Forgot to mention--and this might be obvious, but footsteps also incite attention
@Unseen016117 күн бұрын
You really explained that well. It looks cool to be able to make such things. I thought the dropping of the box on the enemy below was a wicked feature as I can't remember the last time a game had things like that in it, where u can use the environment to cause damage. Well, apart from the usual explosive barrels ext. I'm.deffo gonna keep up to date with your progress, and I hope u can develop something that really is unique and takes off. Fair play to u.
@LoganPowerTV3 ай бұрын
This great, very cool! I subbed so I could follow along!
@Unseen016117 күн бұрын
Oh cool are u developing a game then. Sorry for my ignorance. I only came across your content yesterday when tryna find button mapping guide for the thrustmaster tm
@Dankfrankest17 күн бұрын
No worries, a lot of my subs found me through my SC vids
@OogieBoogieCheeseBalls3 ай бұрын
Damn, I’m really hoping that I’ll be a good pick for a voice actor, this looks really fun to voice for!
@daver125913 ай бұрын
I think it would be interesting to have a system where if you haven't initiated combat and the enemy spots you (and according to the story, they might not know who you are yet/presumably don't have orders to kill intruders on sight), they attempt to subdue and capture the player instead. If you allow yourself to be captured, you get locked up and have some opportunity to escape. Maybe you have to survive an interrogation via a number of checks or something before you're allowed your chance. Every time you get captured by that faction after that (assuming they give you a second chance) it gets significantly harder to escape and also increases the general difficulty of sneaking around that faction because you are now a known fugitive. I know that's probably really complex and would also probably be best implemented in an open world with multiple factions, but it would be a way to combine some of the cool but kinda half baked concepts of MGSV, Hitman, Fallout, and Elder Scrolls into a system with more believablity, nuance, and depth. As long as it's fun I think it would be a revolutionary step in stealth interactions.
@Dankfrankest3 ай бұрын
Love it!
@devindersingh71553 ай бұрын
Damn you so cool man i also want to learn all this
@Dankfrankest3 ай бұрын
It's all out there on the Internet brother, and most of it's free!
@EndlessNovaАй бұрын
@@Dankfrankest Do you have any specific shoutouts? I'm wanting to try and learn to do essentially the same thing you're doing here. I'm an animator in gamedev but don't have much technical/coding experience.
@DankfrankestАй бұрын
@@EndlessNova Check out @tom.looman, @DevEnabled and @RyanLaley to get you started. I also like a lot of the longer courses on Udemy as they go into a good amount of depth and set you up with some good practices you can use for all the features you'll end up building.
@EndlessNovaАй бұрын
@@Dankfrankest Really appreciate it! I'll take a look at all this!
@leprosychaun66589 күн бұрын
this is awesome, im an absolute noob to game dev/programming and just started making a project with a similar idea in mind, third person mgsv esque stealth type stuff. very cool to see someone else who is already doing this and see the route that you're going! do you have a discord server or anything to connect to the community??
@Dankfrankest8 күн бұрын
I don't have a discord at the moment, but I should probably look into that pretty soon