Space Engineers - Cheaters Exploit Speed Limit Broken Vanilla Warning

  Рет қаралды 50,985

LastStandGamers

LastStandGamers

3 жыл бұрын

This video goes out to warn fellow server owners and players about this silly exploit that has been out for quite some time but still hasn't been addressed. I hope this video brings some more light to the issue and will get it fixed. Please note there are more ways to achieve this bug so stay vigilant.
[ Social Links ]
➜ LSG Discord / discord
➜ LSG Patreon / laststandgameryt
➜Steam Group - steamcommunity.com/groups/LSGY...
➜Twitter - / laststandgamers
➜Facebook Page - / laststandgamers
➜Twitch - / laststandgamers
➜ Airsoft Instagram: / lsgairsoft
➜ Server Sponsor serverblend.com/

Пікірлер: 525
@zacharywilson9876
@zacharywilson9876 3 жыл бұрын
"Your space engineers were so preoccupied with whether or not they could, they didn’t stop to think if they should"
@mailleweaver
@mailleweaver 3 жыл бұрын
Clang finds a way.
@SkYsLiDeR9000
@SkYsLiDeR9000 3 жыл бұрын
A bit like the atom bomb...
@mailleweaver
@mailleweaver 3 жыл бұрын
and dinosaurs.
@justgarrett0
@justgarrett0 3 жыл бұрын
One of the many gifts from the Chaos God Clang.
@whatareyouonabout
@whatareyouonabout 3 жыл бұрын
The machine god does not approve of this techno-heresy
@lekksy5907
@lekksy5907 3 жыл бұрын
By the Omnissiah this is an Abomination
@camgor4048
@camgor4048 3 жыл бұрын
Tzeentch has nothing on the machinations of Clang
@schandlicher-schubertverif9478
@schandlicher-schubertverif9478 3 жыл бұрын
No
@LastStandGamers
@LastStandGamers 3 жыл бұрын
Certainty is.
@user-ih4vf1hh5g
@user-ih4vf1hh5g 3 жыл бұрын
Now, harnessing the powers of holy clang like this, is truly a marvel of engineering!
@Waldherz
@Waldherz 3 жыл бұрын
Indeed. But have we gone too far? What happens when we lose control?
@Waldherz
@Waldherz 3 жыл бұрын
@Koi Zo Ssshhhhh!
@schandlicher-schubertverif9478
@schandlicher-schubertverif9478 3 жыл бұрын
No
@justgarrett0
@justgarrett0 3 жыл бұрын
Praise Clang. May it's bugs consume the nonbelievers.
@LastStandGamers
@LastStandGamers 3 жыл бұрын
clang with a c or klang with a K
@BenRW54
@BenRW54 3 жыл бұрын
I feel like a speed limit is required for such a big game, but 100m/s seems too small. Maybe patch of this as well as a increase to the speed limit.
@Mike-qx2iy
@Mike-qx2iy 3 жыл бұрын
we've said this many times but the way the physics were designed basically anything over 250, using mods, breaks the game completely
@benseaman3856
@benseaman3856 3 жыл бұрын
I think its about relative speed if you are in a small ship they should go fast if you are in a large ship make it go slow. A 200 mph fighter makes sense a massive 100mph battle cruiser doesn't. If you could extend this to custom turrests and missiles. It could make the game more fun as it rewards light craft design
@benseaman3856
@benseaman3856 3 жыл бұрын
You could use fighters to disable parts of the ship and if exyended to sub grids make it so large heavy cannons can't snipe fast light ships you would have to design small turrets and light missile systems to counter other people's fighters. And torpidos ands cannons to counter large ships and bases
@benseaman3856
@benseaman3856 3 жыл бұрын
Kinda like In star wars squadrons
@DarkestMirrored
@DarkestMirrored 3 жыл бұрын
@@benseaman3856 Actually it doesn't. Space Engineers aims for realistic-ish physics; the SIZE of the ship doesn't matter, the thrust-to-weight profile does. Generally speaking, a bigger ship will have MUCH bigger, more powerful engines and more fuel to burn them, meaning it can go faster than a smaller ship.
@ectior
@ectior 3 жыл бұрын
I think it’s cool to explore but has no place in a general multiplayer environment. More something for a small group of friends to dick around with and not ruin the dim speed and the fun for others
@shawndraper8878
@shawndraper8878 3 жыл бұрын
Agreed!
@mbos14
@mbos14 3 жыл бұрын
Agreed this is something you might mess around with, in SP or on a Private server. For fun and such but as soon as you start using these weird exploits against others it is just beeing a dick.
