An 80 minute video on a design pattern?! It really is Christmas, thanks Chris
@ChristopherOkhravi7 жыл бұрын
Thank you and Thank you for watching 🙂🙂
@MahmoudHbobati3 жыл бұрын
singleton pattern is 20 minutes!!! :)
@TheGGbond3 жыл бұрын
wtf is wrong with u
@calexito94483 жыл бұрын
@@TheGGbond reversed card actually
@openyourmind1694 Жыл бұрын
I usually watch various tutorials, so I feel capable of giving a "competent" judgment: you have excellent presentation, comprehensive, organized, straight to the point, more than valid expertise, but what struck me is your enthusiasm and eagerness to convey competence. You deserve a like and a subscription. Thank you for your effort.
@zizimouad82912 жыл бұрын
People don't understand the hard work puts for +1h explaining design pattern + editing, thank you 👌
@iliassaek46095 жыл бұрын
only with these videos I've aced the design patterns exam . Thank you .
@madhurajanaradhanan33683 жыл бұрын
What exam?
@mayurdugar033 жыл бұрын
Can I just take a moment and appreciate your efforts here! You made design pattern really understandable for me! Hats off to your efforts 🙏🤗 Wish you get everything required to be able to continue this series as well. Take care Christopher :)
@dscheme44275 жыл бұрын
36:00 definitions 51:23 code
@nijuyonkadesu6 ай бұрын
"Replace a conditional with polymorphism" - this will be my new favorite quote from the entire design pattern playlist kek ~ (the same concept used first in composite pattern)
@MrMikomi4 жыл бұрын
Watched at 2x speed; it's doable as I've some pre-existing knowledge of this pattern and this video makes a great refresher. Thank you very much.
@omarabdo64034 жыл бұрын
that was a GREAT video! Chris, we're missing your videos on design patterns and different topics really bad! I hope you can find more time in the near future to help us learn more and become better software developers. Much love!
@monikaraut52662 жыл бұрын
What a explanation 🙌🙌 guys if you are confused whether to watch or not seeing the video duration, just give it a try. As otherwise you will have to waste double the time while reading articles
@oztv_ Жыл бұрын
you are perfect, i have only a few hours before exam i tried to watch 2x speed but it is still perfect because of body language, fluently speaking, diving into everything with clear explanation. need to say that i am still trying to learn english but i understand whole video. THANK YOU A LOT FOR YOUR EFFORT AND AMAZING JUMP CUTS.
@FunkyHotDog6 жыл бұрын
You do a very good job in visualising these problems. Thank you, I'd be in trouble with my design pattern course without you.
@ChristopherOkhravi6 жыл бұрын
I’m super glad to hear you feel that you’re learning faster :) I like to think that the quicker we can get the “known things” out of the way, then we can start to think about the “unknown things”. Which imho is where the really interesting issues lie :)
@professorfontanez6 жыл бұрын
There was a similar example in a textbook I used to teach Java which used three states LOCKED, UNLOCKED, and ROTATING. The transitions were "payment" for LOCKED --> UNLOCKED, "push" for UNLOCKED --> ROTATING, and "one revolution" for ROTATING --> LOCKED.
@pra86sat Жыл бұрын
I have been searching for Design pattern tutorials online like forever, to find something that can be more relatable to the software systems. But all I ever find are Ice cream, Pizza, Burger examples, which makes no sense what so ever. Thank you so much for all your efforts and making sense. I feel I am a better Software Engineer than I was 1:20 Hrs ago.
@parvez047 жыл бұрын
This is a really nice tutorial. Please keep it going. I am kind of addicted to your videos now.
@JayJay-ki4mi Жыл бұрын
I've studied your videos for a while, and come back to them. But, I find it's only when I actually need to use a certain pattern that your videos make sense to me. I need to use the state pattern for game development and this video has been a God send. Thank you so much.
@hdanijel6 жыл бұрын
Hey man, I just found your channel. Immediately I knew I liked you, and it took me a while to figure it. It's cuz you look like Antonio Banderas! Your energy also is amazing! So much alive and warm :) I'm a smart guy, but as soon as I build a game that has all the basic elements . . .I get lost in the jungle of the code. So I started reading about design patterns. Well, my friend. You're the first one that I can follow! And even understand to that point that I can really see what you drew on your whiteboard as beautiful! Please keep making such simple videos and stop for so many explanations! :) :) :) Thank you man! p.s. Headfirst book sounds like a thing for me Love from Croatia!
