Softbody anything | Tyflow Tutorial

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fabien escudero

fabien escudero

Күн бұрын

Пікірлер: 56
@fabienescudero
@fabienescudero 2 жыл бұрын
Check out my Patreon for all my scene files, textures, or just to support this channel :-) www.patreon.com/fabienescudero
@Carolina-mw4po
@Carolina-mw4po 7 ай бұрын
Wow! That simple! Thanks, great tut! ❤
@harlequintheserpent7016
@harlequintheserpent7016 7 ай бұрын
Woah! Done the Particle Skin setup without an intermediate TETs resampling in two ways: Random particle seed across the mesh - helps you even out the density of the simulation without intermediate steps, more accurate, but may require more particles. Or by using voxels and volume interpolation to form a particle shell around a mesh. An approximate method, possibly, more crude or on par with the TETS resampling.
@mogoliapowah
@mogoliapowah 3 жыл бұрын
TIP! : If your mesh gets squashed no matter what you do , try scaling the actor node . That fixed it for me. (using generic max units) Also center the actor node on 0,0,0 Thanks for the tutorial
@fabienescudero
@fabienescudero 3 жыл бұрын
Very good tip ! i pin your comment
@smukkegreen
@smukkegreen Жыл бұрын
Where is that located? (Sorry I am a n00b)
@frxnlab
@frxnlab 2 жыл бұрын
Amazing... this was exactly what I was looking for. Thanks.
@chris_lown
@chris_lown 5 ай бұрын
Hey @fabienecudero , Great tutorial and loving the patreon channel. When i try to replicate the second tutorial in this video my geometry becomes distorted after adding the PhysXBind operator? Any ideas why this might be?
@fuzzyshapesstudio596
@fuzzyshapesstudio596 3 жыл бұрын
Thanks!! Great tutorial Fabien!!
@bees9212
@bees9212 9 ай бұрын
is this the tyflow Pro version? on my free version I don't see Cuda on cloth blind collision
@joshualuna9910
@joshualuna9910 10 ай бұрын
My objects (in my case, pillows) are sticking to each other like glued to each other once they bounce a few times, how do I reduce this effect?
@brodosan
@brodosan 2 жыл бұрын
Hi! Thanks for the tutorial, it´s very helpful! Did it happen to you that the tets operator was "filling" the volume of the objects with tets instead of just creating the hull?
@TechJunctionExpress
@TechJunctionExpress 3 жыл бұрын
awesome tutorial thanks
@pedrotorres3647
@pedrotorres3647 Жыл бұрын
Just a question: we currently don't have the pro version. Will the simulation and look be pretty much the same but without the ability to use GPU ?
@fabienescudero
@fabienescudero Жыл бұрын
Of course. Those effect and render are made on the beta version and without the use of gpu. Btw you can find file and render setting on patreon.
@ramdpshah
@ramdpshah 3 жыл бұрын
thanks for wonderful tutorial i am really big fan of your work,....SUSCRIBED now...i wish we have more tutorials coming
@fabienescudero
@fabienescudero 3 жыл бұрын
Thanks for the support! Appreciate it
@R1PPA-C
@R1PPA-C Жыл бұрын
Another great Tutourial, but...whenever I add a Tet modifier to any object, (even a simple cube) the calculation bar comes up in max at 0% then hard crashes max to desktop :(
@birdaid5242
@birdaid5242 2 жыл бұрын
Thank you for the Tutorial youve been Providing and i wanted to ask you PC specs or the required specs to run Tyflow smooth as yours
@zizotoystv9847
@zizotoystv9847 3 жыл бұрын
Awsome ! Thankyou man !
@888berg
@888berg 3 жыл бұрын
Ce BON!!! Could I ask whether its possible to have a mapped material on those soft bodies (say a face in facial area) and will the mapped material deform like a soft body? Excellent work Monsieur
@fabienescudero
@fabienescudero 3 жыл бұрын
ahah merci ! yes of course you can map the texture you want on the soft bodies simulation and your texture will deform with the movement of you softbody simulation ! you just need to textur you original mesh and apply this texture to tyflow
@888berg
@888berg 3 жыл бұрын
fabien escudero ooo Brillient!!! Thanks for the quick response, your stuff is epic and thoroughly enjoyed!! Merci Beaucoup :)))
@greenflash8069
@greenflash8069 3 жыл бұрын
what are your system specs? mine system lags like crazy even thinking about upping substeps xD amazing work btw!
@fabienescudero
@fabienescudero 3 жыл бұрын
Try to decrease your mesh subdivisions and add turbosmooth later if you lags. I have a Ryzen 3800x / rtx 2070s / 64bg ram. It's really good but not on The top now.
@CGFUN829
@CGFUN829 Ай бұрын
hello sir, nice videos! is there way to share with me scenes files ? patreon is blocked in my country.
@ramdpshah
@ramdpshah 3 жыл бұрын
the cloth simulation was awesome i was wondering. If we can see how
@islamicstoriesz
@islamicstoriesz 2 жыл бұрын
how come your max is not freezing. when i set to 0.5 it slows down. amd 5950x 128gb ram, 2tb ssd 5x what am i doing wrong or is it settings.
@fabienescudero
@fabienescudero 2 жыл бұрын
You have a better setup than me mate. You have to know tat my video are edited but with your setup, the simulations should run fast
@khalilbenalgia4279
@khalilbenalgia4279 2 жыл бұрын
