2:10 was so badass. Even more impressive considering this was realesed 17 years ago
@juliocesargarrido48855 жыл бұрын
2006 OMG and I still loves this 13 years later.
@BlaezaLite Жыл бұрын
Amazing SSF2T combo video. Watched at least 50 times over the years and just never ever gets old. Wouldn't mind a re-upload at a modern resolution if you can do that after so long. Love it!
@kurokuragawa17 жыл бұрын
Tremendous! SSF2T is not as easy as any other SF2 series to make combos in. This is truely great.
@inaantok18 жыл бұрын
i just can't believe those are possible..unbelievable..very very sick combos indeed.
@quatro2717 жыл бұрын
wicked sick combos bro
@DaftDostoyevsky9 жыл бұрын
Chun can store her super. wiki.shoryuken.com/Super_Street_Fighter_2_Turbo Stored Moves Through a programming glitch, it is possible to do a move's motion, hold the last direction, and then press the button whenever you want, and the move will still come out. This works with Chun's super, Honda's super, Honda's command throw, and Claw's Flip Kick (kind of). For Chun's super and Honda's super, charge back, then hit towards, back, then towards and hold it. As long as you're holding towards (or up/towards or down/towards), you can press the button at any time to do the super.
@dontreadthiscomment30265 жыл бұрын
Why is this in my recommended 12 years later?
@ReCharredSigh18 жыл бұрын
Read the video description again; I didn't create the video. And I'm pretty sure it's not Mugen; all the Mugen games that imitate SSF2T usually have 3 levels of super meter, chain combos, character fonts not matching, etc. You just need to be spot-on with the inputs for a lot of the combos.
@khlymore18 жыл бұрын
GREAT COMBO VIDEO
@guilhermewolfman14 жыл бұрын
how is the comand to do guile special combo?
@AtariDeLuxe17 жыл бұрын
Great demonstartion of the engin possibilities! Good job.
@ZhangHe236917 жыл бұрын
How long are frames in seconds, I forget the fps (frames per second) that ssf2t is in.
@larssonk2218 жыл бұрын
I have SSF2T on winkawaks, so im trying them out, Haven't got an autofire function though so max jab combo i can do is 4. Still very entertaining to watch, thanks for uploading
@ZhangHe236917 жыл бұрын
Stun damage itself is a bit random, but there are certain combos that defiantly stun. i.e. with chun-li j.fierce\/st.fierce->fireball will almost 100% stun the opponent. I guess that the red fireball and jabs don't do too much stun damage, and Ryu doesn't do too much stun anyway.
@negrimaru17 жыл бұрын
what is or what are the names of the player(s) that demonstrated the combo moves in this vid. Sweeeeeetness!
@rsaran128817 жыл бұрын
combos with guile were sick..especially the one at the end!
@onreload16 жыл бұрын
any idea what speed this is on? it's normal or turbo1 but i'm thinking normal
@ReCharredSigh18 жыл бұрын
1)I didn't create the video. 2)Speculation but not too sure: I think you can throw more jab punches in a combo than short kicks; they have shorter range, but are faster; most videos I've seen throw a lot of short kicks upclose, but because this is maybe the 1st I've seen use jabs exclusively, the author managed to get a lot more of those attacks in.
@wyleratkhon16 жыл бұрын
one button = one color (including START). And Press one button by three seconds when you choose characterand the color will change again.
@KHAOS108716 жыл бұрын
INSANE!!
@ReCharredSigh17 жыл бұрын
try kara-cancelling from a standing jab into a double somersault; if you rapid-fire crouching jabs, you can no longer cancel into the double somersault. but you can still cancel into a standing jab, and you can quickly cancel that into the super before it hits, it should work; try that. also, i heard that you don't need to do charge, db,df,db,u+k, but can do it as hold straight down, tiger knee backward + k.
@ReCharredSigh17 жыл бұрын
most combo videos for this game, as well as for the street fighter 2 series in general, are like that.
@BADFULGORE3 жыл бұрын
These combos...are possible but with programmable yostick
@viniyful12 жыл бұрын
nice combo of punches!
@southstar4416 жыл бұрын
Yo coz can U really do summa those combos in street fighter?
@Yamajee20015 жыл бұрын
The one with the supermeter is only on arcade.
@SSJSonikku18 жыл бұрын
This was a great combo vid.