@johnnguyen16552 жыл бұрын
I watched tons of video about DP, your DP playlist make you special among the bests Chris!
@olenaqwerty78953 жыл бұрын
the best patterns explanation I've come across so far
@orenfarhan85847 жыл бұрын
Nice one, but I disagree with passing the gate reference. If the interface for a state declares that an action causes a state to generate a state (e.g return GateState), you can avoid passing references to the gate itself, and from your gate call the action on the state to return a new state, and assign it to your ivar locally. Other than that, I like this playlist. For each pattern, I created a swift playgrounds version for future reference. I wasn't aware I was using so many of them :) Keep up the great work!
@VictorCarvalhoTavernari4 жыл бұрын
Hi, Could you if possible share your playgrounds files? I loved your solution about how to create a new State, just returning a State on each function, but if you are doing an async request probably you have to wait this new state, so probably call a delegate like changeState is better for a reactive approach.
@SemyonKalyakulin2 жыл бұрын
As I remember, he mentioned that possible solution before the coding part:)
@amirkhazama74642 жыл бұрын
what if the action we wanna do actually does produce a result and returns it like for example the payOk should return the payment id or something ... in that case the return type could not be just the new state .... . . . . . . . maybe you could specify the first returned item to be the new state and the other results to be the other stuff you are expecting from the method ...
@zieldistante5 жыл бұрын
I really like how you explain things (and sometimes go to other related things and go back). I thought I was the only one who explained things in this way! Thanks a lot for your videos.
@mdkhxyz4 жыл бұрын
The way of your teaching is very interesting and helpful. Thanks for your effort.
@NoOne-pi8cj7 жыл бұрын
Thank you so much for providing so many awesome videos. Even though I am unable to fully understand or master each every pattern, but you gave me the courage to dive deep into OOD. I will definitely read these two books again. Thank you !!!!
@ChristopherOkhravi7 жыл бұрын
I’m glad to hear :) Thanks for commenting!
@EuanFR6 жыл бұрын
As suggested in some comments, I would rather return the next state to the gate, from the states "action" methods, something like "nextState = currentState.actionPerformed()" (instead of a void return)
@abhishekjain35275 жыл бұрын
That would be helpful if you are returning void but if you are returning some response then you cannot return state. There should be a signalling mechanism to change state i.e one state should signal the parent gate to change state. And for states there should be a factory that creates these states
@Wubwub7722 жыл бұрын
@@abhishekjain3527 you should return the new state and use "signalling mechanisms" for "some response", not the other way around
@nicolafontana27384 жыл бұрын
This has been very enlightning! Very well explained with the exact amount of detail, thanks a lot!
@lyonyan6 жыл бұрын
Only 72 comments? Here one more to appreciate your hard work and effort!
@benalfred424 жыл бұрын
The best explanation of this pattern in the internet still 2020
@RichardGomezMx4 жыл бұрын
Amazing explication. I loved it. Congrats Chris. Great video. Thank you very much.
@kareemjeiroudi19644 жыл бұрын
I really like the idea that sometimes I don't get it the first, but then he tries to rephrase what he's saying or puts in a different way or with a different example, and then it starts to make sense to me. That's a lot of effort in explaining. He should become a professor or something.
@Amine6706 жыл бұрын
Good explanation of the concepte and theory of the State Design Pattern, when rarely found in KZbin. (y)
@finyog6 жыл бұрын
It is a very informative content, presented nicely. I like your videos and the way you explain things. Keep up the good work Chris 👍😊
@aladdinoscopy3 жыл бұрын
looking fierce bro! Thanks, you explain very well. ….. 25 more minutes in and damn even more impressed. I subscribed, thanks for teaching,
@shaileshchotoe8 ай бұрын
great content, used to watch your videos years back, and now again. i noticed a small mistake but its not a big detail: in 7:10 u mention that if youre in the openstate and you receive a payOk message you stay in the Openstate, but in 58:11 youre giving an example for when youre in the openstate and you receive a payOk you close the gate. i think you accidently overlooked it
@BM-jy6cb3 жыл бұрын
I love this entire series. Fantastic!
