling. All the levek feelings changed how you had to play the game in subtle ways, and I love that
@Andreecals4 жыл бұрын
Well, it's not really a sequel, but the first thing that came to my mind was Undermine, where there's an alternative gamemode called Othermine, changing the original roguelite Undermine experience to a roguelike experience, with the elements and mechanics of the game being even more random and giving a more fresh and casual gameplay. Also not really a sequel, a Link between Worlds comes to mind as an example of a game that improves upon many of the elements of it's inspiration and creating a really different experience, even if still looking very similar.
@squeenixu4 жыл бұрын
In Japan a Link Between Worlds was named 'Triforce of the Gods 2', with a Link to the Past being 'Triforce of the Gods', so in Japan it was considered a sequel.
@Grummiee4 жыл бұрын
So is skyrim not a sequel to oblivion because it uses same engine and has a lot of similarities? Dumbest logic I ever heard
@markloeffler854 жыл бұрын
I know not everyone liked it, but for me Ori and the Will of the Wisps was one of the best sequels I've played.
@hannahm76464 жыл бұрын
Yes! I was going to say the same. It did an amazing job of taking things from blind forest and polishing them to be even better. I absolutely love just running around in will of the wisps because it just feels so great, and the visuals are so much more vibrant. Granted I still feel like none of the escapes were as good as the tree escape from BF but that’s a hard mark to reach again.
@lilacrain32834 жыл бұрын
I’m playing through it right now and I’m absolutely loving it. I’m going to predict that Silksong will be on this list as well :)
@lilacrain32834 жыл бұрын
Elephant Seal I honestly have no idea how Will of the Wisps could be compared to a corporate sequel lol
@ogredietylink4 жыл бұрын
Can i play that one without playing the first one? Or better not skip it?
@markloeffler854 жыл бұрын
@@ogredietylink You technically can, but it's better if you don't skip the first one. The story in the first one was arguably better (or at least as good), and the story in the second one kicks off where the first one ended. game play wise first one has one of the best platforming sections I've ever played in the form of the ginso tree. Though movement in general is more fun in the second game. Both games are only around 20 to 30 hours each if you do everything. So its only around 30 to 60 hours to do both of them depending on how much of a completionist you are.
@onthecover50424 жыл бұрын
Fun fact: This game has good design
@rishabhsinghthakur71744 жыл бұрын
INDEED
@hassanellambaty89204 жыл бұрын
How did you clutch up in the gulag
@unicornsrdabest4 жыл бұрын
Thank you, Albert.
@Therealonetruejoe4 жыл бұрын
These are fucking lies it has great design
@williamdelosreyes90944 жыл бұрын
Fun fact: this game is the king of indie games
@Yamigishi4 жыл бұрын
In terms of sequels that really expand the original while making things fresh, Isaac Rebirth immediately comes to my mind. I remember playing it on release day while in VC with friends and there was so many secrets we all found and wondered about, like the Boss Rush, the new characters and items etc.. And just going from the flash game that ran not very good, to a smooth 60 FPS game was already more than awesome More niche but I'd also like to bring up Dissidia Duodecim Final Fantasy, which was a sequel to the original Dissidia Final Fantasy, but better in every aspect: the fights felt even better to play, you had new characters, new gameplays elements, etc..
@abnercliff96242 жыл бұрын
I'm not even sure if rebirth is a sequel or a remake or both
@henryrogers82214 жыл бұрын
Snoman, thank you so much for making these videos. I still remember when I watch your shovel knight video that introduced me to the world of indie gaming. They have unlocked a treasure trove of entertainment for me and your positivity is infectious!
@snomangaming4 жыл бұрын
Glad you like them!
@42carlos4 жыл бұрын
I see what you did there, and I hate it
@henryrogers82214 жыл бұрын
@@42carlos That legitimately was not intentional that's the first time I've noticed it
@42carlos4 жыл бұрын
@@henryrogers8221 insane
@TheBurkissWay4 жыл бұрын
All this time, and I never knew that the ghost changes jewels into diamonds
@Bolkiebasher3 жыл бұрын
Nor did I, when he appeared I forgot everything and just raced to the exit :-)
@barnabastanczos31064 жыл бұрын
9:25 "a new player wanting to see what the buzz is about" I see what you did there...
@Anitube4 жыл бұрын
I beta tested the original Spelunky, and the additions from that version to the HD release was already a TON of added features that made the game new and refreshing. Spelunky 2 has been more of that which I absolutely adore. This really makes me think about the noclip interview talking about discovery, and how vital it is for games. I just played Subnautica blind and had a blast.