@schandlicher-schubertverif9478
@schandlicher-schubertverif9478 3 жыл бұрын
How about YOU JUST INSTALL THE 1megabite OF A MOD AND HAVE NO TURNING RIGHT ROUND RIGHT ROUND !?
@MartinFinnerup
@MartinFinnerup 3 жыл бұрын
@@schandlicher-schubertverif9478 What are you even trying to say? Did you have a stroke or something?
@bigolbearthejammydodger6527
@bigolbearthejammydodger6527 3 жыл бұрын
use a speed mod for that, theres loads on the workshop and they work great.
@Zero747_
@Zero747_ 3 жыл бұрын
Bugs are fine for singleplayer/private (where you might as well have a speed mod), but not for multiplayer, especially for this sort of wireless cross grid phantom force generator.
@endislayerb9850
@endislayerb9850 3 жыл бұрын
Using any kind of hack/exploit in MP is not fun.
@carlodagunz
@carlodagunz 3 жыл бұрын
I think clever use of stored kinetic energy, such as piston jolt devices, have their place as well.
@harvey2574
@harvey2574 3 жыл бұрын
Clang has taken on Physical Form! Praise Clang!
@DigitalShaolin
@DigitalShaolin 3 жыл бұрын
Now lsg just got all the servers to ban steel blocks because of this
@jimgaming5386
@jimgaming5386 3 жыл бұрын
This doesn’t look new that just clang happening some grids just do but it seems milder than what it normally is so the speed boost is just a new realisation.
@brendonmoore3505
@brendonmoore3505 3 жыл бұрын
LSG finally discovers greater then light travel and ascends to a higher form.
@dieterpeterson8205
@dieterpeterson8205 3 жыл бұрын
The real question is: Is it actually breaking the speed limit or is it just breaking the shown speed. Because breaking the shown speed is rather easy.
@yaerootaegrewriowollio5232
@yaerootaegrewriowollio5232 3 жыл бұрын
I call this pay back for what they did to medieval engineers
@LastStandGamers
@LastStandGamers 3 жыл бұрын
Was a promising project and had a lot of cool feature that I wish SE would have had.
@chaoswarriorbr
@chaoswarriorbr 3 жыл бұрын
Yeah, what a turn down. Medieval Engineers being dumped as incomplete abandonware. Not the first time for them and their games.
@yaerootaegrewriowollio5232
@yaerootaegrewriowollio5232 3 жыл бұрын
@@LastStandGamers much agreed
@rodrigosalinas3084
@rodrigosalinas3084 3 жыл бұрын
I had been playing Valheim, and I'm feeling that game has achieved what Medieval engineers aproached and more. Its a shame, I loved medieval engineers and their multiplayer mechanics proposal.
@Jmstraubgamer
@Jmstraubgamer 3 жыл бұрын
@@rodrigosalinas3084 Same here, I feel like the structural integrity mechanics in ME are better but I also dont expect Valheim to have completely realistic physics.
@thearcadiusproject3500
@thearcadiusproject3500 3 жыл бұрын
That title is certainly a mouthful
@grahambo2005
@grahambo2005 3 жыл бұрын
I discovered this myself a few weeks ago. I was trying to build a docking clamp on a large missile design. Did the same thing and noticed the problem. I'd say keen wil have it patched soon. Also as a side note, I need to get involved and play on the LSG server
@kperp
@kperp 3 жыл бұрын
Finding exploits is natural infact I seen that vid I while back but it just seemed to troublesome because you know clang always wins in the end. On another note having a secondary high speed drive would be nice apart from jumping.
@Just-Another_Channel
@Just-Another_Channel 4 ай бұрын
Exploits are not just trouble, they can be very, very entertaining. It's also fun to find a new way when the previous one is fixed
@brothyr
@brothyr 3 жыл бұрын
* sigh * the good old days of 400m/s speed limit.
@JohnDoe-tt6bh
@JohnDoe-tt6bh 3 жыл бұрын
The good old days of relative speed limit.
@DesignerShark44
@DesignerShark44 Ай бұрын
wait when
@ph11p3540
@ph11p3540 3 жыл бұрын
This may explain all the recent heavy lag and server disconnect errors on all the Keen servers. Then again I see a lot of players build a ships and vehicles with lots of complex secondary and tertiary grids and that alone tends to increase the Klang the more numerous and complex such builds become.
@mobiuscoreindustries
@mobiuscoreindustries 3 жыл бұрын
Well building with subgrids isn't a problem in itself. Really if i could create small grid missiles to complement my large grid torpedos without the need of subgirds i would do so, but right now that's just the only solution.
@aurenian8247
@aurenian8247 3 жыл бұрын
On a vanilla PvP server, it's an exploit. Fighters may have control issues. Missiles are less fussy, just need to hit the target. When you can zoom in before turrets can even begin to track, then it's not very sporting. If you want that speed, use a speed mod that is designed for it.