@ismailktami27275 жыл бұрын
Thank youuuu sooo muchhhhhhh ! your the best way to understand the concrets concepts of DP
@theisegeberg6 жыл бұрын
Dang! This is the best of ALL the videos so far! I really thought I just knew this pattern inside out... and still the devil is in the detail... I'm saddened that it doesn't have more views, ALL developers should be forced to watch this :)
@kareemjeiroudi19644 жыл бұрын
I was thinking the same thing. He makes things ten times easier to understand. And I also think that all developers out there must watch this design patterns series.
@semajxocliw5 жыл бұрын
i literally love you for these videos
@rohitashjikumawat2 жыл бұрын
Best design pattern videos 🙌
@nickeax2 жыл бұрын
Great teaching and information. Thank you very much!
@nijiasheng7115 ай бұрын
I think the key idea of this pattern is around 42:50~43:35, delegate the functionality that relies on the state to the State object instead of the Context Object and use polymorphism
@olivermeyer39635 жыл бұрын
Hi, many thanks for the video I' ve learned a lot, appreciate that. My question or maybe suggestion, would you consider to change the names, to turn the names of the states e.g. OpenGateState => GateStateOpen, ClosedGateState => GateStateClosed etc. because int this way it's even more clear that they belong together.
@johnmcway6120 Жыл бұрын
This channel is such a blessing. Thank you so very much Chris.
@ChristopherOkhravi7 жыл бұрын
Question of the day: Have any examples of where you successfully used the state pattern?
@MarlyssonSilva7 жыл бұрын
I think that I've used it in a functionality where I manage a events system where there are subscription of people to participate... and the subscription have state : open, running and closed... where depends on your state some objects will be handled of different ways.
@lifescience20507 жыл бұрын
I developed a POS (point of sale) cashier app using the state pattern, seems the only practical choice. Your video is good and refreshing, our support developers definitely should go through this video before reading the POS code.
@pascalampere60987 жыл бұрын
Used it in a VR app, where the Input of the User needed to cause different things to happen depending on the current state.
@user-ug8qc6tr6b7 жыл бұрын
I build simple 2d game on JS. Decide to implement player state via state pattern. State like `idle`, `jumping` etc. By the way game examples is often easer to understand, when you explaining programming concepts. There is one interesting book, which I read recently "game programming patterns", maybe you will like it
@konradkudzia286 жыл бұрын
Games. AI.
@shanm46294 жыл бұрын
Once again.. another Great Video . Kudos to you.
@tomaszb96684 жыл бұрын
Really really good tutorial. Greetings from Poland:)
@galtals5 жыл бұрын
great sound effects. the "boop" sound is to die for.
@professorfontanez5 жыл бұрын
Regardless of mutability, I would not store a Context (Gate) reference on all States. That creates a stronger bind between the Context and the State than simply using the context with needed (and then discard). With this in mind, I would simply pass the Context to each of the State interface methods so that the concrete State could then use the context to set the new (current) state.
@felixjost82062 жыл бұрын
Thank you so much for your passionate work!
@khaloui37362 жыл бұрын
Hi Christopher, first thanks for your explanations it helps a lot. I did not check the other comments, then I will give you my question (4 years later ^_^') Each time a state is changed by a handler by the changeState method. And through this method a new instance of State object is created. So here is the point: how the older state instance is deleted ? I suppose it depends of the languague we use but in some examples, a static instance is used
@niclaskron33846 жыл бұрын
This was amazing, I learned alot. Thank you Christopher :-)
@deathangel9086 жыл бұрын
It's great how you can describe things on the desk, but I guess the coding part can be done in textEditor or smth. With splitscreen so every class would be visible to a viewer at the same moment of time. The code would be much cleaner and readable thus. Means = more understandable
@ilnurgazizov29596 жыл бұрын
One of the best explanation! Thank you very much!
@muditjain1387 Жыл бұрын
Dear Sir, at 1:02:47 inside the OpenGateState once we pass payOk() shouldn't it stay in the OpenGateState only? Why have u passed the changed state() and changed it to closed state? ClosedGateState will only come if I pass enter() in the class definition of OpenGateState? Kindly clarify.
