"Step by Step" Procedural Animation

  Рет қаралды 201,322

Lincoln Margison - Game Development

Lincoln Margison - Game Development

Жыл бұрын

Full length course on procedural animation for human characters: www.udemy.com/course/procedur...
Discord server centred around procedural animation: / discord
Free download of the spider model: / lincolnmargison
More coming soon, subscribe, follow, all that jazz.

Пікірлер: 469
@bigmartin343
@bigmartin343 3 ай бұрын
"let me know in the comments and I'll delete it" Underrated humor right there.
@bass-dc9175
@bass-dc9175 3 ай бұрын
Also: "Excuse the lag on the recording (...) but you get what you pay for" Love that extremely dry humor.
@shion1364
@shion1364 Жыл бұрын
1:33 Open paint :> . 3:24 Create Control Rig file, set Pelvis. 5:49 Animation Blueprint: Set Control Rig 7:30 Set first leg. 11:00 Set settings for all legs 13:41 pelvis 19:13 individual index. 20:32 Calculate velocity 25:30 to world location. 31:37 Random. 33:00 Foot timing. 55:32 Calculate average
@elektra81516
@elektra81516 7 ай бұрын
spiders don't have paws
@greedy_mf
@greedy_mf 5 ай бұрын
why?@@elektra81516
@Vaneko911
@Vaneko911 5 ай бұрын
people who make time stamps seek for attention.
@shion1364
@shion1364 5 ай бұрын
@@Vaneko911 I did it for myself, I needed a structure so that I could return to the right moment whenever I wanted. But I'm glad it helped others.
@kikijewell2967
@kikijewell2967 4 ай бұрын
@@shion1364 thanks. I was actually about to the exact same, and also put it into a comment so my work wasn't wasted just on me. Thank you for your service. Also, spiders don't have feet either. "Paw" is recognizable. Some people take their misery out on others, I guess.
@Rahulsingh-theraha
@Rahulsingh-theraha Жыл бұрын
😢that photorealistic drawing blew me away , ur drawing skill is Noice
@xKeray
@xKeray 5 ай бұрын
i've read your comment first THEN saw him drawing the photorealistic spider and I lost it
@priyeshpv
@priyeshpv 4 ай бұрын
I hope you're kidding. That spider is far from being photorealistic. It's missing it's eyebrows!
@666thmoab
@666thmoab 4 ай бұрын
@@xKeraysame
@googoogly
@googoogly 4 ай бұрын
​@@666thmoabis your pfp a bomb or a zeppeline?
@666thmoab
@666thmoab 4 ай бұрын
@@googoogly its a moab from bloons td 6
@maniacb0y
@maniacb0y Жыл бұрын
We need more content like this. Such quality deserves recognition. Well done.
@FramesOfGames-lv5nj
@FramesOfGames-lv5nj Жыл бұрын
Currently studying to become a technical artist and wanted to dive into procedural animation so this is exactly what I've been looking for! 10/10
@sudiptoartstudio1338
@sudiptoartstudio1338 Жыл бұрын
For anyone sturggling to figure out why the imported skeleton won't stick to the ground, just delete the import PhysicsAsset. Took me about 2 hours to stumble into that solution, lol.
@bleeeblop
@bleeeblop Жыл бұрын
Thanks, that saved me 2 hours.
@LincolnMargison
@LincolnMargison Жыл бұрын
I think this should only affect things if you are simulating physics? Which we aren't in this tutorial. Maybe I'm misunderstanding the issue.
@_B_E
@_B_E 11 ай бұрын
@@LincolnMargison Maybe the physics asset is overriding something? Because i had the same issue and deleting it helped as well. At the stage at the start where you did Sphere Trace by Channel, the spider wouldn't snap to the ground. Deleted the physics asset from the content drawer and it fixed it right away.
@Sh1nshon
@Sh1nshon 4 ай бұрын
ur my god, that saved me 2 hours too.
@AdamMohamed-ji7pk
@AdamMohamed-ji7pk Ай бұрын
​@@Sh1nshon istaghfiroluh Allah bro wtf ?
@CosmicComputer
@CosmicComputer Жыл бұрын
Wow, dude thank you so much for putting this up, this is exactly what I've been looking for!