@kons37flyingreaper41
@kons37flyingreaper41 3 жыл бұрын
I made a T Conveyer this way and i never tried using it as a weapon.
@zahkrosis5133
@zahkrosis5133 3 жыл бұрын
"This isn't engineering" Well... It is.... Imagine if people said that irl when someone made something so ridiculously good it's almost broken "Using every function of the tools at your disposal to make the very best results possible IS engineering." -some dude in the comments After using the tools available, this "cheat" has been engineered.
@vincentsoos3746
@vincentsoos3746 3 жыл бұрын
I am 100% with you! Don't know what his problem is... He says "but what if you're in a fight and somebody comes flying at you with 1000ms? It is op" Well just also build this drivs??? Every weapon and thruster in the game is theoretically op if the opponent has no weapon or thruster so I really don't get his point
@GUMMY_MKII
@GUMMY_MKII 3 жыл бұрын
The thing is that it's not comparable to real life. In real life, you discover stuff because of the consistency of the rules of the universe. You bind to them. In games, you discover glitches because the limited human brains that created the world didn't program a result for every possible interaction with the game. The game binds to you. Using every function of the tools at your disposal to make the very best results possible IS engineering. Using non existing functions of the tools at your disposal to overcome a concrete rule ISN'T
@zahkrosis5133
@zahkrosis5133 3 жыл бұрын
@@GUMMY_MKII in real life I discover loopholes to systems too. In science, what we believe to be the laws of nature, is bent and applied to most of what we know, not to mention experiments to further our advancement. Also, like you just said. Using every function of the tools at your disposal to make the very best results possible IS engineering. Like this very contraption
@robertdelaney7033
@robertdelaney7033 3 жыл бұрын
your "real life" comparison is wrong, we have yet to create anything that crashes the universe, or slows it down from thinking too hard about how fast one miniscule part of it is travelling.
@zahkrosis5133
@zahkrosis5133 3 жыл бұрын
@@robertdelaney7033 time is relative. We might experience glitches everyday that we can't perceive
@lander1591
@lander1591 3 жыл бұрын
The thing is, It's easy to do something like this by mistake when you are given things like pistons rotors merge blocks, large and small grids, etc. Ever tried to anchor a small grid inside a large grid and accidentally make this happen? I know I have...
@FizzDB
@FizzDB 3 жыл бұрын
100 m/s limit is obscure and unrealistic... taking matters into own hands
@LordDragox412
@LordDragox412 3 жыл бұрын
It's realistic if you run a server and don't want it to burn down...
@pistonsjem
@pistonsjem 3 жыл бұрын
@@LordDragox412 in 2010? yes. 2021? Eh
@ventzp2133
@ventzp2133 3 жыл бұрын
Add mods for speed...
@FizzDB
@FizzDB 3 жыл бұрын
@@ventzp2133 pretty hard to do when you are playing on a dedicated server....
@ventzp2133
@ventzp2133 3 жыл бұрын
@@FizzDB Suggest to the moderators or admins to add speed mods... Or don't complain.
@mlq1718
@mlq1718 3 жыл бұрын
If I were to guess, it’s because individual blocks don’t have a speed limit, it’s the grid, but this normally doesn’t matter; however, on large, fast-spinning rotors, the edge of the rotor grid can move faster than the speed limit. You could theoretically make a grid who’s center of mass is moving at this speed, meaning that upon releasing it, it would be traveling at the speed of its center of mass. This glitch somehow manipulates the game so that it applies this effect to a whole grid, without needing to be spinning on a rotor.
@zahkrosis5133
@zahkrosis5133 3 жыл бұрын
Any good servers out there that isn't blocked by a paywall and heavy restrictions?
@madcat789
@madcat789 3 жыл бұрын
Is that a Camel? Dude, that's awesome. Oh and thanks for letting us know about the exploit. Not as cool as the Camel though.
@Vinlaell
@Vinlaell 3 жыл бұрын
I used to have a problem where I would have a small grid ship and hook a rotor to it to use a large grid or detector and sometimes even when I got rid of the order detector my ship will keep on veering to one direction it'd make any sense and then one day I added a block of mass any kind of block to the grid and that reset it and it was controllable again
@thehobbystreamer
@thehobbystreamer 3 жыл бұрын
Try it with torpedoes. Have a saw/cutter thing on a remote controlled torpedo, cut the top part, and see how that messes with combat. See if it could be intercepted before your warhead detonates
@Allegheny500
@Allegheny500 3 жыл бұрын
I once tried to put a merge block on the end of 2 pistons attached to a small head rotor, (wanted a swing out grabber crane), the entire thing spun out of control the moment the two pistons were connected on both ends.