@uncushionedtree73484 жыл бұрын
I really think you should talk about the game: Lethal League Blaze. It is a great game that puts a whole new spin on fighting games. Baseball the fighting game is all I am going to tell you about, because you need to see it with your own eyes. Please Please Please do a video on this because it a game with a small community that needs to be shared with the world. -Yours Truly, Tree
@BluBone4 жыл бұрын
Yeah Lethal league is realy freakin good i agree
@solsosoup9004 жыл бұрын
Your word choice leads me to believe you're unaware of the original game; titled simply Leathal League
@bleflar91834 жыл бұрын
Idk why but those comments really give me bot/hired commenter vibes. No offense.
@A1rPun4 жыл бұрын
@@bleflar9183 I'm going to offend you, no offense tho
@BluBone4 жыл бұрын
@@bleflar9183 Dude i wish i was payed to spread positivity :D
@trippydippy1654 жыл бұрын
I love how spelunky 2 is literally 10 times the game of spelunky 1. There are so many secrets in this game and so many endings, like I haven't seen a playthrough yet where somebody has beaten the cosmic ocean (I literally don't know if you can lol). The only bad edition to this game are Moles 😂
@usmanniaz10004 жыл бұрын
My current theory is using the alien compass but I don't have a PS4 to test it.
@trippydippy1654 жыл бұрын
@@usmanniaz1000 sounds like that could be it. I would totally test it if I could get pass Neo Babylon lol
@nitroflux_o10404 жыл бұрын
Or the true crown. People are theorizing that you have to get to 7-22 with the true crown to solve the cosmic ocean.
@TheFacu44 жыл бұрын
Another theory says that you can only beat cosmic ocean if you haven't killed any NPC's the whole game!
@nattylight5124 жыл бұрын
You can deal with moles somewhat easily. Just be very aware of them and where they dig so they can never take you by surprise
@vascosoncini4 жыл бұрын
Bat in front of a cave entrance: Are you sure about that?
@Tiftid4 жыл бұрын
Alpharad often says that deaths in Spelunky are always your fault. I agree. Dying in this game doesn't come from bad luck, it comes from failing to consider a variable. For instance, one might die because they triggered an arrow trap which shot an arrow into a cobweb, then threw a bomb into that cobweb to kill an enemy, which launched the arrow out of the cobweb, made it bounce off a ceiling and wall and hit the player mid-jump, causing them to fall onto spikes and die instantly. That death is the player's fault, because they didn't consider the interaction between arrows and bombs. Everything in this game has some kind of interaction like that, and every death is your fault because you hadn't thought of that. That's my favourite thing about Spelunky.
@shikikan4824 жыл бұрын
I reccomend that you watch Northernlion's 26th episode of Spelunky 2 from minute 23 onwards, and tell me this again.
@Steven-nq7fx4 жыл бұрын
Tbh i enjoy spelunky because of the reward i get for completing the challenge, because that makes me think that i'm really good at the game. making you feel your death is your fault over and over again just makes me feel i'm getting bad at the game, until i give up because i lose motivation. But people is varies, its just my opinion.
@justcuz82023 жыл бұрын
That's just... False. I respect that certain deaths are your fault, but by the time the ice caves or Neo Babylon come around, it's just... Pure random, if something bad will happen to you or not. A yeti could spawn on top of a landmine on top of a shop or an altar, and that will be YOUR fault, blamed on YOU, even though YOU did nothing but enter the level. UFO's can shoot eachother out of the sky, blowing up one and then another directly towards you, faster than you can react, an alien mech can shoot you from offscreen, a dart trap can shoot you from offscreen, stunning you and leaving you able to do sweet FA about anything coming your way next, and there's just so much random BS that there is no accounting for. As much as I would love to accept that what you and Alpharad say is the case, it simply is not, unless I'm cursed, and I don't think I am.
@kasquez4 жыл бұрын
DKC2, best sequel.
@snomangaming4 жыл бұрын
Heck yeah 😎
@MocaHere3 жыл бұрын
Zelda 2
@milovegas1234 жыл бұрын
Just watched the making of spelunky video documentary on no clip then went to see the price of the game on steam, then saw that a sequel was coming out today! Crazy and really look forward to playing.
