Stop Using Basic Data Stores - Here's Why ProfileStore is Better!

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Rileybytes - Roblox

Rileybytes - Roblox

Күн бұрын

Пікірлер: 155
@Rileybytes
@Rileybytes 12 күн бұрын
Here's the model link of the entire project in the video! If you're having issues, join my Discord (link in description) and ask for help! Or you can download this and compare scripts. create.roblox.com/store/asset/70818165544202
@frankmurphy9426
@frankmurphy9426 5 күн бұрын
Thanks so much for this video! I really appreciate how you broke down the official example code and improved it with a module. Including the Data Store Editor plugin was a great touch, too. It’s clear that you have real development experience and put a lot of thought into making this tutorial genuinely helpful. I also love that you use type annotations in functions; so many tutorials skip them, but they’re an important habit to develop. When projects get more complex, having clear type definitions makes debugging and maintaining code so much easier. I wish I had started using them earlier when learning Lua and Python!
@Rileybytes
@Rileybytes 4 күн бұрын
Thank you so much for commenting, this made my day! I like to sprinkle in more advanced skills into tutorials for intermediates/beginners. Being exposed to high quality code is one of the best ways to improve as a beginner programmer. I'm glad to see you're someone with previous experience outside of Luau too!
@エニエ
@エニエ 12 күн бұрын
Incredibly underrated channel, I'm only about 22 minutes in the video so far but everything has been really understandable and clear what's going on. Thank you for this, it'll help a lot with my projects😄😄
@Rileybytes
@Rileybytes 12 күн бұрын
@@エニエ Glad to hear you’re enjoying it! Good luck with your projects and thank you 🙏
@Gowy_YT
@Gowy_YT 3 күн бұрын
WOW, one of the cleanest tutorial I ever seen! Thank you so much for taking the time to make this video by the way! ..and for reading this comment (I hope 😂) 😁
@Rileybytes
@Rileybytes 3 күн бұрын
Thank you so much bro! You just made my day. I just released a Part 2 if you're interested! It's on Developer Products via ProfileStore, since that's a very common problem for developers
@davidfreshh7160
@davidfreshh7160 6 күн бұрын
you should upload more often man you make great videos 😊
@Rileybytes
@Rileybytes 4 күн бұрын
thank you so much! i will do my best to upload more
@kwinten
@kwinten 6 күн бұрын
I was planning to include global leaderboards in my upcoming game. After some research I found out that OrderedDataStores are pretty much required for that. Seemed like a headache to me since every statistic must be in its own seperate DataStore, which requires way more API calls to Roblox. And also I was doing DataStores manually already which I wasn't very comfortable about. So I just ditched that idea and decided it was time to upgrade to ProfileStore. It seems pretty neat. Thank you for guiding me through! I'm currently rewriting parts of my game to adapt to ProfileStore.
@Rileybytes
@Rileybytes 6 күн бұрын
thank you for commenting and I'm glad this was helpful for you! It does everything extremely well except global leaderboards - you still need a different solution for those
@matejcerv
@matejcerv 11 күн бұрын
This is such a huge time saver. Love you for showing me this
@Rileybytes
@Rileybytes 11 күн бұрын
@@matejcerv glad to help!
@bloxyutre3
@bloxyutre3 8 күн бұрын
Again the goat with the goat stuff 🐐
@Lars0derso
@Lars0derso 12 күн бұрын
Nice video, keep going!
@Rileybytes
@Rileybytes 12 күн бұрын
thank you so much!
@koainanis5840
@koainanis5840 11 күн бұрын
HI. This is one of best tutorials about ProfilStore i found. You explain it so well. But can you make a second part with: - Folder Handling like Settings, User Items or Dev Products/GamePasses I really need this to handle all my datas with the ProfilStore ;) Thank you in advance. Btw: what DataStore Editor did you use and Its free?
@Dehhoy
@Dehhoy 11 күн бұрын
You can just put settings table to template and use it in settings and items can be in table
@koainanis5840
@koainanis5840 11 күн бұрын
@@Dehhoy thanks for comment but atm i dont understand that :( I must see it how this works :)
@Rileybytes
@Rileybytes 11 күн бұрын
@@koainanis5840 absolutely I will! I planned on doing that in this video, but it got too long. I’ll cover game passes and developer products mainly, but I can also add in settings or items/pets!
