Animation by so many talented Imageworks animators. Alan Hawkins, Josh Beveridge, Jamaal Bradley, Pete Nash, Roger Vizarrd and more.
Пікірлер: 140
@LakeofCrystalclan4 жыл бұрын
My god while watching CG movies nowadays, as a 3dartist, I always like to think of the topology. Thanks!
@japanjuliet16493 жыл бұрын
Monster house and cloudy with a chance of meatball were my childhood. Love your work!!
@IconDevco3 жыл бұрын
The beautiful dance of modelling, rigging, skinning and rendering. And of course all the other bits in between
@onedo72404 жыл бұрын
These all look fantastic for something rendered 12 years ago
@tomjerry845 жыл бұрын
- What are you doing Flint Lockwood? - Ahh~ nothing, just rigging
@flareb994 жыл бұрын
I never understood when people talked about topology porn, now i understand
@lustantinoanimations56994 жыл бұрын
Steve is highly expressive... But I still like Chicken Joe. Simply because he is a chicken.
@oscarangelo97763 жыл бұрын
You prolly dont care at all but does any of you know of a tool to log back into an instagram account?? I stupidly lost my account password. I would appreciate any tips you can offer me.
@jonasgatlin4043 жыл бұрын
@Oscar Angelo instablaster ;)
@carlosmiret354 жыл бұрын
really good reel, I love Flint and Surf's up rigs
@PrimeStone5 жыл бұрын
Well that's freaking amazing.
@CarlooJota2 жыл бұрын
the retopology is perfect
@DarkHarpuia2 ай бұрын
I am repeatedly smashing my head against Blender's Bendy Bones trying to achieve something even remotely similar and going A Little Bit Insane
@scandell2 ай бұрын
For your face rig? Or body?
@DarkHarpuia2 ай бұрын
@@scandell For the face. I have achieved a pretty good level of expressiveness already, but puckered lips are still ABSURDLY hard to get right with bones alone.
@scandell2 ай бұрын
@@DarkHarpuiaif you get your bone constraint "hierarchy" or order of operations correct it all falls in place. You need layers of bone parents and children. Top layer: sphincters into center of mouth pie hole. Mid layer: protrudes forward, child layer rolls outward
@scandell2 ай бұрын
Actually the top top top layer is used for posing smiles and frowns etc. the sphincter constraint should override the smile frown behavior...then the protrusion and roll layers are after all of that.
@DarkHarpuia2 ай бұрын
@scandell so the idea would be to have a topmost layer that handles the biggest movements, and then the inner layers control the finer movements, i.e. those smaller controls are parented to this bigger layer? I hadn't thought of that at all!
@Leo-lr2qx6 жыл бұрын
I like how wireframe versions have flat geometry for hair as in video games, i assume they have alpha transparency for preview and full hair rendering for final.
@scandell6 жыл бұрын
Nah. That hair was just proxy.
@JayBirdBlu_11711 ай бұрын
Surf's Up [2007] is my #1 Favorite Sony Pictures Animation Movie, as it's my #2 Favorite Movie as well!
@TF2Scout_YT5 жыл бұрын
*Flint saying after school and shit is funny af*
@xingyuli75636 жыл бұрын
can't stop laughing while watch last shot lol!! great works !!!
@goomy_4 жыл бұрын
1:17 pog
@onedo72403 жыл бұрын
If you can remember something from '08 that clearly...how many corrective blendshapes did Flint have? Also, how many attribute controls did Flint's face have for animators to work with?
@scandell3 жыл бұрын
Good questions. Flint had 5 corrective blendshapes on each side of his face. Mostly for the cheek vertices…to fix conflicting control messaging from the mouth corner and the eyelid extremes.