@CarmenBeckett4 жыл бұрын
What sequel improved upon the original while retaining the magic from the first? Shrek 2
@skuff31254 жыл бұрын
You mean Knack 2 , right ? I mean , why am I even asking , you obviously spelled wrong and meant knack 2
@davidbronstein20404 жыл бұрын
But Shrek 3 is a blight upon the world
@trippydippy1654 жыл бұрын
I knew this video was coming out, it was just a matter of when lol
@brentos50014 жыл бұрын
And hopefully more!
@nitroflux_o10404 жыл бұрын
Great review! Also just a correction:the tide pool is chinese themed.
@Lunarl4ndr4 жыл бұрын
Was gonna say this. The hopping vampires/zombies solidified that for me.
@lukaspatrickson47764 жыл бұрын
If I could compare Spelunky 2 with a movie, it would be Toy Story 2. A product that comes from a simple idea and expands upon it; a sequel that expands ideas and concepts from its universe and adds to it with characters and lore.
@cinnamon72684 жыл бұрын
Spelunky is a very fun challenge, you could have a run where you feel invincible but at the same time you know that you have to be cautious no matter what items you have because one small misstep can lead to your doom. It’s a humbling experience
@chongogamer38112 жыл бұрын
my fav part about spelunky was the mystery i just remember the satisfaction of everything clicking into place right as i accidentaly died on 3-3 with the ankh and all the little things clicking into place once i had the hedjet
@travisrodgers4512 жыл бұрын
Wh-what? I assume it's a typo but 3-3 lol. But you are right, the mystery is the best. I unfortunately knew everything about the game before I played, so that part was ruined. But I still love the game 😍
@lnsflare13 жыл бұрын
"[R]elatively harmless elements like... bats..." this statement hits a lot harder than it should in 2020.
@Chromeno4 жыл бұрын
What i like about spelunky is that you learn from most of your deaths. You will think of a solution to what you died by and eventually stop dying to it.
@pieandcheese6474 жыл бұрын
One of my now favorite memories of spelunky 1 was thinking “I can take him” about a shopkeeper and then having a shotgun shoved up my lifeless ass after my carcass had ricocheted off of every wall and floor. Don’t lie, everyone that has made it to 1-2 at least 3 times has experienced this.
@falcon5x4 жыл бұрын
What do i love about Spelunky? I love the fact that despite how op you can become, you die as easily. I don't even want to acknowledge how many times i've lost having a jetpack/cape, a shotgun and over 25 bombs, which is a perfect combination for me. Sometimes i had >10 health and got comboed to death. It felt hilarious every time, and it's not too frustrating for me, since every time i knew exactly what i did wrong. And you never know if you're gonna make it! My first (and last, for now) successful hell run (267th try btw) started like a disaster, and i barely had any health for the whole run. Then i made it, and it felt awesome. It really felt like i've accomplished something. And i guess that's also the thing i love in this game!
@ascu24064 жыл бұрын
I live for your videos. In my opinion, they are the highest quality video game reviews on KZbin. You have persuaded me to want to buy every single game you have ever made a review on. Keep up the good work, man!
@snomangaming4 жыл бұрын
Wow, thanks!
@ToostG944 жыл бұрын
What i liked about spelunky is that its all about mechanics that go so well together theres not a lot of bad combinations because everything fits exactly how you want it to
@dragondai9124 жыл бұрын
Legend of Grimrock 2 is my "perfect sequel" Had everything I loved about the first game with all the rough edges sanded off, tons of new stuff, a refinement of everything, and new tricks and challenges to keep things fresh...so good
@CheeseMonkey184 жыл бұрын
Spelunky and Demon's/Dark Souls brought back an important old video game attribute: mystery. There is SO MUCH to figure out that it takes hundreds of gamers playing hundreds of hours and scouring every corner to figure out what in the world is going on with the game world. I love that aspect of the games. On the surface, they're already challenging and fun. But when you dig deeper, you find a rich metagame of optimal runs, secret items, weird strategies, and true endings...that's what makes Spelunky really neat.
@DodgeThatAttack Жыл бұрын
its really impressive how elegantly derek managed to counter shop robbing strategies and how well thought out it all was. many people would just think "make them harder to deal with" and hope the added difficulty was enough of a deterrent, but instead he chose clever and logical new systems which work to change the meta instead of just break the old meta 1) running in and fighting a shopkeeper became a bad idea since the most valuable items now blow up which is dangerous and costly 2) angering shopkeepers makes black market much harder, so jungle route becomes less valuable 3) having a shotgun+jetpack makes volcana much more dangerous since shooting the shotgun could recoil you into lava, or reflect off the robots, while them and magmars are immune to builets - and the jetpack is prone to blowing up, meaning that getting that old meta combo (which usually requires killing shopkeepers) also makes volcana route more dangerous 4) jetpack is less valuable now with the addition of other back items, most notably vlads cape. 5) forgiveness was added, which at first could appear to HELP the player steal from shops, but actually means that you never have to fully commit to robbing shops, meaning you can return to normal gameplay without racking up tonnes of items. forgiveness also serves to add some strategy to robbing shops since if done right, it can be a short term risk if you think the reward is high enough in the moment, instead of just robbing every shop from the start to maximise items.