@Rileybytes
@Rileybytes 11 күн бұрын
@@koainanis5840 I used the DataStore Editor by Sleitnick. I think it’s $9.99, but it’s 100% worth the money. It’s my most used plugin
@koainanis5840
@koainanis5840 11 күн бұрын
@thank you very much. I am looking forward to it. I appreciate it 👍
@yarik_superpro
@yarik_superpro 3 күн бұрын
istg all this "datastore" modules look like being made by people who make backdoors so they will know right keys
@Rileybytes
@Rileybytes 3 күн бұрын
@@yarik_superpro if you’re worried about backdoors, you can easily read the entire source code. It’s open-source, and no sketchy business. Not only that, but Loleris the creator is one of the most well-known, widely respected developers on Roblox! Thousands of games have used this module and its predecessor over the years.
@Rileybytes
@Rileybytes 3 күн бұрын
@@yarik_superpro I hope you decide to give it a shot! This one’s worth it
@_barskii
@_barskii 11 күн бұрын
I'm gonna have a hard time transferring my scripts from using regular data store to profile store lol. Gonna take me hours even WITHOUT bugs happening in the meantime.
@Rileybytes
@Rileybytes 10 күн бұрын
Just try to do it as programmatically as possible... when I started transferring my data in an old game it was a pain. But very worth it in the long run
@ogyo548
@ogyo548 10 күн бұрын
can u make a vid showing how to recode an old datastores to ProfileStore, like a code already using the roblox one with it saving stuff
@Rileybytes
@Rileybytes 7 күн бұрын
yes I will give this a look
@Unbocused
@Unbocused Күн бұрын
Make a video on how to set this up for trading mechanics, please!
@Rileybytes
@Rileybytes Күн бұрын
@@Unbocused that’s actually my next planned video. Stay tuned!
@alexfindlay2892
@alexfindlay2892 11 күн бұрын
So good! Also Face reveal??? 👀
@Rileybytes
@Rileybytes 11 күн бұрын
bro not you too 😭
@alexfindlay2892
@alexfindlay2892 11 күн бұрын
😈 muhhaaha 🤣
@RoboGameOfficial
@RoboGameOfficial 2 күн бұрын
ProfileStore and Sera together would make a great combo
@Rileybytes
@Rileybytes 2 күн бұрын
@RoboGameOfficial I’ll have to look into that, I’ve never heard of Sera before
@iamsylr
@iamsylr 4 күн бұрын
very interesting. I'm thinking about switching to this library for my game though i have a few questions. I'm making an mmorpg game and i have quite a massive data to manage per player so i was wondering if you think that itd still be worth it to use it as the data store would be storing the leaderstats, inventory, redeemed codes, skills level and XP data and all of that knowing that a player can create up to 30 "character" slots. I'm just curious about your way of how you'd manage such data using profileStore
@Rileybytes
@Rileybytes 4 күн бұрын
30 character slots is a lot! Even large MMOs like WoW usually capped players at 10 per realm, and they had the luxury of storing data on the Client's hard drive. For an MMO, ProfileStore itself is going to greatly benefit you. It's blazing fast, even in servers with tons of players, and super efficient with API calls. You'll be able to implement complicated player-to-player features (e.g. trading, gifting, mail) much easier with ProfileStore than by trying to create your own datastore solution. A profile's data limit is roughly 4,000,000 characters, the same as a regular key in a Data Store. For your use case, I would probably create a unique profile for each character slot when a player creates a new character. Also, I would have a player profile that contains the keys of all the character slots and other data you need for the entire account, totaling 31 profiles max. Don't create the additional profiles unless a player creates a new character! You can limit your DataStore use. If you have any other questions, feel free to join my discord server!
@iamsylr
@iamsylr 3 күн бұрын
@@Rileybytes Thanks a lot, this is what i had in mind pretty much. Yeah i also had plans for trading. I had made a global notification system that allowed you to invite player on your character slot to play a coop rather than solo (since its a skyblock mmorpg). I struggled a lot due to the rate limiting to update notifications on client, kind of a pain. I managed to find a way around but i might just completely overhaul it with profileStore.
@Rileybytes
@Rileybytes 3 күн бұрын
@@iamsylr That sounds very intriguing... ProfileStore's messaging system will for sure be a help there. If you'd like to join my discord server, I'd be interested to know more about your process and progress with this!
@tsaritsaarchon
@tsaritsaarchon 7 күн бұрын
i didn't understand anything, however i love datastores
@Rileybytes
@Rileybytes 7 күн бұрын
Thank you for taking the time to comment! I hope you were able to learn something or get a useful script!
