It seems to me the Dapper 4 would be best named after a moth, given it flies into the big glowy thing. Perhaps the Atlas moth, as it holds massive rocks in its tractor beam, or a hawk moth, a family of moths known for distance travel and long reach. Bonus points in that they're also known as sphinx moths.
@tonton_1964 Жыл бұрын
"like moths to a flame"... Massive approval!
@planetfall5056 Жыл бұрын
Love it! Atlas Moth is so good!
@CarlGorn Жыл бұрын
I'm partial to the "Sphinx Moth," not only because of moth's general attraction to flame in the dark, but also because of the Sphinx's association with the Egyptian sun god, Ra.
@Ragnaracc Жыл бұрын
@@CarlGorn I agree massively with the sphinx. But I'd also like to suggest the kapri. In mythology he is the aspect of ra that is responsible for reviving him. Litterally burrowing in to revive him. Also kapri sun the drink you drink on a hot sunny day. And again it's a Beetle.
@cchamp4 Жыл бұрын
Only problem I have with this name is that, historically, moths tend to be very bad at surviving their fiery attraction. It would worry me if I were crew on such a ship
@demos74dxs Жыл бұрын
May I suggest the name 'Icarus' the mythological figure who "flew too close to the sun". Bonus, it's also the name of a beetle.
@Ragnorauk Жыл бұрын
You beat me to that name.
@danielreitan Жыл бұрын
Same
@planetfall5056 Жыл бұрын
Oooh now I'm torn between this suggestion and Atlas Moth
@Kapitaen_Flauschbart Жыл бұрын
great suggestion!
@demos74dxs Жыл бұрын
@@planetfall5056 apparently there's an Icarus Moth too.
@teddylegroux1298 Жыл бұрын
39:51 You can paste entire roster of roles by going into the Manage Crew tab, click the option box, and there's a "copy/paste/load roles" under where save ship design is. You can also configure default roles for all your ships. Very useful for making fleets of fighter ships.
@BEHOLDBOJANGLES Жыл бұрын
Specifically, it's the hamburger menu to the left of the 'Crew Management' header about 8/9ths of the way down the screen, above the roster count, to the right of the |< >|
@nocare Жыл бұрын
Now if there is a way to save squad mode orders and bunk room assignments I haven't found it. The one part I really need.
@marshal1x Жыл бұрын
@@nocare yes i wish this all saved when saving a ship design. would be useful
@Oskiirrr Жыл бұрын
You may not like it but Dung Beetle is a really good name for a ship that goes and grabs a big ball of goodies and brings it home
@pietroroberto6114 Жыл бұрын
Only if you consider "dung" to be goodies :)
@davekachel Жыл бұрын
but... scarabs ARE dung beetles...
@nazaxprime Жыл бұрын
The dung beetle is the layman term for the scarabaeinae or scarabaeoidea, common name: scarab.
@litpath3633 Жыл бұрын
@@nazaxprime heh. gathers big giant piles of "stuff" and rolls it backwards. fitting. lol
@kylewallace9341 Жыл бұрын
For the DPR4 name, the irony of naming a sundiver craft The "Luna moth" tickles me in just the right way. Also, it occurs to me, Both the Sundiver craft and the luna month share similar niches to brave inhospitable environments in order to bring life to the next generation
@LordTruespirit Жыл бұрын
@Aavak if u open the Crew menu, to the left of "Crew Management" there's a menu button that allows u to copy all crew roles from 1 ship to another.
@oversecus833 Жыл бұрын
Hey Aavak, I would like to suggest "Sisyphus" as the name for the DPR4, as it not only fits your like of mythology, but is also the name of genus of beetles.
@Reeuwijk78 Жыл бұрын
Sysiphus was never meant to achieve his goals of bringing in the boulder as instructed by Hades.
@CookieQuantum Жыл бұрын
Hey Aavak, a few small tips. Building a corridor over any structure when in build mode will fill in the entire footprint of the structure with corridor instead of leaving an empty space like with the delete tool, so you don't have to fill it back in. You can also go into crew management mode with the Scarab (or any ship with your preferred crew roles) and open the drop-down menu to select "Save as my default roles" and then any new ships you make will have those roles available to start with instead of having to manually copy them over. And lastly if you want to move your ship without rotating you can use the strafe button (cardinal cross or hotkey Z) to do so instead of having to manoeuvre in relation to a ship (or asteroid). Hope this is helpful!
