Space Quest III SWEARS BACK AT YOU and other secrets!

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Space Quest Historian

Space Quest Historian

Күн бұрын

Пікірлер: 37
@esteban9115
@esteban9115 4 жыл бұрын
You are really crushing these videos as of late, man. Love em.
@spacequesthistorian
@spacequesthistorian 4 жыл бұрын
Wow, thanks, Steve. 😀
@scottmajor2620
@scottmajor2620 4 жыл бұрын
Every one of these videos brings back so many frustrating hours of my childhood being tormented by a Sierra game I was too young to play; wish I could play them all again for the first time. So fun.
@PhantomFellows
@PhantomFellows 4 жыл бұрын
The videos you’ve put out this year have all been absolutely magnificent, I love and appreciates what you do mate and hey happy first Father’s Day to you!
@spacequesthistorian
@spacequesthistorian 4 жыл бұрын
Thank you so much! 😊
@Mr_Top_Hat_Jones
@Mr_Top_Hat_Jones Жыл бұрын
I’ve been playing SQIII since the 90s, and I’ve never even heard of using the pole instead of the Orat-on-a-Stick. I just joined the Discord server. Can’t wait to check it out!
@spacequesthistorian
@spacequesthistorian Жыл бұрын
Welcome aboard the Discord! They were the ones who told me about substituting the pole for the Orat-on-a-Stick. There are some very clever and very talented people on that server. I hope you'll have fun there!
@dawnbreaker2912
@dawnbreaker2912 3 жыл бұрын
4:36 - that message seems like sarcasm, but it could be referring to the disruptor-type blaster Roger gets near the end of SQ1. Assuming he kept it, such a weapon would most likely have been banned on a Xenon orbital station, so he didn't have it with him in SQ2, and therefor wouldn't have it here. Also, is that Roberta on the Softporn cover?? LMAO
@Kawa-oneechan
@Kawa-oneechan 4 жыл бұрын
To get in position to grab the invisibility belt, Roger is set to use an Avoider. He's not so much pathfinding around the area as much as doing his best to, well, avoid walking into things. Which is why he does the "weird little moonwalk".
@spacequesthistorian
@spacequesthistorian 4 жыл бұрын
Still, this means they could have used an "Avoider" to make the mouse controls ... less useless?
@Kawa-oneechan
@Kawa-oneechan 4 жыл бұрын
@@spacequesthistorian I figure between the wonky results and the nature of the actual thing being avoided, it was better to just not do it at all. SCI0 games like SQ3, after all, used a bitmap to designate where you can't stand, while SCI1 and later used polygons (even though the bitmap was still supported for that purpose!) Bitmaps aren't too good a fit for pathfinding around obstacles, since... there aren't really any obstacles to walk around, only individual pixels. That they're drawn with line segments doesn't matter, once the three images are drawn (visual, priority, control) the game doesn't care how it did so, so all it has is pixels. Now, Avoider works entirely in SCI Script while PolyPath leaves the heavy lifting to a kernel call, implemented in C. All it has to do is walk down the returned list of coordinates. And it doesn't do any wonky moonwalking. See also how the diskette version of KQ5 has two separate walk icons. One acts like in SCI0 (it even still uses pixels!) and the other actively paths around things via polygons. This is of course because "walk" was less processor-intensive than "travel", much like how KQ4 was released in SCI0 and AGI versions because not everyone might be able to run the SCI0 version. Fun fact, when you use the keyboard to walk in the average SCI1 game, it acts as if you clicked far away beyond the edge of the screen. That's where it (lazily) paths to. In SCI0, it just sets you off until you touch a forbidden color on the control screen (white by default).
@spacequesthistorian
@spacequesthistorian 4 жыл бұрын
