Sony Pictures Imageworks Facial Rigging Demo Reel

  Рет қаралды 165,305

Scandell

Scandell

Күн бұрын

Animation by so many talented Imageworks animators. Alan Hawkins, Josh Beveridge, Jamaal Bradley, Pete Nash, Roger Vizarrd and more.

Пікірлер: 140
@LakeofCrystalclan
@LakeofCrystalclan 4 жыл бұрын
My god while watching CG movies nowadays, as a 3dartist, I always like to think of the topology. Thanks!
@japanjuliet1649
@japanjuliet1649 3 жыл бұрын
Monster house and cloudy with a chance of meatball were my childhood. Love your work!!
@IconDevco
@IconDevco 3 жыл бұрын
The beautiful dance of modelling, rigging, skinning and rendering. And of course all the other bits in between
@onedo7240
@onedo7240 4 жыл бұрын
These all look fantastic for something rendered 12 years ago
@tomjerry84
@tomjerry84 5 жыл бұрын
- What are you doing Flint Lockwood? - Ahh~ nothing, just rigging
@flareb99
@flareb99 4 жыл бұрын
I never understood when people talked about topology porn, now i understand
@lustantinoanimations5699
@lustantinoanimations5699 4 жыл бұрын
Steve is highly expressive... But I still like Chicken Joe. Simply because he is a chicken.
@oscarangelo9776
@oscarangelo9776 3 жыл бұрын
You prolly dont care at all but does any of you know of a tool to log back into an instagram account?? I stupidly lost my account password. I would appreciate any tips you can offer me.
@jonasgatlin404
@jonasgatlin404 3 жыл бұрын
@Oscar Angelo instablaster ;)
@carlosmiret35
@carlosmiret35 4 жыл бұрын
really good reel, I love Flint and Surf's up rigs
@PrimeStone
@PrimeStone 5 жыл бұрын
Well that's freaking amazing.
@CarlooJota
@CarlooJota 2 жыл бұрын
the retopology is perfect
@DarkHarpuia
@DarkHarpuia 2 ай бұрын
I am repeatedly smashing my head against Blender's Bendy Bones trying to achieve something even remotely similar and going A Little Bit Insane
@scandell
@scandell 2 ай бұрын
For your face rig? Or body?
@DarkHarpuia
@DarkHarpuia 2 ай бұрын
@@scandell For the face. I have achieved a pretty good level of expressiveness already, but puckered lips are still ABSURDLY hard to get right with bones alone.
@scandell
@scandell 2 ай бұрын
@@DarkHarpuiaif you get your bone constraint "hierarchy" or order of operations correct it all falls in place. You need layers of bone parents and children. Top layer: sphincters into center of mouth pie hole. Mid layer: protrudes forward, child layer rolls outward
@scandell
@scandell 2 ай бұрын
Actually the top top top layer is used for posing smiles and frowns etc. the sphincter constraint should override the smile frown behavior...then the protrusion and roll layers are after all of that.
@DarkHarpuia
@DarkHarpuia 2 ай бұрын
@scandell so the idea would be to have a topmost layer that handles the biggest movements, and then the inner layers control the finer movements, i.e. those smaller controls are parented to this bigger layer? I hadn't thought of that at all!
@Leo-lr2qx
@Leo-lr2qx 6 жыл бұрын
I like how wireframe versions have flat geometry for hair as in video games, i assume they have alpha transparency for preview and full hair rendering for final.
@scandell
@scandell 6 жыл бұрын
Nah. That hair was just proxy.
@JayBirdBlu_117
@JayBirdBlu_117 11 ай бұрын
Surf's Up [2007] is my #1 Favorite Sony Pictures Animation Movie, as it's my #2 Favorite Movie as well!
@TF2Scout_YT
@TF2Scout_YT 5 жыл бұрын
*Flint saying after school and shit is funny af*
@xingyuli7563
@xingyuli7563 6 жыл бұрын
can't stop laughing while watch last shot lol!! great works !!!