@patrickbick2064
@patrickbick2064 3 жыл бұрын
You should make a video using this, as a launcher for New smart bombs :)
@Justin-fn1ey
@Justin-fn1ey 3 жыл бұрын
I think this is pretty cool, just as much of an exploit as a gravity drive. If this is cheating then I would call gravity engines and gravity rail guns cheating too.
@jtjames79
@jtjames79 3 жыл бұрын
If you're not cheating, you're not trying. -- unknown hacker motto. Blessed be the exploiters, for their shenanigans we receive patches.
@LastStandGamers
@LastStandGamers 3 жыл бұрын
A popular response, but if everyone is cheating then is anyone trying ?
@jtjames79
@jtjames79 3 жыл бұрын
@@LastStandGamers I didn't say anything about everyone cheating. Just saying exploiters file the best bug reports.
@robertdelaney7033
@robertdelaney7033 3 жыл бұрын
@@jtjames79 > Just saying exploiters file the best bug reports. Yeah, sure they do, 3 years after they've crashed a few servers and the devs have accidentally patched it out.
@Anuwabu
@Anuwabu 2 жыл бұрын
@@LastStandGamers He's saying that by players who try to break the game existing, the game is in turn made more solid. You're contributing to this ironing process as well by casting these exploits into the light. To some it may seem harmful to spread knowledge of them and probably is in the short term but the ultimate result will be they're noticed and then patched out.
@Original_SJB
@Original_SJB 3 жыл бұрын
There's another exploit with hinges: if you attach them to your ship in space and actuate them, you get free forward thrust without engines
@SubWaySpiderman
@SubWaySpiderman 2 жыл бұрын
That just sounds like using the forward momentum from the mass from the hinge to push the rest of the ship. pretty realistic to a point, the mass on the hinge would have to be big enough to influence the mass of the rest of the ship. Imagine a Bat hitting a baseball, all you're doing is transferring kinetic energy to the ball that is greater than the multiplied mass of the ball traveling towards you.
@daftmi9hty327
@daftmi9hty327 3 жыл бұрын
Does this work on Console because I can't do anything on it so if I can just go faster on my own would be nicer but I feel it could brick my xbox
@danielbrower4814
@danielbrower4814 3 жыл бұрын
The 'dual path hinge joint' alone makes it an exploit for me. The physical components are not supposed to be able to be put together like that, which makes all the effects a bug.
@evlkenevl2721
@evlkenevl2721 3 жыл бұрын
Saw the thumbnail and thought "Oh no, he found Klang's meat grinder! This can't be good."
@JohnDoe-tt6bh
@JohnDoe-tt6bh 3 жыл бұрын
This is not the only active speed exploit, I believe there is one that works like the Kerbal decoupler exploit where it's all built in and compact/single grid triggered.
@TheManglord
@TheManglord 3 жыл бұрын
build two of them on oppo sides, so the inertia cancels each others rolling motion out..may be even 4 , front and back, so its stiff
@connort.373
@connort.373 3 жыл бұрын
Is it ethical to use Clang's power in such a way?
@QueueWithACapitalQ
@QueueWithACapitalQ 3 жыл бұрын
3:10 that fighter is beautiful, where can i get it?
@ph11p3540
@ph11p3540 3 жыл бұрын
It's poorly designed. Way too many tiny thrusters. It would be a very expensive PCU build. I would never build such a thing when PCU is limited.
@twangus7766
@twangus7766 3 жыл бұрын
@@ph11p3540 you're dodging the question
@luckytiger4779
@luckytiger4779 3 жыл бұрын
If possible I hope this will be fixed because I did this by accident when trying to make a makeshift hatch for a small ship and whenever the hatch closes the ship becomes uncontrollable.
@MrTweekedone
@MrTweekedone 3 жыл бұрын
I remember seeing a Dev post on the forums that once you go over 200 kph SE stops working properly in terms of physics. It wouldn't surprise me if you would have crashes and the like if you had multiple objects at that speed impacting each other.
@dooder39
@dooder39 3 жыл бұрын
Pretty much, but idiots still complain about it.
@jammygamer8961
@jammygamer8961 3 жыл бұрын
@@dooder39 yea because 200 kph isn't that much
@leviathan1082
@leviathan1082 3 жыл бұрын
Isn't there a mod called faster the light that does this and doesn't break them game in the proccess (to a degree)
@stratometal
@stratometal 3 жыл бұрын
Awesome! Love exploits like this, maybe multiplayer PVP players don't, but fuck I love crazy shit like this. They should never fix it man, you build your channel on crazy contraptions and insane weaponry like this! I miss the old series with the good ol gang that would have some fun and just be really entertaining, overall I miss Sage and both your shenanigans.