here i cant use Cuda solving cloth it doesnt work without a pro license
@fabienescudero
@fabienescudero 2 жыл бұрын
you can download the beta . it will work
@ediskujovic898
@ediskujovic898 3 жыл бұрын
At the end. When I put Actor under the Speed and want to ahve my object shot from the plane. The object does, but not from the plane, rather further about 200cm to the Y axis. I already checked the Pivot and all is centered on the object. Not sure what would be the problem. Anyway thank you very much, nice tutorial. edit: it looks like I need to place my mesh where my tyIcon is :/
@smukkegreen
@smukkegreen Жыл бұрын
Anybody found a way to make it work in 3DS Max 2023 with free version of tyFlow? 😃 Thx for the great videos, Fabien ♥️
@Pampero-33
@Pampero-33 Жыл бұрын
Спасибо полезная информация👍
@tomasgainza7162
@tomasgainza7162 2 жыл бұрын
How to install CUDA?
@adnanerochdi6982
@adnanerochdi6982 3 жыл бұрын
Is your channel profile picture different than it was yesterday? I think it was pink
@fabienescudero
@fabienescudero 3 жыл бұрын
Yes i just changed the color
@adnanerochdi6982
@adnanerochdi6982 3 жыл бұрын
@@fabienescudero good logo .
@chernoleslie3516
@chernoleslie3516 3 жыл бұрын
when I ad the Tets operator....the mesh disappears....
@fabienescudero
@fabienescudero 3 жыл бұрын
Never had this issue.. Do u have a good pc config with enough ram? Try to download the lasted version of tyflow maybe
@poorpolarbear
@poorpolarbear 3 жыл бұрын
How do you make the objets not to intersect each other?
@fabienescudero
@fabienescudero 3 жыл бұрын
If you follow all the step, the object are physical and collide
@victorblanchard7774
@victorblanchard7774 Жыл бұрын
one simple way to avoid to create self intersected cloth Bind when they birth : add a Fuse component just after the Position icon so all particules that are close to each other within a certain radius will be merged into one
@TheDeathoxide95
@TheDeathoxide95 3 жыл бұрын
wow this is real nice but what if I now want to break this soft body I mean shred it?
@fabienescudero
@fabienescudero 3 жыл бұрын
thanks man , if when you say " shred it " you mean tearing, you have an tearing property in clothbind but it will only affect the surface of you shape ! il you want to break the entire body if think you should play with the voronoi fracture
@TheDeathoxide95
@TheDeathoxide95 3 жыл бұрын
@@fabienescudero yeah i meant like mortal kombat fatalities I did play with voronoi but whenever I add voronoi and softbody together with displace and scale it gets buggy and crashes, and also I cannot add custom collisions like a saw or a any weapon the soft body does not recognize the mesh but thanks for the tip!
@fabienescudero
@fabienescudero 3 жыл бұрын
I dont have the answer of you problem right now but i will try to see if i can achieve this effect ! its a good tutorial idea if it works xD
@TheDeathoxide95
@TheDeathoxide95 3 жыл бұрын
@@fabienescudero glad I could help xD
@RosBroz3D
@RosBroz3D Жыл бұрын
@@fabienescudero Would love to see shredding of something with actual innards. Trying to a lemon slice being speared for example, combining tetting, with softbody and voronoi causes crashes on my end too.
@yankee1972
@yankee1972 Жыл бұрын
Merci
@AmitKumar-te6vw
@AmitKumar-te6vw 2 жыл бұрын
first option is better...
@Yakoza09
@Yakoza09 3 жыл бұрын
Mate its great that you make tutorial, but its shame that its just copy of something someone else already did and you take all credit. At least mention where did you copy that. Like for example Stu Lloyd, etc... peace :)
@fabienescudero
@fabienescudero 3 жыл бұрын
Man if you look closely you will see that i use 2 way to make softbody animation and for the second way that is really close i admit , i show some other tips than StuLloyd dont talk like don't use sphere shape for self collision and other. i can understand what you say but for me its not a copy but more an upgrade from his tuts because his way didnt works for me with the last part but I will add a credit in the description because as I said I can understand :)
@Yakoza09
@Yakoza09 3 жыл бұрын
@@fabienescudero You seems cool mate. I respect that. A lot of people these days just copy and are not able to bring something new (i mean tutorials). I would only say first check what you want to show and if it was done 5-6-10 times by somebody else it may look like another copy and probably better idea is to do something else. I think best way how to get more attention is to make tutorials that are not out yet (i know it may be harder) but at least you are 100 original and you produce something new and unique. all best mate and good luck :)
@fabienescudero
@fabienescudero 3 жыл бұрын
@@Yakoza09 I totally agree with you man, but if you take 5min to see the other content that I produce you will see that it is not necessarily things that you find elsewhere. i'm just trying to do tutorials on what i wish i could learn when i started and share the knowledge i have. all the best for you too man :)
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