@PNyka628 Жыл бұрын
Maybe call the DPR3 "Leafcutter"? As leafcutter ants are renowned for bringing resources back to their colony EDIT: now that you suggest it, "Dung Beetle" is also an interesting name
@wolf310ii Жыл бұрын
All ants (with very few exceptions) are renowned for bringing resouces back to their colony. Leafcuttes are renowned for cutting leaves and cultivating a special typ of fungus as food.
@davekachel Жыл бұрын
scarab is already a dung beetle
@nullpoint33464 ай бұрын
If you call one ship type "Leafcutter" then you're going to need to break out the entire ant species anthology for the full impact of education and terror.
@davidgerard5792 Жыл бұрын
I built my "Solar Tug" with just one large shield. Worked fine, but could do with two tractor beams to speed things up.
@victornunes900 Жыл бұрын
When you tell a ship to move to another object there are 2 types of "follow" commands. The one you're using is based on the target's orientation, but there's one that is based on the space grid. This other one would have the desired effect you were trying to achieve when moving the wreck near the station. I beleive the default hotkey to switch between them is Alt (click on target and drag to set distance, then press Alt (or w/e the hotkey actually is) before releasing the mouse button).
@eragonbaffel9518 Жыл бұрын
Or press Z to only move without turning.
@simey5639 Жыл бұрын
I know you don't like it, but "The Dung Beatle" would honestly fit so well because both are moving giant round objects
@vladdrakuul Жыл бұрын
My initial idea was the Firefly especially when you see the shields start to glow in the sun. Also I would consider the name part of mythology in a fashion…
@SP33D321 Жыл бұрын
Firefly was the name I landed on too
@Takamiki Жыл бұрын
i would say Icarus for flying so close to the sun... and we know eventually Aavak will fulfill the other half of the myth of Icarus
@dooftnuocca7286 Жыл бұрын
You found a small asteroid close to the perimeter. All the ones I found were bigger and deeper. You take more damage the closer you get. Also, pushing the asteroid with the ship is much more efficient than the tractor beam (though it requires you get closer to the sun).
@terroben9430 Жыл бұрын
Dung beetle!!!! First thing that came to mind. It digs in to where nothing else wants to be, and pulls out the nutrients to feed the fleet!
@scottsmartky Жыл бұрын
That ship getting stolen was one of the funniest things I've ever seen. Comedic gold. Sorry about Wales losing at the WC. Mainly sorry we couldn't beat you guys and settled for a tie. :p Finally caught up with this after being with family for a week for Thanksgiving.
@Aavak Жыл бұрын
Yeah, watching some random NPC yoink my ship was equal parts hilarious and frustrating XD
@vainfate6275 Жыл бұрын
8:00 the railgun hit made my jaw drop! Railguns definitely give me superweapon vibes.
@TheRoanock Жыл бұрын
Sticking to the bug theme I'd suggest either the Tardigrade or "Water Boar" as it's said to be one of the most durable creatures in existence, able to withstand extreme temperatures, extreme pressures, radiation, starvation, and much more.
@techno1561 Жыл бұрын
On the other hand, the DPR-4 is only very durable in one direction. It's very weak on the others.
@Morrobann Жыл бұрын
The Sun Beetle, or Pachnoda marginata peregrina, are medium-sized beetles that live in tropical Africa. They have a yellow with brownish-black front wings that can be seen on its back. Their body is shiny black. I think that would go well with the name and color scheme of your fleet if you switch the brown part for a red.
@takirosh Жыл бұрын
Nice idea
@Sef_Era Жыл бұрын
I thought you might want a diagonal ship for getting stuff out of the sun. It’s much more efficient on engine and shield space. That way you don’t have to build that big protected engine thing; you can just point them out around the shields at a 45* angle.