@stefancekacekic
@stefancekacekic Жыл бұрын
What a beast of tutorial!! Looking forward to your new deep dives, learned really a lot, really appreciate it
@p1ontek
@p1ontek Жыл бұрын
What a great tutorial, thank you for breaking down the control rig a little bit. It's pretty hard to get an idea about the potentials of control rig and you brought some light into this room
@user-ed5vg9ws1g
@user-ed5vg9ws1g Ай бұрын
The absolute king of spiders in unreal engine, everything worked fine, thank you ♥
@SirGraph
@SirGraph 2 ай бұрын
I'm loving your great course on procedural animations, thank you so much!
@wouwourm
@wouwourm Жыл бұрын
I never ever thought of doing this until today so this video is an amazing drop! You even dropped the 3d model! big thanks!!
@darabjakab
@darabjakab 7 ай бұрын
Awesome tutorial, best explanation I have found so far for foot IK! Wish there were more of this kind of "step-by-step" tutorials! thank you for your time making this!
@slipoch6635
@slipoch6635 Жыл бұрын
One of the best tutorials out there. Fantastic work man, thank you.
@SpikeTheSpiker
@SpikeTheSpiker Жыл бұрын
Holy shit dude, thank you so much for this. Not only was it a fantastic intro into control rig, but you also talked about the methodology in a way that was easy to understand.
@PreeminenceWon
@PreeminenceWon Жыл бұрын
Great work, breakdown, and end result. Been hoping for something like this ever since I saw your "Procedural Walk System" teaser video. Take my sub!
@real2late
@real2late Жыл бұрын
Do not ever even think about deleting this video, I tried making exactly this and I failed, then I saw your awesome video! Please also show the spider tutorial in blender, that would be awesome!
@sowianskizonierz2693
@sowianskizonierz2693 Жыл бұрын
It's awesome that you made this. Thanks!
@jamesfield8023
@jamesfield8023 Жыл бұрын
This is so inspiring. Thanks for taking the time to make this video!
@Metalpaved
@Metalpaved Жыл бұрын
Thanks you for this. That debug line tip is something i have been desperately needing!
@aecl4287
@aecl4287 10 ай бұрын
This was one hell of a ride but the end result was so worth it! Hopefully in the future you could create more procedural animation videos for like sticking to walks!
@Aimbok
@Aimbok Жыл бұрын
You're really good at drawing "photorealistic" spiders. Can you make a tutorial on how to draw next? Bits aside, incredibly helpful tutorial just like the control rig gun tutorial you made. :]
@robertdavies5139
@robertdavies5139 2 ай бұрын
Awesome tutorial! thanks for posting this. procedural animation is on my "must learn" list. I was using the simple procedural walk plug-in up until now and although that works well I wanted to do something a little more bespoke for my current project. I'm using 5.3 and so far so good.
@Floky
@Floky Жыл бұрын
I've been looking for a good guide like this! Looking forward to more content like this!
@lolaswift111
@lolaswift111 9 ай бұрын
Really brilliant! Many thanks Lincoln
@ProjectOniricDEV
@ProjectOniricDEV Жыл бұрын
You are a God and i wish nothing more than endless happiness to you, keep it up, you don't know how much you're helping ppl!!
@zerolinke8768
@zerolinke8768 5 ай бұрын
UE5.3 Update - Debug: ControlRig.EnableDrawInterfaceInGame 1 - Rig Node: Use "Construction-Event" Node replace "Setup-Event"
@xl-pu2zp
@xl-pu2zp 4 ай бұрын
thanks alot,I really come up with a lot of problems in 5.3,
@Tedeums
@Tedeums 3 ай бұрын
CalculateVelocity don`t work.
@huaishan4348
@huaishan4348 11 ай бұрын
Thank you so much for your generous sharing,This tutorial is the best I have ever seen.Please keep creating~~❣
@prosota8083
@prosota8083 Жыл бұрын
Brilliant tutorial!
@arsenurano4164
@arsenurano4164 Жыл бұрын
Incredibly amazing.
@TheFrederickz
@TheFrederickz 3 ай бұрын
Thanks for the video, leveled up my control rig understanding :)
@flamebrindger3984
@flamebrindger3984 4 ай бұрын
Giant. Enemy. Spider. *Starts singing*
@kfirkfir
@kfirkfir Жыл бұрын
Exactly what I wanted! very good stuff
@lordkelvin1
@lordkelvin1 Жыл бұрын
This is such a good tutorial. Been meaning to get into procedural anim in Unreal. Keep it up!
