I think Dark Troopers could be fixed if they change the rules to allow them to be transported like corp and special forces, or if they removed Plodding. If not, then 2.6 marks the end of double Darks. You can only run one unit now, and it only works with Gideon and his 2-pip.
@nrrrdking4 ай бұрын
In regards to armored vehicle units. In the few games I've played the Ion keyword is actually more relevant than impact. This is mainly because of the points that Mike outlined. It's very difficult (unless you're bringing tons of impact with long range) to remove armored vehicles from the board. It takes a lot of focus and you're sacrificing "lethality" that would perhaps be better served removing infantry activations. Ion, on the other hand, is more accessible than ever now with less opportunity cost overall. While ion itself is more random, if you can get 2 ion tokens on a heavy the chances of losing half your activation is high. Even one Ion token is probably enough. Losing that one action in turn 2 or 3 (or both!) can be meaningful in a game that is now much more about mobility and action efficiency. That all said, Veers does cleverly get around this with his guidance keyword which preserves the action economy on vehicles that are dealing with Ion. I think this was intentional to keep Empire supremacy as the "armored vehicle" faction.
@joshuapicaro87264 ай бұрын
35:44 False Prepared Postion is optional for all unit except if they have stationary
@agudarkshadow24184 ай бұрын
Came to say the same lol
@NewDadWhoDisАй бұрын
Give the LAAT some love! It got a second ordinance slot, which I think is great, and really needed before the main weapon also got upgraded. Either way, still increases utility a bit. Dark troopers definitely needed an armor amount though, they still get double activations compared to other heavies.
@mr.jackpots67204 ай бұрын
You can use the IRG to Guardian Dark Troopers again. 😊 Tinfoil hat time. Kyle isn't "on vacation". That's a cover by his corporate overlords. He's really being held captive in Jay's basement and is being Clockwork Orange'd into running exclusively 2+ (where applicable) heavy units for Nova (or whichever big event he visits next).
@TheXboxlive54 ай бұрын
Idk how hard it is but labeling sections of the video with timestamps so we can find our favorite topics would be cool
@TKrakowski14 ай бұрын
Wow. Jay opening with shade.
@GHOSTDOG584 ай бұрын
Very interesting breakdown. Excited to watch the rest !
@skylord23314 ай бұрын
I had look at the Prepared position - you may - so you can use it to deploy or walk on . looks you have option
@johnb.21074 ай бұрын
Man is an infantry based Tempest Force looking good in this edition of Legion. That much Scout is wild.
@Dkrigdon4 ай бұрын
I’ve been playing TF since its inception. Took it to worlds and went 2-2. I’ve played it on a KZbin battle report series with the new rules and yes, it can get into position and hunker down much faster than most lists. Of the 14 activations, 10 had scout including the vehicles.
@johnb.21074 ай бұрын
@@Dkrigdon Would you mind sharing which channel that was on and your list? 999/1000 13 Activations 2x Imperial Officer 3x Stormtroopers (T-21 Stormtrooper, Stormtrooper Specialist) 6x Scout Troopers (DLT-19x Sniper) 2x 74-Z Speeder Bikes That is what I am finishing up.
@drbasseri4 ай бұрын
I've been waiting for an Empire podcast!!
@nrrrdking4 ай бұрын
I do miss old transport and it is also my least favorite change from the old rules. That said, I don't think it's instant doom for the transported unit. For Empire, the best units for this are probably Snowtroopers (speed 1 lol) and maybe Death troopers since their range 2 config is pretty good. The main idea being that, sure your opponent gets one activation to shoot at them before they activate but like Mike mentioned, it's pretty easy to stall the heavy's deployment until the end of the round to limit exposure. If there's a line of sight blocker in the right place then you'll probably be fine.
@bleachorange4 ай бұрын
Observe, the imperial 1pip can also put suppression on something t1 off the board before it goes.
Kyle isn't on vacation...he had to come out of retirement... Kyle is John Wick Legion is his dog AMG is Russian Mafia leader son Asmodee is the Russian Mafia leader
@JustinPivinski-cm2rh4 ай бұрын
Empire breakdown without kyle?
@joshuadempsey52814 ай бұрын
Genuine question. How is armor stronger now? You guys say this multiple times. You even say that critical X isn’t as strong against armor as well. Is it because of avoiding turn 1 shots? Or is there something else; you also mention not having a corp unit shoot at armor and shoot infantry instead (so in this case it’s not hiding turn 1 off the board).
@StevenSmith-wx9ps4 ай бұрын
I believe there were 2 reason Mike mentioned for this: 1) there are fewer turns to kill the armored unit (especially if they are deployed at or near the end of turn 1 where there is little to no chance to put wounds on them) and 2) because of the increased lethality of the game, with the cover rules change, your dice pools are often going to be better spent shooting and killing activations that can score PoI's rather than trying to overwhelm the armor values of an armored unit in the hopes of killing it a couple turns later.
@iqpok4 ай бұрын
Few things. 1) Armor can now do all objectives and side objectives. Pretty big change as certain Side objectives can force you to take out armor now 2. Lethality is much higher against troopers, not as much against the big armor pieces since Armor 5 is basically full armor against 90% of units. 3. Less rounds to shoot armor that matter. Games can end on turn four, meaning you have way less time to take them out on top of turn 1 invulnerability with them probably coming out last. 4. Much closer to start, which means armor can start unloading their full boat round 1 Here are a few reasons armor got huge buffs.
@joshuadempsey52814 ай бұрын
@@StevenSmith-wx9ps thank you!
@joshuadempsey52814 ай бұрын
@@iqpok Thank you!
@nathanfigueroa20994 ай бұрын
To be fair, that’s not remotely close to how the scoundrels talk about it. Especially Jay, who explicitly says he’d get blown off the board in 1 turn due to critical in the old rules, but that’s okay because Jay doesn’t have the competitive mindset. But this other guy also talks about how difficult it is to “get over the top” of the armor “now” when objectively, empirically, it’s never been easier. On top of the inflation of dice pools. They don’t talk about how more likely armor is to survive a game. They talk about how difficult it is to kill armor. Which, that specifically, just isn’t true.
@heathspielman4644 ай бұрын
i would say your paying more points for snipers for high velocity and pierce..mainly pierce as thats still a really strong keyword in the new edition
@seanalonzo92444 ай бұрын
I ran into issues with my opponent having backup on the characters I wanted to snipe.
@heathspielman4644 ай бұрын
@@seanalonzo9244 well the DLT would run into the same issue…..but on a side note I usually am using my snipers to weaken units not attack characters
@seanalonzo92444 ай бұрын
@@heathspielman464 yeah. I've been having to change my mindset with the new rules.
@jordanhamm91754 ай бұрын
Is it just me or does to seem that the only reason Jay likes or doesn’t like a rule is because it only benefits or lack there of exact play style? Instead what is best and balanced for all factions and play styles?
@liamalford17824 ай бұрын
Further down the podcast 🙈 old Barry again clearly showing he hasn’t got a clue about how things work again…. Shoretroopers with PP is fantastic
@liamalford17824 ай бұрын
Oh it’s a shame Kyle ain’t left. He’s needs to cheer up abit when he comes back.
@danieldosso24554 ай бұрын
I think I'll still be playing with the old rules at home...
@TKrakowski14 ай бұрын
May as well try it. I played a new rules game. It was fun. It’s a different game for sure, but still fun.