@areallybadchannel22264 жыл бұрын
This video reminds me of spelunky 2, its like the 1st but new stuff is added and changed without taking out the magic of the 1st.
@mr.mermit61894 жыл бұрын
I don’t think that first sentence was worded correctly
@nitroflux_o10404 жыл бұрын
Thats a nice way of looking at it
@JSmashChannel04 жыл бұрын
The Binding of Isaac Rebirth and Risk of Rain 2 are other two examples of refreshing takes on their original concepts which improve the overall quality and experience of the game
@Drekromancer4 жыл бұрын
pog
@berblyderbly3684 жыл бұрын
I hope this is how Hollow Knight Silksong will feel when it releases
@blackbroly4 жыл бұрын
Me to bro
@limonero87574 жыл бұрын
Yeah, its most likely will
@ultragoat954 жыл бұрын
Am i the only one that didn’t know this game had even released yet?
@markloeffler854 жыл бұрын
Nope.
@daveinthemicrowave4 жыл бұрын
pc release coming on the 29th btw
@nattylight5124 жыл бұрын
No, it’s seems that nobody is talking about this game. I just happened to learn about the release date a day before it came out
@casedistorted4 жыл бұрын
It hasn't on PC, but has on PS4. For Steam it releases tomorrow, so less than 24 hours. It doesn't even have a price yet for PC players which is frustrating.
@daveinthemicrowave4 жыл бұрын
@@casedistorted "The price will be $19.99 USD, but we'll be launching with a 10% discount. " "Regarding our release date, we listened to the community's feedback and decided to prioritize an earlier release so that Steam players could enjoy the game ASAP. Unfortunately, that means we won't be able to launch with online multiplayer and we'll be provisionally removing the "Online Co-op" tag from the store, so as not to mislead people." also according to steam it should launch at 8am EST
@AK4740004 жыл бұрын
The Rube Goldburge Death machine is probably my favorite way to die in a game. There isn't a moment in Spelunky 2 or even in the frist that I went "That's BS" It's always more like "Oh, I really messed that up." and some of the ways to can die by the never ending interactions can be quite entertaining in and of themselves.
@Pryexel4 жыл бұрын
I think a good example of a sequel that honors the original and keeps things fresh is Banjo-Tooie. You start of the game with all of the moves you've learned from the first game so there is no need to relearn them but in case you need a reminder, you can always check out Bottle's molehills in Spiral Mountain. The way notes also changed to. Instead of using them to progress through the main hub, they now are needed to teach you new moves. There is also the ability to control Mumbo who has his own set of moves and is even needed for some puzzles. And speaking of puzzles, the worlds are now much bigger and even interconnected leading to more interesting puzzle designs like the Saucer of Peril and the Dinosaur Family. But in the end, it's still the same Banjo-Kazooie game you've played before. You still have to collect Jiggies, rescue Jinjos, and have to look around every nooks and cranny to find what you're looking for.
@Papo_Swag4 жыл бұрын
Why does everyone hate roffy, he’s my favorite starting character
@zombeebear304 жыл бұрын
One of my favorite characters.
@Papo_Swag4 жыл бұрын
@@zombeebear30 second that
@Tunaman984 жыл бұрын
Me to
@Chromeno4 жыл бұрын
hes my second favorite, i like to keep it basic so i pick ana
@frayzard4 жыл бұрын
Roffy is a stain to even the mistake that is existence
@RainbowLizardOne4 жыл бұрын
This video talks a big game about how it's not just some additions onto the Spelunky formula and reinvents things, but half the changes in this video seem to just be balance changes. I'm confused.
@snomangaming4 жыл бұрын
That's my point is that even though the changes are small, it ends up feeling like a completely new game because of how different Spelunky's core design is
@jcozyyt4 жыл бұрын
Really well said. There are 2 things that really set Spelunky apart. Procedural level generation, so each run is totally unique and a new challenge, and really smooth controls that allow for precision and control. I really appreciate your analogy of a Rube Goldberg Machine because one mistake leads to so much pain. If there's anything Spelunky has taught me, it's perseverance, and that there is always something to learn from mistakes.