@goomy_
@goomy_ 4 жыл бұрын
1:17 pog
@onedo7240
@onedo7240 3 жыл бұрын
If you can remember something from '08 that clearly...how many corrective blendshapes did Flint have? Also, how many attribute controls did Flint's face have for animators to work with?
@scandell
@scandell 3 жыл бұрын
Good questions. Flint had 5 corrective blendshapes on each side of his face. Mostly for the cheek vertices…to fix conflicting control messaging from the mouth corner and the eyelid extremes.
@scandell
@scandell 3 жыл бұрын
He had a ton of attribute controls…if I understand your usage of that term. (Everybody has their own colloquialisms) There was about 100 facial expression controls that drove specific emotions…but also many regional controls to tug on. (Translate rotate scale). Credit goes to the great animators like Alan Hawkins who sculpted their own set of camera-cheat facial expressions for each shot. The flexibility and customization of the facial controls at Imageworks on early films like this and Hotel T is what paved the way for more advanced custom controls like you see in Spider-verse. Empowering animators to own the faces as if they could draw them per shot. IMO, Imageworks cultivated the most technically savvy and independent 3D animators in the world. Their entire senior animation team is top notch.
@onedo7240
@onedo7240 3 жыл бұрын
@@scandell I saw an old paper talking about Surf's Up and how you (I think) made this facial animation UI, was it used for this film too?
@onedo7240
@onedo7240 3 жыл бұрын
@@scandell Also did some characters have more facial attributes than others (and yes you do understand the term lol. Value sliders that drive something hooked up to them)
@10RexTheWolf01
@10RexTheWolf01 4 жыл бұрын
I love how real Surf's Up looks in comparison to the other's.
@Cheesecake_lover360
@Cheesecake_lover360 5 жыл бұрын
1:28 its my mannnn
@isaiahcontreras923
@isaiahcontreras923 7 ай бұрын
1:39 oh here's the scene of Monster House
@MasterCreator1998
@MasterCreator1998 4 жыл бұрын
All the characters from Sony Pictures Animation except Monster House.
@JAconverse231
@JAconverse231 4 жыл бұрын
Does anyone here know how the hair in most of this characters were made? I see that in the preview it is shown as polígonos, but the render looks realistic. This doesn’t look like XGEN or any other hair simulations I have seen.
@scandell
@scandell 4 жыл бұрын
The polygonal hair was just temporary proxy hair.
@JAconverse231
@JAconverse231 4 жыл бұрын
Stephen Candell Oh, so they are using a hair generator like XGEN, but they make this temporary polygon hair just for the video?
@wspomnienia8227
@wspomnienia8227 3 жыл бұрын
I dont know if you will answer to this year old comment, but if it is a proxy hair, than why they use hair cards for the top of the head ? Is it haircards all around or is it like a particle system ?
@efeemachado
@efeemachado 6 жыл бұрын
Great job!
@bunibun8579
@bunibun8579 4 жыл бұрын
nobody: not a single soul: them: 😋 😗 🙂 😑 🤨 😄 😣 😮 😌 😕
@mrsmoothbrain9589
@mrsmoothbrain9589 4 жыл бұрын
Woulda liked if there was no "nobody"
@glamrocktomwinters
@glamrocktomwinters Жыл бұрын
That’s a unuse camera angle❤ 1:39
@megachebu
@megachebu Жыл бұрын
it's in there somewhere :D
@artmediaproduction
@artmediaproduction 4 жыл бұрын
VERY INTERESTED
@SilverDashies
@SilverDashies 5 жыл бұрын
0:57 So many time i watched this moment and cant understand, he used clusters or shape keys ?
@scandell
@scandell 5 жыл бұрын
Celestia Epic I used joints that slid along the UV space of a subsurface. Thus maintaining volume.
