8 vs 15 vs 24 vs 60 in FPS Stop Motion - which is better?

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Spaceman Animation

Spaceman Animation

Күн бұрын

a comparison of different framerates on the same sequence of actions, what framerate do you prefeer? which one looks better?
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@wutsittoya
@wutsittoya Жыл бұрын
I'm torn between 15 and 24. 24 is life like but 15 has a classic stop motion stylized feel. hard for me to decide which I like best
@SkimoStories
@SkimoStories Жыл бұрын
24 is reminiscent of robot chicken. I think 15 is the best, 8 is also good though.
@joe1205
@joe1205 Жыл бұрын
15 will be easier to animate, and less time consuming.
@baitornot4697
@baitornot4697 Жыл бұрын
Have you seen real life before bro? 24 fps, while the standard, is the furthest thing from "life like"
@SkimoStories
@SkimoStories Жыл бұрын
@@baitornot4697 I think if you want to be literal, 8 fps is the furthest thing from real life. Clearly they mean at 24fps, the motion is realistic enough while also having a discernible stop-motion feel about it. They're not saying it's the most fluid. They're saying it's their favorite balance of animation and reality. Work on your reading comprehension, nobody likes a smart-ass.
@lasarith2
@lasarith2 Жыл бұрын
24FPS is the old standard , you also have Twos 12 fps and threes 8Fps .
@willcooper8028
@willcooper8028 Жыл бұрын
I feel like 60 breaks the illusion that the action figure is alive. It’s so smooth that I can tell exactly when it’s standing still. The roughness of 8 and 15 kinda blur the line between moving and not moving, filling in those gaps to make it seem MORE fluid despite the fact that (in terms of frame rate) it’s actually less so.
@katokianimation
@katokianimation Жыл бұрын
3d animation has the same problem. If the character dosen't move they feels dead for a second and the illusion breaks.
@willcooper8028
@willcooper8028 Жыл бұрын
@@katokianimation yeah that makes sense. I wonder if that’s why some animators over-animate their characters with way too many micro movements and expressions. You see that a lot with Illumination and it’s annoying as all hell. I wonder if 3D animation might avoid that pitfall by utilizing a lower frame rate?
@katokianimation
@katokianimation Жыл бұрын
@@willcooper8028 illumination tend to be too loud visually... and otherwise too. Into the spiderverse played with a more like traditional animation style of usage of frame rate and it was awsome.
@Sammysapphira
@Sammysapphira Жыл бұрын
You people will say anything to justify objectively worse framerate just because you've been gaslit that it's better over the years.
@katokianimation
@katokianimation Жыл бұрын
@@Sammysapphira Objectivity doesn't deal with what's good or bad. You got brain washed by bloggers and content creators. Gaslit to what? To have a taste instead of fps fetish?
@ToastedAnimation
@ToastedAnimation Жыл бұрын
Amazing work! I myself use 15 frames because it smooth yet still has a rustic feel to the animation:)
@spacemananimation
@spacemananimation Жыл бұрын
thanks! i think the same, 15 frames can still look smooth and is less complex than animating at 24 frames
@MVP-Prodz
@MVP-Prodz Жыл бұрын
Same
@aseemdatta
@aseemdatta Жыл бұрын
Same here
@terrivel11
@terrivel11 Жыл бұрын
Very much reminded me of Robot Chicken and stuff.
@cheesefries7174
@cheesefries7174 Жыл бұрын
@@spacemananimation The 60 one feels pretty bland to me, cuz if you look at it compared to the other ones it has less lovements in the body and as, so i would say either 15 or 24 is the best
@kyledavid9415
@kyledavid9415 Жыл бұрын
Let's just take a moment to appreciate the insane amount of effort and perfectionist nightmare that is literally every single stop motion thing ever
@noob-jy7zd
@noob-jy7zd Жыл бұрын
🤓
@kyledavid9415
@kyledavid9415 Жыл бұрын
@@noob-jy7zd Says the one using emojis
@noob-jy7zd
@noob-jy7zd Жыл бұрын
@@kyledavid9415 because you can't make an original comment without saying "let's just take a moment to appreciate"
@kyledavid9415
@kyledavid9415 Жыл бұрын
@@noob-jy7zd 🤡🔫
@dantemeriere5890
@dantemeriere5890 Жыл бұрын
Still orders of magnitude easier and more lenient than traditional and 3D animation.
@lmsanimation
@lmsanimation Жыл бұрын
You can get smooth movement at almost any framerate, you just have to adjust the spacing of the movements depending on the framerate and how long you want to spend on the animation. Most studios use 12, 24, or 30. Old school Disney animators would use 12 fps for slower more controlled movements, and 24fps for faster movements like a character falling. Whereas shows like Robot chicken were required by the network to animate at 30fps. So the question isn't how smooth each framerate looks, it's a question of how comfortable you are with animating at each respective framerate. Which framerate looks better to the audience depends on how good the animator is. For a more modern example, spider verse mixed framerates constantly, and yet, I wouldn't describe their use of 12 fps as looking any less smooth than 24fps. Interesting experiment though, your choice of fps is entirely preference and based on the feeling you want to come across to the audience.
@BainesMkII
@BainesMkII Жыл бұрын
Which framerate looks better also depends on what the audience has been conditioned to prefer. 24fps isn't a magical frame rate where movies simply look "right"; spending your life viewing movies created to a 24fps standard conditions you to view 24fps as where movies look "right". Same for other visual media. Audio as well. If you could listen to popular classical music pieces as they were performed in the years directly after they were composed, it would likely sound "wrong" to you due to having spent your life hearing a different "right" version both those pieces in particular and of music in general (where different tuning, speeds, etc have become the standard).