@akzork
@akzork Жыл бұрын
Recreated this successfully thanks!
@lemma6994
@lemma6994 Жыл бұрын
Video is very helpful indeed. Thank you muchly
@dylanwainwright8644
@dylanwainwright8644 Жыл бұрын
Loved this Tutorial! You clearly explain everything and I learned quite a bit. :) Can't wait for more. Couple suggestions: Add chapters! At almost an hour this is an epic length tutorial. It is really hard to navigate if you mess up and need to go back to an earlier part. Also, slow down a tad. Particularly near the end you really sped up. For someone who doesn't type quickly it was hard to keep up.
@DeeOdzta
@DeeOdzta Жыл бұрын
Thanks for the chalk and talk, really appreciated.
@MasterPiffy
@MasterPiffy 9 ай бұрын
if you get to the end of this in 5.2 and your mesh starts sliding forward, clamp the value you plug into average location on the return in CalculateAverageFootLocation between something like 1 and 150. I got errors that the value wasn't normalized. that's the fix. you can also use the hit normal in a vector to vector quaternion to automatically handle the rotation for you as well
@kabargin
@kabargin Жыл бұрын
58:05 love that kind of humor, like
@maddened3746
@maddened3746 5 ай бұрын
this is just amazing !!!! thanks a bunch for making this mate. cheers !
@Eroktic
@Eroktic 11 ай бұрын
how much of processing power does this cost in comparison with traditional animations?
@LincolnMargison
@LincolnMargison 11 ай бұрын
I've not done specific comparisons but it's all run in the same way as animations are through the animBP (which I believe is a separate thread), so it's performant. I think the only time you really notice any slowdown is with loads of linetraces. You could probably slow it down with some huge loops too. So far for anything I've used it for, it's been negligible performance loss.
@idikutkasgarli3637
@idikutkasgarli3637 Жыл бұрын
This is the only tutorial that I could find Thank you so much
@Spook
@Spook Жыл бұрын
Brilliant tutorial! Please make more like this😄
@Monument_07
@Monument_07 Жыл бұрын
Thank you ive been looking for a video like this one
@Evil__Bacon
@Evil__Bacon Жыл бұрын
Holy shit Thai video is amazing bro keep up the great work and I promise you your gonna grow big in absolutely no time 🔥
@parse_error
@parse_error Жыл бұрын
Amazing tutorial! I learned so much here as it's my first time with control rig. I did it with 5.2, and as already mentioned the main difference is that the "Construction Event" replace the "Setup Event". Otherwise everything works perfectly. As you said at the end of the video, a tutorial for the Blender rigging part would be great! Thanks for your work!
@gabrieladriannogueirarosal5401
@gabrieladriannogueirarosal5401 10 ай бұрын
Thanks a million!
@CortVermin
@CortVermin Жыл бұрын
that is some crazy good resource, holy shit
@airmancooma
@airmancooma Жыл бұрын
Thanks!
@itisWhatitis12345
@itisWhatitis12345 5 ай бұрын
Damn bro. Keep up the good work.
@Qubot
@Qubot Жыл бұрын
Thanks you very mutch !
@jasonartcraft9148
@jasonartcraft9148 Жыл бұрын
Was quite an adventure making this thing to work. It was my first time using Control Rig. Now cool buggy jittery thing can follow my player)
@mindlessghost5092
@mindlessghost5092 Жыл бұрын
Bro all things aside i love your drawing skills like best easy han total mess free.
@dmytriy8008
@dmytriy8008 9 ай бұрын
Спасибо. Ты замечательный человек.
@d74g0n
@d74g0n 2 ай бұрын
This was great - made it to end... mines a jittery but good nuff lul. Wish I had a blueprint png to scrutinize to find my failures
@OxenTeVe
@OxenTeVe Ай бұрын
I would also be very grateful if you could provide an image of the blueprints. I dedicated a few days and followed the steps, but I didn't get the same result.