@osamucamarques3 жыл бұрын
Very good stuff. Thanks man!
@abhinandanaryadipta7573 жыл бұрын
Pretty good explanation. Thanks Chris. May be this needs a better example since 2-state machines don't really need a State Pattern but a boolean and we may be abusing the design pattern (aka Design smell) in our code.
@oladipotimothy60072 жыл бұрын
You never can tell, it could grow beyond that
@DavidBeharL4 жыл бұрын
I like It a lot, a bit longer than expected, but perfectly understood, this is a pattern very used in React, but this video is very useful to use It better
@AnaLucia-x4h Жыл бұрын
Thank you so much for these videos!
@jojojojo4834 жыл бұрын
You are a great teacher!
@davidsierra33006 жыл бұрын
excellent video, you have the gift of teaching! subbed
@vinokanthvelu26605 жыл бұрын
Hey Chris. Thanks for these invaluable content. One request. Could you please do a video on Interpreter design pattern? Thanks mate.
@kalinkalin45437 жыл бұрын
last repetition before exam, great job :D thanks
@ChristopherOkhravi7 жыл бұрын
Glad to hear it helps :) Best of luck on the exam! :)
@MrChezzwizz5 жыл бұрын
Thank you for your explanation. It was especially useful to hear about state diagrams and to see them used in the explanation of the UML. Your method of repetition seems to really help link your different parts together. I did have one question that I may attempt to experiment with myself and that is why a concrete state object wasn't returned from the action/message handler methods and used to set a reference in the context?
@TeotoniodeCarvalho4 жыл бұрын
Very useful and clear even for a soil scientist like me!
@sweetteddy3903 жыл бұрын
Thank you so much for the wonderful explanation Chris!! Looking forward to more design pattern videos from you... for Builder/FlyWeight/ChainOfResponsibility/Memento/Mediator/Visitor may be? :)
@Dorin-Baba3 жыл бұрын
I've devoured your entire playlist and now I'm sad cuz there aren't any design videos of such quality and engagement on the internet :( What about resuming the series?
@ChristopherOkhravi3 жыл бұрын
@Generally2310 Жыл бұрын
Great work 👏
@miracaknar95494 жыл бұрын
I will be your patreon if you start making videos again, you have my word.
@tofahub5 жыл бұрын
Your videos are amazing. I enjoyed every bit of them. There is not a lot of good tutorials on advanced OOP on KZbin. Can you please consider making some?
@MatviiKarpenko4 жыл бұрын
Now it`s all clear, thanks !
@monikaraut52662 жыл бұрын
learned a lot from this video, Thank you... I have a doubt, why cant we return state itself . How about changing player state outside of the state class, e.g gate.state = gate.state().enter(); - - - -- -- - - in our main class
@andreipopa7662 Жыл бұрын
This could be a solution, but we might want to encapsulate the inner working of the gate. The user (programmer who uses the gate / programmer) shouldn't need to know the internals of the gate or even that it is a state machine. Also, if for whatever reason you decide to change the interface of how the State works you need to make changes in a lot of places in you program vs changing just the Gate class.
@Obikin895 жыл бұрын
Would it make sense to implement the singleton pattern on each state so that we do not need to instantiate thousands of states and just use the one we need ? You would pass the gate as an argument for each method but you would only have a single instance of each states and gates would still use the one they need individually. I know you've said that we should avoid using the singleton pattern but if the object instantiated is just a library of methods there's no reason to duplicate it... is there ?
@VikashChandola3 жыл бұрын
Wouldn't this be a problem if we have multiple gates? In that case we need multiple instances of GateState ? May be we can have a factory as part of Gate which always return reference to same object. This way each GateState can ask for GateState object from Gates factory. This will also avoid the problem that you pointed(recreating objects) but also allows multiple gates in system.
@josephralph76407 жыл бұрын
I have a doubt here. 1) While transitioning states, we are always creating a new instance of next State object. Is this a good idea ? 2) Is it possible to create all possible State objects just once and store it in the Context Class (Gate class here). Since we are already passing the Gate class to the GateState class, we can just get the next State object from the pre-created objects instead of creating a new one every time ? 4) If yes, can you give a correct way of implementing above thing.
