[Stepmania 5.3 Conversion] MAWARU and The Magician's Curse (TaroNuke, Modster Mash 3)

  Рет қаралды 6,011

MrThatKid4

MrThatKid4

4 жыл бұрын

Original File by TaroNuke: • [NotITG] MAWARU and th...
SM5.3 Download: www.mediafire.com/?la7ohoeryh...
Notes: It seems you've been invited to participate in the magic show! Though, it seems Oskari's got different plans in mind!
Requested by "RedEmerald98", "VirruxMemes", "Lori Kirby",
"Super mike erion Clem", "An Hoang", "CarbuncleYT",
"Cina", "illumni", "Dandy Arkandhiya Putra", "shelle", "Melanie Gacha", "KennethLias", "ChocoboGamer", "Scrypts", "mirin", "XeroOl", "Zomspat", "Emik", "Dap isVolt", "Squirrel", "Anglerfish", and probably everyone else who plays modfiles on SM5.
Go check out TaroNuke!
/ taro4012
He's made tons of cool simfiles and SRTs!
So, I think this is the most requested port ever. 21 people, including the leader of the SM5.3 dev team. This took about 10 days to do (fitting because mawaru10), and I feel like it took as much or more work than it did to port "get f**ked". And after a couple more days of work (long after this recording), it's finally here.
Visible changes:
I literally edited together extensions for the table during the cuphead section and the topbar during the social media meme section.
- Giving me basic image editors was a mistake.
- Also, I don't have any way to scale the floor part, so I just stretched it.
In general, I tried not stretching some things, with probably mixed results...
Engine changes:
Pulseramp is a new actor effect you can use! It's like pulse, but follows a sawtooth wave instead of a sinusoidal wave.
SetNoteData makes me want to cry (woo, bugfixes).
There's a better way to tell what renderer you're using (D3D vs OpenGL vs ???).
- Thank you, Jousway!
Mod changes:
Used TinyUsesMiniCalc to make Tiny look "normal", according to nITG behavior.
I had to remove the Sudden & SuddenOffset from the warm up because it just didn't work out for some reason...
Split some MoveY into column form.
Internal changes:
The Var attributes were turned into InitCommands.
Used ratios to scale things like: Positions, Movement, Zooms, Actor effects, and offsets for minigames like the finale
Replaced ApplyGameCommand with PlayerOptions functions.
Used an InputHandler instead of an input detection quad.
Turned the judgment commands into a single catch-all JudgmentMessageCommand.
- I think it works?????
Attempted approximations of the custom tweens via bezier curve tweens. (Because SM5 has those.)
- I found an online graphing calculator for cubic bezier curves (2D bezier curve in SM5), and then tried to make it match up as best as I could to the original curve.
- This involved two curves for the spring tweens because of how it's constructed.
- Milage likely varied a lot. Like a whole lot, you have no-
- Giving me mods was a mistake tbh.
Moved a lot of stuff into locals.
There were multiple things I had to edit to work with SM5's version of NoteData, namely column incrementing/decrementing and checking for specific note types in accordance to SM5's notedata.
Made the file not edit the math namespace/library.
Properly offset time-based anything.
Translated the Difficulty enums into numbers with tables.
Had to do some funni AFT shenanigans again.
- I had to swap between hiding and showing actors and their AFT proxies (Looking at you, minigames), and it somehow works???
- Pixellate was also rather silly. VOLT makes for good references.
For some reason, I had to do some extra scaling for the container of the ambulance minigame because it was too big when proxied into an AFT??????
Used an ActorMultiVertex to replicate the dice's cel shading, and it mostly worked out.
Replaced LoadActor with loadfile.
Used wrapper states to do things with Judgment & NoteFields.
Did some zoomz and rotafterzoom(false) on the Players.
PushNoteData isn't a thing, but we got GetNoteData!
Made ModSplines use the proper SM5 format.
Made the score take the Frumpie & Finale into account by giving back the dance points that aren't accounted for yet (Does not make up for misses, but does make up for omitted steps.)
- Otherwise, 100% would be actually impossible.
- Also will not go negative, nor will it be added if you're dead.
Turned the cmd calls inside functions into actual actor function calls.
Attempted replicating negative Mini's effects on the Judgment.
Figured out that I can actually load actors into SongBackground after it's been loaded, and said actors persist during BGCHANGES, so now I have pseudo BETTERBGCHANGES.
- I'm amazed it even worked tbh.
- Grabbing the BG actor layers is a bit jej, though.
I can't swap out model textures, so I had to make the finale use the lua field a bit more like how I've seen them used before (more than one table for arrows)
GetCurBPS becomes GetSongBPS.
Removed any and all uses of cmd. (1826 lines, to be exact)
Replaced PlayOnce with ActorSounds.
Hid more UI elements.
Have problems getting this to work, or want me to convert something to SM5? Let me know!