@Yull-Rete Жыл бұрын
For your sun-diver's weapons, you could go with mining lasers. They can also be put behind the defensive front of the craft, but they don't stun your crew. Also they would let the sun-diver go out on its own and not need to be baby-sat by the Hercules for asteroid mining. Mining lasers are super short-range, but between star-proof shields and tractor beams, you should be able to close to firing range. If you have two tractor beams, you could even spin the enemies around to digest their vulnerable sides and back with sweet laser-venom. As an aside, if you go with this plan, you might want to see if you can get star-proof small shields since if you close to actually melee distance, your shields don't work, and it'd be nice to have some armor. I suspect that if you layer 6 forward-facing small shields adjacent to a large reactor (two in front and two along each side with the doors at the front and back edges of the reactor), they may be enough, though I don't own the game yet to test.
@Aavak Жыл бұрын
This is an amazing suggestion!
@dpark189 Жыл бұрын
If you want to stay away from enclosing thrusters, this might be a good scenario for a diagonal ship. That could keep the overall profile of the thrusters in a narrow area without enclosing them
@sethdrake7551 Жыл бұрын
I did a little testing and found that without being actively recharged, a single large shield generator can last just over 5 seconds exposed to the sun (40.5s at 1/8 speed). divide the power capacity (18) by that and you get a power usage of around 3.6 energy per second per shield. a single large reactor produces 13.5 energy cells per second so you could actually run about 3.8 large shields off of one big reactor, though id recommend instead using one medium reactor (4.5/s) per shield. it still has a sizeable factor of safety without being nearly as expensive
@Aavak Жыл бұрын
Thanks for the info!
@tarnishedstar7904 Жыл бұрын
the area you are protecting from the sun can be smaller for a more forgiving power bill on the exposed side shields; by heightening the side armor slightly.
@zarnox3071 Жыл бұрын
You should absolutely put a scaffold bumper reaching towards the shields, though still protected by them. Under no circumstances do you want to pull something so close that your shields can no longer be projected.
@chaintheguardien Жыл бұрын
this is an oversight i had not forseen but then is the sun damage not defended by the object blocking the super shield?
@zarnox3071 Жыл бұрын
@@chaintheguardien A bit of scaffolding is cheap and light enough that it might as well be there as a failsafe, just in case anything goes wrong.
@freshoutofcrabs Жыл бұрын
I wouldn't go with Dung Beetle, but if you're doing mythological names, I am fond of Khepra, the scarab/dung beetle-faced god of the rising or morning sun. Bonus points for the 40k reference.
@techno1561 Жыл бұрын
Naming it something like the bumblebee might work, since it brings goodies back to the "hive". It also brings to mind the gif of a bee stealing a portion of someone's lunch, and would be a funny reminder of the time it got ship-napped.
@bernadettemontembault665 Жыл бұрын
Of course it's gotta be the dung beetle ! It's so freaking perfect !
@RiiDii Жыл бұрын
When your ship got hijacked, it reminded me I had just tried that tactic earlier today. I nabbed the local trader's cannon defense base, hauled it off to a pirate base, and let it loose. As expected, it attacked the few ships, and I flanked them while they were distracted by the cannon base. After all, was done, the poor cannon base hobbled back home. Not a great strategy (certainly not for higher levels), but it was fun.
@megamike70 Жыл бұрын
You can hold Z while giving ships a movement command and that will tell them to strafe rather than turn and fly, useful for this ship I think. Also I think Ikaros or Leafcutter would be good names for the DPR 4.
@LoneWolf0648 Жыл бұрын
The Dapper 4 should be the Firefly. also it could probably use at least a couple small side thrusters, that should help with any drifting issues also.
@kubakutyna7633 Жыл бұрын
Hey, would you consider publishing your designs on steam workshop? They look really nice and I would love a chance to play with them myself (especially Scarab).
@nommy8599 Жыл бұрын
Cool sun lifter, that was well made! It is more intense the closer you get. You can limit the area of side shields by blocking with armor. 6 guys is the max a shield can use with large reactor: 18 power capacity = 6 x 3 power. The last couple of guys only work when shield fails completely. (Better to have more shields with less guys each if that's happening). If you click the asteroid you csn have your ship maintain a set distance. I think you did this once. Tractors pull the strongest at max range. Can also make a ship to move asteroids without tractor if you make a big space in the middle where the asteroid sits. I did this and it worked fine. I think you get more thrust for limited crew BC tractor takes a lot to operate etc. GL! Edit: also, if you make the shields a slight V shields extend a bit further sideways and cover others a bit more. Not sure if it's worth.
