Sound effects in general have always stood out to me. Most of them are only a single patch on a single channel yet all seem so unique and full.
@noselol43713 жыл бұрын
Again you
@zitherq57613 жыл бұрын
I expected some of these to use more channels than they do. The genesis can make some interesting sounds.
@noselol43713 жыл бұрын
@@zitherq5761 no no noooooooo
@zitherq57613 жыл бұрын
@@noselol4371 what's the deal?
@noselol43713 жыл бұрын
@@zitherq5761 yo photo reminds me the worst thing of me
@tboneanimatetwoaccount20943 жыл бұрын
So that's why some parts of the music get cut off while Sonic performs actions.
@PKSuperStar2563 жыл бұрын
This goes for a lot of old games.
@agentblackbird94353 жыл бұрын
@@PKSuperStar256 I notice it a lot in earlier Mega Man games when you’re shooting or on platforms that make sounds
@PKSuperStar2563 жыл бұрын
@@agentblackbird9435, yes, exactly. This also goes for the SNES, Game Boy (Color as well), the PC-98 series, and even older hardware.
@trash-lol3 жыл бұрын
if you do anything in mario 1 the melody cuts out
@PKSuperStar2563 жыл бұрын
@@trash-lol, the sounds are programmed to play on the back up melody. So, no.
@AlyCatVR3 жыл бұрын
I love how channel 4 for losing rings just sounds like a bicycle bell
@MishKoz3 жыл бұрын
1:55 best one
@FrankieSonic2011 ай бұрын
When I got that sound effect and saw that little icon, My little kid self thought it was a baby sonic, but I realized it was a continue.
@MishKoz11 ай бұрын
@@FrankieSonic20 Gmae Theory: Sonic's son *continues* his adventure if he loses all his lives 🤯
@MHzJr3 жыл бұрын
0:12 cool on the eyes
@user-yy7cw7fl8p3 жыл бұрын
First time seeing a sound wave look like that
@Linker2A033 жыл бұрын
It’s really nice to see people in the comments learning how these sound chips worked when producing sound effects during game play. One of the many reasons why this is a great KZbin channel👍
@areoants94533 жыл бұрын
As someone who wants to make SFX, this is _really_ enlightening as to what makes these iconic sounds the way they are. It's kinda cool like that.
@DJNeoncat3 жыл бұрын
No wonder why some music samples cut out while these are playing
@PKSuperStar2563 жыл бұрын
This also applies to a lot of old games.
@pyra93457 ай бұрын
these aren't samples
@gabrielb.14543 жыл бұрын
Sonic 1 for Master System use same jump sound effect :)
@PKSuperStar2563 жыл бұрын
That's because the Genesis and the Master System both use the same Texas Instruments SN76489 sound chip. It's just that the Genesis also uses the Yamaha YM2612 for all instruments other than 8 bit square waves and noise (static).
@ChristerMr64143 жыл бұрын
Sound effects for the first time, I think. In an oscilloscope.
@noselol43713 жыл бұрын
Exactly
@edu_moonwalker3 жыл бұрын
I think Michael Jackson's Moonwalker share some of these SFX. But, maybe just watching a video like this to know better. Great work btw!!
@JTCPingas3 жыл бұрын
When I got into emulation years ago, I never really understood why inaccurate sound emulation can make certain sound effects sound off for Genesis games. The goal post sound especially.
@HunterCarrell3 жыл бұрын
2:28 Sonic CD/3 & Knuckles
@wigwagstudios24742 жыл бұрын
1:05 cash register gas station
@jaloncola8805Ай бұрын
2:59 Sonic 1 in Sonic Classic Collection DS
@jacobybennett81633 жыл бұрын
Do Sonic 2 sound effects deconstructed next!
@OnePlusSettings5 ай бұрын
He didn't yet
@core19863 жыл бұрын
This is really really interesting to watch man, you should definitely do other sonic games or genesis games with the sound effected isolated and broken down. Great video.
@MrBlitzardo212 жыл бұрын
Old video game sound design never fails to amaze me.
@jtg553 жыл бұрын
I could use more of this. Sonic 2 and Sonic 3 & Knuckles would be appreciated.
@jjmadness26393 жыл бұрын
Maybe even CD, since I’m pretty sure they used the actual console’s soundchip instead for a lot
@RWL20123 жыл бұрын
@@jjmadness2639 Most of the "normal" sound effects in Sonic CD are on the Mega Drive / Genesis' YM2612 FM synth chip (including the jump and skidding sounds which were previously on the SN76489 PSG) but a few like the time stones, the "future" and "past" speech and Sonic's "yes" are on the 7th channel of the Mega / Sega CD's RF5C164 PCM sample chip (the rest of the channels and the 8th channel of the RF5C164 do the "past" music, and I think the RF5C164 might also be used for the FMV cutscene audio). Of course, the music of the "present" and "futures" is in CD Audio.