@ejinathan15 жыл бұрын
hmm. So strange when i downloaded super sf turbo it hasnt a supermeter on xd. Maybe its just the next version of what i had.
@hisakanaoki88524 жыл бұрын
TAS?
@RisingBeast006 жыл бұрын
How the hell are we expected to di all this? Even performing a 3 hit combo is so hard for me to do without jumping into it. How do these guys do it?
@ShoRyuBarbie6 жыл бұрын
It's tool-assisted. Either by creating macros, or going frame by frame. Don't be fooled though, figuring out the timing and spacing on these combos is still incredibly difficult, especially in this game with its randomness. But yeah, you'll never see combos like this in actual matches.
@austinreed73434 жыл бұрын
RisingVictor A good tool to learn is Negative Edge; holding a button and releasing it rather than pressing it. This opens up a number of combos.
@Gengar-2 Жыл бұрын
@@ShoRyuBarbie or they might just be extremely skilled.
@redjux045 жыл бұрын
1:00
@Buer886 жыл бұрын
Can't wait till I get home and try this myself.
@delatroy17 жыл бұрын
OMG the 14hit ryu combo is sick
@rekkimaru715 жыл бұрын
Right. Forgot that :)
@lightbulbxyooj17 жыл бұрын
yea i thought so it wasn't correct when i was trying to do them
@ReCharredSigh17 жыл бұрын
i believe it's 60 fps. so 1 frame = 1/60th of a sec.
@khentimentiu18 жыл бұрын
holy shit that vega combo was sweet lol
@Odin5d17 жыл бұрын
gj shinryoko ye u r right but its really fun watching them never stop playing sf one of the nicest games ever ^^ when it's online we'll meet :D
@SprintGod18 жыл бұрын
Wrong. The game doesn't care what you do in between releasing down and pressing up as long as you do it quickly enough. In this case the time was used to move a bit closer. Hold down-towards until the exact moment you recover from the landing, then hold towards for about 5 frames or so, then up-towards + Kick.
@ZhangHe236917 жыл бұрын
Its exploiting somethings about how many frames are between inputs for charge moves, renda and kara cancels, charge buffering, and a bunch of other pro techniques. Most of this can be done by hand, but this was probably done with a programmable controller. This is SSF2T, not mugen.
@bobaryanmage15 жыл бұрын
fei longs throw combo things were AWESOME cool vid even withoutsound
@whitneybarros11 жыл бұрын
right. but the movement that i said is down, 2s, up + K the guy walked, how can you do that? o.O
@ShoRyuBarbie6 жыл бұрын
I know this comment is five years old, but here's the explanation: The game gives you some leniency to perform specials and supers. As long as you perform the correct motions within a certain window of frames, the move will come out. The same holds true for charge moves. You don't lose your charge the instant you stop charging. You will retain it for a certain number of frames(depends on move and character), so you have the time to input all the motions. So Chun had charge, moved forward for as long as she could before losing the charge and then finished the motion to perform the Tenshoukyaku. In human play this kinda stuff is used by Boxer/Dictator players to perform walking supers. A slight walk forward to make the opponent think they gave up their charge and then the super comes out. (Supers are more lenient than specials)
@mjay4176 жыл бұрын
Only a few of these are possible without tool assist
@xDragonInstallx16 жыл бұрын
14 hit ryu combo made me smile :)
@platefork17 жыл бұрын
ARE WE A SHINING NATION!!
@pH0u5717 жыл бұрын
skill!
@rekkimaru715 жыл бұрын
Wrong. The PC version also has a supermeter.
@Industriajor18 жыл бұрын
REALLY IMPRESSIVE the best Street Fighter ever!
@whitneybarros12 жыл бұрын
chun li walked and then did a 'tenshoukyaku'. 1:17 HOW COME?
@MGSBigBoss776 жыл бұрын
Chun Li and Honda have glitches in their Supers and can buffer them without hitting the punch or kick and walk forwards/jump, while still holding the charge for the Super until its used a combo or just released to go through projectiles. Honda's must be active and already traveling though (due to the start up weakness on his Super however?) or used as a combo finisher on an opponent!
@fredsk116 жыл бұрын
I didn't see an 18 hitter man.
@wyleratkhon17 жыл бұрын
last combo was amazing !! Re-stun with FOUR Sonic PLUS Somersault !?!?!? o.O
@larssonk2218 жыл бұрын
Sick combos, but are you using macros and autofire! I dont see how you can jab without being pushed back away from your opponent.
