Do you like ANIME? If you're having a little difficulty with the FGC notation terminology, check out here: kzbin.info/www/bejne/ip2mlHSfg7GtptU Join TopTierFighters here: www.patreon.com/toptiertips/overview #GrohGuideSCVI #SCVI #ANIME
@ThorkellOArnason2 жыл бұрын
These SC6 beginner guides are a lifesaver! So in-depth, so clear, so damn good, and this from a total pro. If you find the time please do the rest, even if only for posterity's sake. There are no Sigfried guides at on youtube worth looking at as far as I can see.
@ForceofNature992 жыл бұрын
Thank you!
@Dr.KaitouPhD4 жыл бұрын
Wow, I asked you if you could make a groh guide probably over a month ago, and I decided to check your channel today, to see if you did one, and saw it was uploaded just an hour ago. I'm definitely going to watch this. Thanks so much, man.
@ForceofNature994 жыл бұрын
You are very welcome! I said that he was in the next batch right along with Kilik ;-)? More 3D fighter content incoming this month, stay tuned!
@kayanims4 жыл бұрын
I haven't watched it and i like this already
@HelicopterShownUp2 жыл бұрын
Damn your guides are sooooo well written, concise and well organized.
@ForceofNature992 жыл бұрын
Thank you! 🙂
@undyingsoul39492 жыл бұрын
Man, what an amazing guide! I should have just labbed Groh using your guide instead of doing it myself hours and days on end. Even with the app "Frame Calibur", I didn't learn nearly as much as your simple video provides.
@ForceofNature992 жыл бұрын
Ah, no problem! Thanks for watching!
@leonardwashington71894 жыл бұрын
Holding A in Avenger stance also rings out people if they're close to the edge
@ForceofNature994 жыл бұрын
Yes Indeed, extra low pressure when your opponent has their back to the ring edge!
@kayanims4 жыл бұрын
The Groh guide i used to watch has audio issues. This is a better replacement!
@nunorocha30762 жыл бұрын
Man legit lm new to the fighting game scene and l have been jumping from DOA6 and SC6 to decide which one am l going to settle, it just amazes me how much effort and work you place in covering all games and the most content possible with good intel
@ForceofNature992 жыл бұрын
Hey Noonrok, thanks for watching! I tried what I can haha. Play both DOA6 & SCVI!
@Zapzzable100 Жыл бұрын
I always found his character very fascinating especially in Soul Charge State
@ForceofNature99 Жыл бұрын
Groh becomes a beast in Soul Charge. Pure anime.
@naisaShip3 жыл бұрын
this helped so much!! I could never do the grab he does while soul charged and now I can! thanks!
@ForceofNature993 жыл бұрын
Nice!! I'm glad I could help! Thanks for watching! 🙂
@RexSNova3 жыл бұрын
Juicy! 😋 Thanks for sharing!!!! Awesome guide!
@ForceofNature993 жыл бұрын
You're welcome!
@mekbudaanimations88873 жыл бұрын
Groh reminds me of a badass patrokolas who I miss btw.
@ForceofNature993 жыл бұрын
They both believe in Justice! 😉
@vaultthewingman8120 Жыл бұрын
Is there a way to show frame data in training mode? (Sorry im new)
@ForceofNature99 Жыл бұрын
Unfortunately there isn't. Really wish Namco added frame data to SCVI.
@vaultthewingman8120 Жыл бұрын
Ah i see. So how do you know the frames then?? You were saying them when you were talking about avenger A stance
@vaultthewingman8120 Жыл бұрын
Sorry In the close range focus category
@AnthanKrufix4 жыл бұрын
5:17 Hello hitboxes
@ForceofNature994 жыл бұрын
Haha, indeed.
@kanedalo28222 жыл бұрын
Nice
@ForceofNature992 жыл бұрын
👍
@kaienjin54683 ай бұрын
I'm surprised you didn't say anything about Groh's 236K move. An attack throw that costs half a meter. Is it not that good?
@ForceofNature993 ай бұрын
I admittedly overlooked it. I'm not a particularly huge fan of the move. Looks awesome though.
@1Flyingfist4 жыл бұрын
Why do all soul Calibur 6 guides sound like they have their own language? 😳 All I can hear is 66aa is dcggfgh is safe on block is -12 How is this a guide if you have to watch a guide to understand what's going on, before you can watch the actual guide? 😓
@ForceofNature994 жыл бұрын
All Fighting Game notation is like that. It's either: Numerical Notation (DOA, SC, VF, GBVS, BB, SS, GG, DBFZ, UNICLR) 7 8 9 4 5 6 1 2 3 Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc. Or Directional Notation (Tek., MK, Inj., SF, SG, KI) 7. u/b 8. u 9. u/f 4. b 5. * 6. f 1. d/b 2. d 3. d/f 7. up/back 8. up 9. up/forward 4. back 5. neutral 6. forward 1. down/back 2. down 3. down/forward It's how terms and jargon are applied for consistency. Without notations people would just be using random words and terms to explain things leading to no consistency in explanations. I produced this video so that people can understand how common Fighting Game (FG) notation works: kzbin.info/www/bejne/ip2mlHSfg7GtptU