@Aiyoros3 жыл бұрын
I guess the rings in the other Sonic game´s, are in the same channel, that´s why in sky sanctuary the music can be soooo messed up
@PKSuperStar2563 жыл бұрын
Actually, all of the sound effects can interrupt any music from the Sonic games. This goes for all video games that are on consoles with channel based audio.
@sktbox49963 жыл бұрын
@@PKSuperStar256 I think what they meant is how the audio was allocated in that particular track. The melody occupies channels 3 and 4, so just grabbing a ring is able to interrupt it. It's very jarring and I wonder why they allocated it like that.
@PKSuperStar2563 жыл бұрын
@@sktbox4996, right?
@cj_crew3 жыл бұрын
Holy crap this is awesome
@HypaBeast2 жыл бұрын
1:15 jumpscare
@ObviousYM3 жыл бұрын
This is genuinely cool ngl
@DrewWright-q9w Жыл бұрын
Collapse Jumpscare at 1:14
@amhdsannouncingchannel931 Жыл бұрын
1:15
@AltKaxREAL Жыл бұрын
I want a spiritual successor to the genesis Sonic games that takes the hardware limitations into consideration, something about the sounds of the genesis just feel so dang satisfying, the little imperfections of that console go a long way
@CheddarVG3 жыл бұрын
2:58 Who's riding a bike?
@chorte3 жыл бұрын
i can't believe how into this i am
@neilmclean15273 жыл бұрын
Thanks for this. Ever since you started making these videos I’ve been wondering what channels the sound effects use as you often notice parts of the music stop when a sound effect occurred. Ends up sounding quite cool sometimes like it’s a new mix of the BGM.
@morstrider18903 жыл бұрын
Next the trauma of themes DrOwNiNiG dEcOnStRuCtRuCtEd !!!
@edwardclark67312 жыл бұрын
they sure did lol
@ashkirby88963 жыл бұрын
Nice deconstructing the sound effects via an oscilloscope view!😄🤩😎👌
@KTSxKTS Жыл бұрын
hero for the producer community
@JNewsted19883 жыл бұрын
Wait a minute... jump was on the PSG channel?!
@TheAuthorStudios3 жыл бұрын
It makes sense from a logical standpoint; Jumping is easily one of the things you do the most in the game, If it were on one of the main channels it'd keep interrupting the music all the time. As fewer musics use the PSG Channels, and usually just for backup the main melody, putting the jump sound there makes it less noticeable.
@JNewsted19883 жыл бұрын
@@TheAuthorStudios Okay, that makes a ton more sense. It's just surprising to me because I thought it was on one of the main channels, not on a channel like the PSG.
@RWL20123 жыл бұрын
Yep, that's the reason why jumping and skidding sound the same on the Mega Drive / Genesis as they do on the Master System and Game Gear. Someone did a video of bringing back the PSG jump sound in Sonic CD by modifying the sound driver with some Sonic 3 & Knuckles code.
@zitherq57613 жыл бұрын
@@RWL2012 @RWL2012 is the reason sonic CD jump sounded different because it didn't use PSG?
@SpongeMagic9 ай бұрын
Gotta love Sonic Team's moxy at 1:15 . Like they could've just had channel 3 for that sound effect. But they decided, yknow what? Let's use all three channels that we have for SFX and the noise channel just for good measure.
@EloyKraYT Жыл бұрын
The 0:15 mark sound effect was like: Z O O M
@amhdsannouncingchannel931 Жыл бұрын
1:05
@gooolixx3 жыл бұрын
this is pretty neat
@juanmiguelsanchez64693 жыл бұрын
I like your videos !!
@Alexsey_Kyznecov3 жыл бұрын
I see you've started experimenting. I have an idea. how about subscribers send you music files in GEN format, and you oscilloscope deconstructed on them?
@yusifedan2009 Жыл бұрын
Drowning and Air Timer Sound Effect 0:43 2:30
@SuperLinkLogan-986 ай бұрын
Didn’t Know Sound Effects Could Be Deconstructed
@thesupervideogamenerdmore31713 жыл бұрын
You should do sound effects for Sonic 3 or Sonic 1 Credits
@fakkis07013 жыл бұрын
Can u do an oscilloscope deconstruction of the final fight on sonic 3D blast
@chrislordnine3 жыл бұрын
2:59 How Nintendo used a single channel from Sega w/o permission on Splatoon
@PKSuperStar2563 жыл бұрын
What?
