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This video is well overdue but it's finally in a presentable condition (at least what is shown here) so here it is, a mod that attempts to port a stage from Sonic Colors to the Hedgehog Engine with as high a level of accuracy as possible, specifically intended to replicate the original lighting and materials as well as porting the original collision and layout data.
Furthermore, the stage will be redesigned slightly to fit with the Unleashed / Generations gameplay style, particularly in terms of removing Wisp Color Powers in favor of more natural means of accessing alternate paths and hidden items across the stage, as well as making stages longer through combining two acts from the original game into one. In this way this will not be a project to port Colors to PC, but rather a re-imagining of Colors' stages. This is still a work in progress, hence where the video ends since 2D sections in particular will be altered considerably.
First demo will include Tropical Resort Act 1. Release date is yet to be confirmed.
Accomplished with tools developed by myself, Skyth, Radfordhound and thesupersonic16.
/ @blueskythlikesclouds
/ radfordhound
/ @thesupersonic16