Stellaris Modding Tutorial: Custom Leviathans: 03: On Actions and Special Projects

  Рет қаралды 147

Ezra Neilson

Ezra Neilson

Күн бұрын

Пікірлер: 26
@Gamerznation704
@Gamerznation704 2 ай бұрын
Modding is rough...I'm having a hard time with building my species mod from the ground up. Trying to go off of other examples that are more recent, but still no avail. Something I look at your tutorials for too is explanations of specific functions and initializers. Its helped me in other sectors of understanding how certain things work. I may have it wrong, but I feel like I started with a species because potentially that would be the easiest thing to understand. Or simply a trait (but I've done those before) On subject though, eventually I'm going to try and get to doing a custom levi once I figure a few things out T__T
@ezraneilson
@ezraneilson 2 ай бұрын
Thanks for the Comment! Modding can be difficult and frustrating at times, especialy if the examples dont have good documentation, but when you stick with it, it can be a fun hobby. Stick with it. I am glad you find my tutorials throrough, as that was one of the goals for the tutorials when I first started. I will say though, in my oppinion, adding portraits can be one of the more difficult things to do as GFX modding is one of the more difficult than modding something from the common folder. (I did it once, and I just remember how long it took). I would suggest this channel here, as it documents the creation of species much better than I ever could: www.youtube.com/@crimsonbeowulf/videos Good luck with your mod!
@jono3952
@jono3952 3 ай бұрын
I apologize if this is a silly question, but is there any way to add a weapon to a megastructure? I've been trying to add slots, buildings, 'invisible' turrets. Nothing I've tried actually do anything. But I can have a constructor build the thing and it looks right.
@ezraneilson
@ezraneilson 3 ай бұрын
Great question. Through megastructures alone, no. However, you could use the on_build_complete section in your megastructure text file to spawn a ship/station at the megastructure's location, which can be designed through code. This is actualy how the current habitat system works, and the smaller outposts are actualy stations, which is why they can be attacked.
@jono3952
@jono3952 3 ай бұрын
@@ezraneilson So I would have it spawn in a ship with no movement and w/e weapons I want? I didn't think of that, but I can see how it would work. I'll start by having it spawn in an existing vanilla ship and then if that works I'll go from there. Then I'd have to make sure the ownership works properly.
@jono3952
@jono3952 3 ай бұрын
I'm having trouble finding how they do that. the on_build_complete section doesn't have anything that looks like a spawn command. Is there a specific file that just handles that?
@ezraneilson
@ezraneilson 3 ай бұрын
​@@jono3952 You could call an event but it might be simpler to code what you want the game to do in the on_build_complete effect. I think stellaris uses a custom scripted effect, but something like this should work: on_build_complete = { starbase = { create_fleet = { effect = { create_ship = { design = name = } set_owner = FROM } } } }
@jono3952
@jono3952 3 ай бұрын
on_build_complete = { from = { country_event = { id = cybernetics.1020 } } fromfrom.planet = { set_planet_flag = has_megastructure if = { limit = { has_orbital_station = yes } orbital_station = { dismantle = yes } } starbase = { create_fleet = { effect = { create_ship = { design = stellarite name = Archimedes } set_owner = FROM } } } } I know I'm missing something but I can't tell what.
Stellaris Modding Tutorial: Custom Leviathans: 01: The Basics
22:31
Stellaris Events Modding 1: Event Basics
7:33
Ezra Neilson
Рет қаралды 177
Mom Hack for Cooking Solo with a Little One! 🍳👶
00:15
5-Minute Crafts HOUSE
Рет қаралды 23 МЛН
The Best Band 😅 #toshleh #viralshort
00:11
Toshleh
Рет қаралды 22 МЛН
How to treat Acne💉
00:31
ISSEI / いっせい
Рет қаралды 108 МЛН
Stellaris Relic Modding
11:19
Ezra Neilson
Рет қаралды 78
Stellaris Mod Reviews #4
6:03
Ezra Neilson
Рет қаралды 431
Events Modding Episode 2: Scopes and Planet Class
6:59
Ezra Neilson
Рет қаралды 44
Stellaris Advanced Modding Tutorial Archeology Sites
18:08
Ezra Neilson
Рет қаралды 262
Mod reviews #5
5:08
Ezra Neilson
Рет қаралды 154
EN recomends: Slipways
8:51
Ezra Neilson
Рет қаралды 127
Stellaris | Democratic Xenophile Humans | 3 | The First Contact
50:15
Mom Hack for Cooking Solo with a Little One! 🍳👶
00:15
5-Minute Crafts HOUSE
Рет қаралды 23 МЛН