I have posted all the timings for the soundscapes in the video here, since a video description can get too long. UPDATE: I have edited the VDC's hl2 soundscape page to show more detailed informal descriptions and position data so it is even easier to choose the ones needed for a level: developer.valvesoftware.com/wiki/List_of_HL2_Soundscapes
I love half life’s sound design, the noises just radiate nostalgia and distant memories.
@jimmylander20897 жыл бұрын
26:22 strange... there's not a single living soul left in Ravenholm except for Father Grigori. That scream is quite the mystery
@AmBush20487 жыл бұрын
It's supposed to imply that there are, or at least were other survivors.
@cj-38106 жыл бұрын
Jimmy Lander I believe there are many unused screams and cries in the ravenholm sounds, this is due to the beta of ravenholm originally would be found still under the raid, there would be dead children under beds and more.
@Strelokos6665 жыл бұрын
Indeed. I didn't hear that scream named ChildScream.wav while playing the Ravenholm. I didn't hear it in the game at all actually, until i played HL2 recently and finally heard that in a random soundscape somewhere in the Nova Prospekt basement
@SirKolass4 жыл бұрын
Who told you he's the only one?
@kitrod5 жыл бұрын
50:31 is my absolute favorite. That little popping noise sounds so awesome.
@elektra81516 Жыл бұрын
That echoing booming noise I think you're talking about, yeah I agree! It sounds like it reverberating throughout the entire structure from deep beneath
@keitra6667 жыл бұрын
And this is Why i love half life 2 so much! The sound with Everything is just so damn Amazing!! The story is just Amazing too!! But still.. no hl3.. ;_;
@relt_4 жыл бұрын
g
@fancybaguette4 жыл бұрын
like ya cut
@cralo25693 жыл бұрын
but if you close your eyes...
@RaccoonWithInternetConnection2 жыл бұрын
we got alyx :)
@sleepwalkers_guide6 жыл бұрын
22:34- I searched for this very long time! Thank you!
@oldsmlreupload15783 жыл бұрын
its also in the movie the secret
@killerpielikesmilk5 жыл бұрын
The inconsistency of the naming conventions is tearing me apart. Good video, loved it.
@GU5I69 ай бұрын
This is the biggest lifesaver when working on maps, many thanks!
@Redbr345 жыл бұрын
this video helps me choose some soundscapes for my maps! appreciate man!
@sintes885 жыл бұрын
These are great to listen while relaxing or doing something. Thanks!
@MrLyosea5 жыл бұрын
Thank you so much for this video. Really helps with mapping and not having to listen to EVERY SINGLE soundscape to test out ingame.
@l.s.51917 жыл бұрын
*sleeps to this*
@hmrdev-billnye81665 жыл бұрын
It's a fascinating world indeed,go from the very semi-noisy City 17 to the very quite coast. Somehow makes me cry how good this game is. Imagine in in a few dacades time there would be a open world Half-Life game using mostly the movement animations from HL2 and upgraded textures and everything bassically,you and your rebel friends slowly take control city after city or town by unique Combine enemies and Xen Life eventually you could travel to other dimension and defeat the Universal Union.
@Sushinardo5 жыл бұрын
I dreamed many things with these sounds, always with that post apocalyptic environment.
@MagnitudePerson29 күн бұрын
Genre: Field Recordings. truly the genre of all time
@admiral12794 жыл бұрын
22:34 truly amazing :)
@Strelokos6665 жыл бұрын
Thank you for your time and efforts, its really useful in mapping
@itsukarine7 жыл бұрын
Gods work.
@GreyStormPlays2 жыл бұрын
Thanks for this, I'm new to the hammer editor and this is helpful for my env_soundscapes
@NoVIcE_Source5 ай бұрын
very very useful
@cvico124 ай бұрын
look who here
@NoVIcE_Source4 ай бұрын
@@cvico12 i use this vid to get ambiences all the time xd
@cvico124 ай бұрын
@@NoVIcE_Source yeah, mee too. i also use the soundscape list from vdc sometimes, but not too much
@Julleman045 жыл бұрын
This helps me calm down
@fluff3yzockt8 жыл бұрын
Really appreciate your work! Thanks!
@yougnomed63010 ай бұрын
thanks, soundscapes really making maps better
@ShermanB1-wm3cv11 ай бұрын
0:50 i remember hearing this hum, its so familiar and i just get liminal vibes
@CathodeRayKobold2 жыл бұрын
You can just see the development stories behind some of these filenames. "Hey Phil, I need a generic citadel soundscape, but like...moodier."
@MissKFOX4 жыл бұрын
7:05 When you throw a can at a Metrocop in HL2RP Servers.
@sstvmessages Жыл бұрын
Judgment waiver now in effect
@quantum.98838 ай бұрын
nostalgia for both hl2 and gmod!