@zeazonal602
@zeazonal602 3 жыл бұрын
What a marvel of SE tech. Truly we have so much more to learn.
@humoroushumor544
@humoroushumor544 3 жыл бұрын
Hello profit prophet!
@jintermax1073
@jintermax1073 3 жыл бұрын
Do you ever thought of making a server run based on the city of thousand planets ?
@TheBarretNL
@TheBarretNL 2 жыл бұрын
Perfect example of pumping energy into an object and release it, even after impact it still had all that energy to give hence that movement, like winding up a spring, you store energy in to it, that hinge basically functioned as a battery and spews out the energy, you sort of can steer it, but once it goes, it goes, loose cannon :P
@mauriziomartini3973
@mauriziomartini3973 3 жыл бұрын
This is duable with pistons too and you don't get that rotation effect, making it even worse for my taste
@ascensionunlimited4182
@ascensionunlimited4182 3 жыл бұрын
Discovered this on accident when I shot a hydrogen ship off my station at 3000 plus m/s. My friend was on the ship like whaaaaaaaa
@JohnDoe-tt6bh
@JohnDoe-tt6bh 3 жыл бұрын
Where do you draw the line though, gravity boost has been around for ages, piston head guns, etc... I agree though if you were to say it breaks the vanilla speed, it's iffy but that speed was a hard limit added for in-game stability.
@Danspy501st
@Danspy501st 3 жыл бұрын
I do wonder how it "turn" it off. As in if say I accidentally made that system, but didnt mean to do it. Like if I using the merge blocks for some building and over saw the chain of events that will lead up to this
@voltronimusprime3833
@voltronimusprime3833 3 жыл бұрын
Maybe a reload?
@theglitchcounter264
@theglitchcounter264 3 жыл бұрын
Delete a block connecting the two parts and it SHOULD fix
@gmaninatrashcan7144
@gmaninatrashcan7144 3 жыл бұрын
seems like it would be great for torpedos and player made weapons if you can find a way to control the spin
@bored373
@bored373 3 жыл бұрын
the server i play on, has disabled share inertia option
@SingleWhiteRoses
@SingleWhiteRoses 3 жыл бұрын
Yeah, that’s a permaban on my server taking up resources to infinitely calculate this, lagging things up, and creating an unsanctioned advantage, more than likely to troll than anything else.
@foxtrotunit1269
@foxtrotunit1269 3 жыл бұрын
I like many of the SE bugs that get turned into useful things like weapons and propulsion and resource gathering. Unly things which crash servers and lag them are bad. Some "exploits" should be just considered engineering. That is what *actual* engineering is about - it's literally "how can we game our laws of physics" ...
@aorusaki
@aorusaki 2 жыл бұрын
Yes it should be a toggle option
@thewonderer1165
@thewonderer1165 3 жыл бұрын
it seems cool but why do it it seems to hard to control your ship after not really useful in the end
@Magnymbus
@Magnymbus 3 жыл бұрын
Personally, I think this is both hilarious and full of roleplay potential. Give this thing to the "thargoid" equivalent and you have a very scary and confusing alien threat to your survival. That being said, it should be a toggle, like with all the other buggy but interesting things you can turn back on in SE. You definitely don't want this in a general server.
@lightning1402
@lightning1402 3 жыл бұрын
What is the second ship you used and is it on mod.io?
@JohnDoe-tt6bh
@JohnDoe-tt6bh 3 жыл бұрын
I like the relative speed limit mod, because it still allows adaptability in size and aeight ie small fighters can go much faster but you can't jump someone with a frigate and it balances better since everyone can, the lighter you are the faster but also weaker. It would make this exploit less of a 1- up for other players, while still preserving a level of fair competition but I don't know how it handles with server performance. It changes the fundamental speed for everyone. I think it would be fun on a server, might actually be the best fix for this.
@unitgx488
@unitgx488 3 жыл бұрын
This looks very similar to the double rotor part used in piston guns, just with hinges. I was experimenting with 400/500 m/s piston guns because 100 m/s is a garbage projectile velocity, If the grids get about 5km apart the phantom forces can get uncontrollably strong. I really kinda hope they never patch it but if they do, I would really like a method of making PWMs with a higher velocity than 100...
@samostertag4173
@samostertag4173 3 жыл бұрын
New player to SE on Xbox, but I as much as a problem that this is right now, maybe Keen could add some sort of take off assist that allows you to slingshot out of a planet’s gravity quickly? I’ve heard of real life ideas of doing that on the moon to help with interplanetary travel. What do you guys think?