@actively_narcissistic2 жыл бұрын
Something really cool about this video is that all the secrets and details he mentioned and alot he never have all been discovered through the community, and it all happened in a year.
@ShinoSarna4 жыл бұрын
Great example of a sequel is Super Mario Bros 3, as a sequel to original Super Mario Bros. It took the original formula, took elements from SMB2 USA, and completely reinvented itself in a way that yet feels familiar. To this day, every game in the series has followed SMB3 template to lesser or bigger degree.
@Mewseeker4 жыл бұрын
I don't know, according to the AVGN, it's also possessed by the devil. ;^P
@isaacquest4 жыл бұрын
Yes, and in the same way Castlevania 3 and Zelda 3, also returned to the originals’ roots but were expanded, with branching paths and new mechanics.
@Throckmorpheus Жыл бұрын
One thing I really enjoy about 2 which you wouldn't've been able to comment on at the time of this video, not knowing the chain yet, is how its secrets make so much more sense. Like as much as I love the secrets of HD, things like resurrecting into the moai head to get the hedjet are, in retrospect, kinda arbitrary in a way that most of Spelunky isn't - the way the sequel builds the chain out of more logical (and often more system-based) steps both makes it more satisfying to puzzle out and opens the door for high level play to find clever workarounds in the same way it does for all the other systems in the game. Managing to cleverly use a mattock or the three bombs you have to your name to trigger a chain reaction and skip the drill down to Vlad, using a well-placed vault to teleport through the back plane into [spoilers] or the many clever ways of bypassing the lava trap which I cannot pull off no matter how hard I try but are very satisfying to see skilled players do feel like the epitome of that 'simple pieces building something bigger than the sum of their parts' thing that makes Spelunky so unique. That and the very clever shopkeeper changes. Not necesarily that they got harder to rob - they didn't, the methods just changed - but that the sliding scales of revenge and forgiveness turned it into another system to play to your advantage instead of a switch that you flip pretty early on and can never switch back. That was the bit of muscle memory I had the hardest time overwriting in 2 - out of upwards of three thousand runs in HD, I'm pretty sure the only time I beat the game without shopkeeper aggro was getting the low scorer achievement, on account of them dropping gold. In 2 meanwhile, the tendency of the most desirable items to explode when shot and the increasing scale of their response the more of them that you kill combine with the possibility for forgiveness to make many approaches feasible depending on the situation - if I want just this one item, I can quickly dodge out of the shop to steal it without murder, and I'll have them off my back in two levels instead of four, if I can slip past the exit guards without having to attack them - if I want these items, I'll have to buy them from the black market before I set them off, lest they explode - if I get as much money as I can, I can potentially (and this one's brand new to me) *buy* everything I need! The lack of a single Most Optimal route turns it into an actual strategic decision. Anyway in short the point you made about breaking the 'most optimal' path and allowing for varying paths and strategies is well put and applies to a lot of aspects of the game, even after the novelty and mystery has passed.
@JC_Revan3 жыл бұрын
The choice at 1-4 is great and dynamic. Lots of money? Probably go Jungle. Already sacrificed to Kali and have Paste already? Probably go Volcana. But once you get to the Olmec fight, there's no point to going Temple after unlocking everything in that path. The Tide Pool is almost hilariously easier. You can save the Ankh, unlock Madame's Pleasure Palace, the secret boss fight is easier, and pretty much all the enemies are easier too. Either the Tide Pool needs made harder or the Temple needs made a little less brutal imo
@TheDaringPastry13134 жыл бұрын
I'm commenting as I watch. 1. One other thing with the new game when it comes to the ghost. It is MUCH faster and much harder to manage. This is not just because of the speed or splitting of the ghost, but it more about the layout of the maps. They are more narrow and have much tighter corridors. 2. The dynamic fluids, especially lava are really exciting now. 3. It's fun watching bananasaurus_rex and others struggle on the new spelunky. Especially them being so excited to figure out the new secrets for themselves. 4. I am so impressed with the RNG system in these games. You always have a path forward, unless you soft-lock yourself by running out of supplies. They just added so much variety while making it feel familiar. Especially, baiting people into their old Spelunky habits ... like dying in the Ice Level like you did in Spelunky with a certain item to get into the head .... LOL 5. I'll get back to you on that last question. I have REALLY have high hopes for Super Meat Boy Forever .... 7200 levels of fun. I hope it adds a lot of new gameplay elements :) - One of my favorite platformers along with Spelunky 1 / 2
@Twin10174 жыл бұрын
Spelunky 2 releases Snowman: proceeds to make a review in one day
@ODISeth4 жыл бұрын
I was so worried that Spelunky 2 wouldn’t be able to live up to the design of the original, and oh boy, I’m SO glad I was wrong
@giorgiovanni_27362 жыл бұрын
I love spelunky from the bottom of my heart. What i love the most is that there are no upgrades, that leaves with having to learn each and every mechanic of the game, even if it means losing your entire run. I like also that no characters have unique abilities, so that everyone can play his favourite one. I don't care how much this game will get old, but its content will always be for me. Aaaaand i liked the video a lot, you are so good at entertaining, keep it up!