@halfwaylambda4408 жыл бұрын
Thank you sir! Too bad this video doesn't have lots of views though ;/
@soer47698 жыл бұрын
If I continue to create content like this to help people I think the views will come at some point :)
@halfwaylambda4408 жыл бұрын
Alright. Also, can you answer me something. Are all those overwatch sounds and helicopters in the soundscapes? Or are they just some ambience? Because, it would be nicer if you would find a way to make the soundscapes be heard only, and not other distrurbing noices ;D
@soer47698 жыл бұрын
All the sounds you hear for a soundscape in this video are also what you hear in-game, so if you want a soundscape without the overwatch sounds you would have to extract and edit one of your choice for later binding it to your map. It is a good idea to listen to a soundscape in-game too before inserting it into your map, since this video only showcases 15 seconds of every one.
@halfwaylambda4408 жыл бұрын
oh, ok then ;)
@Artanisval6 жыл бұрын
9:37 Can somebody explain whats that noise?
@soer47696 жыл бұрын
If you mean the beeping noise, that is an APC alarm passing in the background.
@banditboogaloo Жыл бұрын
EXTREMELY helpful for my mod. Thank you!!!
@DomiXen_Zvaczer5 жыл бұрын
Thanks for uploading this.
@GmanGer7 жыл бұрын
Thanks dude, that video helped me out a lot!
@d3lt4X5 жыл бұрын
I love the sounds of police sirens in Half Life 2
@Steampunkkids4 жыл бұрын
Thank you! This is so helpful. I finally found the sound needed for a map. Thank you
@mie89372 жыл бұрын
Funfact: the soundscapes with the word "e3" means that they were created for E3 presentation in 2003.
@TehDoCh4 жыл бұрын
Thanks for making this. Saves some time.
@dreamernawid6 жыл бұрын
Where can I actually find the sound files for these in Half Life 2's directory? More specifically I'd like to access "d3_citadel.deep_dropoff_inside".
@dreamernawid6 жыл бұрын
Nevermind. Realised that Half Life 2 soundscapes are made up of separate sound files.
@notepicalsalt6125 жыл бұрын
Yes, but you could make a hammer map, with only the env_soundscape, and record it if you want to. Remember though, the sounds are played at random times, meaning you'll never get the same result.
@rayhill16 жыл бұрын
3:42 this fucking sound scares me for years now
@mr.skeleton43466 жыл бұрын
????
@notepicalsalt6125 жыл бұрын
thank you so much for this. made my mapping life easier, props to you.
@pek63502 жыл бұрын
Press F to pay respect to all the people out there struggling with soundscapes and that will never find this video
@2O100-y1z3 жыл бұрын
you are a fucking saint, this is exactly what i've been looking for you're a good man, thank you
@Nikola7.626 жыл бұрын
49:06 Where can I find this siren sound without battle sounds?
@soer47696 жыл бұрын
If you want to use it alone within a soundscape you have to create your own soundscape entry and pack it with your map as no current ones plays that alarm sound all by itself. The soundscape with it is located in hl2/scripts/soundscapes_streetwar.txt and the alarm is called city_siren_loop2.wav
@flameoguy3 жыл бұрын
@@soer4769 For a simpler solution you could use an ambient_generic entity with the siren sound
@soer47693 жыл бұрын
@@flameoguy If you only want to play it as a simple sound effect then sure.
@danm.91328 жыл бұрын
The Big One , Thank you :D
@soerDK8 жыл бұрын
I hope to get Half-Life 2: Deathmatch soundscapes out next, since it only have 7 or something more soundscapes than Half-Life 2 but else they use the same ones :) Also wrong account to comment xD
@danm.91328 жыл бұрын
***** Don't worry :D , and keep up the good work.
@jimmylander20897 жыл бұрын
There seem to be more soundscapes here than in the vdc.
@spoono4 жыл бұрын
Thanks! I always struggle trying to understand what the fuck the source SDK help pages say about these soundscapes.
@HumanGrunt6 жыл бұрын
thanks man
@soer47696 жыл бұрын
good I could be to help
@Dillon45993 жыл бұрын
28:22 and 30:48 still freak me out to this day.
@rnrailproductions50495 жыл бұрын
24:24 what are those weird screeching sounds? They don’t sound like zombies. Also I like how you can hear the battle between the CPs and Resistance up on the surface.
@kitrod5 жыл бұрын
Probably pipes or the sound of the citadel or something.
@koksu12084 жыл бұрын
I think they are sounds of falling metal or stone in the distance
@jusic19828 жыл бұрын
Thanks you!
@1lucia7 жыл бұрын
You missed d1_town.ConcreteBuilding!
@soer47697 жыл бұрын
Just seems like I forgot to list it as excluded (since it only contains DSP settings), thanks anyway :)
@1lucia7 жыл бұрын
np :P
@life4trinity2 ай бұрын
2:05 gm_bigcity moment
@aatosanttonen35175 жыл бұрын
Anyone know what the weird backround noise is at 46:40
@Redbr345 жыл бұрын
gunship scream?
@kajlokylo76405 жыл бұрын
Gunship
@koksu12084 жыл бұрын
Gunship
@dingo-gorditas5 жыл бұрын
d1_trainstation.city is my favorite
@freshlocalwoodchimps4 жыл бұрын
imo the HL:A sound design doesn't have the same charm that the HL2 sound design has. HL2 is just so much more raw..