@mrp782
@mrp782 3 жыл бұрын
Could use it with a missile scrip that would auto adjust for the tension to cause some accurate damage probably.
@YahyaKuadzhe
@YahyaKuadzhe 3 жыл бұрын
I think it's better just to use a higher speed limit mod. It changes the gameplay by a whole lot, makes it more like it is in the Expanse TV series. I've been playing that way for a while now and there's much potential. Just need some mods that cranks up the radio and sensor detection ranges so that super-speed projectiles can be countered.
@Frosty-ft6ih
@Frosty-ft6ih 3 жыл бұрын
Clang is an integeral part of SE in attempts to constrict its used we may open up a whole new world of clangs creations whether or not it will be allowed in the playstyle is an easy fix. Ending it entirely will require immense work per update and new blocks that created this same clang creation
@timmyrap1o1
@timmyrap1o1 3 жыл бұрын
I've had my times playing with fun exploits however I would never dare to use them in a server for obvious reasons however I will note that there is in fact mods that let you go over the normal speed limit so this thing is kind of useless if you can use mods
@foggo9938
@foggo9938 3 жыл бұрын
Nice second grid, you got a Workshop link for me? :D
@redzudsbke5082
@redzudsbke5082 3 жыл бұрын
can this be used for homing torpedo?
@eloryosnak4100
@eloryosnak4100 3 жыл бұрын
I assume grinding down the merge has the same effect?
@jerryplayz101
@jerryplayz101 3 жыл бұрын
Using specific elements of this method could be made useful. But really... it’s gonna be hard to counter the rotation manually (unless you double up on the setup- one either side ) It can’t exactly be fixed as easily as you think either though - Inertia is the principle of continued motion. Without it, the modern world would not be where it is and ships would come to a dead stop as soon as the the thrusters turn off. That also applies in Space Engineers.
@a-aron3847
@a-aron3847 3 жыл бұрын
This is an exploit for sure, but I'd love to see what happens in vanilla se as a result of no speed limit. How will it change combat and travel/trade?
@brandonfrye1834
@brandonfrye1834 3 ай бұрын
So this was the actual reason why my current ship which I literally grinded down because it was bugged Kent wanting to turn the nose up despite how many down thrusters I put on the front after docking with a ship that was docked with something else using the power cables mod. Apparently at some point it caused the same function to happen to my ship
@puddls3309
@puddls3309 3 жыл бұрын
this is a thing that makes you go vary fast but not really controllable after a while (Even with big grids) also it might take a while to slow down.
@johnsmead5096
@johnsmead5096 3 жыл бұрын
might worth experimenting with how quickly you can shoot past the planets. load the craft with explosives so you can obliterate it from the server as a fail safe?
@lordofcrashing9404
@lordofcrashing9404 3 жыл бұрын
will this be stable with guided rockets? cus if it is that will be a problem.
@SinnerD2010
@SinnerD2010 3 жыл бұрын
Are the small blocks coming from the rotor attached to the hinge? I'm shocked this is even a thing considering you normally have to mod the game for higher speed limits. Curious how/why this bypasses the games speed limitation. Is rather interesting. Think "cheating" is a bit much, definitely exploitatively unfair from a combat stand point. I'm certain that roll can be very easily countered, especially by someone who knows how to use the internal scripting system. Is there an upper limit to the speed this can achieve? or does this entirely unlock speed limit?
@jimmyc3030
@jimmyc3030 3 жыл бұрын
I dont know what causes it, but I do know of another example. If you dive towards a planets surface and get to top speed, you can exceed 100m/s due to the gravity pull
@HungryPunkr
@HungryPunkr 3 жыл бұрын
There is no speed cap, it'll keep accelerating till something stops it. Ive clocked 4500 m/s of one of these. Then I phased through a planet without so much as a hiccup.
@jacobharper9998
@jacobharper9998 3 жыл бұрын
you say not to use it and its an exploit but you post a video showing exactly how to make it! good on ya thanks for the advice on how i can cheat!
@JohnDoe-tt6bh
@JohnDoe-tt6bh 3 жыл бұрын
If it effects server performance I'd break this function as fast as possible, even if you have to remove ship merges from presenting that function it should be worth it.
@Leaglestalon
@Leaglestalon 3 жыл бұрын
as much as I dislike people always finding loopholes.the cheat I understand is definitely not a good thing. But is the small block to the large hinge anything that causes issues separately..it's something I find curious as a building tool "if and only if" it don't cause more trouble than it worth to attempt.
@Zero56715
@Zero56715 2 жыл бұрын
@LastStandGamers what I think is happening here is the game thinks the ship is a sub-grid. Sub-grids have a much higher speed limit than normal grids. It's less abusing the physics and more taking advantage of the way the game functions.