@BrazilianPegging2 жыл бұрын
Yeah I love playing with my friends and not being able to use checkpoints!!! Great fucking design ❤️❤️❤️❤️
@flare60304 жыл бұрын
You can actually get to the temple with just your 4 bombs and no ropes if you blow open below the pillow on the right.
@Isaacharker054 жыл бұрын
Snoman does it again! Always look forward to your videos man, appreciate your hard work!
@snomangaming4 жыл бұрын
Thank you!
@Loupoklol4 жыл бұрын
Spelunly 2 has the same energy as Mario Galaxy 2, basically same game, but every thing is fresh
@sbeveloaf11203 жыл бұрын
My Favorite thing about Spelunky is that no matter how much you are going to get pummeled it keeps you on the edge of your seat whether that be playing a low health or dying entirely and being ready to see how the next outcome goes.
@BrazilianPegging2 жыл бұрын
“Next outcome goes” that’s pretty funny mr. Comedy clown, got any other jokes for us? Ohhh ohhhh! I know one! Multiplayer is a balanced system without checkpoints! Oh my god I might just die laughing, but continue on! I must agree whether I’m at 1 health or 100 it doesn’t matter and RNG bullcrap can leave me dead in a puddle in just a couple seconds. This is why I must now abandon Buddhism and instead devote my life to figuring out how somebody could design a game in such a stupid way, and try to actually complete the game for myself. Fuck fuck fuck I can’t wait to die and get a boner from the pure ecstasy of resting a run, I’ll do it till the day I die when spulunky 3 gets released and is just revealed to be a torture simulator.
@Grim-c8n4 жыл бұрын
"Name a sequel that honors the original while keeping things fresh" Alright I'm a huge Undertale fan (I've gotten every singe neutral ending in the game and I've even gone to every room in the game twice just to see the difference between all of Papyrus's cell phone dialogue and the cell phone dialogue you get after befriending Undyne) so obviously Deltarune immediately came to mind for me. Undertale has my favorite combat system of all time and Deltarune managed to keep almost everything that it had while adding a new layer of strategy to it through a party and spell system. In Undertale if your fighting multiple enemies in a random encounter while trying to pacify them there were already multiple ways to go about it. You could spare them one by one slowly making the bullet patterns easier to dodge or you could act on them all first and then spare them all at once which makes the battle end more quickly but requires you to dodge harder patterns throughout the fight. Deltarune however lets one character act while the other spares immediately afterward. This would make Deltarune seem way easier than Undertale but each character can only spare one enemy at a time so if you want to spare two enemies at the same time you need to use up two of your character's turns. Since Ralsei has a healing spell, using it instead of wasting an item is a good strat but in some situations you might have to choose between using Ralsei's turn to quickly spare an enemy or heal a party member. The only thing that worries me with Deltarune is how easy Chapter 1 was in comparison to Undertale. Jevil was literally the only enemy that could kill me in my first playthrough and having three characters with over 70 hp made it feel like I was doing a Genocide route without Undyne or Sans. The new bullet patterns were fun though and it's only Chapter 1 so I'm sure the random encounters will get harder but I felt that was worth mentioning. Well that's all. This doesn't really have anything to do with the video but while we're on the topic of Undertale I just want to say that I really like Megalovania, but holy crap I am tired of only seeing analyses of that song. If I see one more before someone makes one about It's Raining Somewhere Else or Death by Glamour I am going to find a way to shoot myself with the empty gun.
@ahorberg94314 жыл бұрын
Ori does a good job of a sequel
@eduardorpg644 жыл бұрын
Amazing job as always!
@giancarloalers99554 жыл бұрын
I enjoyed every aspect of this video.