@konradkudzia286 жыл бұрын
You can use Singleton Pattern for each state: kzbin.info/www/bejne/noaokJ1sppV_irM
@joshl.89505 жыл бұрын
I realize you asked your question a year ago.. If you were to hold an instance of every (currently known) state in your context class, you'd be setting yourself up for problems down the line when new states are introduced or naming changes or certain states are no longer part of the solution. Keeping the states decoupled from the gate class allows any state to be implemented at any time during the life of the program without having to screw up your context class.
@kgck154 жыл бұрын
Really aweaome way of explaining concepts. More than that tge passion you show is tremendoua. Thanks for sharing uour knowledge. One question i had was ...why is pay part of gate class after paymentbdoes not happen on a gate. Having payok makes sense but not pay. Isnt it?
@kattakittaxr3 жыл бұрын
wow this is an amazing tutorial thanks man
@nikiforovpizza7 жыл бұрын
Thank you, dude! Useful and comprehensible tutorial)
@ChristopherOkhravi7 жыл бұрын
Thanks! Im glad to hear! And thanks for watching :)
@mfelsheikh4 жыл бұрын
This is amazing, really great Thank you
@avimehenwal4 жыл бұрын
Wow! this is a jewel :) I would be using state pattern with my upcoming project and this video explains everything on topic. Excellent video. Keep the great work up (Y) I would like to hear your opinions on Inversion of Control and Dependency Inversion principle from SOLID. I am super confused between these two and can seem to make distinction between them. They look same to me
@GavinKimpson Жыл бұрын
I like this video will check your other videos for sure
@interestedgamer55257 жыл бұрын
Hi Christopher, I have a suggestion regarding this pattern. I think methods in State interface can be of return type State instead of void & inside gate class or the context, whenever delegating to the Concrete State Classes we assign the return State like - "this.state = this.state.payOk();" and (return this) or create the required ConcreteState Object in Concrete State methods. and this adds only one assignment in every method of context. BTW Awesome Videos, Best Videos on OOP & design patterns on Internet, & lots of Thanks from India.
@Cmppayne265427 жыл бұрын
He actually mentioned this type of implementing the pattern at 49:30 in the video. It sounds like a neat concept at first but if we were to use the design example from the headfirst on using a gumball machine, the dispense method should be handled by the gumball machine and not the states. So it wouldn't be easy to call Dispense from TurnCrank because we have no reference to the base class. Also the base class may need to set its own state as well.
@interestedgamer55257 жыл бұрын
Chase Payne Sorry My bad, maybe I unconsciously get this idea from this video. Thanks it's there, He is the best.
@CVFTRKIUYtg3 жыл бұрын
Hi Christopher, first thanks for making this series. I actually have questions regarding state pattern around 1:11:15. I see that whenever you change state you initiated a new state. I think for the same gate, if it opens, closes, and repeat, it should reuse the existing state. Am I wrong? I don’t understand the potential benefit of countinuous instantiation. Any light shed on my confusion would be appreciated.
@ridlr92993 жыл бұрын
If you wanted to avoid mutation and dependency injection, would you just make the interface methods be of type GateState and say state = state.enter(), for example?
@ioanadobos28404 жыл бұрын
I have a question, considering the initial discussion when we decided that in the OPEN GATE STATE if we try to pay again we would remain in that state (even if the payment is succesful or not), the concrete implementation is ok? Im a bit confused
@ioanadobos28404 жыл бұрын
In the paymentOK method we switch to a closed gate state
@jeancharlesmourey3 жыл бұрын
The concrete implementation is wrong in the video. PayOk is what gets you in the open state to begin with so if you get payOk when already in the open state, it’s a signal of an attempted double payment and so, the gate should stay open and not close. The enter event is what causes the gate to go from open to closed.
@radiculous2 жыл бұрын
What are the differences between a state machine and the state design pattern? Or why a state machine is not a 100% representation of the state design pattern? Thanks!
@bakyayita2 жыл бұрын
Much appreciated 👏🏽👏🏽👏🏽👏🏽👏🏽👏🏽👏🏽
@TheTadeu175 жыл бұрын
I think you have an error, or may not, correct me if i'm wrong but, When your Gate is on state open and you receive the method payOk() you should stay on open state, right?
@Puschen1215 жыл бұрын
I think you're right. payOk() in OpenGateState should just do nothing. Imo the given implementation should be for the enter() method. This also doesn't change for the first, simpler version of the state machine.