@lmsanimation
@lmsanimation Жыл бұрын
@@BainesMkII yup, thays also very true
@dangelocake2635
@dangelocake2635 Жыл бұрын
It's really nice to read a comment that knows the theory so perfectly. And the examples as well.
@DomoftheDoctor
@DomoftheDoctor Жыл бұрын
What’s great about Spider-Verse’s frame rate choices is that they were made to aid the storytelling. Miles’ Spidey movements are initially done at 12FPS, while Peter’s is 24FPS throughout. This emphasises Miles being a newbie and perhaps a tad sluggish in his movements. By the “What’s Up Danger?” drop though, he’s running at 24FPS, because he’s truly mastered the skills and has become Spider-Man for real.
@Realicemot0
@Realicemot0 Жыл бұрын
.
@redarrowsmk3
@redarrowsmk3 Жыл бұрын
It is EXTREMELY painstaking to do stop-motion for 60 fps. I understand his decision to simplify the figurine's movements because there's so much attention to precision at that level. Very very cool comparison.
@bakedatbeen
@bakedatbeen Ай бұрын
I really think he could have done it only once at 60 fps. Then reduce the frames by not including some of them
@renatofrota
@renatofrota Ай бұрын
​@@bakedatbeenwhy capture 60 frames that could fill a single second and drop 52 of them (to display 8 fps)? the comparison was made as if the scene were prepared specifically for each framerate.
@bakedatbeen
@bakedatbeen Ай бұрын
@@renatofrota hmm because those are used in the other frame rates. I mean to say only capturing 1 video is sufficient. Help Understand the difference between shooting separate at each frame rate or not
@renatofrota
@renatofrota Ай бұрын
@@bakedatbeen if you are going to do a stop motion to be reproduced at 8 fps, it makes no sense to prepare the scene 60 times (and capture a frame) per second of (final) video (you would waste your time and throw 52 frames to the trash can). This means you would prepare the scene movements aimed to take 8 frames per second (not that smooth). The same for 15 and 24 fps. Taking the video with 60 fps (with 60 frames manually and very detailed prepared for the smoothiest movements) and dropping the frames to 8 per second would not have the same result as the scene prepared to be filmed at 8 fps (it could be better, could be worst... would most likely lose some details of the movements, as you have no control over WHICH 52 frames would be dropped each second). Taking the 4 scenes separately, as if they were parts of a movie specifically made to be presented as 8, 15, 24 or 60 fps allows to compare the actual results of the 4 kinds.
@theTieDieFoxy
@theTieDieFoxy 14 күн бұрын
24 fps best i think
@Whoopsie00
@Whoopsie00 Жыл бұрын
My pref is definitely 15 too, just stylistically very nice. With that said, there's a definite tradeoff as you go up/down, but I also don't think you're doing the 24 & 60 fps versions justice. One of the big benefits of all of those frames is that you can show more of the in-between frames, right? But that applies to both when you're holding a pose and when you're moving between key poses. I think you'd see some better results with those higher ones if you didn't hold on the static frames for as long, and filled the holds in with some slight variations and natural movement in those hold poses. Amazing work anyway! Great job
@abrupta
@abrupta Жыл бұрын
This is exactly how a critic is made. No insults, just constructive suggestions and praise for what is achieved
@josephchristoffel
@josephchristoffel Жыл бұрын
Yes, if there are many things that going on, 60 fps is delightful to watch. Ex: Akira
@energizerbee720
@energizerbee720 Жыл бұрын
I mean, with so many in betweens it can get kinda hard to keep track of the timing and the full movement accurately since you are doing so many and also not to mention he’s probably used to lower frame rates. You can kind of see that without how 24 and 15 have really nice and well defined anticipation and on 60 the web seems to pop out of nowhere. I think his main focus was to keep the movement flowing and creating subtle movements can sometimes be hard to get right as it can backfire and make it look janky. Overall he did a really great job on all of the animations and it’s a really insightful video and your constructive criticisms are really well articulated and are very respectful.
@artflavioaronlopes
@artflavioaronlopes Жыл бұрын
If you notice the difference between the others for the 60 fps one, you will see that the 60 frame movement is robotic and unnatural
@aozf05
@aozf05 Жыл бұрын
Yeah the 60 looks like a sped up 24 with frames missing or held. It doesn't look like there are actually 60 individually shot frames in there.
@jjaapp18
@jjaapp18 Жыл бұрын
60 FPS doesn't work, because you're not doing all the frames necessary to make that look good and fluid. Every time there's a pause, you just freeze the frame. You gotta make it look like he's breathing or moving passively a bit, because no one is 100% stationary and stable. For the minimum amount of work but still looking kinda good, you can safely stay at 15 or 24 FPS.
@BigOSnackary
@BigOSnackary Жыл бұрын
One thing that I love about certain stop motion creators is the one that seem to have a full understanding on weight and momentum.
@rhinuu045
@rhinuu045 Жыл бұрын
thats w animation in general doe lol
@zrATT_
@zrATT_ Жыл бұрын
Maybe cuz there's real weight heh
@TheSearchForTruth88
@TheSearchForTruth88 Жыл бұрын
Not this guy.