@Aavak Жыл бұрын
All very good suggestions!
@SpectorOfDoomYT Жыл бұрын
You can copy an entire crew role roster from any ship whos blueprint has been SAVED. Just go into your crew management and find the tab near the top for replacing crew roles. Then you just have to select the ship you want to copy the roles from and hit load.
@storyd Жыл бұрын
when in battle, you can set the default attack distance, rotation and approach angle through the ship menu. Very helpful for long range ships that fire backward while keeping distance.
@Camel_Knight Жыл бұрын
the Saharan Silver ant has a coating to allow it to survive the heat of the midday sun in the Sahara, Silver Ant seems appropriate for the DPR 4
@EmberBlaze99 Жыл бұрын
Something I would recommend for the future, when you have access to more crew, is a small 6-12 crew scout ship, something that can fly fast, and jump for cheap. My personal design has a large cargo container, a mining laser, 2 jump drives, and a scanner. This allows it to be able to fly quickly around the sector, finding every POI, maybe do a bit of mining, and can jump for around 2 hyp across a sector. It can also ferry small amounts of resources between faraway ships, so I can resupply my missile ships while my forge trundles its way across the sector.
@Crystalwatcher Жыл бұрын
@Aavak, it's actually possible to copy/paste Crew Role Rosters. The hamburger menu right next to the re/undo buttons above the roster button has the option to save Crew Roles as your preferences. Then you can just load them (add to or replace) whenever you make a new ship.
@tombotr Жыл бұрын
I'm guessing you could call it the "robber fly", or maybe "antlion", or potentially some other kind of insect notorious for grabbing things.
@rewto5131 Жыл бұрын
Like a Dung Beetle? Bees
@tombotr Жыл бұрын
@@rewto5131 Well he would prefer not to call it a Dung Beetle.
@Hyper_Fox06 Жыл бұрын
The name sun diver kept poking at my memory, then I. Remember the song it reminded me of a heavy metal song Holy Diver, by Dio
@austinpeeck72 Жыл бұрын
I think you also need a shuttle. To be able to jump resources to stations and turn in missions and also recruit from the whole galaxy would be pretty neat.
@EmberBlaze99 Жыл бұрын
If you were to weaponize the DPR4, a couple of suggestions... Build a bumper of structure just behind the projected shield line, that way even if ships ram into you, they won't immediately be past your shields and firing into your soft, squishy, interior. Next, more of a strategy suggestion, but you can use the tractor beam for combat too. The tractor beam, while in pull mode, will greatly speed up your ship if you are moving towards what you are pulling, allowing you to potentially close the gap before the first volley is fired. Once they are resting firmly against your bumper, you can bore into them with your choice of weapons, my suggestion would be cannons of some kind along with a few disruptors to help handle shields.
@gwydionml6479 Жыл бұрын
Seems like the fire ant could use an upgrade to its armament package to put it more on par with the scarab. I imagine once you start seeing craft that challenge the scarab, you’ll be glad you did
@aardvarkqq Жыл бұрын
I’m partial to “The Aphodiinae” as the name, its a sub family of scarab
@porkeythejoejoe Жыл бұрын
I call to name the DPR 4 the Sunburst as that is the name of a beetle that dives with the help of keeping an air bubble around its head like the shields.
@rupertbear4447 Жыл бұрын
If you had made it so it had to turn around then you would have needed shields on the side or enough armour to survive the turn. On a side note 2 tractor beams would have been better but one does work it's just slower.
@RaymondSynold Жыл бұрын
There is an Icarus moth. Satisfies the solar reference, the insect requirement, and mythological soft spot.
@StevenHouse1980 Жыл бұрын
Hi Aavak the Scarab looks more like a bullfrog, if you pull in the arms and legs a bit then you can make the thrusters jetstreem's overlap and reduce the overall size and cost of the ship. Or you can round out the Hull edge connecting the ships outer armor to make it more of a tank, less spikes.
@dndmaps2544 Жыл бұрын
"Fire Chaser" is a beetle that lays its eggs in smoldering forest fires. You also have a Firefly which pretty basic but clean and simple.
