Space Engineers | How to Set Rapid Staggered Fire

  Рет қаралды 9,243

Spetsialista

Spetsialista

Күн бұрын

Space Engineers - Warfare 2 Broadside
Easiest way to attach a small grid hinge part to a large grid hinge
Building and Setting a Custom Railgun Turrets with Rapid Fire using Precise Timer Script and Timer Blocks
This video have Time Stamps to jump sections.
Precise Timers by SioxerNikita: steamcommunity.com/sharedfile...
00:00 Intro
00:26 Attaching the hinge
02:14 Building the Custom Turret
04:15 Staggered Fire Setup
08:14 Rapid Fire Setup
12:07 R-9X Arrowhead

Пікірлер: 29
@exemida
@exemida Жыл бұрын
I like stagger fire because it can make people panic when they are waiting for you to stop firing. But you dont stop firing
@Hazmatguy117
@Hazmatguy117 2 жыл бұрын
You’re the first person I watched play space engineers. I’m glad you’re still into it, thanks for all the inspiration.
@killianmiller6107
@killianmiller6107 2 жыл бұрын
Another way to configure the timer blocks is to set the starting one (which you trigger) with the first weapon you want to shoot once, followed by starting all the successive timers. The following timers will be set up only with their respective weapons to shoot once, and the time they wait increases between them so the second timer would be 20 ticks/ 1 sec, the third will be 40 ticks/ 2 sec, etc. The first timer will start them all at the same time. This might be useful to organize the setup actions, or if you expect the successive timers to get shot out and you want to protect the primary one (if one of the middle timers gets shot, it won’t break the chain) Though, after testing it on my potato computer, the timing can be inconsistent, maybe the game’s trying to run too many timers at once.
@keithsimonh
@keithsimonh 2 жыл бұрын
given it's a voxelized physics game with a programming layer sandwiched somewhere in the middle of the various engine layers, I'd agree
@lenshibo
@lenshibo 2 жыл бұрын
THANK YOU SO MUCH! its been so hard to find any information on how to do this right
@MrGermandeutsch
@MrGermandeutsch 2 жыл бұрын
I personally use two hinges if I wanted to add a small grid hinge part to a large grid hinge *_and_* it's debatable faster than using this timer block method.
@HarryL2020
@HarryL2020 2 жыл бұрын
That timer block trick is only necessary in atmosphere though right? Never had to do that in space, just attach
@timhartherz5652
@timhartherz5652 2 жыл бұрын
I usually build a second hinge right next to it, add a small head, rotate it 90 degree and build of that (into the area of the primary hinge. Comes at the advantage of being able to use a projector to build the turret instead of having to build every turret by hand. When done just attach the turret and remove the temporary hinge.
@ethandenman152
@ethandenman152 Жыл бұрын
How do I bind my shoot button on a normal ship to click?
@Anuwabu
@Anuwabu Жыл бұрын
Whenever I make a custom turret with railguns for some reason they always immediately fire when starting to control the turret.
@jackstone2082
@jackstone2082 2 жыл бұрын
Could I suggest Whip's Weapon Salvo Script? (Under the assumption scripts are enabled, which would be necessary for precise timers anyway) It functions by allowing you to group weapons together (such as "Salvo Group Turret 1"), and from the custom data you can adjust the rate of fire as either: RPM (Rounds Per Minute) RPS (Rounds Per Second) or Game Ticks between shots This allows highly customisable fire rates and only takes a single block on the grid, rather than a timer block for every single barrel on your turret. I have used this myself to create a 6-barrel Assault-Cannon Ball turret and it has a high enough rate of fire to be used as Heavy AA against large fighters/bombers. I (personally, experience may vary) find this incredibly easy and intuitive to setup, just: 1) Group weapons with name "Salvo Group XXXXXX" 2) Go to script block and recompile to check for new groups 3) Go to script blocks custom data and adjust rate of fire for the group The biggest issue with this script (currently) is that it cannot work with railguns, because it works by turning the weapon off, which prevents the railgun from charging.