@user-de7ne3ql9k
@user-de7ne3ql9k Жыл бұрын
One thing I love about certain stop motion creators is that o̵̡̯͍͓̟͈͔̟̳̎̂͆̂͑͌͂ṋ̴̛̳͕̫̠̣̪̖̜͖͈́͌̆̋̇͂̈͜é̵̫̞̗̤̐͐̓͗̕͜ ̵̨̨̢̥̻̫̳̘̗͉̯̾̏̃̎͛̂̄̏̑̂͜͝ͅḑ̷̠̦̦̥̜̜̲̪͕͈̩̤̼͂̾͐ā̷̧̠͓̏͌͑̿̽̽̆̓͠ỹ̵̬̰̫̲̩͕̣̱͎̗̇̊͌̿̉͗̅̚̕͠ ̷̛͍̭̤̱̐̆̽͒̆̃͂́̃͆̒̆̕y̴̡̛͓͍̜͚͓̑͆̔̋́͆̇͌͝ͅo̶̖̹̰͛̆̀́̅̈́͠ṵ̶͚̦͇̺́̽̃̀̒̅̋͌͝ ̸̳̯̰̊́̽̐͗̎w̸̢͖̗̞͉̬̮̼̯̯̬͚͇̖̮͊̽̎̑͑̄̐̋̋̇͐̚̚į̶̧̡͕̫̩̺̗̺̝̦͔͈̣̀̀̇l̵̘̓́͗̊̇̍͗̌̕͝l̷̡̟̓̓̓ ̸̺̩̳̹̐̍̓̉͆̈͊̐̎͑̏͂̄͘ͅḩ̸͚̹̼̜̤͖̩̱̻͂̊͊̾͝ạ̸͙̻̫̭̮͙̎̇͆͑͘v̷̡̡̯̦̟̫͕͚̫͖̝̘̞̯́ͅę̵̛͈̰̦̭͍̜̞̜̹͙͈̈́͂̓̌̋̽͌́̒̾͊͊̽ ̴͉̠͛́̀̆̋̅́̂̚ṱ̶̛̞̭̠̭̩͈͚̼͓̳̦̣͚͇̔̑̎̈́̌̽̏̆̓͠ő̴͎͉̲͕̞̞̹̓̏̇̏̋̊̾ ̷̢̜̩̤̙̣̰̠̇̈́̍̂̑̔ą̸͙̟̱̝͓̦̃̀͋̆̉̒ͅͅņ̷̜̪̃̈́͐̽̃̎̍̓̕̚̕̚̕͜͝ś̴̛̞͍̺̱̲͕̖͈̻͎̗̄̉̾̽̎̎̕͝͠w̴̡̦̬̙̳̠͚̙̱̲̮̝͚̾̑̈͊͐̄̓̃̐͜͝è̷̡̢̪̭̲̭̞̮̺̇́̀͑̈͘͜͠ŗ̷̤͔̺̱̱̩͚̥̪̜̥̤͇̾̐͋͒̒́̄̒͑̐͑̀͊̋̚ ̴͈̫̟̳̦̳̮͇̦͑̑͜͝f̸̨̛͉̫̝̼̮̞̪͛̔̍͗̉́̅͛͛̈́̉͝ồ̵͔̓̃̕ͅȓ̵͕̦̻̥̺̝̞̗͖̎̓̀̈̑͊̀̕͘͜͝ ̵͔̙̰̊̇̑̋͒̉̈́̇̂͗͑͛̈́y̷̤͉̰̮̰̼̓̽͠ŏ̶̟̞̥̯͔̳̝̳̞͒̈͋̈́̈́̿ử̵͚̃̽̀͒̀̚ṙ̵̢̟̜̹̪̥̃ ̵̨̫̲͍̣̹̪̿́̉̈͘͜͝ä̶̡̨̪͍̖͇͈͔̼͖͈͌̒̀̑̎ͅͅc̴̹̠̭̠͈̆̔ṯ̵̨̢͓͕̣̝̺̥̫̜̯̤̜̇̈́̓̂̐̕͠͝į̶̨̜͔͕́̐̈́̈̒̀̕̕͠͠o̷̤̖̭͓͈͐̋͝ņ̷͇͉̱̜͎̖͔̰̻̼͆͊̊̓̀̄̾͌̂̈́̇͌͋̚s̴͚̀ ̵̧̡͙̭̹̘̐̽̇̓̃̀̉̊̍͗̕͝ă̵̪̖͚̻͕̤̯͉͉͇̎̎̽̇̇̈́́͝n̸̢̡̨̺͍̼͙̯͈̙͚̎̽̊̉͛̅̏͛͘͝d̸̛̫͈̺͙̀͜͜͠ ̵̢̬͗ģ̵̄̈͐͛̈́̔́̌̀͊̑́̚͝ǫ̸̨̲̥͔͎̫̥̱͗̈́̚͘͜ḑ̵̢͉̱͈̩̗̩̣̣͍͓̇̐͐̈́̋̃̀̂͋̕͠͠ ̷̛̫̣̫̣̥͈̥̘͉̰͆̒̾̉͌̓́́̏͋͂͘͜͠ͅw̵̳͚̝̦̙̩̪̮̻͇̅͗̐̊̈́̄̃̊̅͛̅̈́̒o̶̯͊̈́̂̂̀͘̚͘͠ń̶̨̛̯͔͌̐̅’̷̫̀̍̐̉̑́̅̑͑̓̕ţ̸͚̰̯̘͖̹̦̻͍̩̪̬̓̈̂͝ ̶̛̪͍̆͒̄b̶̛̲̖̩̫̀̎̀̈̀̓̈̄̓̈́̎̄͜͝ͅȩ̷̡̦̭̪͙̺̠̲̥̽͑̓̇ ̸̡̟̫̝͔̮̺̻̻͐͊̋͌̄̇͗̋̎š̴͇́͂̊̾͆̔̃͛̒͑̃͘̕o̵͎͍̖͍̮̼̮̟̳̱̘̮̻͌̋̈̏̄͂͘ ̵̢̧̠̜͇̭̱̲͖͐̈̀͋̌̓̀̊̃́̇́͝m̸̧̛̛̝͈̹̯̳͖̹̺̳̫͊̉̅̐͐̓̍̀͆̿͝ͅe̴̘̮̺͕̺̰̙̻̬̤͒͂̓̾̎̃̌̃̋̔͐̔ͅŗ̷̨̙̲̜͙̞̏̂̍͗̂̋͑͐̒́̓̿͛̀ç̷͓̈́̅̀̓̎̐͋̈̈́͠ư̵̡̗̻̼̿f̴̢͓̟̠̠̣̪̩̥̿̀͋͒̓̔̅͜͝ų̶̡̼͎̘̱̯̖̗̎̋̅̑̆͘ͅļ̷̡̛̲̠̭͉͇̥̜̘̯̗͈̗̟͊͂̇͊͂̇͛̈̆̓͘̚͝
@TheSearchForTruth88
@TheSearchForTruth88 Жыл бұрын
@@user-de7ne3ql9k God isn't real.