@PhoenixRevival00 Жыл бұрын
Wow... A Sunshine reference. Did NOT see that coming lol! And a name suggesting for the DPR 4: The Mantis, as mantids are all about snatching things and eating them up!
@kerikxi Жыл бұрын
The ship's wheel button in the top left of the control panel gives you manual WASD control of the ship. This would be ideal to keep the sunlifter from rotating while operating.
@Bananahammock681 Жыл бұрын
Able to survive in the suns... wait for it... waited years for this... Danger Zone~♫ That felt goooood.
@sicon1125 Жыл бұрын
I'm a bit iffy on the forward shield modules for the DPR-4 you design at 29:11 . I think you have the right amount of crew and power, (probably even far more crew than needed) as well as distance from shields to reactor down fine, but it's the bunk positioning that I think can be optimized further. The way you have the bunks now, the crew have to travel a minimum of four tiles through the reactor at half speed to get from their bunk to the door of the shield generator closest to the bunk, and then one more tile into the shield generator room to deliver the battery. This is the best case scenario. Once they are there and there continues to be power demands, they will travel back and forth between the closet spot of the reactor and the shield generator tile, but if the generator ever fills even for a moment, the crew will begin to head back to their quarters before getting called back to duty and turning around. The crew being those extra tiles distant to begin with means that there is a delay in initial response time after the shields start taking damage, and the crew sometimes returning to their quarters before turning around and continuing to supply power means there could be hiccups in your energy supply rate. It certainly seems like the power of a large reactor and the overwhelming amount of crew assigned to those quarters are easily offsetting the negatives of the placement for now, but if you start having trouble keeping the shields up, you should consider moving the bunks to the corners of the reactors closest to the shield generators. This would leave the crew with a two-tile trip to bring power to the shields for max response time and minimum possible variation in supply rate.
@Ragnaracc Жыл бұрын
I would like to suggest the "Khepri" in Egyptian mythology he is a scarab faced god. Represents the morning or rising sun. By extension represents creation. Oh depending on the version he also burrows into ra to revive him...
@marbleman6627 Жыл бұрын
If I recall correctly, there is a strafe-move option. I don't know what the hotkey is, but if you have a ship selected and click the button that has a circle in its center with 4 arrows coming off from it in the cardinal directions, you can tell your ship to move to a location without turning. Rather useful for this sort of thing, aswell as just general maneuvering.
@aamb1575 Жыл бұрын
I like the idea of calling it the "Mantis" - reaching out and grabbing prey and whatnot
@UnfollowYourDreams Жыл бұрын
The 'pulling something without turning the ship'-problem can be solved by adjusting the flight direction of the ship. (or by using the manul controls, but that's pretty hard with the high power to weight ratio of a tugboat)
@SkarmoryThePG Жыл бұрын
that fight around 38:00 makes me repeat my suggestion to put all the nukes on one side of the fireant, for when you want to drop a big fat broadside
@travismiles5076 Жыл бұрын
May I also sugesst that we call the DPR 4 The FireFly as it is a beetle, but bonus points for it beeing a tribute to the serenlty and a fantastic Sifi western that was to good for this world.
@ColinTimmins Жыл бұрын
I agree, regular point defense is actually really good. One thing I would like to play around with are the mines. Dang they can do a lot of damage.
@Nevir202 Жыл бұрын
15:38 It always has, it's just that now you have space for extra, rather than going into a deficit every time you need them for something else lol
@justinpeterson2591 Жыл бұрын
the spider? it nets its prey and drags it to the "nest" for "consumption"! love the series love the scarab and fire ant additions, and i would love to see deck guns! thanks for continuing the series! FOR THE SWARM!
@Team_BaM Жыл бұрын
The "Darkling Beetle" is a type of desert-dwelling beetle that drinks water from the air to keep itself cool. It does so by standing on its head, which somewhat reminds you of a certain ship that can't turn around.