@dimensionalartist3562
@dimensionalartist3562 5 жыл бұрын
@@scandell so does that mean that you used a range on nurbs surface?
@GogglzMUSIC
@GogglzMUSIC 4 жыл бұрын
Stephen Candell I thought I knew quite a bit about 3D animation until you said that lmao.
@ghost62370
@ghost62370 4 жыл бұрын
@@scandell Do you mean that you're moving follicles ?
@scandell
@scandell 4 жыл бұрын
Brokmir Nasgalvoski back then we didn’t have the treasured follicle node. But yes. That’s the ticket.
@deni_ap
@deni_ap 6 жыл бұрын
Fantastic work! Congrats for your talent!
@kaunghtet4034
@kaunghtet4034 2 жыл бұрын
he's not the original animator
@mdsanima
@mdsanima 6 жыл бұрын
you are awesome artist! Now I following you and like this. Keep going.
@blendernoob64
@blendernoob64 11 ай бұрын
So is Brett's facial rig made up of joints or mostly clusters? The deformations on there are incredible and if the rig was made up of joints, that would be mind blowing.
@scandell
@scandell 11 ай бұрын
Joints. All joints.
@blendernoob64
@blendernoob64 11 ай бұрын
@@scandell how the heck did y’all’s weight paint those freaking things?! I have bug bears with Maya’s default weight paint tool so I resort to NGSkinTools with annihilates maya’s default and Blender’s weight paint tools. I doubt that plugin existed back then so that makes this so freaking impressive. Cloudy was one of the films that really showed little me how expressive cgi characters can be, so knowing these guys were joint rigs is just… wow.
@scandell
@scandell 11 ай бұрын
I implemented a proxy weighting mesh. A lo res mesh that basically had a single vertex per joint. Then I transferred the weights to the high detail mesh
@jhartdesign
@jhartdesign 5 жыл бұрын
Hi Stephen that clip is so good, and I am not sure how it is done but I am gasping for air watching the characters come alive in a seamless natural way. I wish I can learn the skills... I am a Graphic Designer and have no idea how to get the right training with Autodesk Maya... I feel so inferior. I do want your help .... "Build the board yourself " ~~~~~~~~~ so funny.
@Remour
@Remour 4 жыл бұрын
Hi, I'm curious on what of the slides. The mouth at 1:01 looks to be wider in render than in viewport/wireframe. Could you explain how that works?
@randomcommenter6734
@randomcommenter6734 4 жыл бұрын
Probably just a mistake in the wireframe render
@IsaArts2930
@IsaArts2930 20 күн бұрын
They only model one side of the face and then mirror it with a tool so they dont have to model both halves of the face
@RandomUser00025
@RandomUser00025 4 жыл бұрын
1:18 is it a face bug on the mouth ? Very impressive tho
@motionzdigital
@motionzdigital 4 жыл бұрын
my friend that is what you call Z-fighting
@RandomUser00025
@RandomUser00025 4 жыл бұрын
@@motionzdigital oh I didn't know this word thx
@joscarday5044
@joscarday5044 Жыл бұрын
0:31 how you manage to keep the character face-shape while the mouth does extreme expressions?
@scandell
@scandell Жыл бұрын
That was a trick. The goal here on this film was to maintain a static silhouette during even the most extreme face shapes. Normally we would add Blendshape volume to the cheek so it bulges during smiles. On this phone, we had to apply some vertex relaxers on the checkpoint so they would average out during combine mouth shapes
@joscarday5044
@joscarday5044 Жыл бұрын
​@@scandell Thanks for the reply :D this is very impressive stuff
@isa_nagiyev
@isa_nagiyev 4 жыл бұрын
everything is amazing, but whats wrong with mouse of monkey in 1:18? Geometry overlapping?
@miracleshappen4483
@miracleshappen4483 6 жыл бұрын
Excellent work!
@GumbalI
@GumbalI Жыл бұрын
Hmm how do you switch from textures with the animation?