@darthrobbie6935
@darthrobbie6935 Ай бұрын
I'm going to have to go with 15 FPS fpr this one. It's the closest to how a lot of older stop motion is filmed and, ironically, makes the figure seem more alive, like this is the way a jointed figurine like this would move if it could! Ultimately, for every single example, a lot of work went into them. Well done on each!
@eggstatus5824
@eggstatus5824 Жыл бұрын
15 and 24 is the sweet spot for this kind of animation. I feel like 60 fps would fit more in a scene with less jerky movement. Sometimes jerky movements look better with less frames, like someone throwing a quick punch, or even a whole fight scene. Slower movements definitely benefit from more frames though. Slow movements at a low frame rate look a bit off. It's not about how smooth the animation is, it's how impactful the amount of frames feel in a scene. Like I said before, a hard punch feels more impactful with less frames, because it feels like the punch hits harder. On the other hand, a high frame rate fits well with a scene of someone sitting at their desk feeling bored and twiddling with their thumbs. In slower paced scenes, a higher frame rate also helps the viewer make out more tiny details. Once again on the opposite side of the spectrum, a fight scene is just meant to give the viewer a feeling of adrenaline. That means that they will very likely not pay attention to tiny details, and the lower frame rate helps it sell that Edit: I read this back and realized how many grammar mistakes I made..... uh, whoops :/
@adamdanieladventures
@adamdanieladventures Жыл бұрын
100th like! 💯
@randomguy-randomness
@randomguy-randomness Жыл бұрын
Eh you fine until the grammar swats kicks down your door
@dravidy7763
@dravidy7763 Жыл бұрын
​@@randomguy-randomness LOL
@craccpost
@craccpost Жыл бұрын
spiderman into the spiderverse slows down their framerate when its a fighting scene, same as puss in boots 2. the fighting scenes look 10x better with the lower framerate
@tonyb1984
@tonyb1984 Жыл бұрын
I think a mixture of 15 & 24 is perfect, depending on the action sequence you're shooting. Fantastic video 👍🏻👍🏻
@KitsuneFyora
@KitsuneFyora Жыл бұрын
8 reminds me of the early stop motion days (like 1950s style) 15 is pretty nice and helps to explain movements 8 can't fully do (realized at 15 that spiderman was stretching. Didn't notice that with 8) 24 seems like a nice professional movie type of movement 60 comes off as too excessive to use consistently. It would work great in short bursts though to add more detail to certain scenes
@terryfries
@terryfries Жыл бұрын
In 60 I feel like he skipped certain actions due to how meticulous it is to animate in
@KitsuneFyora
@KitsuneFyora Жыл бұрын
@@terryfries yeah, I'm sure burn out is a major factor for 60
@Kaimax61
@Kaimax61 Жыл бұрын
@@terryfries I mean "well duh" you go ahead and draw 60 frames for 1 second of animation yourself and see how you like it.
@terryfries
@terryfries Жыл бұрын
@@Kaimax61 chill out, this isn't a personal attack or anything on animators I even said its meticulous and it would take time to animate in, did you completely miss that part of my comment?
@callmesenpai6214
@callmesenpai6214 Жыл бұрын
​@@Kaimax61 Yoo.. cill bro.. i know how it feels 😅
@ThisOffendsMeTV
@ThisOffendsMeTV Жыл бұрын
15 gives me Robot Chicken vibes and that’s kinda the only stop motion I knew for awhile. There were classics from my childhood (90’s movies etc) but RC got me lmao
@SonofS1lence
@SonofS1lence Жыл бұрын
The amount of time it must have taken to make this 3 minute video is really commendable
@joshgotayoutube3370
@joshgotayoutube3370 Жыл бұрын
as a video editor and visual content maker, i know a thing or two about stop motion and, for me in this case since it is an inanimate object i feel there’s a certain fluidity with what you can blend while mixing frame rates, so it gives it a surrealistic look at 15 fps and slowly breaks the illusion as the frame rate increases. A lot of filmmakers shoot certain scenes in those lower frame rates to give it a more jagged feel depending on the context or action taking place, it’s all about the story telling. But an excellency comparison, mon ami!
@handgun559
@handgun559 Жыл бұрын
It's weird how fast a bunch of still images start to look like a moving image. 15 already felt pretty solid.
@SeekerGoldstone
@SeekerGoldstone Жыл бұрын
The optical illusion occurs at 12fps.
@iloverikku1
@iloverikku1 Жыл бұрын
Very cool! I love how this draws into focus how different frame rates isn't always about more smooth, and I like how you reanimated with the framerate in mind. You didn't just cut out frames. Had you animated at 60 and then cut out some of the frames to get it down to other levels, it would look janky and weird. There's so much character and intent in the lower frame rates. 60 was really lacking in that.
