Starting the State Machine | Making a Godot 3D Multiplayer Template | LIVE | Part 4

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Battery Acid Dev

Battery Acid Dev

Күн бұрын

In this part I begin adding a state machine to handle the player's movement and work out the issues involved with that refactor.
👀 LOOKING FOR CODE?
This branch tracks the current progress and MAY NOT MATCH what's show in the video:
- github.com/Bat...
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[Part 1] • Making a Godot 3D Mult...
[Part 2] • Making a Godot 3D Mult...
[Part 3] • Fixed the player rotat...
[Part 4] THIS PART
[Part 5] • Adding Animations & St...
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I'm making a Godot 3D Multiplayer template and decided to stream the progress. This will be a multi-part series spread out over several videos. I plan to include some basic multiplayer functionality like synchronizing data, sending messages, common authority approaches, and spawning and synching objects/players in the game.
🔥 The end result of this template will be made publicly available, so stay connected if interested!
The Shaggy Dev's Ref. Video:
• Advanced state machine...
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⭐️ Getting started with multiplayer? Begin here:
• Getting Started with G...
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#playerauthority #clientauthority #lagcompensation #spawnmobs #spawnnpc #spawnenemies #spawnenemy #syncnpc #syncmob #p2p #3dgame #respawn #pvp #health #animations #gamedevelopment #3dmultiplayer #godotstartertemplate #godot #godottips #gametech #gamedev #indiedev #multiplayer #network #godotengine

Пікірлер: 4
@MattEatsMochi
@MattEatsMochi 24 күн бұрын
"Yea, but then I have to implement that thing that he's doing and I'm not sure I wanna do it that way." - so freaking relatable
@BatteryAcidDev
@BatteryAcidDev 23 күн бұрын
Absolutely !!
@Syvies
@Syvies 18 күн бұрын
Can't wait for the next episodes and the Netfox implementation, I'm following this series like a code along even if I'm doing some things my own way.
@BatteryAcidDev
@BatteryAcidDev 11 күн бұрын
I just started adding Netfox to the project in today's stream. It's not finished yet, still have some issues to work out, but I made progress!
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