SOULCALIBUR VI GUIDE - Part 3: Understanding Frame Data (w/timestamps)

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Salt Shakers

Salt Shakers

Күн бұрын

Пікірлер: 17
@interval5375
@interval5375 4 жыл бұрын
Very well presented set of videos, look forward to seeing more!
@SaltShakersFGC
@SaltShakersFGC 4 жыл бұрын
Much appreciated!
@Hydros92
@Hydros92 Жыл бұрын
I was really watching these to get a handle on Soul Calibur as it doesn't seem to have any sort of tutorial, however I'm pleasantly surprised to find an explanation of the frame data jargon here as that was something I'd heard people call out watching guilty gear but hadn't yet went to find out what it meant
@tremorchrist84
@tremorchrist84 3 жыл бұрын
Thanks again for all the work you put in to this series.
@AzuraAllure
@AzuraAllure Жыл бұрын
thanks this was helpful
@wymsicalguy
@wymsicalguy 4 жыл бұрын
You can find frame data @ 8wayrun.com/wiki here's kilik's frame data for those who might want to learn how to punish his attacks. 8wayrun.com/wiki/kilik-frame-data-sc6/
@thatpersoneveryoneknowsbut7533
@thatpersoneveryoneknowsbut7533 4 жыл бұрын
Thank you friend im brand new to soul cal so its hard for me so much info to take in at least knowing my own frames helps but in soul what is considered the lowest frame u can punish and whats safe look like i come from doa so its much different
@WAdams-ps9st
@WAdams-ps9st 4 жыл бұрын
Superb explaination
@TheHappyColour
@TheHappyColour 4 жыл бұрын
Wow! This is some really amazing content. I am going to recommend people review these videos in the Hilde Introductory Guide. Great work!!! I can only see the three videos so far, you have more planned it looks like?
@SaltShakersFGC
@SaltShakersFGC 4 жыл бұрын
Thanks! Yep there are definitely more Parts on the way. Future sections will be about the more intricate details about the game.
@TheHappyColour
@TheHappyColour 4 жыл бұрын
@@SaltShakersFGC Rock on, I ended up referencing this in the Hilde Introductory Guide as a resource to check out and linked to the video. Just to reiterate it is very good stuff. As a specific note, I have never seen frame data visualized in such an accessible manner for new players. Very cool!
@jackfrost884
@jackfrost884 4 жыл бұрын
Great videos my guy
@undyingsoul3949
@undyingsoul3949 4 жыл бұрын
This is really well explained! Can you tell me how fast most launchers are in this game? I'm only used to the frames in Tekken 7.
@wymsicalguy
@wymsicalguy 4 жыл бұрын
most launchers are around i20's up to i-40s check the frame data for each character on 8wayrun.com/wiki
@SaltShakersFGC
@SaltShakersFGC 4 жыл бұрын
Most launchers in Soulcalibur are around the i19 to i20 mark and usually around -12 to -14 on block. Unlike in Tekken where 99% of characters have a i10 jab, only a few characters have i10 attacks. most characters have i12 as their fastest attack
@hez1711
@hez1711 10 ай бұрын
90% of some characters moves are negative on block
@niemand7811
@niemand7811 Ай бұрын
When we play fighting games, frame data is way too useless to analyze every time. We are there to play a game and not to study how to fuel a rocket properly. This frame data thing is a high fighting game community shenanigan. And non of us wants to be there for real. I say it as it is. The FGC in its entirety sucks life out of people just wanting to have some fun matches with friends over some beer. Man when we played SCII like idiots in the past we learned to get better by playing the dungeon mode. That taught us everything we needed to know. There was no thing like: "Your enemy reads your frames while his defense is lowered. Defeat the enemy." It was simple. Play or let someone else play. Frame data is for fighting game sweat lords.
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