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Applying sounds to complex spaces and irregular shapes like rivers, roads, and pipes, can be time-consuming. Attaching audio to a spline instead can allow for better control of assets in unusual spaces.
In this tutorial, we create a customised spline audio Blueprint, look at different ways to use it, and add several features so it can serve you better as a generic tool.
References:
Redesigning Audio in Unreal Engine’s Shooter Game Sample Project, by Senior Technical Sound Designer Adam Block www.unrealengine.com/en-US/te...
Images:
Thumbnail: Image by ThuyHaBich from Pixabay
Music:
We Ride! by Reed Mathis, from the KZbin Audio Library