@scandell3 жыл бұрын
He had a ton of attribute controls…if I understand your usage of that term. (Everybody has their own colloquialisms) There was about 100 facial expression controls that drove specific emotions…but also many regional controls to tug on. (Translate rotate scale). Credit goes to the great animators like Alan Hawkins who sculpted their own set of camera-cheat facial expressions for each shot. The flexibility and customization of the facial controls at Imageworks on early films like this and Hotel T is what paved the way for more advanced custom controls like you see in Spider-verse. Empowering animators to own the faces as if they could draw them per shot. IMO, Imageworks cultivated the most technically savvy and independent 3D animators in the world. Their entire senior animation team is top notch.
@onedo72403 жыл бұрын
@@scandell I saw an old paper talking about Surf's Up and how you (I think) made this facial animation UI, was it used for this film too?
@onedo72403 жыл бұрын
@@scandell Also did some characters have more facial attributes than others (and yes you do understand the term lol. Value sliders that drive something hooked up to them)
@10RexTheWolf014 жыл бұрын
I love how real Surf's Up looks in comparison to the other's.
@Cheesecake_lover3605 жыл бұрын
1:28 its my mannnn
@isaiahcontreras9237 ай бұрын
1:39 oh here's the scene of Monster House
@MasterCreator19984 жыл бұрын
All the characters from Sony Pictures Animation except Monster House.
@JAconverse2314 жыл бұрын
Does anyone here know how the hair in most of this characters were made? I see that in the preview it is shown as polígonos, but the render looks realistic. This doesn’t look like XGEN or any other hair simulations I have seen.
@scandell4 жыл бұрын
The polygonal hair was just temporary proxy hair.
@JAconverse2314 жыл бұрын
Stephen Candell Oh, so they are using a hair generator like XGEN, but they make this temporary polygon hair just for the video?
@wspomnienia82273 жыл бұрын
I dont know if you will answer to this year old comment, but if it is a proxy hair, than why they use hair cards for the top of the head ? Is it haircards all around or is it like a particle system ?
@efeemachado6 жыл бұрын
Great job!
@bunibun85794 жыл бұрын
nobody: not a single soul: them: 😋 😗 🙂 😑 🤨 😄 😣 😮 😌 😕
@mrsmoothbrain95894 жыл бұрын
Woulda liked if there was no "nobody"
@glamrocktomwinters Жыл бұрын
That’s a unuse camera angle❤ 1:39
@megachebu Жыл бұрын
it's in there somewhere :D
@artmediaproduction4 жыл бұрын
VERY INTERESTED
@SilverDashies5 жыл бұрын
0:57 So many time i watched this moment and cant understand, he used clusters or shape keys ?
@scandell5 жыл бұрын
Celestia Epic I used joints that slid along the UV space of a subsurface. Thus maintaining volume.
@dimensionalartist35625 жыл бұрын
@@scandell so does that mean that you used a range on nurbs surface?
@GogglzMUSIC4 жыл бұрын
Stephen Candell I thought I knew quite a bit about 3D animation until you said that lmao.
@ghost623704 жыл бұрын
@@scandell Do you mean that you're moving follicles ?
@scandell4 жыл бұрын
Brokmir Nasgalvoski back then we didn’t have the treasured follicle node. But yes. That’s the ticket.
@deni_ap6 жыл бұрын
Fantastic work! Congrats for your talent!
@kaunghtet40342 жыл бұрын
he's not the original animator
@mdsanima6 жыл бұрын
you are awesome artist! Now I following you and like this. Keep going.
@blendernoob6411 ай бұрын
So is Brett's facial rig made up of joints or mostly clusters? The deformations on there are incredible and if the rig was made up of joints, that would be mind blowing.
@scandell11 ай бұрын
Joints. All joints.
@blendernoob6411 ай бұрын
@@scandell how the heck did y’all’s weight paint those freaking things?! I have bug bears with Maya’s default weight paint tool so I resort to NGSkinTools with annihilates maya’s default and Blender’s weight paint tools. I doubt that plugin existed back then so that makes this so freaking impressive. Cloudy was one of the films that really showed little me how expressive cgi characters can be, so knowing these guys were joint rigs is just… wow.
