Yo, This is all so Awesome. Keep up the work. I'm just taking a moment to appreciate you:)
@luthecoder13 күн бұрын
@@nikhilkalloli6139 truly appreciated 🔥!! It means a lot thank you
@Music_Eating_Fox_Productions14 күн бұрын
YAY! YOU'RE BACK! Also, don't feel bad for not having time; I know I have a bunch of stuff to do, and I'm not even in college yet! I am very much interested in anything you wish to explain; I'm always looking to learn things (I would love to see how you've done what you have, if that helps!)! C is the superior language. The only thing I miss from C++ is classes, which can be quite useful, but headers in conjunction with C files work well in the place of that, so...
@luthecoder14 күн бұрын
Yes!! I’m back!🔥.. glad to see your still around makes me happy indeed 🙌🏽!! And yes I’ll prolly do a break down video on how I built the current version of the Metal Engine and the challenges I faced and how i solved them etc… and the comparison between Vulkan and Metal in terms of which I would prefer to use in the long run especially if targeting Apple devices … And the Vulkan series will continue as well! But there will be slight changes in the format of videos
@Music_Eating_Fox_Productions14 күн бұрын
@@luthecoder I will continue to look forward to those!
@atom1kcreeper6052 күн бұрын
this is exactly what im doing ... still trying to fix the random invisible boxes..............
@leonardo0157013 күн бұрын
That is awesome!! I would love to see your math library tho! Is there a link to your github profile or to your repo?
@luthecoder13 күн бұрын
@@leonardo01570 my repos are private for the time being but however I’ll make this engine open source at some point for those who would like to see how I implemented certain things… In regards to the math library for this metal engine in the video I’m in a the process of porting to SIMD vectors and matrices just so that it plays well with Metal shaders since they prefer that standard more
@leonardo0157013 күн бұрын
@ I think it would no to people be able to get the source code/commit for each video, so if they can’t compile the code or get the wrong output, they can always be sure they have something that is actually working, just something to consider. Regarding the matrices, I just would like to see how you implemented it, I tried doing that and I always get some wrong matrixes, because I’m multiplying as a row matrix e sometimes as a column matrix, but I may be wrong about this