I'm just here to comment on how meta it is to use the Alvin Lucier piece for this, heh. Nice touch.
@josselinvinay7738 Жыл бұрын
thank you for your tutorial. i've learned one more thing today! thank you for share patchs
@lauprellim2 жыл бұрын
Hi, this is really great. Thank you so much for posting this video and the patches.
@runner0075 Жыл бұрын
2 little questions about the spectral delay pfft~ subpatch: A) why do you multiply by two the spectral frame size coming form fftinfo~? the FFT spectral frame size is 512, and the ramp coming from fftin~ is 0/511, so at first glance this multiplication is not needed. B) why do you add a 2nd delay (delay~)? it seems it adds another (one or two) full FFT frames in the total delay time .. The tapin/tapout delay time is already quantised because by trunc~..
@elduc85203 жыл бұрын
Thanks for the explanation and the patch, i was rusted with fft, this helps a lot. Will give you feedback, have a good day. M
@dolphin_dog2 жыл бұрын
truly transformational
@ms-11062 жыл бұрын
This is so helpful. Thanks for the excellent tutorial !!
@nurse_plissken84333 жыл бұрын
Awesome. Just what I needed!
@runner00753 жыл бұрын
Amazing tut
@runner0075 Жыл бұрын
many thanks Sir
@theBobSugarProject3 жыл бұрын
This is super helpful! Thanks a lot. Can you help me with a question considering the spectral delay. The FFT size is 1024 this correspondents with 512 bins right? How come the multi slider objects with the delay and feedback values contain only 256 sliders? Shouldn't there be one delay and feedback value per bin?
@TwistedSignals3 жыл бұрын
Good catch - yes I think you'd want to update the multisliders to provide one value per bin. Or resize the FFT to match the sliders.
@theBobSugarProject3 жыл бұрын
Also I still don't really get how pfft~ behaves compared to poly~. Why is '#0' needed in the names of the buffers?
@TwistedSignals3 жыл бұрын
#0 turns into a unique number. This would let you have multiple copies of the patch running, all with unique buffers.