@scandell11 ай бұрын
I implemented a proxy weighting mesh. A lo res mesh that basically had a single vertex per joint. Then I transferred the weights to the high detail mesh
@jhartdesign5 жыл бұрын
Hi Stephen that clip is so good, and I am not sure how it is done but I am gasping for air watching the characters come alive in a seamless natural way. I wish I can learn the skills... I am a Graphic Designer and have no idea how to get the right training with Autodesk Maya... I feel so inferior. I do want your help .... "Build the board yourself " ~~~~~~~~~ so funny.
@Remour4 жыл бұрын
Hi, I'm curious on what of the slides. The mouth at 1:01 looks to be wider in render than in viewport/wireframe. Could you explain how that works?
@randomcommenter67344 жыл бұрын
Probably just a mistake in the wireframe render
@IsaArts293020 күн бұрын
They only model one side of the face and then mirror it with a tool so they dont have to model both halves of the face
@RandomUser000254 жыл бұрын
1:18 is it a face bug on the mouth ? Very impressive tho
@motionzdigital4 жыл бұрын
my friend that is what you call Z-fighting
@RandomUser000254 жыл бұрын
@@motionzdigital oh I didn't know this word thx
@joscarday5044 Жыл бұрын
0:31 how you manage to keep the character face-shape while the mouth does extreme expressions?
@scandell Жыл бұрын
That was a trick. The goal here on this film was to maintain a static silhouette during even the most extreme face shapes. Normally we would add Blendshape volume to the cheek so it bulges during smiles. On this phone, we had to apply some vertex relaxers on the checkpoint so they would average out during combine mouth shapes
@joscarday5044 Жыл бұрын
@@scandell Thanks for the reply :D this is very impressive stuff
@isa_nagiyev4 жыл бұрын
everything is amazing, but whats wrong with mouse of monkey in 1:18? Geometry overlapping?
@miracleshappen44836 жыл бұрын
Excellent work!
@GumbalI Жыл бұрын
Hmm how do you switch from textures with the animation?
@justsayin28586 жыл бұрын
Hey, awesome demo reel. Just out of interest, since I am seeing mostly cartoony rigs here. I assume you are using a FACS/blendshape based rig with tweakers right? Would be really awesome to know what the standard is, because I am working on my demo reel at the moment and I am unsure what way to approach this. Cheers!
@scandell6 жыл бұрын
No FACS...well Monster House did. These rigs are entirely skinCluster based, with a light layer of blendshapes
@tonycan-yaolin6 ай бұрын
請問右圖的頭髮是用左圖的建模做成的嗎?還是用xgen?還是怎麼把模型變成真頭髮??
@alext62525 жыл бұрын
hey ! So amazing rigs! :-) @stephen candell can it be possible to get your tutorials somewhere? i'm ready to buy it if it's possible ! Thanks
@YGODueltainer5 жыл бұрын
Ok so for post animate you use hair cards but for final render they subtitue it for hair particles or was it also hair card?
@tomasrindelmino3 жыл бұрын
Bravo!
@MANIAKRA4 жыл бұрын
Awesome!
@ayaz19796 жыл бұрын
excellent work
@thisisarobbery21484 жыл бұрын
Cameraman: “Alright just smile into the camera!” My fat ass not even knowing what a smile is: 0:31
@TheDomLouis4 жыл бұрын
This looks fantastic Stephen! I noticed that no one really does realistic tongue animations? Instead they get around it by positioning the camera below the jaw, looking slightly up, or higher, then looking slightly down so that the tongue, for all intents and purposes, is slightly obscured. Therefore the human brain of those watching just imagines that the correct tongue movements are happening. How many years from now do you think it will be when Disney, Pixar and the rest of the animation world will be able to animate tongues accurately/realistically?
@zapfsaeule26 жыл бұрын
Wow- amazing!!!!
@RTJ3DCosplay4 жыл бұрын
there's no bones in the face it seems , just shape keys as there known in blender and a lock item for the eyes
@scandell4 жыл бұрын
Actually the majority of what you see her is bone-based.
@dianabluu5 жыл бұрын
Do penguins have fur on their body or is it texture only?
