Star Wars: Legion: ARC Trooper Unit Breakdown

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Shadow Scout 0013

Shadow Scout 0013

Күн бұрын

Hey guys! I wanted to talk about ARCs and how amazing they are! Join Kylar, from the discord, and me and maybe try out some of the list ideas we had and let us know how it went! If you're interested in the giveaway for the rebel troopers, leave a comment and be a subscriber!
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Пікірлер: 12
@ButchersNailsEnjoyer
@ButchersNailsEnjoyer 5 ай бұрын
During labor the pain is so intense that women can almost fell the same pain as men when their fully kitted out ARC trooper squad dies before they can attack
@shadowscout0013
@shadowscout0013 5 ай бұрын
😂😂😂
@grants565
@grants565 5 ай бұрын
Arcs are definitely one of my favorites units in all of Legion! Killer lists on here
@shadowscout0013
@shadowscout0013 5 ай бұрын
They do offer so much and look cool af. Thanks man!
@macchannell1582
@macchannell1582 5 ай бұрын
I’d love to see arcs and Comandos in the same game! Very excited to see how that shakes out in tables soon
@shadowscout0013
@shadowscout0013 5 ай бұрын
I've made a list like that with an arc team, strike team, 2 commandos, and rex with 9 acts that looked like a lot of fun. Rex's 2 pip could do a lot for their range 2 guns
@coopatroopa9461
@coopatroopa9461 5 ай бұрын
most times I use up close and personal it works really well. you can move get an aim then shoot get a dodge. I think there pretty squishy so it helps keep them alive.And I putting targeting scopes on so that aim helps a lot more really pushes it over the edge.
@shadowscout0013
@shadowscout0013 5 ай бұрын
I love targeting scopes on them a lot. Especially when they start a fire support. Do you usually find yourself getting your arcs that close to the enemy?
@lesliemitchell4984
@lesliemitchell4984 5 ай бұрын
I have always enjoyed playing ARC Trooper but I have always had issue putting them into a force and maintain order control (Ankin list), I found your list interesting.
@shadowscout0013
@shadowscout0013 5 ай бұрын
Ah thank you! I think you'll get lots of order control in the 501st more specifically or even with Yoda bc of his 2 and 3 pip. Maybe try one of these on tts or at a locals game and see how it goes
@DaGwimWeaper
@DaGwimWeaper 4 ай бұрын
I don’t know how to feel about this format. On the one hand you guys explained some pretty good combos for other units. Unfortunately you guys didn’t really talk about how the ARC Troopers really synergize with them. In fact, you guys spend maybe 15 minutes out of this hour long video even mentioning them. If it was just about ARCs then this video should not have been that long. Especially since it was just a lot of repetition. It seems like the focus was more on the separate lists and unit combos that contain ARCs rather than what the arcs really add. What do the ARCs add in terms of board presence? What sorts of upgrades besides the obvious and thematic Jetpacks could be useful? Why should you run with with upgrades vs not? Where to best place for them on the board? What are their best strengths and biggest weaknesses? What more do ARCS add beside the sharpshooter fire support combo? You guys rambled on for what was almost a half hour (Yoda and Chewwie) before the focus was back on the trooper unit that is the title and focus of this video. I watched it all the way through because I want to support the channel but man was it a bit much.
@shadowscout0013
@shadowscout0013 4 ай бұрын
Thanks for the feedback. You're right, I think these could've been good questions answered. I think the ARCs bring a long range and close range threat for clones. They're great at helping the generation of tokens even if they don't get the chance to do much but move into position. I think that they can help do some pot shots into units and even start a fire support against a force user because their heavy offers an immune to deflect keyword. So even if you used them to shoot their entire range 2 gun with a fire support, any force user can't deflect anything back against them. I think that if you bring any upgrades to them, the best thing is precision scopes, offensive push, hunter, environmental gear and even situational awareness if you plan on really bringing Anakin and/or Padme. I don't really think they need much else other than that. The jetpacks could be good, but they're too expensive for what they add. I don't think you should run them with many upgrades because they'll be targeted a lot first and really don't need much to make them better. Their biggest strength is their threat range and token generation. Adding echo can really be beneficial for a strike team because then you have that extra surge for offense or defense and you can generate an aim by moving, gaining ground, and then shooting. They don't have that much of a weakness. You really can do so much for them and get them prepared for so many different situations. I think they just need to be protected however they can because once they start going down, the dice pool really suffers. Thank God they're impervious. I'd still place them around your army so they can either help supply the surge from echo or at least aims if you don't use them. Or even you can use them to start fire supports with that sharpshooter 1 or immune to deflect. I wouldn't separate them much even though they can do well on their own unless you have echo on them. Their scout 2 really helps them get into a great position so that can help with objective play, especially when combined with yoda. It's nice to have that pierce overall with lethal in an army that has a few units. I hope that helps to answer some of your questions. Thanks for your support and for watching all the way through. If you have any units you really want me to cover and have specific questions, please post them and I'll do my best to answer them in a video covering that unit. I don't want to disappoint, so the more questions I have to answer, or know what to really focus on, I can make a more informative video. I'm trying to cover what I can, but this comment really helps. I hope you stay on board and keep looking at what's coming up.
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