@akzork
@akzork Жыл бұрын
Let me get something to eat while watching this video
@gorimostly
@gorimostly Жыл бұрын
Awesome, thanks a lot for making this! Lost it at the squid lol
@CortVermin
@CortVermin Жыл бұрын
photorealistic spider got me good :D
@chAXvrl
@chAXvrl 6 ай бұрын
this youtube recommendation..i dont know why im watchin this, but dayum, this is interesting xD
@kioly_ah
@kioly_ah Жыл бұрын
非常感谢!!!
@xovexyz
@xovexyz 10 ай бұрын
Very interesting
@phoshooo
@phoshooo Ай бұрын
After I brought in my spider it looked fine. Once i put imported the hierarchy it was so broken like every bone was is crazy places
@nourhassoun7099
@nourhassoun7099 4 ай бұрын
Please do tentacles that flow/move alone next!
@viktorsola1784
@viktorsola1784 Жыл бұрын
Man, it's looks so disgusting, that it looks so good! I am not going to lie, I got goosebumps! :D
@MonkeManOfficial
@MonkeManOfficial 11 ай бұрын
yess please show how to make spider in blender (and how to import properly to ue5 if you dont mind)
@donfalcone7560
@donfalcone7560 6 ай бұрын
Thanks for the tutorial. What to do if the limbs of the skeleton have only 2 bones, and not 3? Should I use something else instead of BasicIK?
@cupsster1
@cupsster1 Жыл бұрын
What you could do is to limit foot projection to calculated length of one leg IK + some fixed offset, that way it would not stretch that much. Also optionally clamp that distance so shorter legs have chance to catch up on movement of longer ones. Other than that, good stuff! Thank you.
@amerboss99
@amerboss99 8 ай бұрын
for a beginner, how different is it to do this for a metahuman skeletal mesh?
@King-mj2bn
@King-mj2bn 8 ай бұрын
For the sake of avoiding getting into bad habits, running a string search in a loop that's running every frame (for every instance of a creature) is absolutely a horrible idea
@LincolnMargison
@LincolnMargison 8 ай бұрын
For sure, but for time constraints I did it this way. Ideally I'd recommend adding them/naming them in an array but that's less dynamic, so the alternative would be the save the references or names after the initial search on construction. In the udemy course on the topic we do it the latter way, but for this 1 hour video I kept things simple. But you're absolutely correct.
@mikivm1
@mikivm1 Жыл бұрын
Very well!! first of all, this is the best tutorial of Procedural Animations in Unreal that I have never found, Incredible Work! But I have a small problem, at Minute 52.55 you add the remap in the "IncreaseFoot..." and then the next remap in "Calculatenew ....", my question is the following: Everything perfect and identical to yours so far, after this my Spider makes very short and fast steps while your's seems to soften! having exactly the Same values as you, any ideas? (I assume that the "0,1,1,5" of the first remap and the "0,500,1,2" are the final values?) or you got some change that not see on video? Thanks so Much and Keep doing these , thats amazing!
@LincolnMargison
@LincolnMargison Жыл бұрын
Hmm this video was a while ago so I don't know the exact values I used, but I likely did go through tweaking them a few times. It depends a lot on the movement speed you want and the general look you're aiming for, so it's worth playing around with the values and trying to understand how they relate to the leg speed.
@oofnoof9024
@oofnoof9024 Жыл бұрын
10/10 stopped me from pulling my hair out
@dwd5057
@dwd5057 Жыл бұрын
10/10 keep it up
@bof8850
@bof8850 Жыл бұрын
Look as if they are just playing catch up with the body as opposed to the legs carrying the body.
@TheEightfoldPath_
@TheEightfoldPath_ Жыл бұрын
A+ tutorial, Goddamn! As a side note, how is this on performance? Something reserved for player characters or could it scale to be used on some enemies as well? And how would this fare in a networked environment? I suppose it wont have any issues as everything is done client side anyways, as long as latency is smoothed out
@LincolnMargison
@LincolnMargison Жыл бұрын
Yeah all clientside so as long as the player movement is replicating properly it should work. If you need something more specific where the feet are moving in sync across the server, you could do the timing/cycles in a replicated way (ie. blueprint which passes the timer to control rig, and since it's deterministic you'd get the same leg placements). As for performance, I've done the same with 100 characters doing 10 traces per frame each, with the same kind of movement logic, with no issue. But also keep in mind that this tutorial is more a 'here's how to figure things out' not strictly an optimized/best way of doing it. For example, this loops through more bones than it needs to, and does traces when the legs aren't moving and such. So there's definitely room for improvement but it seems to have no impact on FPS.