@rusmig29
@rusmig29 3 жыл бұрын
Good thing this is not a worry, just use the 1000m/s mod on server just to watch the klangs fiascos become epic.
@AngelboyVR
@AngelboyVR 3 жыл бұрын
Speed limit is only a suggestion Arron ... :D no but honestly, i despise the fact the Keen implemented a speed limit into the game as an excuse for the lack of precision in their physics engine. realisticaly you would not have one. i always play without a speed limit!
@Random_Dragon_Furry
@Random_Dragon_Furry 3 жыл бұрын
The only limit should be based on the resistance of air against your creation so yes I agree
@LastStandGamers
@LastStandGamers 3 жыл бұрын
I personally don't like a speed limit either but things certainty are more prone to going wrong when you excide it in SE
@AngelboyVR
@AngelboyVR 3 жыл бұрын
@@LastStandGamers that is very true unfortunately. remember when SE had a 400m/s speedlimit? i see these exploits also as a cry for that :D
@florian-3957
@florian-3957 3 жыл бұрын
without a speedlimit collision would be either really bad at high speeds (like clipping through stuff) or it would take a lot more ressources for every single fast grid. if you have 2 very fast grids you have to check a lot of points infront of the grid (the faster, the more points, the more precise, the more points) if there is/will be another grid in the next moment. so if 2 ships are moving really fast and should collide, (lets assume they are a single point/ a perfect sphere with limited size) you have to store all these points for EVERY grid that is moving. and then check if 2 points are the same/ if 2 spheres will touch each other. there has to be speedlimit (lets ignore the speedlimit of the engine) Keen just said lets do 100 m/s to limit the amount of cpu you need to play it. in singleplayer you could probably use a higher limit, but what if the singleplayer limit was 500, but servers would limit it to 100, because they cant afford better hardware? everyone would be even more pissed.
@marcusinfestus1333
@marcusinfestus1333 3 жыл бұрын
I can't judge, because I'm angry that they fixed the "stealth" bug. I don't think it is an "engineering masterpiece", but I can't blame someone for experimenting. Hell, If I could make stable flights past the speed limit in vanilla, I'd do it! This is worth screwing with.
@odjwizardo3198
@odjwizardo3198 3 жыл бұрын
you can there is a mod for it XD
@shahbazfawbush
@shahbazfawbush 3 жыл бұрын
Wait, the stealth bug is fixed? I was hoping to use that.
@ARockyRock
@ARockyRock 3 жыл бұрын
@@odjwizardo3198 V a n i l l a
@SirStanchez
@SirStanchez 3 жыл бұрын
In regards to this exploit, does it have to be attached to the ground? Or could you slap it on another ship? The physics based exploit should be fixed but its amusing to think a ship could "jump" from one place to another without a J-drive
@garrettord3304
@garrettord3304 3 жыл бұрын
Doesn't have to be attached to the ground. You can fire "missiles" or fighters from a carrier using this exploit, though their movement will be tied to the mother grid, so it becomes a problem if the launcher rotates too much
@tomcooke3183
@tomcooke3183 3 жыл бұрын
In my opinion all the speed glitches are fine, as long as they're in moderation so as to not bug out a server, simply cos for me engineering is about using preexisting physics/forces and learning how to wield them to make something move faster/ be more deadly/ be more protective, whatever the objective of the creation to be just simply better. However I do understand from a server point of view that such things do cause a lot of lag/ or can potentially break a server. For me personally I would find a way to allow them to use a small number of vehicles like this. Or if server can't keep up then at that point day that they can't have it at all. But, I'm not a server owner and don't know the limitations of SE servers. Perhaps setting up a server to see how many a server can actually handle and then make the judgement from that. And while you're at it on that server is look at the effects of Klang drives in general on a server
@charlesdaugherty321
@charlesdaugherty321 3 жыл бұрын
Clang approves... Chaos is his domain after all...
@TacComControl
@TacComControl 3 жыл бұрын
Suggestion: Get a group together, give em all the same ship with a merge block, and build these launchers at their base. Make sure the grids are a bit small, and Enjoy the chaos as they all try to kill each other. Or better still, put obstacles out.
@collin12134
@collin12134 3 жыл бұрын
You wouldn't guess he's fluent in English from his video titles.