@shoto42
@shoto42 Жыл бұрын
I remember doing some animation work on a indie game for a school project last year with a friend who did most of the technical work. I generally found that I preferred to use 8 frames for pixel things and 15 for slightly more stylish animations but I found that 12.5 was a good sweet spot for all the things I needed. And for the type of game we’re making it was perfect for it
@VGSvalvegamerschweda
@VGSvalvegamerschweda Жыл бұрын
Oh! What kind of game? Any links or hints I should follow?
@Zerossoul
@Zerossoul Жыл бұрын
8: Feels like Frosty the Snowman. 15: Feels like Robot Chicken. 24: Feels like Tim Burton. 60: Feels like an action figure commercial.
@open.casket8300
@open.casket8300 Жыл бұрын
Im not an animator (I do know a bit about the craft though) so I could be way off but I find this is a good showing of how you can diminishing returns when you go up in framerate, and how the framerate itself will really impact how you need to move the subject. The 60fps one almost felt a bit jarring to me, because it was smooth but he stops so suddenly. Spiderman is kind of "snapping" into positions where at that framerate i find myself expecting a lot more. Stuff like slight twitches, breathing, etc. The problem is that stuff would be absolutely grueling to animate, especially in stop motion lol. This isnt meant to be a criticism of your work, its stellar. Just an observation I had that for the kind of movements your doing here, 60fps may not be suited. Its important to keep things like this in mind when were surrounded by people saying "more fps = better animation". Interesting experiment, and great work!
@CreativeWM_Personal
@CreativeWM_Personal Жыл бұрын
I think that at 60 FPS you need to add more in-between frames to help smooth out the animations, otherwise you end up jumping between the key frames too often which spoils the effect.
@DemiCape
@DemiCape Жыл бұрын
more fps in general is better, because then there is less chance it will break the illusion of movement. The thing is, making 60fps stop motion as a product is very difficult and slow, because there is way too many frames to think about to make it look good. That is why 24 fps or 15fps stop motion is the standard because of the less work needed for it. You can see in this video that spiderman in 60fps doesn’t do many actions the other spidermen did to make it more realistic. Like it is clearly animated differently to make the workflow faster, but that resulted in the animation looking stiff because he skipped movement that would make spiderman less stiff.
@Reijhonis
@Reijhonis Жыл бұрын
2:34 removing the video speed the difference gets bigger
@frofrozzty
@frofrozzty Жыл бұрын
You got me as a sub my man. Honestly all frame rates have their style and charm, but I gotta say I'm a sucker for how smooth that 60fps clip is.
@JasonFisherTX94
@JasonFisherTX94 Жыл бұрын
Dude this is the first of your videos I personally have ever seen you've earned my sub
@tobyfranklin
@tobyfranklin Жыл бұрын
15 looks stellar! Everything above looks great but there’s something’s special about 15-20 frames that make it preserve the charming stop motion feel
@avenir7
@avenir7 Жыл бұрын
I would say that 15 frames is enough to be able to feel the creation while producing it more quickly and effortlessly. Also adding in more details to spice it up.
@snibbubzik3566
@snibbubzik3566 Жыл бұрын
Strangely, for this kind of hand stop motion animation, I actually like 8 the best. It has all of the clear poses that communicate what's happening, and it actually feels smoother to me. Because you can't line up the next frame machine perfect, the higher frames rates have this jitter effect that to me is distracting and doesn't add any extra info to the scene. Cool experiment!
@TheSchaef47
@TheSchaef47 Жыл бұрын
And it reminds me of watching Gumby
@deadstar1119
@deadstar1119 Жыл бұрын
something I really adore with animation now days, is that it's mostly animated at 24fps. But movies like Spider-verse, and Puss in Boots 2 they use both 24 frames and 12, using 24 for the more fluid and day to day animation, but then cut back to 12 frames do deliver solid, jittery, action-packed, dynamic animation that has an amazing appeal to it.
@maxcrss2845
@maxcrss2845 Жыл бұрын
I prefer 15 honestly. It just feels nice and stylistic. As well as it’s not as hard on the animators, which means they can spend time making other things better. Of course that does come with a caveat, the higher the frame rate the creepier the character :)
@FDiOfi
@FDiOfi Жыл бұрын
Now I know why no one bothered increasing a stop motion framerate. The charm is always there.
@Ixidora
@Ixidora Жыл бұрын
There was something that just seemed really off about 60, 24 looked stunning, 15 wasn't too shabby either! 8 was kinda funny and reminded me of really old stop motion stuff I've seen before
@1sie
@1sie Жыл бұрын
60 looks off bcz there is a lot of stops in between imo
@ariadnavontardium9095
@ariadnavontardium9095 Жыл бұрын
60 looks off because there are less movements
@TheMrMojoRisin67
@TheMrMojoRisin67 Жыл бұрын
I also felt like there wasn't much weight to the movements like the other frame rates presented, which was jarring for me.
@henryogan2017
@henryogan2017 Жыл бұрын
Adding to the other replies, the 60fps version was also noticeably more shaky than the others. This is likely because of there being an unnecessary number of Inbetween frames that had to be done anyways. And as a result, the difference between those frames became more apparent and distracting. This is also why no one produces 2d animation of more than 24fps. Because the linework would end up looking really shaky throughout, not to mention that there would be no real increase in quality of the animation
@Ixidora
@Ixidora Жыл бұрын
Thanks everyone! You've all been amazingly informative and have given me a new appreciation for this style of animation!
@LucasMp
@LucasMp Жыл бұрын
It's so funny how focusing on any one frame rate for a while makes the others feel much more distinct. My brain just gets used to the one I'm focusing on and than the differences between them starting hitting like a truck. For stop motion, I'd say I'm at the 8 to 15 range gang. 15 basically strikes the balance between fluidity and style, but 8 just hits different in some moves.