@diegomedeiros46714 жыл бұрын
"Name a sequel that honors the original while keeping things fresh" I hope we can say that about Silksong, i doubt will be bad, but the anxiety always make me wonder how good will be
@thespriterone79124 жыл бұрын
in Spelunky 1 i liked the music that it has, like when you are in the king yeti event or in the city of gold, it was great.
@pokefreakplays4 жыл бұрын
Instead of mentioning something I love about Spelunky 2 I am instead going to mention an issue I have with it and it isn't one I have heard many people bring up: level feelings. In Spelunky 1 you would typically get a few of these each playthrough and they would be unique to each level for the most part. This just isn't the case in Spelunky 2. You have dark levels, and big levels and that is about it. There are bees and spooky levels, but these are now in multiple worlds and the spooky levels are far less interesting than before. We used to have a snake pit, tribal villages, alien outposts, deadly spider dens. Runs still tend to have unique things in each level, but they don't feel as special when you know this could happen elsewhere in that same run. Also I really miss the random 8 bit tunes you could get as background music in a level. You don't even get that to play when you get an eggplant anymore!
@occamsbeatinstick.30764 жыл бұрын
My favorite part about these games? They do a good job of delivering upon the scramble, of putting together a harebrained scheme in your head, jumping in with hope and will, and running for your life. So many games do let you become overpowered to the point where the game plays itself, but with Spelunky, no matter how strong you are, one wrong move is all it can take to land you in lava or spikes and end a run, so that feeling never stops.
@bakrobertjohnston48894 жыл бұрын
Robbing shopkeepers is so much harder now they get angry when an item gets behind the sign without paying instead of the shop tiles
@TruToobs4 жыл бұрын
5:38 if you rope up you can get Olmec to start stomping with the shortcut. It's possible to get to temple without using your bombs.
@callum70814 жыл бұрын
This is a genuine contender for goty
@Victini17344 жыл бұрын
Another example of a perfect sequel: Risk of Rain 2 It managed to preserve the feel and magic of Risk of Rain 1 while trasitioning into *3D*! It keeps a ton of the original items, enemies, and characters while somehow also being an entirely new experience.
@DamageMaximo4 жыл бұрын
"Perfection" Guess I'm also perfect.
@au-lacnguyen68314 жыл бұрын
not a sequel but the upgrade Phoenotopia to Phoenotopia Awakening is so good. From the beautiful pixel art to the refine game play everything is improved from the original flash game but it still retaining the same magic. You should really check it out if you have the chance
@parrarowlife21964 жыл бұрын
I would watch the whole video, But I don't want to spoil the experience for myself. See you in 2 days Snoman
@cindericedemon4 жыл бұрын
Risk of Rain was great and it's sequel was the best translation from 2D to 3D that I have ever seen from an indie game.
@ROCKCHOMP3804 жыл бұрын
Titan Fall 2 is one of my favorite sequels. The addition of a single player mode along with the new semi-class system made one for of favorite shooter experiences.
@BradTheThird4 жыл бұрын
I'll tell you what both games have in common... The fact that I've never got beyond 2-1 in any of them.
@greatbigzurg69473 жыл бұрын
Something I love from Spelunky 1, and 2. Has to be the music
@danielnieuwenhuize89594 жыл бұрын
The ghost also splits into 4
@AlanNess4 жыл бұрын
I'm a new Spelunker. This game is very addicting as every time I make progress I can always discover something new. Each time I die I gain knowledge about the game and improve my overall skills which help me survive longer. So far I have spent over 40 hours into the game I hope I can finish the 'normal' ending soon
@powertomato3 жыл бұрын
Finally after 100h in I felt comfortable to watch this video, without fear of spoilers :D I love how there is different incentives to go different paths based on the run you're attempting. I usually go to the jungle as the black market is more rewarding than a double jump cape, but recently I've done a few speeruns und find for going fast volcana is much better suited. The game is full such of subtleties!
@osiera4 жыл бұрын
The binding of isaac rebirth reimagined the whole base game but still kept its original charm and im all over it.
@phantombrotha17882 жыл бұрын
Playing as Yang has to be the biggest flex ever
@FratFerno4 жыл бұрын
Your favorite indie game being Spelunky is a testament to masochism.
@Vyolenthings4 жыл бұрын
The Real Spelunky 2 Was The Friends We Made Along The Way.
@kosviik95844 жыл бұрын
It comes out in 6 hours babyyyyy. I have 2 exams back to back, then I'm hopping on to snatch it on steam and blast through the day! I haven't been excited about a game this much since.... ever.