@tylerjones-davis6269 Жыл бұрын
I have a great name for The DPR4 you should call it the "Star lifter" because it lifts ores out of the suns area of effect (but it's also based off the giga structure you can build in stellaris if you have giga structues mod)
@PhoenixianThe Жыл бұрын
Two naming suggestions: Serious suggestion. "The Moth" Either just that or a specific species. Atlas Moth, maybe, because it's hauling things out of a gravity well and thus holding up the sky. "Moth" because of the old moth to a flame allusion; It is literally diving into the sun's fire. If moths had spacesuits, tractor beams, and energy shields then this is what moths would do. Entirely unserious Culture Ship Name-type suggestion: "I'm not getting up close because I like you ore anything." you know, a Tsun-diver.
@QuirkyView Жыл бұрын
I'm less than a minute in and I already have a name idea. Keeping with the bug theme: the "Cockroach" is an insect which specifically is highly resistance to radiation, often in popular culture considered to be able to survive nuclear blasts, which themselves are very much like the sun when you get close.
@Nevir202 Жыл бұрын
Aphodiinae is the subfamily of "small dung beetles" so I suggest Aphod, like "aphid" which is a bug themed name, and a lot less cumbersome or ugly than "dung beetle"
@thomasfrewer1328 Жыл бұрын
Either Daedalus or Icarus are pretty obvious ideas for names (depending, obviously, on how confident you are that it's not going up in smoke).
@reverse_engineered Жыл бұрын
I suggest calling it the Kingfisher. It's a bird that swoops down from a birch to quickly grab prey. Seems appropriate for a ship that swoops in to catch an asteroid and quickly pull it out.
@Photoloss Жыл бұрын
Barring the implication of a full 3D cage something close to the "enclosed thrusters" could still work, to the extent spaceships work at all anyway. All you need to do is angle the thrusters _slightly_ outwards instead of a full 90° so the exhaust goes past the shield.
@tamsih1290 Жыл бұрын
Waterspider. Think about it. It dives into somewhere other things of its kind usually don't survive. It grabs it and pulls it away to suck out it's juicy parts.
@ChaotePD Жыл бұрын
My suggestion for a name for the DPR4 is the "Silver Ant", after the Sahara Silver Ant. Its body is covered in tiny silver hairs, which act as a mirror and reflect both light and heat waves away, and it can survive temperatures up to 53°C, which, as far as I can tell, is the hottest survivable temperature of any other insect.
@GunRunner106 Жыл бұрын
in crew management, next to the name on the left is a menu button, there you can set a standard crew loadout that gets applied to any new ship, from there you can then also loud n existing loadouts save em etc.... ya can from there then even open a list of your current ships crew to see what they are currently doing, their roles and even their names, which are 100% customizable, can even change their appearance from there and or fire them etc....
@fredforlautLP Жыл бұрын
46:25 if you hold ALT while holding Rightklick, you can set the angle relative to the grid instead of the target. That should make your plan possible.
@MegaMisch Жыл бұрын
The Dung Beetle is a perfect name. Not only does the mythical dung beetle roll around the sun it also survives its heat, never faultering. It's a great myth and as far as names go, an awesome homage. :3
@davekachel Жыл бұрын
but the scarab already is a dung beetle
@JettKuroi Жыл бұрын
Firefly for ... multiple reasons, even if the Firefly is actually a cargo freighter. But I think Ikarós seems to be the most common suggestion and the most apt for insect and myth connections.
@BillWiltfong Жыл бұрын
The DPR4 finds food bigger than itself and moves it back home, just like the dung beetle. That's the name I'd use for the ship.
@TopCatUK76 Жыл бұрын
Loving seeing a ship built to lift asteroids from around the sun. The way the ship has been built though means it would be faster flying backwards to get to a destination rather than forwards. It might work out to reverse the design and then have the ship “back up” towards the sun when it gets there. Otherwise fly it backwards from place to place.
@vescovinator Жыл бұрын
As someone who has built and messed with primarily cannons/deck guns I would not suggest trying to convert the dpr 4. The size of the deck guns + stun radius takes up lots of space and they chug ammo. Every time both barrels fire is a stack of ammo (20 units) I'm chugging ammo every fight so the storage to make sure you don't run dry in a fight also I'd a lot of space.