@LukeBroadhurstfilm
@LukeBroadhurstfilm Жыл бұрын
I think blending between 15 and 24fps for certain actions and scinarios would bring the best austhetics pop. I used to animate for 60 but as seen in the experiment it introduces flickering because the lights changed quickly and because the animation is moving so fast it often requires frame stops to pronounce actions but leaves visible frozen like moments in the background lighting.
@GymAndSun
@GymAndSun Жыл бұрын
Fully posable Spider-Man. My favorite action figure that I ever had as a kid. I need to go buy one just for the feels
@_sqwid
@_sqwid Жыл бұрын
I personally like 15 frames for traditional action figures for stop motion, but I like 24 frames for Lego stop motions. Edbound animates on 24 and is a perfect example of a good Lego stop motion animator
@TechySpeaking
@TechySpeaking Жыл бұрын
8 is baby's first claymation. 15 is Robot Chicken. 24 is Nightmare Before Christmas. 60 is wrong.
@Solesteam
@Solesteam Жыл бұрын
I'm fond of 15-24 8 is choppy and 60 feels off.
@chickenwitha50
@chickenwitha50 Жыл бұрын
I’m new to Stopmotion, I find this very interesting and want to learn more experiments like these!
@ohtrueyeahnah
@ohtrueyeahnah Жыл бұрын
2:08 for the comparison
@tamayako2000
@tamayako2000 Жыл бұрын
Stop motion is one of those mediums that actually benefits from a lower frame rate if you ask me. A higher frame rate could work better if more subtle movements were added when a character is holding a pose, make them breathe, fidget, etc. but otherwise they kind of look like robots moving from one pose to the next. In a lower frame rate it isn't as jarring, but maybe that's just my nostalgia talking. All in all these were all very well done!!
@VieneLea
@VieneLea Жыл бұрын
Man, I love how easy this is! You just change one setting and the program does everything else on it's own!
@josetomascamposrobledano4618
@josetomascamposrobledano4618 Жыл бұрын
60 FPS CAN BE THE BEST ONE. It’s just that the actions performed by the creator limit the scope. 60 FPS would be fine if the creator made pauses end faster. It’s Spiderman standing still for too long that kills the “illusion”.
@Armedus
@Armedus Жыл бұрын
15 fps is probably the way to go. While 24 and 60 is smoother in terms of motion, I've noticed it takes far more consideration to film at those frame rates. Subtle mistakes per frame as well as a lack of constant motion between actions makes the clips seem uncanny and stiff plus it's far more work than is needed to accomplish nearly the same results.
@thetakyonproject4881
@thetakyonproject4881 Жыл бұрын
I’ve got a massive stop motion project I’m working on it’s practically a movie, I’ve never done it like this before I used to make them as a kid but now I’m gonna go full out cgi, green screen dioramas, voice acting, thanks for helping figure out how many frames I’m gonna use, 60 frames it is, I’m so excited idk when this will happen I’ve got a lot going on in life but I’m so excited to spend time working on this
@tenchumatt
@tenchumatt Жыл бұрын
Great stuff, love to see that stop motion is still used by people for their animation works. 15 FPS gives a very effective uncanniness to the movement, something monstrous or horror themed would massively benefit from that uneasy feeling it evokes.
@aeric_
@aeric_ Ай бұрын
Growing up with Tool Videos and KABLAM! 15 just feels so right. It gives the illusion that the figure is moving but the less FPS allows for a more articulated feel that really is charming.
@PiGROBO
@PiGROBO Жыл бұрын
I'm waiting for your video 🎉🎉🎉
@Darkell64
@Darkell64 Ай бұрын
8: too choppy 15: feels like watching cartoon 24: feels like watching movie 60: feels like I'm looking at a toy My takeaway is this: 60 fps doesn't make the image look more realistic, it allows me to see it for what it really is.
@catnipproductions
@catnipproductions Жыл бұрын
15 fps looks the best!
@spacemananimation
@spacemananimation Жыл бұрын
i feel the same
@Erbeson
@Erbeson Жыл бұрын
I also think it looks better at 15 FPS
@lukashenrique4295
@lukashenrique4295 Жыл бұрын
60 is the most clean frame rate. 24 was good enough for a smooth animation, it was very clear the difference from 15 to 24. Rly rly good to work with. Anything below 24 I wouldn't like as much though, because the movement gets clunky and kinda frozen. 15 is ok, it feels like stop motion and is much less work, but if u can, make it 24.
@Cult45Customs
@Cult45Customs Жыл бұрын
Are there genuine frames taken for up to 60, or is it AI smoothing? Just curious
@spacemananimation
@spacemananimation Жыл бұрын
its genuinely animated at 60 fps in dragonframe :D
@Pepsolman
@Pepsolman Жыл бұрын
@@spacemananimation so you originally snapped around 1,000 photos and played them at 60 FPS?
@mastersgenjimain
@mastersgenjimain Жыл бұрын
@@Pepsolman Yes. That is what bro said.
@wimbledofy
@wimbledofy Жыл бұрын
@@mastersgenjimain No, it seems like he either dodged the question or didn't understand the question.
@mastersgenjimain
@mastersgenjimain Жыл бұрын
@@wimbledofy every single animation has small details thats distinguish it from the others, like the 60FPS animation has less bounce and motion, more stills so they can repeat that same frame over and over again (which is why it wasn't that surprising to me if he actually animated it.)
@exclamatia
@exclamatia Жыл бұрын
15 was my fav out of these for sure. struck that nice balance between readability and style.