@jamesonvparker
@jamesonvparker 11 ай бұрын
I’d love to try and make the legs also go to walls when the spider is close to the wall 😮
@flyingroads3498
@flyingroads3498 8 ай бұрын
You earn a sub🎉
@ethanbergendahl5566
@ethanbergendahl5566 Жыл бұрын
For my spider skeleton the "foot mesh" is like at ankle level so the foot of the spider is never correct looking. Is there anyway to edit the bones in UE5 or do I need to use a different software to change the location of the bone to be closer to actual foot level?
@bobboland8505
@bobboland8505 Жыл бұрын
I am using this for a humanoid character and instead of basic ik I use full body ik so I don't use children to get the feet. it works fine until the calculateFootTarget Function, I don't know how to put the Return Event into the loop when I do not have a For Each node, I tried a few things but in all my attempts this is where I have been stopped with errors. I would appreciate any help, Thanks for the great tutorial.
@SeanLake3D
@SeanLake3D Жыл бұрын
You can right click on your skeletal mesh(skeleton), and create a control rig from that :). Save ya a step. Also, @5:38 I connected mine exactly as yours, and it did NOT pop to the floor!!! Mesh, is also not snapping to the floor :(
@HyperDashYT
@HyperDashYT 4 ай бұрын
Zeekers 100% watched that video
@Evangeder
@Evangeder 4 ай бұрын
This looks just exactly like lethal company's monster
@itsbunbunni
@itsbunbunni Жыл бұрын
did they get rid of the setup event? im not finding it. Update: they replaced it with construction event, and if the editor crash when you hook anything up to it, go verify your build of unreal engine.
@indira4435
@indira4435 Жыл бұрын
thank you, was just encountering this!
@LincolnMargison
@LincolnMargison Жыл бұрын
Yeah construction event replaces setup. I think searching 'setup' still finds it. I hadn't encountered the crashing issue but good to know for future reference.
@pattyspanker8955
@pattyspanker8955 Жыл бұрын
I like your funny words magic man
@billysatkowski6938
@billysatkowski6938 Жыл бұрын
I'm still a noob, does this work with more bones in the legs? Having trouble getting the foot attached in right rotation. Everything else looks right just can't seem to find the foot rotation within the axis values.
@soojungkim8201
@soojungkim8201 Жыл бұрын
Thank you for the great tutorial. Which IK should I use for setting with one more joint? I'm trying using ccdIK.
@LincolnMargison
@LincolnMargison Жыл бұрын
I'm not too sure about that. Not something I've done much with, it seemed like there was less control with longer IK chains, so I usually have tried to fake/bypass it. I'll look into it though
@LittleBlue42
@LittleBlue42 28 күн бұрын
Hey there! I see you published this a while ago but i have areally quick question that coud help clear up my understanding of global vs world space. At about 22:35 you set a variable after converting it to world space, but then directly compare it against the value before its conversion. Therefore, you are comparing values that live in two different spaces. Can you touch on that? Would you not want to compare the values all in world space?
@MiniZaraki
@MiniZaraki 11 ай бұрын
Is it possible to make his spider walk from ground to wall then to ciling and back to ground?
@petepan5656
@petepan5656 4 ай бұрын
I laughed way too hard at "And now we can see we've made a squid."
@BeastGamingHD
@BeastGamingHD Жыл бұрын
bro I thought that was a real hand at first then was like wtf lmfao
@mainepolen7909
@mainepolen7909 5 ай бұрын
the giant enemy spider do do dododoododooo
@drinksoft5191
@drinksoft5191 9 ай бұрын
Can someone share the completed BP? I'm having some problems and I want to deconstruct it at my own pace.
@benl.4903
@benl.4903 Жыл бұрын
Hi there, I got stuck, I am using 5.1 but I do not get "transform" in the Set Transform under the Control Rig.
@jsogman
@jsogman 3 ай бұрын
can you/someone please explain how the initial skeletal mesh must be set up/imported? does it need to have an animation already ?
@abhilashlr9259
@abhilashlr9259 3 ай бұрын
Sorry for the lag, you get what you paid for lol. thx for the tutorial mate.