@justinorlesky7567 Жыл бұрын
i learnt a trick from 'Nilaus' if you have rockets connected to an engine room, you only need to supply the engine room power and the rockets don't even need doors and the engine room will reload all conected rockets, even boosters get refueled, but if you have doors to the rockets the crew will fill the rocket, but if you got extra time for your crew to run around, by all means let them run free, just guess it might be helpfull for your 'Icarus"
@sharkforce8147 Жыл бұрын
I'm probably way too late on this, but I propose the whirligig, for two reasons. 1) the whirligig is a type of beetle that swims around on mainly on the surface of the water (known for tight turns/spinning), but can also dive below water when it feels necessary, like this ship dives into the sun belt (or whatever you want to call it). 2) I predict that you will have more fun calling it the whirligig than any other name =D
@greyed Жыл бұрын
32:00 - You don't have to bury the thrusters in the ship for a sun diver. 45-degree ships have thrust off center but still protected by shields up front.
@Aavak Жыл бұрын
This is a very, very good point!
@Maeyanie Жыл бұрын
I had a bit of a thought on the "internal" thrusters thing... rocket plumes expand really fast in a vacuum. Having the big gaps in the top and bottom behind the thruster would probably be enough to have it pointing straight back without significant thrust loss from exhaust hitting the far wall. The main unrealistic thing about it is that they shouldn't actually be protected there, they're only that way because the game is 2D.
@Donovan-pd1oy Жыл бұрын
There is a ability to copy an entire ships crew setup to another ship. On the ship you wish to apply the crew settings, go to the crew section "C", bottom left dropdown button allows you to set the default crew setup or copy/paste roles from another ship.
@nocturnalpulse6720 Жыл бұрын
That railgun alpha-strike of the Scarab leaves a small mess in me knickers every time I watch it absolutely cleave a Tango. I have known since watching pre-alpha they were insane... but seeing it... *shiver*
@grong4008 Жыл бұрын
grong cannot compete with the naming when facing off against entomologists
@wolf-eat-tiger Жыл бұрын
Monarch like the butterfly because of how delicate it is. Shape requirements are quite fitting too since it needs to be wider in the front
@katathoombs Жыл бұрын
Yes, the _Scarab_ very much screams "blood for the blood god!"
@divedweller4295 Жыл бұрын
3:40 - Hubris! Hubris! Hubris! Hubris! 4:33 - I think it looked better when it had the black strip down the middle. . . Unless I imagined that. 52:20 - Pretty effective with tractor beams.
@joewilson3393 Жыл бұрын
I love playing head cannon by combining games like this and Rimworld. Especially considering how easy it is to leave crew behind...
@nikkihavers64325 ай бұрын
I find it amusing that the artillery ship is named Scarab. 1997 Auron game Dark Reign featured the Imperium S.C.A.R.A.B. Self Contained Armored Ranged Artillery Battery
@tubman1952 Жыл бұрын
I was hoping you’d start playing with tractor beams. This video does not disappoint!
@bettinico Жыл бұрын
Watching the 2 ships fight their way into the sun was hilarious
@greyed Жыл бұрын
11:00 - GIT DOWN MR PREZIDENT!!!!
@yobgodababua1862 Жыл бұрын
As a thruster cluster buster, the railguns certainly pass muster.
@katathoombs Жыл бұрын
What I'd really like to see implemented in the game is gyroscopic motors, such as in irl satellites. They make turning on spot possible via gravity and circular momentum. They could be very expensive and very power hungry, think medium to large generators, and they should be the heart of the ship to work, but they would make possible near-instant turn on each axis on a 360° arc. Only forward thrust and brake thrust needed, and not even necessarily the brakes. Would be cool, would make nimble movement easy and possible and no need for more than one enginarium on any ship using them. Well, on a medium to medium-large ship anyway. Juggernauts are a different thing. But yeah. Agility and less engine crew for a shyte-load of credits. Would be cool!
@iraqiwalker1436 Жыл бұрын
The Dapper 4 should be named either The Icarus, or after one of the more majestic moths. It literally flies towards the biggest lightbulb in space
@nicholasking2804 Жыл бұрын
Sand wasps are known for burrowing into sand that is up to 110 degrees. That might be a name for the Dapper 4.
@marshal1x Жыл бұрын
When using engine rooms you should remove the doors to the thrusters as the engine room will provide power to the engines when they need it and this prevents crew from walking further, therefore increases efficiency.