@1984Phalanx
@1984Phalanx Жыл бұрын
Can we admire this man's dedication? This is 3 years worth of stop animation work for one video!
@bork7253
@bork7253 Жыл бұрын
No it wasnt
@Faradars1
@Faradars1 Жыл бұрын
3 years???
@Rackcoon929
@Rackcoon929 Жыл бұрын
@@Faradars1 no, it would have been about 1-2 hours worth of animating
@NeverEverRecords
@NeverEverRecords Жыл бұрын
I think the winner is 24. I like how it still had a hint of that robot chicken type movement but also looks good in slow mo. To me it didn't even really look slow mo until he swings away, it just looked like the character was moving slower. Does that make sense? I think you could use that to your advantage creatively, make a movement look slower but not choppy, still fluid. But I literally have only ever animated a couple pixel art projects in my life haha so what do I know.
@muggogoop
@muggogoop Жыл бұрын
The 60fps is interesting because while it's a lot smoother, it also favors pauses and seems to add more frames to moments when Spidey's stopped
@spacemananimation
@spacemananimation Жыл бұрын
Did you like this experiment? would you like to see more like this in the future? let me know! edit: just answering some FAQs in this video :) -What software did you use? Dragonframe -What rig is that? just a generic helping hand kit for soldering -How did you attach the rig to the figure? with double sided tape -Why not just shooting at 60 fps once then adjusting the framerates in post prod. for the purpose of this experiment and the better results it was important to animate the same sequence for every framerate, that way my sense of momentum gets affected on the framerates im not used to animate at and differences get clear -What figure is that? Marvel legends Renew your vows 2 pack spider man
@menacemaguire335
@menacemaguire335 Жыл бұрын
How did you increase the frames?
@fnafmemes7178
@fnafmemes7178 Жыл бұрын
I thought all 4 looked great but 60FPS blew my mind!! What program do you use?
@spacemananimation
@spacemananimation Жыл бұрын
@@fnafmemes7178 dragonframe
@ZA__Editz
@ZA__Editz Жыл бұрын
Yes
@epicview2713
@epicview2713 Жыл бұрын
Very cool video, and useful to improve in the animation at stop motion technique 👌👌👌
@ryo-kai8587
@ryo-kai8587 Жыл бұрын
15 looks the best to me. It's detailed enough, but it has a classic feel and it allows your brain to fill in the micro-movements, which ultimately ends up feeling more natural and polished.
@handsoffmyburito
@handsoffmyburito Ай бұрын
15 is my favorite in literally everything. One of my favorite videos is the intro to Pootus Engage: Extreme, and ever since I saw that I have been hooked on choppy, action packed animations
@S2NXS
@S2NXS Жыл бұрын
I love the 15 fps look, it reminds me of so much spiderman stop-motion videos i saw on youtube years ago..
@LittleBigBwner
@LittleBigBwner Жыл бұрын
15 for sure, it has that classic homemade stop motion feel you'd get from something like a lot of old Lego videos. Very nostalgic
@BodywiseMustard
@BodywiseMustard Жыл бұрын
Until coming to the comments I didn't realise it was a preference thing. Obviously the higher the better, 60 looks great
@modelcitizen1977
@modelcitizen1977 Жыл бұрын
Well over a thousand shots to put this together. That’s dedication.
@sickassbeats
@sickassbeats Жыл бұрын
I feel like in the lower settings, your brain fills in the missing parts, making it smoother and realistic to some degree. When I’m high frame rates, you can’t fill in the missing pieces so you are left with a more unnatural recording
@localblackman427
@localblackman427 Жыл бұрын
Fun fact: When animating spiderverse they had all the spidermen moving at 24fps but miles moved at 12-15 fps until he became sure of himself as SpiderMan
@MrSamPhoenix
@MrSamPhoenix Ай бұрын
The jump from 15fps to 24fps to 60fps are massive.
@bitofalice
@bitofalice Ай бұрын
60fps for stop motion, you're mad! MAD!!
@marmalad7471
@marmalad7471 Жыл бұрын
15 or 24, 15 feels like a classic stopmotion movie like The Nightmare Before Christmas, but 24 feels more lifelike without being TOO fluid
@pierrebernard460
@pierrebernard460 Жыл бұрын
Lifeline for the PS2 is a perfect example of a 2nd person game. In it, you instruct the main character on what to do by issuing voice commands from a USB-connected microphone. It's as interesting as it is frustrating...😅
@henryogan2017
@henryogan2017 Жыл бұрын
My favorite was the 24fps. The 60fps actually ended up looking even more shaky than the 8-24fps versions, not to mention that there was no real increase in visual quality there. This is an example of why 2d animation is never done in anything higher than 24fps
@hauntedxxshadow
@hauntedxxshadow Жыл бұрын
If anyone is wondering why the 60 fps looks so strange its most likely because it wasn't actually captured in 60fps theres tools that do something called "interpolation" that basically create new frames inbetween the ones recorded and it'll try to like smooth things over thats why when spiderman moves his arms to stretch he suddenly stops instead of doing that little back and forth motion because whatever spaceman is using to make it 60fps is probably trying to smooth out anything the computer interprets as like jitteryness
@TheJorus
@TheJorus Жыл бұрын
I like 24 the most but 8 and 15 could be stylish too. 60 feels like a weird fever dream.
@AFatWhiteShark
@AFatWhiteShark Жыл бұрын
Yeah... Didn't search for this neither; But boy, that's some 3min of hard work worth watching right there, BRAVO!
@rockycuro7737
@rockycuro7737 Жыл бұрын
8 fps is what all those classic KZbin Lego Batman animations were made with
@sentrytortellini4184
@sentrytortellini4184 Жыл бұрын
60 would be the best if it was actually animated well, but i honestly can't even place blame for that because animating at 60 fps is a form of torture.
