Oh my gosh I can’t wait to use this to make picture-in-picture renders!!! Thanks for the video!!!
@JayTheDevGuy6 ай бұрын
This is unfathomably cool, and this tutorial is very well taught. Thanks for posting, can't wait to see the crazy things people do with this :]
@KillerFknWolf6 ай бұрын
wow, this could make some really easy/effective rooms/windows for buildings - build one simple room and have multiple planes/windows looking into it.
@KurtisAllison6 ай бұрын
you could potentially use drivers so that no matter where the portal is moved or the room, the portal projection follows it :) That way you don't need to manually find the room each time. less math, more fun! :)
@1chimoto6 ай бұрын
This will make it much easier to make non-euclidean environment!! I'm really excited for 4.2
@robertbaum45416 ай бұрын
That's a really cool feature! Thanks for showing it on youtube.😀
@pedrohenriquesilvasampaiod73836 ай бұрын
Omg I was trying to find a workflow for this earlier in the morning. This video came right on time!! Thank you so much
@OrignalFabMartha6 ай бұрын
Great stuff, as usual, and clearly explained. I'm looking forward to playing with this. I was wondering why I couldn't get it to work until I realized I needed to change my render engine to Cycles. Do that and you're good to go :)
@gordonbrinkmann6 ай бұрын
I had seen CGmatter's tutorial and immediately started playing. What I was wondering and unfortunately never got an answer in the comments there is: do you always have to work top down with these portals? I tried to look into rooms from other sides but never got it to work, it's always distorted from other views. Or at least never the same like the original method.
@pedrohenriquesilvasampaiod73836 ай бұрын
Have you tried adjusting the Mapping Node Rotation to match the object rotation? I tested it over here and that seems to work
@gordonbrinkmann6 ай бұрын
@@pedrohenriquesilvasampaiod7383 It's been a while since I saw the other video and tested it... but I can't remember exactly what kind of things I did, "a lot" I would say. Somehow your suggestion seems quite obvious to me since I'm no beginner, so I would guess I did try that. But probably not. When I have time to try some more I'll check that again and maybe come back to you later if I'm struggling to get it right.
@artmanhimself6 ай бұрын
You have to fix the direction vector. The best solution I found was to just plug the direction through a Vector Transform node (set it from World to Object) and then into the Direction input of the Ray Portal. I’ve actually published a very easy to use portal set-up on my Gumroad (it’s free). It has 2 portals you can place anywhere, rotate, etc., and it works seamlessly. You can find it from my last videos about ‘Easy Portal’.
@fergadelics6 ай бұрын
He rotates in this video
@gordonbrinkmann6 ай бұрын
@@fergadelics All scenes were made with the "rooms" being built down into -Z direction, none of them is rotated with its depth in X or Y direction. Also the more complex example scenes at the end are viewed top down as well.
@LaszloKorte6 ай бұрын
There seems to be something wrong with the perspective of the blue side at 8:32
@twinnoverse6 күн бұрын
this happens if you look from the back of the plane.
@trevorsoh21306 ай бұрын
At first I thought it was like a projection screen but it’s way better!
@Zuo_wa5 ай бұрын
Thank you. For a long time I could not understand why my portal was not working. It turned out that he was not visible in Eevee. Is it possible to make this portal work in Eevee too? *I saw in the documentation for this node that it only works with Сycles
@keren665 ай бұрын
thank you!!
@KabooYT3 ай бұрын
Omg thank yuo so much!
@francorobredo956715 күн бұрын
Man, you saved me so much time with this comment hahahahaha thank you!!!
@albertbarnett61066 ай бұрын
This reminds me of the windows texture used to build static rooms that change angle as the camera position changes. In this case you could have animated windows that are only a single plane.
@mjmuftah2716 ай бұрын
It's really good node Parallax effect now it easy
@eman_not_avaspritefusionce87006 ай бұрын
I normally tend to hold off on updating blender since my material node preview addon breaks every major blender update, but this shit right here is fucking awesome and I absolutely need it ASAP
@senwongsenimation6 ай бұрын
It's amazing! I always wanted to know how to make something like this! Thank you for sharing!
@IIIGoWaIII2 ай бұрын
how do you solve the problem at 8:32?
@cmog60366 ай бұрын
That feature is 🔥
@visualdrip.official5 ай бұрын
wooooooooooooooooow so epic, thank you sooo much!!
@MiLLosj123425 күн бұрын
Great tutorial!! Is there a way to rotate de material setup on the x axis?
@TeethmafiaАй бұрын
6:32 PORTAL 2 mentioned!!!!
@Monkeymario.2 ай бұрын
Cool but, how to make objects or even rigid bodies seemlessly go through the portals?
@elsa83246 ай бұрын
Could this sort of thing be baked and exported as a map?