@himitsugawa42265 жыл бұрын
d1_town.CaveTunnel seem a bit mysterious to me. And quiet at the same time, love this ambient, it played in lots of other Valve shooter/puzzle games.
@kamil071_pl54 жыл бұрын
Yes this wind effect is often used by valve especially in Portal and in many diffrent locations in HL2
@luisp.37888 жыл бұрын
Can you make a video about The Stanley Parable soundscapes? There is a way making TSP maps, but its really hard.
@soer47698 жыл бұрын
I will take a look at it in the future when other things on my list is done, but if it is possible to create maps for TSP, then i cannot see a reason why not to try to create a list :D
@luisp.37888 жыл бұрын
soer4769 [ENG] Thank you so much :D
@soer47694 жыл бұрын
@@luisp.3788 Not sure if you are still interested, but i have just uploaded a video covering soundscapes for TSP :)
@luisp.37884 жыл бұрын
@@soer4769 Thanks a lot! I've recently started working on my TSP mod again, and this will really come in handy. Good timing :)
@luisp.37883 жыл бұрын
@mango2 Are you making a mod for TSP as well?
@StarDrimr_th27103 жыл бұрын
How to playsoundscape! Open console "soundscape "
@burbo4086 жыл бұрын
39:08 what is that background noise? And how do I get it without battlesounds?
@soer47696 жыл бұрын
As the name of the soundscape suggest, it is light combat sounds of some sort. If you want it without battlesounds you have to either create an edited version of the soundscape and pack it with your map or use another one that does not have any battlesounds in it, like for example prison.util_quiet_cellblock. Hope this helps.
@mr.skeleton43465 жыл бұрын
The name is genericindoor 0:55
@freshlocalwoodchimps6 жыл бұрын
How would you access these sounds as you have them playing in this video? My intention is for listening purposes. All I can find is text files.
@soer47696 жыл бұрын
These soundscape lists are actually for source devs and mappers, but as I have got these kind of requests before I plan to create some ambient videos at some point for people to listen to.
@freshlocalwoodchimps6 жыл бұрын
Awesome, thanks for the reply. That would be great! It would be amazing to get these soundscapes as longer loops for listening. Maybe even make a playlist with longer loops of the soundscapes as separate videos if that isn't too time consuming :)
@soer47696 жыл бұрын
I will see what i can do
@fighter24996 ай бұрын
Thank's!!!!
@gEck0_8 жыл бұрын
Why does it not work for CSGO?
@soer47698 жыл бұрын
It does not work for CS:GO because it has its own soundscapes list, which does not include HL2 soundscapes.
@gEck0_8 жыл бұрын
soer4769 [ENG] I was searching some thunder, windy and rainy soundscapes for my map and I found some Nova Prospekt and Coast soundscapes, but they didn't work. But now I get it, thank you.
@soer47698 жыл бұрын
I am planning on creating a list of all the CS:GO soundscapes in the future :)
@gEck0_8 жыл бұрын
soer4769 [ENG] I already have them, (If you're talking about CSS soundscapes, cause they still work, you even have a video for them) but they didn't helped me with my map. I can share them with you anyway.
@fluff3yzockt8 жыл бұрын
Still, you could just rip the soundscapes out of hl2 and copy them into csgo.
@MaximumElevapor3 жыл бұрын
The Prison Electric Water Room has a loop I swear I hear in every Source game ever. Do the HL and Portal games share soundscapes?
@soer47693 жыл бұрын
Valve does not use the same soundscapes for different games (except for a few exceptions like l4d+l4d2), however they do utilise the same underline stock sounds which is what you are able to hear in every Source engine game. The specific stock sound used you can properly recognise in that soundscape is properly "ambient/atmosphere/corridor2.wav", which is used quiet frequently throughout portal testchambers and half-life 2 levels to create a cold atmosphere and a sense of loneliness.
@MaximumElevapor3 жыл бұрын
@@soer4769 Ohhhh, okay! Thank you!
@FranciumBoron3 жыл бұрын
Where can I find the wind whistling with no other background sounds?
@soer47693 жыл бұрын
Can you be a little more specific, what 'wind whistling' sound are you looking after?
@FranciumBoron3 жыл бұрын
@@soer4769 The wind sound from 16:35 but with no wind chimes.
@soer47693 жыл бұрын
@@FranciumBoron The soundfile is called 'windmill_wind_loop1.wav'. It can be found inside of, and extracted from, the 'hl2_sound_misc_dir.vpk' + its archives at 'ambient/levels/canals/', which in turn is located in the Half-life 2 (hl2) folder. The vpk file itself can be opened with GCFScape.
@FranciumBoron3 жыл бұрын
@@soer4769 Cheers, mate.
@ruthenium66485 жыл бұрын
do one on INFRA!
@zalmanalfarisi3 жыл бұрын
Who's author of these soundscapes? Kelly Bailey?
@non-shockingtopics75633 жыл бұрын
Most likely various people from Valve as well as various audio libraries, sorry I can’t be more specific.