@jkob8245
@jkob8245 Жыл бұрын
as an animator and ex game dev 15fps is the nearest to this type of procedure cause most stop motions were on 12 fps, the fps really depends on how the art style, art direction and the procedure, you just cant use 60 fps straight to a stop motion cause its weird it doesn't fit on its theme. its a very nice comparison dude, cause some people are just oh 60 fps is better cause its smooth, thats not how it works for us as an animators, we know when to use such fps in our projects we dont just throw 60 fps directly, we make sure it fits to the subject and background.
@dinofreak01
@dinofreak01 Жыл бұрын
I like 15fps. Just the right amount to make something believably alive whilst retaining that stop motion feeling
@Samjb09
@Samjb09 Жыл бұрын
i feel like you are probably the only person who can make 60 fps look like its stop motion
@darcyphillips8156
@darcyphillips8156 Жыл бұрын
I think we all need to take a moment and acknowledge that spiderman has a giant stability buttplug
@soloshottie
@soloshottie Жыл бұрын
I've never cared about different framerates personally, and with different comparisons, barely even notice tge differences side by side (from 30 to 60, namely). like yeah it's visible, but it's so minor for how many more frames you're adding. I think it's mostly that key frames are so important, and at any framerate your key frames dont necessarily change much, and the key frames are the majority of what your viewer absorbs or even remembers.
@johnbarber3572
@johnbarber3572 Жыл бұрын
8 will give you a more old timey stop motion feel, but I think you could do 8 for slower movements and 15 or 24 for frames that involve fighting or 15 for slow stuff like walking and 24 for fighting
@zacharymendenhall
@zacharymendenhall Жыл бұрын
I think the thing that kind of disturbs me is that the creator chose deliberate pauses and kept that stillness in 60fps. In 15/24, those pauses feel less inorganic but in 60 it feels almost deadening. Even in real life we’re not ‘exactly’ still. I understand this is stop motion, I just think of how we use 24/30/60fps in cameras.
@heck_n_degenerate940
@heck_n_degenerate940 14 күн бұрын
Interesting how with higher framerates you notice the parts of the model that aren’t moving a lot more and things look more lifeless. Like the uncanny valley of stop motion, or I guess cliff because adding more frames won’t gain back that realism unless you painstakingly animate slight movements from breathing and everything else.
@Yeyoski
@Yeyoski Жыл бұрын
I like low framerates the most seems more organic, and looks like how every game i own un PC runs
@stvjrmllo
@stvjrmllo 3 ай бұрын
I really liked 8fps in real time vs all the other. I feel that it keeps it more cartoony, its a good style
@MiguelAngel--
@MiguelAngel-- Жыл бұрын
15 and even 8 looks clasic, the movement seems more natural to me
@theperiidot
@theperiidot Жыл бұрын
The issue with animating at 60fps is that with higher framerates, periods of stillness look so much less authentic because the motions are so much smoother
@floppa5032
@floppa5032 Жыл бұрын
I think the reason sixty looks off is because the figure simply isn’t articulated enough to match it. When you see something moving that smoothly you begin associating it with reality, which makes all the more jarring when it moves in a very limited range of motion, without the subtle twitches and jerks and breaths of a normal human. Fifteen frames on the other hand forces your brain to fill in the gaps of motion so you’re too distracted to pick up on those weird oddities.
@ryanleeoakes2015
@ryanleeoakes2015 Жыл бұрын
8 frames per second was how I remember Gumby looking
@British_freedom
@British_freedom Жыл бұрын
U need to get 3k views every hour this is a master piece
@amirhosseinmaghsoodi388
@amirhosseinmaghsoodi388 5 күн бұрын
15 feels pretty good I'd say. I think a problem with the higher framerates is mistakes will be more noticeable in them.
@TheBeaz3
@TheBeaz3 Ай бұрын
I’ve got to say, that is a nice looking spider man figure
@BrendanHenry
@BrendanHenry Жыл бұрын
15 with motion smoothing to 24 is what you really need 👌🏻
@augustynstudios2984
@augustynstudios2984 Жыл бұрын
its either 15 or 24 for me. Would almost say 15 looks a bit too choppy and 24 is perfect, but then again, I like the classic stopmotion feel of 15. You're quite good at this! I make stopmotions myself
@IceBr8kr
@IceBr8kr Жыл бұрын
If you want a suggestion (I haven't seen your other videos yet but I'll check em out) You can use the rods and a blue or green screen and make the rods the same color (Paint, wrap it in the same fabric, etc.) And it can be keyed behind anything almost.
@River.w
@River.w Жыл бұрын
Personally I liked 8 and 24, 8 felt janky but almost on purpose, 24 felt fluid but not too still at times to feel dead. Tho I think 24 for had the most "expressive" joints which depending on how long you worked and enthusiastic you were during can be affected by the artist.
@Barnicleman1
@Barnicleman1 Жыл бұрын
i like the robot chicken-ness of 24 fps
@Phoenix-kn8uk
@Phoenix-kn8uk Жыл бұрын
I actually liked the 8 frame version best as it made me feel like I was reading a comic book!
@BillManStudios
@BillManStudios Жыл бұрын
I think the 15 frames per second was one of the best! :)
@salty_3k506
@salty_3k506 Жыл бұрын
8 or 15 is amazing because that style of movement is kinda unique to stop motion
@thepurplecow6330
@thepurplecow6330 Жыл бұрын
15 and 24 are nice looking but you can kinda feel the jumpyness from frame to frame of like. Here's this perfect middle ground between 2-3 imperfect frames
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