@Bitbiscuit6 ай бұрын
Interesting vid, trying to get back into blender after a big break!
@shonaaaaa5 ай бұрын
me too! so excited to start now
@jamesriley50574 ай бұрын
It's awesome, but I wish the portal could be in a totally different blend file. maybe a totally different scene?
@BlenderB-1236 ай бұрын
'It's bigger on the inside' - Doctor Who
@officialfallenfx6 ай бұрын
Me hoping it works in Eevee And also Eevee legacy staying Bad pc
@BawonoSA173Ай бұрын
Question: how to apply this for sphere?
@DerekGoveDesign5 ай бұрын
Lightwave had a similar shader over a decade ago. It was called CCTV. Curious to see what this Blender version can do.
@StevenWhite-w6p5 ай бұрын
The CCTV shader only projected the view from a camera. The Ray portal allows viewing from whatever angle you look at it from giving you the parallax depth effect. Completely different.
@DerekGoveDesign5 ай бұрын
@@StevenWhite-w6p Thanks. Been a long time since I used the CCTV shader. It was great at the time, but this new one really looks like it's got way more possibilities.
@Cookie_NoАй бұрын
but you can't make an animated camera passing through the "portal" how can we do that?
@aaronjohnson46046 ай бұрын
Let’s say I have a scene in a stadium. Do you think I could use this method to cast a video of the play action on the Jumbotron of the scene? Usually you’d have to render the scene from that angle and then use image as plane.
@robsonhenrique43465 ай бұрын
I will use this feature on the glass of an astronaut's helmet
@CosmicLogosInc.3 ай бұрын
Amazing!
@ingdustries21276 ай бұрын
Love ur channel! I was curious as to how you protect your copyright for your film?
@hopal66125 ай бұрын
Where did "addons" go? Loop Tools, BSurfaces, Carver, extra object-Curve etc.
@behruzmemmedzade46846 ай бұрын
YES YES YES YES 🎉
@molham_cgiАй бұрын
i tired it on eevee it didnt work, i guess this only work in cycles right ?
@muteebahafeez64554 ай бұрын
i don't have an option of ray portal BSDF in my blender 4.2
@albertbarnett61066 ай бұрын
Will this work in layers. your scenes on one layer and the portal window on another layer?
@aliosanlou44256 ай бұрын
Iam using blender 3.2 because some of my addons only work with that version , can i somehow bring this portal node to the older version ? Like saving the file or somthin
@Jarviex5 ай бұрын
Impossible, this is new from version 4.2
@aliosanlou44255 ай бұрын
@@Jarviex tooshey
@riditmukhopadhyay97086 ай бұрын
Finally making illusion has become easier
@windingm6 ай бұрын
Great video!
@ParagonAnimationsStudio6 ай бұрын
I was legit just tring to think of how I could do something like this a few days ago.
@Its_me_NicoBros6 ай бұрын
is this cycles exclusive?
@btn2376 ай бұрын
Yes
@EmilianoMartínAcuñaCarmona5 ай бұрын
Hello guys. I followed all the steps and it doesnt work for me. I repeat everything so many times, and also I tried to follow the steps in the channels place in the description, but I cannot get a good result. Any of you could help me to see what´s happening? It would be very appreciated!
@zizerZxZ6 ай бұрын
is 4.2 going to be LTS?
@Shreeram881976 ай бұрын
PLEASE HELP ME - Eyes and mouth not moving with face in pose mode.
@Dantemaya966 ай бұрын
I’m wondering Maya can do this? Or can’t?
@Crazics6666 ай бұрын
When does this version realese
@btn2376 ай бұрын
Blender 4.2 is scheduled for release July this year
@AI4ALL-q4s4 ай бұрын
segui todos os passos e nao reflete no plane
@Kalmiarel5 ай бұрын
Nice!
@chinopisces6 ай бұрын
Tried this on the 4.2 beta on my Mac and it didn't work.
@AI4ALL-q4s4 ай бұрын
i too
@MateoTeos6 ай бұрын
Perfect
@hashimfarooq98405 ай бұрын
it doesnt work for me
@ShohSlaought-hh6qe6 ай бұрын
Is 4.2 released?
@JayYeasmin6 ай бұрын
No just the beta
@UlulAkhlam.3D6 ай бұрын
awesome
@Copa207776 ай бұрын
It's like non Euclidean
@dodyanimation20226 ай бұрын
❤️
@francorobredo956715 күн бұрын
DOES NOT WORK IN EEVEE YOU HAVE TO DO IT IN CYCLES. Hope this helps someone.
@atomicalf00754 күн бұрын
I thought I would try this after watching your video. Many thanks for showing us. It came out ok-ish.... kzbin.info/www/bejne/mIuYp3-YoceMptEsi=-Xgk10D6PYec3x1g