@justsayin2858
@justsayin2858 6 жыл бұрын
Hey, awesome demo reel. Just out of interest, since I am seeing mostly cartoony rigs here. I assume you are using a FACS/blendshape based rig with tweakers right? Would be really awesome to know what the standard is, because I am working on my demo reel at the moment and I am unsure what way to approach this. Cheers!
@scandell
@scandell 6 жыл бұрын
No FACS...well Monster House did. These rigs are entirely skinCluster based, with a light layer of blendshapes
@tonycan-yaolin
@tonycan-yaolin 6 ай бұрын
請問右圖的頭髮是用左圖的建模做成的嗎?還是用xgen?還是怎麼把模型變成真頭髮??
@alext6252
@alext6252 5 жыл бұрын
hey ! So amazing rigs! :-) @stephen candell can it be possible to get your tutorials somewhere? i'm ready to buy it if it's possible ! Thanks
@YGODueltainer
@YGODueltainer 5 жыл бұрын
Ok so for post animate you use hair cards but for final render they subtitue it for hair particles or was it also hair card?
@tomasrindelmino
@tomasrindelmino 3 жыл бұрын
Bravo!
@MANIAKRA
@MANIAKRA 4 жыл бұрын
Awesome!
@ayaz1979
@ayaz1979 6 жыл бұрын
excellent work
@thisisarobbery2148
@thisisarobbery2148 4 жыл бұрын
Cameraman: “Alright just smile into the camera!” My fat ass not even knowing what a smile is: 0:31
@TheDomLouis
@TheDomLouis 4 жыл бұрын
This looks fantastic Stephen! I noticed that no one really does realistic tongue animations? Instead they get around it by positioning the camera below the jaw, looking slightly up, or higher, then looking slightly down so that the tongue, for all intents and purposes, is slightly obscured. Therefore the human brain of those watching just imagines that the correct tongue movements are happening. How many years from now do you think it will be when Disney, Pixar and the rest of the animation world will be able to animate tongues accurately/realistically?
@zapfsaeule2
@zapfsaeule2 6 жыл бұрын
Wow- amazing!!!!
@RTJ3DCosplay
@RTJ3DCosplay 4 жыл бұрын
there's no bones in the face it seems , just shape keys as there known in blender and a lock item for the eyes
@scandell
@scandell 4 жыл бұрын
Actually the majority of what you see her is bone-based.
@dianabluu
@dianabluu 5 жыл бұрын
Do penguins have fur on their body or is it texture only?
@LyBlackwood_Game
@LyBlackwood_Game 5 жыл бұрын
i think is fur only on first plane scenes, the rest is pure normal map
@kaysome85
@kaysome85 4 жыл бұрын
this looks like an animation meme
@iamfilipz3289
@iamfilipz3289 5 жыл бұрын
you are amazing
@3deoskill
@3deoskill 4 жыл бұрын
Hi Stephen are all the Face Controlls for animation control or are they for motion capturing, the example with the pinguins? I have a client project but I don´t get the facial expressions quality I want..
@scandell
@scandell 4 жыл бұрын
Those are just micro tweakers. They are used by animation to make adjustments
@bulltrades
@bulltrades 4 жыл бұрын
I want to learn face rigging can you help me
@ZUnknownFox
@ZUnknownFox 6 жыл бұрын
how do you guys go about making these models ... do you use refernces? do you just start at random? what? sorry if I sound mad I'm just jealous because the best model I've made is a cube.
@mdmofazzalhossain77
@mdmofazzalhossain77 6 жыл бұрын
great
@RahulKumar-if9wt
@RahulKumar-if9wt 6 жыл бұрын
first free hand "sketching" is done on paper than digital illustration for colored visualization and than converted into 3D model
@ZUnknownFox
@ZUnknownFox 6 жыл бұрын
I know that it's just getting the right points the right depth.