Nice! I didn't know the reason for the two separate walk icons in KQ5 before. That's wild! I also had a very poor understanding of what those priority and control things were for in SCI0. By turning them on in debug mode, I sort of guessed they had to do with walkable areas, walkbehinds, and obstacles - but I had no idea, for instance, that a specific color indicated a "no walk" zone. Or that pathfinding was accomplished with polygons. Thanks very much for the detailed reply!
@Kawa-oneechan
@Kawa-oneechan 4 жыл бұрын
​@@spacequesthistorian SCI1 games deprecated the use of the control screen, after a few, and basically none of them use it to block actors. SQ4 for example doesn't have any white lines in its control screens, but uses it to denote traps like ledges, portals, and the hotspots for features, while many others use polygons exclusively, leaving only the visual and priority screens. My game uses the control screen to denote where shadows go, much like SQ3 did: kzbin.info/www/bejne/f6S8godoq658Z6M
@spacequesthistorian
@spacequesthistorian 4 жыл бұрын
I've always wondered how they did those fantastic shadows in the garbage freighter in SQ3, when Roger enters/exits the tube where the rat mugs him. It's just such an incredibly cool-looking effect.
@Terezar
@Terezar 4 жыл бұрын
Jesus the snake message actually takes 5 points away from you? Wow!
@spacequesthistorian
@spacequesthistorian 4 жыл бұрын
But only in early versions of the game.
@Logan-fh5rr
@Logan-fh5rr 4 жыл бұрын
They also misspelled "lose".
@spacequesthistorian
@spacequesthistorian 4 жыл бұрын
@@Logan-fh5rr No one went through the entire code and spell-checked the text back then. They only took a pass at the most obvious messages. That's how the "don't be saying that shit" message survived.
@tremendous2464
@tremendous2464 3 жыл бұрын
That intro is SO GOOD!!!
@thought2007
@thought2007 2 жыл бұрын
I didn't know about the trashmouth message.
@spacequesthistorian
@spacequesthistorian 2 жыл бұрын
The best part of it is that you're stuck with it for the rest of the game!
@KameariKillScreen
@KameariKillScreen 4 жыл бұрын
This is great!
@DeaDGoD_XIV
@DeaDGoD_XIV 4 жыл бұрын
Seems a fitting video after all this Quake
@metalmario991
@metalmario991 3 жыл бұрын
I was wondering have you seen that softlock Danny from GameGrumps got with the Arnoid on Phleebut?
@spacequesthistorian
@spacequesthistorian 3 жыл бұрын
I don't think I have. What do you do to trigger it?
@metalmario991
@metalmario991 3 жыл бұрын
@@spacequesthistorian I'm not exactly sure. It happens around 40:35 in part 1 and it looks like Arnoid grabs him on the very edge of the screen, after which nothing happens.
@Feasco
@Feasco 2 жыл бұрын
mess about and destroy things without any real motivation to do so? Sounds like standard adventure game protagonist behaviour to me.
@fransvanhofwegen7414
@fransvanhofwegen7414 3 жыл бұрын
Actually, I found out about the pole.
@dragonfurry69
@dragonfurry69 4 жыл бұрын
4:31 That is really weird that they use the incorrect "loose" instead of "lose". It could be an honest mistake, but I dunno.
@spacequesthistorian
@spacequesthistorian 4 жыл бұрын
Most likely a typo on the part of Scott Murphy. SQ4 has a couple of those, too.
@Geno2733
@Geno2733 3 жыл бұрын
Yes, I did the swearing Easter egg. Just to see for myself.
@spacequesthistorian
@spacequesthistorian 3 жыл бұрын
Would I lie? 😁
@JStryker47
@JStryker47 4 жыл бұрын
You "loose" 5 points? And speaking of KQ, apparently the VGA version of KQ1 offers no response at all, to "fuck off". My brother and I found that out, when I was watching him play and he typed that after getting a "please try something else" message.
@spacequesthistorian
@spacequesthistorian 4 жыл бұрын
King's Quest is too pure for such potty mouth.
@earthsteward70
@earthsteward70 4 жыл бұрын
Where can i find this lads channel?
@transkryption
@transkryption 4 жыл бұрын
Click on his icon! or search for his name!
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