Пікірлер: 35
@MrThatKid4
@MrThatKid4 4 жыл бұрын
Update at 3:23 PM, May 3 2020: Small future-proof for later SM5 releases.
@fms_cat1245
@fms_cat1245 4 жыл бұрын
WHAT THIS IS A GOOD DEAL
@commandhat
@commandhat 4 жыл бұрын
"Requested by 21 people, including the leader of the SM5.3 dev team" How does it feel to be literally able to shape the future of dance games??? Absolutely outstanding work. I can't imagine how much internal crying you were doing when trying to fix some things (I can see that note about the file editing the math namespace!)
@MiroslavRD
@MiroslavRD 3 жыл бұрын
I think "get firetrucked 2" will get 1 thousand requests
@GetThunder24
@GetThunder24 4 жыл бұрын
thank you so much... i've been requesting for the long time and now you do the favor... Thank you so much
@redurn8170
@redurn8170 4 жыл бұрын
Thank you for releasing this!
@rockyarchives8861
@rockyarchives8861 4 жыл бұрын
Kid you're amazing
@toosnowy
@toosnowy 4 жыл бұрын
one word: marvelous
@lirodon
@lirodon 4 жыл бұрын
YOU DONE DID IT
@UnstoppablePhoenix
@UnstoppablePhoenix 4 жыл бұрын
NO WAY
@MAX-uh6kh
@MAX-uh6kh 4 жыл бұрын
THE MAD MAN DID DONE IT
@josh67fps
@josh67fps 4 жыл бұрын
WOAH
@kennethlias
@kennethlias 4 жыл бұрын
👀
@skullbac654
@skullbac654 2 жыл бұрын
Remeber this tbh -> ->
@EnjoyerofMedia
@EnjoyerofMedia 2 жыл бұрын
Amazing job man! I can't seem to get it to work though. When I boot up the pack, all of the graphics overlay on top of eachother. Currently running the most current version of Step Mania and all other Mawaru's work fine. Not sure if I installed wrong, or if something else messed it up. Love to see your conversions anyway :).
@MrThatKid4
@MrThatKid4 2 жыл бұрын
So, this port was made at a time when Project OutFox was planned to merge back into mainline stepmania as 5.3. This isn't the case any more. Running it in SM5.1 won't work, and it will only work in Project OutFox.
@fortu4348
@fortu4348 Жыл бұрын
when i try to load this map the sprites of the cat literally start spamming on the screen making it unable to play
@MrThatKid4
@MrThatKid4 Жыл бұрын
You've likely ran into a lua error. Your game logs might help show the lua error. You can also turn on displaying lua errors as they happen (While holding F3, press F6, then 8. If the text is white, then you're good). If you don't know where your logs are, taking a screenshot of the error works as well.
@MiroslavRD
@MiroslavRD 4 жыл бұрын
Why do you like that "Vel" noteskin so much?
@MrThatKid4
@MrThatKid4 4 жыл бұрын
It's like Cel, which I also like. I do try to not use the same noteskin for every SM5 video, though.
@mrcool9090
@mrcool9090 4 жыл бұрын
do you use the different note-skins in diffrent port videos to show that you made it so you dont have to force scaleable or metal or something? Especially in some of the older ones that force metal even in nitg?
@MrThatKid4
@MrThatKid4 4 жыл бұрын
Usually, but sometimes I just try to use different noteskins because I don't want to use the same noteskin multiple times in a row. Sometimes, I'll use noteskins as an aesthetic choice, and other times I'll do it as a bit of a reference to the original video. (Similar things are done with the judgment font)
@mrcool9090
@mrcool9090 4 жыл бұрын
@@MrThatKid4 Ah. Got it! So like, obviously a very far in the future hypothetical and im not asking it, but if you eventually port something from Misfits you would use the judgement font/noteskin that was with Misfits?
@MrThatKid4
@MrThatKid4 4 жыл бұрын
@@mrcool9090 Absolutely. Other examples would be NJSRT ports using the judgment font provided with the release (the large high quality one) Another example would be using a stylized judgment font for Got More Raves or Line Delta.
@mrcool9090
@mrcool9090 4 жыл бұрын
@@MrThatKid4 Yeah. I remember you alluding to that when the judgement fonts were released a week or two ago
@anglerfish8439
@anglerfish8439 4 жыл бұрын
Idk if anyone else had this problem but my game crashes at the "go blue or go home" segment
@MrThatKid4
@MrThatKid4 4 жыл бұрын
Are you using the latest version of SM5.3? If not, update. If you are, find the crashlogs, and post a link to it. There's many places to upload text to.
@anglerfish8439
@anglerfish8439 4 жыл бұрын
@@MrThatKid4 It appears that I was not, didn't realize there was a new release. Hopefully problems will clear up with the newer version
@gerioSB
@gerioSB 4 жыл бұрын
KURSED
@pentaxel3905
@pentaxel3905 4 жыл бұрын
So I can assume that StepMania 5.3 is an almost equivalent of NotITG V3.1?
@MrThatKid4
@MrThatKid4 4 жыл бұрын
No. Just because I can port from nITG doesn't mean it's equivalent. They have wildly different internals, and I feel like if they were "equivalent", I wouldn't have to port things in the first place.
@pentaxel3905
@pentaxel3905 4 жыл бұрын
@@MrThatKid4 oh I see! :)
@gerioSB
@gerioSB 4 жыл бұрын
that crashed tho (what I am doing? I installed from older version!)
@MrThatKid4
@MrThatKid4 4 жыл бұрын
Use the latest version of SM5.3 (I think they're on alpha 4.5 right now)
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