@Mayukick Жыл бұрын
Great video! I have been struggling to understand State Pattern but you made it really clear! I’m not very sure but the sample code you provided seems to be impossible to instantiate (apologies if I’m wrong) The reason is that the Gate class requires GateState object in the constructor while GateState requires Gate object in its constructor. It looks like circular reference, would it be possible to instantiate? (I’m gonna test it out when I’m available)
@sarthakghosh163510 ай бұрын
What is the way to remove the circular dependency of GateState on Gate? and of Gate on GateState?
@jozeftokarski17183 жыл бұрын
The Gate class has a set of methods with the same signatures as the GateState interface. Then, coudn't Gate also implement GateState?
@turtla36063 жыл бұрын
Amazing! Thanks man!
@sarastanway88615 жыл бұрын
wonderful series!
@chuckjordan64554 жыл бұрын
15:20 However, if someone is paying again nervously, this is an anomaly that might be of interest to security. You could close and send security guys to interrogate the person. State machines can either be fascist or helpful and fair. Also, the pay... and then pay again could be coded to take the subsequent payments if GREED is coded into the state machine.
@thomastesson93993 жыл бұрын
Hi Christopher, great videos and playlist. It helps me a lot to appropriate design patterns. About the State Pattern, it kinda looks like the Strategy Pattern as each state has its own logic, right? I would define the State Pattern as an evoled Strategy Pattern. Do you agree? Do you consider make a new video in this playlist to explain the difference(s) between these two? Thanks again :)
@AlfW4 жыл бұрын
Mixed feelings. After I watched this video, I felt that injecting the Context (Gate) into the State is unnecessarily complex. It would be simpler and more explicit to return the new State from each handle (and simply return "this" if we stay in the same state) and the Context request methods are responsible for applying that returned state. Then I realized that the pattern is not only about states and transitions; the states also do something for each handle, that is, they manipulate data. And this data resides in the Context (preferably in a third class, say, Data). So it is necessary to inject Data into the State. And I think I'd prefer to do this as an argument to the handles. So, to sum up, I think I would prefer to have "State handle(Data data)" methods instead of "void handle()". Do you see any downsides? PS: So far I have implemented all my state machines using enums and switch(). I wonder if I really try the State Pattern next time.
@kotekutalia4 жыл бұрын
In this example one could need a method similar to "typeof" to determine current state by it's class name and than apply conditional algorithm.
@gerdsfargen66873 жыл бұрын
@@kotekutalia so maybe a Generic?
@edcatmull92533 жыл бұрын
Love this, thank you!
@spin8516 жыл бұрын
Great video and channel I like it very well
@FR123217 жыл бұрын
I'm feeling weird about the idea that the state provides a new state to the state machine. Shouldn't there be a contract (ie. interface) between the state machine and the state where the state can use GoToOpenState() rather than creating a dependency between the concrete OpenState and CloseState? I mean if I'm a state, I shouldn't be responsible for instanciating the next state, rather I should tell the state machine that now it should transition to the state Open, however is has been defined.
@vedpandey4667 жыл бұрын
Wow! great session again. Please continue the good work. I have one comment - instead of name GateState the name can be GateEvents as the interface is handling the gate events rather gate states. But anyhow the explanation is crystal clear.
@ChristopherOkhravi7 жыл бұрын
Great suggestion! Can’t believe it didn’t strike me :) :) Thanks for watching :)
@josephralph76407 жыл бұрын
ved pandey No, the GateState is the correct terminology here, since it actually represents a State Object and not the events. The events here are enter(), payOk() etc. Every state would act differently on receiving these events. Thus the events trigger some actions on the current State object and help determining transition to the next state. What additionaly can be done is that a new interface could be created called GateEvents which could be further implemented by the GateState interface. This would force all the concrete State classes to implement the set the of possible events that they should handle.
@ashishverma-mj1kl5 жыл бұрын
@59:12, why are we calling changeState when in open gate state and even is payOk? when we are already in open state and we get enter event then we should move to closed state right? (as per diagram too) I mean eventually the state shouldn't change. State transition from open to close happens only when we get the "enter" event! please correct me. @1:14:20, I should develop more patience.