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Hopefully you have found this video if you were as frustrated as I was last week about the Sketchfab plugin Material and Texture issue error after restarting. Essentially what happens is the Texture image files are saved inside of a ZIP folder inside of a hidden folder deep into your User Account on Windows 10. My goal is to have explained this in the first 9 minutes of this video and then go over the technical details after. If you go to the texture files after importing using the sketchfab plugin you will see the path to the ZIP folder.
The texture image files are saved inside of a ZIP folder deep inside of your user account in a hidden folder. You can find the path by hovering and seeing the SOURCE FILE path. So before restarting you need to go to the ZIP folder, extract it, then copy the Texture image files to the same folder as the 3D model itself inside the Unreal Engine Project. If that doesn't make sense hopefully the video explains it better. I hope that works and makes sense.
The Sketchfab Models are truly beautiful through this plugin import method.
Any advice or questions are always appreciated and encourage me to do more videos if it helps you out. If not be sure to troll me and hurt my feelings. A single joy dispels a hundred cares according to Confucius so lets stay funny through it all.
(Hopefully SOLVED. If not let me know what issues you are having and I might be able to figure it out. I'll work on improving the audio here. Seems to be a slight buzz interference sound.)
Rob