@cheerkin
@cheerkin 2 жыл бұрын
Check the HudDog script. It's meant for coaxial weapons though. It works with rails, and it actually aims every current gun individually, instead of general aiming the whole group.
@yaboi3268
@yaboi3268 2 жыл бұрын
Does this work with auto turrets?
@lunarhalo6977
@lunarhalo6977 2 жыл бұрын
Will the AI targeting use the staggered fire or will it just fire all 4 normally?
@tankroller1264
@tankroller1264 2 жыл бұрын
it'll fire all 4 normally unfortunately.
@lunarhalo6977
@lunarhalo6977 2 жыл бұрын
@@tankroller1264 fair enough. thanks
@keithsimonh
@keithsimonh 2 жыл бұрын
@@tankroller1264 I forsee a Warfare 2.5 update.
@tankroller1264
@tankroller1264 2 жыл бұрын
@keithsimonh i hope so, not being able to drive while controlling a custom turret is annoying... while i could understand it as a tradeoff, its just annoying.
@Jenozie99
@Jenozie99 2 жыл бұрын
If I’m not mistaken you can set the 1st timer as action and not select any weapons in the custom turret. This way the AI will trigger the action and not the gun. You will need a camera on the turret for this to work though.
@scipug3048
@scipug3048 Жыл бұрын
is there a way to stagger them faster? i mean 1 shot per second is kinda slow... the only way ik is with sensors and then moving smth realy fast infront of the sensors
@taylorvanhorn5594
@taylorvanhorn5594 2 жыл бұрын
You know, I hate that precise timers has to be a script. I mean, we already have so many other things that use decimal points, so why can't we just have fractions of a second in basic space engineers?
@johnfink9020
@johnfink9020 2 жыл бұрын
Way too complicated. There should be a vanilla option.
@SpeedyGwen
@SpeedyGwen 6 ай бұрын
exactly, but I am here a year later searching for that same feature...
@johnfink9020
@johnfink9020 6 ай бұрын
@@SpeedyGwen to no avail it seems...
@skinisdelicious3365
@skinisdelicious3365 2 жыл бұрын
Remove hinge part. Go into menu. Attach small head. Done. Idk why yall keep doing this insanity to make hybrids
@BrokeWrench
@BrokeWrench Жыл бұрын
Small large grid is what your talking about. This trick attaches a small grid hinge part to a large grid hinge
@michaelreece3937
@michaelreece3937 2 жыл бұрын
Not even watched it. That's not hard to do. Timers. Set your fire button as a timer then chain each railgun (and a timer per gun). Job done.
@uoutubeusername
@uoutubeusername 2 жыл бұрын
Cool story bro, I'm still not proud of you
Hinge Ball Turrets How To Build -  Space Engineers
11:33
LastStandGamers
Рет қаралды 276 М.
What Makes A Corvette?
18:19
Badger Wild Gaming
Рет қаралды 4,1 М.
КАК ДУМАЕТЕ КТО ВЫЙГРАЕТ😂
00:29
МЯТНАЯ ФАНТА
Рет қаралды 8 МЛН
I Can't Believe We Did This...
00:38
Stokes Twins
Рет қаралды 121 МЛН
DO NOT Turn This Turret Setting On - Space Engineers
12:00
LastStandGamers
Рет қаралды 154 М.
How To Build A Ball Turret In Space Engineers Survival Mode
14:32
Badger Wild Gaming
Рет қаралды 22 М.
I Played Satisfactory’s HARDEST Mod - it Drove Me Insane.
34:53
Space Engineers Experiments: Fun With Custom Turret Controllers
24:06
Pandemic Playground
Рет қаралды 31 М.
Gear Elevator - Space Engineers
15:47
BlackArmor
Рет қаралды 213 М.
CUSTOM TURRET TUTORIAL - Space Engineers Guide
12:08
Lunar Kolony
Рет қаралды 26 М.
To Custom Turret? Or Not To Custom Turret?
9:51
Badger Wild Gaming
Рет қаралды 7 М.
Custom Turret Controller: Space Engineers Tutorial
16:29
Splitsie
Рет қаралды 310 М.
Timer Blocks Basics | Space Engineers
9:40
Tallman Brad Gameplay
Рет қаралды 19 М.
Я Стал БОГОМ: Куда Попадёт ЗЛОЙ ПАПА в Майнкрафт?! Minecraft
11:05
ИГРАЮ ЗА ОТЦА 😱 В SchoolBoy | SchoolBoy Runaway
19:56
ЛИГЛЕЙЧИК
Рет қаралды 1,1 МЛН