@chrislordnine3 жыл бұрын
Squid Sisters announcement
@PKSuperStar2563 жыл бұрын
@@chrislordnine, what do you mean. What sound did they use?
@crizsonny95233 жыл бұрын
Excellent!! I like it!!
@zalternative1 Жыл бұрын
Curious about the ones for Sonic 2, 3 and possibly CD.
@Andblast3603 жыл бұрын
Please deconstruct Sonic 1 genesis for gba
@ThisCaptainLilDude Жыл бұрын
You didn’t forget Sonic 2 sound, did you?
@danielsilva04243 жыл бұрын
Super Mario World overworld oscilloscope deconstruction please
@kayla-sp9fe3 жыл бұрын
kzbin.info/www/bejne/fGOrg2yMbNObiMk
@Antluvstrains Жыл бұрын
I thought the continue sound effect was done with the PSG’s.
@badassshadow53323 жыл бұрын
How bout the sonic title screen next?
@theraymansonicandretrogamesfan2 жыл бұрын
2:55 always heard in game…
@Apalapan97 Жыл бұрын
Stage Clear next? :3
@minematt96553 жыл бұрын
Nice :)
@treehann2 жыл бұрын
I was hoping you would show how to resynthesize one of these ;D I'm on a hunt for more information about how any of these are made. But probably I will just end up having to mess around on my own.
@CCShakeCat3 жыл бұрын
Where is the 1up jingle 🥺
@clonefighter19963 жыл бұрын
Noise. (Get it?)
@minematt96553 жыл бұрын
Nice
@jorgitoislamico42247 ай бұрын
Will you make the sound effects from Sonic 2? Or are they the same as Sonic 1?
@Rael05053 жыл бұрын
This is so cool
@theextremeanimator47213 жыл бұрын
0:15
@GoldenTGraham3 жыл бұрын
I know a lot of the sound effects will be the same but please do Sonic 2 and 3&K. This is super interesting stuff
@NameChecksOut2 жыл бұрын
No act clear or 1 up sounds? 😞
@aidanlytton4257 Жыл бұрын
Lovely! Is it possible to find VGM files of these and other Genesis sound effects?
@astiesjgifugufuhf5413 жыл бұрын
YAHAYAYAYAYAYAYYAYYAYAYAYYAYYA *crashes*
@bilyez Жыл бұрын
i wonder, what would happen if these channels would be actually strings on a guitar? Would the songs sound the same?
@jackwilson56553 жыл бұрын
Can you do a *REconstruct* episode on the Grass Land oscilloscope from Super Mario Bros. 3 next please? I'd love to hear it!
@LordCullBot3 жыл бұрын
Can you do "Volcano and Lava dome" from final fantasy mystic quest
@MajinWes_973 жыл бұрын
Make Kid Chameleon desconstruted, plz
@samborton66133 жыл бұрын
I 2nd that
@ViniciusTanure3 жыл бұрын
Suggestion: Columns III - Column Dive
@randomd21463 жыл бұрын
Interesting
@segaking58463 жыл бұрын
YES PLEASE How about Sonic 2 or 3?
@noselol43713 жыл бұрын
Sonic 3
@leonardonunes54373 жыл бұрын
can you do sonic 2 sound effects?
@PKSuperStar2563 жыл бұрын
Some sounds may be too similar (if not, the exact same).
@JPS13Laptop3 жыл бұрын
What's the best way to contact you?
@EtanMarlin3 жыл бұрын
I can't wait to see one for toe jam and earl haha
@tdawgmaster17293 жыл бұрын
I would like to request Doppler Stage 1 from Mega Man X3 SNES
@jerodmcallister19743 жыл бұрын
The 1-Up jingle's 2nd & 3rd channels tho.
@KorbinGamin3 жыл бұрын
0:14 just gets smaller
@alextirrellRI3 жыл бұрын
It never occurred to me that the sound effects were not samples. (At least in part)
@RWL20123 жыл бұрын
they would have interrupted the drums all the time, and the SEGA sound would have had to be in a lower sample rate or be removed entirely.
@poiberry89563 жыл бұрын
You should take a look at Sonic Colors DS That game has so many channels that im sure you could make a whole hours worth of video just showing off each and every channel in one song
@juanmiguelsanchez64693 жыл бұрын
Hermoso
@SayumiYoshiki923 жыл бұрын
2:49 Michael Jackson's Moonwalker
@coltranemumin14103 жыл бұрын
Please deconstruction bad future metallic madness🙏🏽
@randomstuff-oe3fo3 жыл бұрын
Bro you should do some from streets of rage 1 2 and 3😅