@LyBlackwood_Game5 жыл бұрын
i think is fur only on first plane scenes, the rest is pure normal map
@kaysome854 жыл бұрын
this looks like an animation meme
@iamfilipz32895 жыл бұрын
you are amazing
@3deoskill4 жыл бұрын
Hi Stephen are all the Face Controlls for animation control or are they for motion capturing, the example with the pinguins? I have a client project but I don´t get the facial expressions quality I want..
@scandell4 жыл бұрын
Those are just micro tweakers. They are used by animation to make adjustments
@bulltrades4 жыл бұрын
I want to learn face rigging can you help me
@ZUnknownFox6 жыл бұрын
how do you guys go about making these models ... do you use refernces? do you just start at random? what? sorry if I sound mad I'm just jealous because the best model I've made is a cube.
@mdmofazzalhossain776 жыл бұрын
great
@RahulKumar-if9wt6 жыл бұрын
first free hand "sketching" is done on paper than digital illustration for colored visualization and than converted into 3D model
@ZUnknownFox6 жыл бұрын
I know that it's just getting the right points the right depth.
@Som3D6 жыл бұрын
First of all you need to understand all agles of your character and need to know how to draw cartoon style then you can start drawing your own cartoon character without use of reference then you can bring it to the 3D world
@renarddubois9406 жыл бұрын
@@Som3D you forgot to mention that it takes 10 years 6 hours per day in average to reach a similar level than what is displayed in the video and that is just for cartoon character design and modelling..
@zapfsaeule26 жыл бұрын
wish a thousand subscribers and more!!!
@Lisamlovee4 жыл бұрын
NAME OF THE MOVIE IS CLOUDY WITH A CHANCE OF MEATBALLS! XD THANK ME LATER...
@eggdog.22054 жыл бұрын
1:05 he was about to say fuck.
@mypkamax4 жыл бұрын
So it's made by an american company, whose parent company is a japanese company?
@meekproductionsmk94654 жыл бұрын
Hie Where can I access Demo Reel?
@RSSpeacemaker4 жыл бұрын
I feel like Chicken Joe had so many blend spaces initially set up for him that he did not actually need in the end haha. His expression is at least 80% high all the time.
@BlenderDumbass4 жыл бұрын
I heard Shia Labeouf's voice. I knew it was him.
@nahuelflores47206 жыл бұрын
podrias pasarme los personajes de lluvia de hamburguesa? tengo problemas con los pelos
@scandell6 жыл бұрын
I'm sorry. That's not possible. These character assets are owned by Sony Pictures
@sphinx94914 жыл бұрын
0:46 ?????😆
@bruhmentus4 жыл бұрын
IDK but I tried looking up this dude's address and I think it was on sale lmao Don't ask me why I looked up his address.
@路周-n1y2 жыл бұрын
👍
@xanman63344 жыл бұрын
Lol shia l bouf is a movie legend
@katlegoassegaai46444 жыл бұрын
I watched both cloudy with a chance of meatballs in cinemas in 3D.
@katlegoassegaai46444 жыл бұрын
And I watched SURF'S UP in cinemas.
@iamprince96885 жыл бұрын
Send me some rigs if u can
@higorss4 жыл бұрын
bruh
@dhartiputraproduction6 жыл бұрын
Hey sir, I need your help to improve my animation skills 😊.
@Kane-q6m7 ай бұрын
0:30
@Kane-q6m7 ай бұрын
0:30 or 0:31 0:45 or 0:46 0:57 or 0:58 1:12 or 1:13
@gfxfilms20126 жыл бұрын
Beautiful. But illumination is kicking yours and Pixar's butt...
@scandell6 жыл бұрын
This work is 12 years old!! Hahaha. Illumination wasn’t even a company back then. :]
@scandell6 жыл бұрын
And Sony Imageworks just came out with the Spiderverse...so you may be double wrong.
@darkgenie31676 жыл бұрын
I wouldn’t say that in public...
@bricodepot19875 жыл бұрын
Sony is still at the top level, Illumination is not at Pixar's level yet Imo.