@exobyte317x7
@exobyte317x7 3 жыл бұрын
If it was for a mass driver that is a use in which I’d say it would be acceptable but if it’s for anything other than that like for a fighter or god forbid a large grid battleship I would say that is inexcusable
@bonusducks2.03
@bonusducks2.03 3 жыл бұрын
reading some of these comments is making me think of doom and argent energy. clang is hell and SE is mars. harnessing the power of hell to have fun and infinite power. i personally find how the thing works is funny. and it would be cool just to dork around with on Creative but survival i think is just dumb in survival mode
@shridenskirel2565
@shridenskirel2565 3 жыл бұрын
They should put an option in the basse gamme to diasable the speed limits so server will have the option to anable its or not
@Humanoidmp
@Humanoidmp 3 жыл бұрын
Still works, managed to do it on both large and small grids
@ChristopherMocko
@ChristopherMocko 3 жыл бұрын
You we're my brother (Share inertial Tenser), I loved you. You we're supposed to destroy the Klang not joint it T_T
@michalvicha7384
@michalvicha7384 3 жыл бұрын
Hey I was using this exploit for a few weeks now. On my own server. Its fun
@jathalan
@jathalan 3 жыл бұрын
Spooky action at a distance.
@Peoples_Republic_of_Cotati
@Peoples_Republic_of_Cotati Жыл бұрын
I wonder if this has been fixed by now. THe prospect of Automaton-AI missiles using/abusing this is scary.
@JohnDoe-tt6bh
@JohnDoe-tt6bh 3 жыл бұрын
If they can, they will, unless they can't. Hard patch needed. There are many active forms of this.
@hontom11
@hontom11 3 жыл бұрын
if this were a debate of some sort, i would belong in neither the "this is an engineering masterpiece" nor "this is a horrible exploit" party. i wouldnt be surprised if keen patched this, but space engineers is a game of engineering and creativity, and this is that. obviously, if servers like yours choose to not permit it, that's fine, it's a choice made for the server that if people dont like, they wont play on the server. but i think any new bug that summons lord clang to "enhance" the SE experience is neat and worth checking out. since, similarly to the one showcased today, all of these are attempts to tame clang, it will not be always cooperative, so similarly to the caveat shown here, will rise issues.
@theprof9860
@theprof9860 3 жыл бұрын
Sheesh, this guy is making such a big deal out of this, like it's the most disgusting thing he's ever seen. I'm using this right away, because 100 m/s for a freaking space game is just hilariously low.
@zeamo21
@zeamo21 3 жыл бұрын
add a script to the sever that deletes any grid that is powered that exceeds the speed limit by a set number. the moment someone uses the exploit the ship deletes and the exploit is abandoned since it deletes the ships.
@StormOfShadows
@StormOfShadows 3 жыл бұрын
LSG doesnt use any scripts on the server
@rachelphoenix1984
@rachelphoenix1984 2 жыл бұрын
in multiplayer i think it has no place but in a solo thing where your just messing around eh
@gerrieickhof181
@gerrieickhof181 3 жыл бұрын
Have you seen the new planet crait
DO NOT Turn This Turret Setting On - Space Engineers
12:00
LastStandGamers
Рет қаралды 154 М.
Can you BREAK the speed limit WITHOUT MODS!? - Space Engineers
9:03
孩子多的烦恼?#火影忍者 #家庭 #佐助
00:31
火影忍者一家
Рет қаралды 52 МЛН
Red❤️+Green💚=
00:38
ISSEI / いっせい
Рет қаралды 75 МЛН
Looks realistic #tiktok
00:22
Анастасия Тарасова
Рет қаралды 103 МЛН
Space Engineers - SPRT R.U.S.T. Freighter
21:44
Pain Studios
Рет қаралды 61 М.
The BEST Power Block in Space Engineers - Tier list & Comparison
16:50
AliceDoesThings
Рет қаралды 151 М.
DESTROYING the Speed Limit in Space Engineers😏
12:53
Zer0's Legion
Рет қаралды 41 М.
Antenna, Laser Antenna and Beacons - Space Engineers Tutorial
14:50
Space Engineers -  Convoy Dreadnought Massive Small Block Rover
14:46
LastStandGamers
Рет қаралды 173 М.
Gear Elevator - Space Engineers
15:47
BlackArmor
Рет қаралды 213 М.
ARE NUKES STILL POSSIBLE ??? - Space Engineers
10:04
LastStandGamers
Рет қаралды 135 М.
Space Engineers Destroyer Shipyard
14:44
Apologies
Рет қаралды 329 М.
How Clang Guns Really Work
10:35
Major Jon
Рет қаралды 101 М.
Space Engineers - Heavy Equipment Transporter & Main Battle Tank
13:50
LastStandGamers
Рет қаралды 127 М.
Как сбежать от РОДИТЕЛЕЙ в Schoolboy runaway???
12:26
idontfirst GAME
Рет қаралды 1,4 МЛН
10 Дней в мире Страшных Мобов в майнкрафт
44:16
КОРОЧЕ ГОВОРЯ, ИГРЫ - СБОРНИК OneTwo
34:06