@Optimus61284 жыл бұрын
I played yesterday after having being trained enough in Spelunky 1 and I was dieing and screaming "They changed the rules! They changed the rules!!! Things work a bit different now!" It's true,. instead of being more of the same, there is some reinvention now, but kinda keeping with the feeling of the original. Lot's of new stuff to learn, it's gonna take me more than 100 hours to discover most stuff.
@casedistorted4 жыл бұрын
Great to see another video from the Man of Sno For someone who hasn't played the game yet because I'm waiting for the PC release tomorrow, feels like there was A LOT of spoilers in this video. The basic game play mechanic changes and that kind of stuff was great to compare, but seeing some of the stuff like boss changes and other deeper things was like grrr...
@Stop.Arguing4 жыл бұрын
There is no such thing as a perfect game, but there such a thing as the perfect sequel :)
@catmaster86884 жыл бұрын
ever herd of shovel knight?
@DefinitelyNotShane4 жыл бұрын
@@catmaster8688 Shovel Knight is great, but it still has a few issues, mostly bad relic balance.
@catmaster86884 жыл бұрын
@@DefinitelyNotShane Yeah I know but I just did no relic base game and it was realy fun also in most of the other games like specture knight newgame plus, king knight and plauge knight campains the balance is better
@appleseeds043 жыл бұрын
This really applies to platformers a lot where a sequal keeps the magic of the original.... Games such as Crash Bandicoot or Banjo Kazooie
@nonotcc4 жыл бұрын
Awesome review! Spelunky 2 is a great game. Can't wait to see what you'll do next!
@Spois4 жыл бұрын
You can get to the Temple from the Olmec shortcut by using 1 rope under him and have him destroy everything in the second phase
@catabee10644 жыл бұрын
hearing you say "by watching lets plays from NL and BTaff " activated my fight or flight instinct
@tylazermk82713 жыл бұрын
Here's something that's good game design: u need to unlock a certain amount of characters to unlock the ability to use seeded runs. Rn i need 1 more but gosh darn it its hard
@PhoenixMoore3 жыл бұрын
Great video. Loved it. Best part about Spelunky is probably the random nature of everything. Even when you think you're "good" at the game, forgetting to check above you for a spider will always be a quick reminder that you're nothing. HAHA.
@BrazilianPegging2 жыл бұрын
Yep. Love RNG and having to spend countless hours just to try and beat the game, but to no avail, and instead realizing Lady Luck will never be on your side 😰😤😴😒
@tamerkoh4 жыл бұрын
A sequel that maintains the magic of the original, but expands on the foundation: Pokémon Gold/Silver and Crystal. They quite literally took the foundation of the original and polished every aspect, and improved literally everything you can think of. World? There's now TWO regions to explore. Game Mechanics? All new, permanently influencing systems like Day and Night (which comes with time of day events, making the world feel more alive, when folks can call you about a sale going on for the next hour, or Swarms), the Radio (events and a portable music player), Breeding, Held Items, etc. Not to mention quality of life updates to the mechanics already there, like adding the ability to press A at an obstacle that requires an HM to use the ability, rather than having to open the menu every time. Pokémon Crystal added the first female playable character, and made even more quality of life improvements, like animated Pokemon, more radio and story events, area title cards, etc. Music? Even more intricate than Gen 1, making use of all the music channels for each track. Up until HeartGold came out, I think Pokémon Crystal was the literal epitome of Pokémon, as it did everything a sequel is supposed to do. Gen 3 and 4 were good, but they also started the trend of Pokémon taking one step forward, but two steps back in other regards (i.e., Gen 3, we gained Abilities, which is awesome, but lost Day and Night and most timed events, which sucks.). HeartGold felt like the last Pokémon game to truly take all the standards at the time, apply them and polish them to the max, before Pokémon continued the trend of taking one step forward, but two steps back.
@LRomer04 жыл бұрын
I love spelunky because it's hard, and it makes you learn by yourself.....im in love with slowly learning games by myself again, without researching every inch of it before deciding if its worth my money or not
@dennisdixon4505 Жыл бұрын
I think a big part is that it's a mix of sandbox and adventure
@hoodiesticks4 жыл бұрын
I play a mobile roguelike called Shattered Pixel Dungeon (and before you roll your eyes at the word "mobile", it's free, open-source, and has no microtransactions aside from an optional "donate" button). The creator updates it with new content every few months, so I get this sense of learning how the game works all over again with every update. It's great! Plus, if I get bored of it, there's always a plethora of mods that shake things up even more drastically.