@poptacular662518 жыл бұрын
Furthest I can go is a 3-hit combo lol. 4 if i'm lucky. That's not including supercombo hits. Haha. I suck.
@crydevoe3 жыл бұрын
Most of these are not possible without meme so
@ShinVega9 жыл бұрын
Only thing I dont understand here is how in the hell are they chaining so MANY shorts/jabs in a row (SEVEN to be specific, even with a moving crossup before the turn around I can do a maximum of FIVE)? Everything else is totally do-able, just spacing renda karacanceling and PERFECT timing to the 1/60th of a second. Great Job video makers/players!!
@ShinVega7 жыл бұрын
Kevin McNamara I was understanding the extra hits after crossup when the opposing fighter breaks the plane and causes a crossup even though player are facing contra laterally basically collision alignment . I think this is only in the CPS2 Version of SSFIIX
@BildSlash6 жыл бұрын
Kevin McNamara Lol. Gtfo scrub.
@MGSBigBoss776 жыл бұрын
BildSlash shut up you idiot, anybody who knows anything about ST? Knows all too well that you can't do a standing jab of 6 or 7 hits, then go into a devastating super combo move and land a 16 hit combo when the game produces combos mostly up to 10 hits! anything like 11 or 12 is a rarity in and of itself. So yes this video is clearly tool assisted/pad programmed B.S., fun to look at but it doesn't fool anybody who calls themselves an; ST player. The animation frames, hitboxes and collision alignment are all off here? ST doesn't behave like this, so behave yourself o.k. and let the grown adults here educate you on stuff you're completely unawares of in regards to SSF2T and fighting games.
@ori.g4mi6 жыл бұрын
@@MGSBigBoss77 You do know that TAS means that it's still all within the boundaries of the game, right? Also standing jab with 6-7 hits is possible if a projectile provides pushback and you walk in on them, which is why they always make sure it hits them on the last frame where it is possible to get hit. I am a TASer myself and you are talking out of your elitist ass. Just because you played the game in the 90s doesn't mean you understand superplay. This was done frame by frame and the collision assignment of ST *IS* super janky, you are just stuck in your idea that this is a pure game that doesn't have any bullshit in it.
@gta-movies32206 жыл бұрын
@@MGSBigBoss77 lmao you call yourself a grown man but you think pad programming means actually hacking the game to change collision detection are all adults so dense? if so i am ashamed to call myself one
@92Naseer9 жыл бұрын
Tool assist?
@rvpsmdsk11 жыл бұрын
Daigo is a virgin
@krazziejrboi17 жыл бұрын
i got this on dreamcast bootleg : )
@ejinathan15 жыл бұрын
I found the right one for arcade
@javoman1317 жыл бұрын
nice video, ok. sayonara my friends.
@suzukigti17 жыл бұрын
Dhalsim 10 hits!!!!!!!!!!!!! Sick!!!!!!
@copopopocoporododoro7 жыл бұрын
Damn 2006
@dhani082 жыл бұрын
2006
@damnU218 жыл бұрын
possible.. i can do half of those combos..
@Shazam99918 жыл бұрын
Wow, I've done some of these in actual versus play. No wonder no one played against me.
@dylanchadderton16 жыл бұрын
@eltrouble
@streetfighterguy1112 жыл бұрын
overkill at 1:52
@Cozby40116 жыл бұрын
I can do that
@Trajiq18712 жыл бұрын
WTF @ 1:00
@pijo8014 жыл бұрын
3:18 Jesus christ !
@Tampanda16 жыл бұрын
Ha, T. Hawk's combo was so weak.
@viniyful12 жыл бұрын
incomparável! pra mim melhor q kof!
@Yamajee20015 жыл бұрын
And 3DO :)
@southstar4416 жыл бұрын
lol x D
@akba66618 жыл бұрын
lrn2buffer it's all legit
@Cozby40116 жыл бұрын
LOL hell no XD
@MarioAndPokemon152754 жыл бұрын
I Hate Super Street Fighter II Turbo 1994😡🤬
@shadowdude846617 жыл бұрын
that was all bullshit
@detached917 жыл бұрын
don't bother... none of these are practical. the combos will only work against certain characters, they have to respond exactly as you need them to, like jumping in the corner while you walk under them unscathed, and the combos require precise timing.