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WellPlayed's Ash Wayling chats with Saber Interactive Creative Director Oliver Hollis-Leick about the future of Warhammer 40,000: Space Marine 2, discussing how the story came to be, what we can expect from upcoming co-op missions, new enemy types and even the hot demand for new classes within the game. Playable Chaplains, anyone?
00:00 - Intro
00:30 - Welcome Oliver
03:40 - How Did Games Workshop Help The Dev Team
05:28 - Was It Easy Using Warhammer Models To Model The Game Monsters
06:56 - How Much Freedom Did Saber Have?
09:51 - How Have People Responded To The Story, And What Comes Next
11:47 - 'New Enemy' Means New Enemy UNIT, Not New Enemy FACTION
12:10 - The Upcoming New Enemy Will Challenge You
12:55 - So What Is The New Enemy?
13:34 - New Co-op Missions Will Address More Offscreen Story Beats
15:34 - Could We See Operations From A Different Tyranid War?
17:03 - A New Chapter Is Opening For Titus
18:29 - We Want To Paint Our Helmet Lenses!
20:30 - An Argument For Old-Style MK8 Helmets
23:53 - New Class Discussions - Chaplain And Librarian! Saber Has Added Classes To Games In The Past
27:15 - Master Chief Helped Bring Space Marine 2 To Life
Video edited by Ash Wayling ( / ashwayling )