@Som3D
@Som3D 6 жыл бұрын
First of all you need to understand all agles of your character and need to know how to draw cartoon style then you can start drawing your own cartoon character without use of reference then you can bring it to the 3D world
@renarddubois940
@renarddubois940 6 жыл бұрын
@@Som3D you forgot to mention that it takes 10 years 6 hours per day in average to reach a similar level than what is displayed in the video and that is just for cartoon character design and modelling..
@zapfsaeule2
@zapfsaeule2 6 жыл бұрын
wish a thousand subscribers and more!!!
@Lisamlovee
@Lisamlovee 4 жыл бұрын
NAME OF THE MOVIE IS CLOUDY WITH A CHANCE OF MEATBALLS! XD THANK ME LATER...
@eggdog.2205
@eggdog.2205 4 жыл бұрын
1:05 he was about to say fuck.
@mypkamax
@mypkamax 4 жыл бұрын
So it's made by an american company, whose parent company is a japanese company?
@meekproductionsmk9465
@meekproductionsmk9465 4 жыл бұрын
Hie Where can I access Demo Reel?
@RSSpeacemaker
@RSSpeacemaker 4 жыл бұрын
I feel like Chicken Joe had so many blend spaces initially set up for him that he did not actually need in the end haha. His expression is at least 80% high all the time.
@BlenderDumbass
@BlenderDumbass 4 жыл бұрын
I heard Shia Labeouf's voice. I knew it was him.
@nahuelflores4720
@nahuelflores4720 6 жыл бұрын
podrias pasarme los personajes de lluvia de hamburguesa? tengo problemas con los pelos
@scandell
@scandell 6 жыл бұрын
I'm sorry. That's not possible. These character assets are owned by Sony Pictures
@sphinx9491
@sphinx9491 4 жыл бұрын
0:46 ?????😆
@bruhmentus
@bruhmentus 4 жыл бұрын
IDK but I tried looking up this dude's address and I think it was on sale lmao Don't ask me why I looked up his address.
@路周-n1y
@路周-n1y 2 жыл бұрын
👍
@xanman6334
@xanman6334 4 жыл бұрын
Lol shia l bouf is a movie legend
@katlegoassegaai4644
@katlegoassegaai4644 4 жыл бұрын
I watched both cloudy with a chance of meatballs in cinemas in 3D.
@katlegoassegaai4644
@katlegoassegaai4644 4 жыл бұрын
And I watched SURF'S UP in cinemas.
@iamprince9688
@iamprince9688 5 жыл бұрын
Send me some rigs if u can
@higorss
@higorss 4 жыл бұрын
bruh
@dhartiputraproduction
@dhartiputraproduction 6 жыл бұрын
Hey sir, I need your help to improve my animation skills 😊.
@Kane-q6m
@Kane-q6m 7 ай бұрын
0:30
@Kane-q6m
@Kane-q6m 7 ай бұрын
0:30 or 0:31 0:45 or 0:46 0:57 or 0:58 1:12 or 1:13
@gfxfilms2012
@gfxfilms2012 6 жыл бұрын
Beautiful. But illumination is kicking yours and Pixar's butt...
@scandell
@scandell 6 жыл бұрын
This work is 12 years old!! Hahaha. Illumination wasn’t even a company back then. :]
@scandell
@scandell 6 жыл бұрын
And Sony Imageworks just came out with the Spiderverse...so you may be double wrong.
@darkgenie3167
@darkgenie3167 6 жыл бұрын
I wouldn’t say that in public...
@bricodepot1987
@bricodepot1987 5 жыл бұрын
Sony is still at the top level, Illumination is not at Pixar's level yet Imo.
@higorss
@higorss 2 жыл бұрын
pixar is the best
@Matteoo69
@Matteoo69 4 жыл бұрын
Blender
@higorss
@higorss 4 жыл бұрын
?
@Matteoo69
@Matteoo69 4 жыл бұрын
@@higorss is the animation app i think
@higorss
@higorss 4 жыл бұрын
@@Matteoo69 It's Maya
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