@sphangman
@sphangman Жыл бұрын
This tutorial is amazing. Can I ask if you ever created this in earlier versions ? The basic IK initial sets the bone to infinity in 4.27 but is fine in 5/5.1 , trying to work out if it’s a bug in 4.27. Thanks
@LincolnMargison
@LincolnMargison Жыл бұрын
Hmm I can't remember if I did it entirely in control rig before 5.0, there were some features added that made it much easier, like functions/etc which I don't think were available in 4.27. Not entirely sure what the issue there would be.
@ExistentialPineapple
@ExistentialPineapple Жыл бұрын
Yeah I'm having the same issue which is a bit of a bummer since UE5 is not exactly the most stable engine version to be doing production quality stuff in
@sphangman
@sphangman Жыл бұрын
Thanks for the reply , I think it’s a bug in the basic IK node , the code is identical from my 4.27 and 5.1 versions and the guy below is having the same issue. I might try and reproduce the effect with a different IK node , would a different IK node work in the basic IK nodes place do you think. ?
@sphangman
@sphangman Жыл бұрын
Good hear to you’re having the same issue. Means it’s not just me screwing something up. Agree with the ue5 sentiment. I was suggesting maybe a different IK node could work ?
@LincolnMargison
@LincolnMargison Жыл бұрын
​@@sphangman I'm not sure if there's another IK node that allows you to set the pole vector in the same way, that might be an issue. I've always used the basic IK node for this. I don't currently have 4.27 installed to look for myself. Personally, I've moved to 5.0 without issue now for all projects. 5.1 has a few 'interesting' quirks at the moment, but 5.0 seems stable.
@SLAPMYGORILLA
@SLAPMYGORILLA Жыл бұрын
This is such a good tutorial that I'm using it just for Manny. The Basic IK Axis for Manny are as follows: Primary(x-1).. Secondary(Y+1).. And then just set the pole vetors Y+100 Z+100 just to start. Its not perfect but its close!
@SLAPMYGORILLA
@SLAPMYGORILLA Жыл бұрын
The Primary and secondary axis invert for the Right leg.. Is this a problem with Manny or have a missed a step? I know i can just use a seperate Basic IK for my right side, but the For Each loop is really cool, and I'd love to still be able to use it. If anyone has any idea on what i can do to still use the for each loop, then let me know please!
@amerboss99
@amerboss99 7 ай бұрын
the thighs dont move in my case, any idea what could be wrong?
@akzork
@akzork Жыл бұрын
When is next tutorial ?
@olliveraira6122
@olliveraira6122 11 ай бұрын
Is it possible to control skeletal IK directly from BP or do you need to use the controlrig graph? I feel like logic like this makes more sense in the same place where you are moving the actual actor, otherwise you could end up in a scenario where the actor is standing in a slim area and the feet have basically nowhere to go
@LincolnMargison
@LincolnMargison 11 ай бұрын
You can, in certain ways, do it directly, but the way I prefer is still via control rig, but you do the calculations in BP and pass it the final foot target positions. Although for your example, even if it's figured out from the same place in BP I'm not sure how you'd solve it. If it can't find any way to place the feet where they would connect to a floor, there's not much you could do in BP either. Having the player movement affected based on the animation (eg. falling because there's no foot position) would be annoying/inconsistent I think.
@utkarshrastogi5766
@utkarshrastogi5766 Жыл бұрын
Can you please do a tutorial on how to climb this spider on walls?
@carbonatedmilk5934
@carbonatedmilk5934 Жыл бұрын
Would you be able to adapt this to go up walls or maybe something skinny like a tree limb?
@LincolnMargison
@LincolnMargison Жыл бұрын
I don't see why not. Adapting it to go up walls wouldn't require much, in terms of the animation, it would probably be mainly a challenge of the blueprint to let a character walk around walls (not the simplest thing but pretty doable, there's plugins that do it for you too). I think if this character was just flipped upside down, it'd be trying to 'walk' on a ceiling. I'm not sure if the traces it does were in worldspace or not so there might be a slight tweak needed but basically should work on any angle.
@italianjack
@italianjack 2 ай бұрын
sorrry dumb question from a newbie, how do you lock your camera on the selected object while it moves when you simulate the scene?
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