@AlphaMaleRoblox
@AlphaMaleRoblox 10 күн бұрын
15:42 criminal... criminal... criminal...
@AlphaMaleRoblox
@AlphaMaleRoblox 10 күн бұрын
Jokes aside, this tutorial was really helpful. I'm glad there's an easier way to handle data much faster as well.
@fatminnn9081
@fatminnn9081 3 күн бұрын
Hey there man, i just came across this video on my recommended, and i have to ask about something, is it possible to call something from the server, like for example a gui on the players screen, and they have an item out/skill equipped they wanna switch out of, how do i handle that? do i just make it fire to the server like, "game.ReplicatedStorage.Remotes.Storage:FireServer("keycodeforsecurity")" and then in the serverscript, it will check what the player is holding out currently and remove it from the player then display its name on the gui name, like an empty slot with the text displaying "None", but as soon as the player holds out an item and clicks on said button, it will remove the item and display its name on the button, sorry for repeating my words, as i wanna implement this to a game i work on which uses roblox's default datastore service to handle data, hopefully you can answer me, cheers!
@Rileybytes
@Rileybytes 3 күн бұрын
I might be misunderstanding your question, so let me know if I am. Here's my idea: You're trying to display the name of a player's currently equipped skill on their GUI. When they deselect the skill, you want it to remove the name. It also sounds like you're creating a custom hotbar to manage skills, instead of Roblox's default hotbar. You need to save the currently equipped slots and what they have in the player's Profile, so the player still has skills equipped when they leave/rejoin. Use a RemoteEvent to tell the server when/what the changes to the hotbar are, add some basic sanity checks for security, and save the current hotbar into the Profile. Changes to skill hotbars can be left to the client - there's not much room for exploits. Just also check which skill the player is currently holding, and if the player is allowed to use it. You can make the changes on the client and let the server know. If someone's exploiting, it will only break for them! The server just needs a copy of the changes to verify and save.
@tz_dee
@tz_dee 10 күн бұрын
i love profilestore
@Rileybytes
@Rileybytes 10 күн бұрын
@@tz_dee it’s super handy!
@ehtancab
@ehtancab 9 күн бұрын
Can you create a video on making clan spins
@Rileybytes
@Rileybytes 7 күн бұрын
like a spinner wheel from ps99? or something else
@mirtlife7740
@mirtlife7740 9 сағат бұрын
please help me, I have been actively writing a script for half a year and have not been able to write more than one video clip and scripts from the forums have not helped me with the correct and working writing of the script. Everything is as simple as possible, I need the player to join the game, click on the Button on the screen and receive the currency, then the player can exchange this currency for another one or collect gifts or activate a promo code and all this should add up. the problem is that when receiving a gift or entering a promo code, the stat is not added, that is, it gives a number but takes away what the player accumulated before and when exiting or re-entering the game, the player does not save anything except gifts and after the player has re-invested or accumulated currency, he will either have 0 on the balance or the number the currency from the gifts or promo code, and what he added additionally, it will not be saved.
@RabbtVT
@RabbtVT Сағат бұрын
This requires a data store. you need to save the data with something like profile store - the thing in this video
@davidfreshh7160
@davidfreshh7160 12 күн бұрын
Please when you are doing a video in scripting just zoom in so people dont have to squint or zoom in so we can see. Thanks
@Rileybytes
@Rileybytes 12 күн бұрын
Usually I'm more zoomed in but I forgot to during this recording. Thanks for letting me know
@davidfreshh7160
@davidfreshh7160 12 күн бұрын
no problem
@justinmanchame1937
@justinmanchame1937 7 күн бұрын
How can I add the profile data to my GUIs that track my leader stats
@Rileybytes
@Rileybytes 7 күн бұрын
Use the RemoteEvents from the video. In your GUI scripts you can connect to them and update the numbers when they are fired.
@setmini_gamingwitjcamera7673
@setmini_gamingwitjcamera7673 2 күн бұрын
How to make coins value show in a text label and it updates every time the coins value changes?
@Rileybytes
@Rileybytes 2 күн бұрын
@@setmini_gamingwitjcamera7673 you’ll want a local script in a GUI. Connect to the UpdateGold (or coins) remote event and change the text label to be the new number
@sirgoofy5612
@sirgoofy5612 11 күн бұрын
nice module, i would like to use it for my existing system but i have a system that uses slots how would i apply it there
@Rileybytes
@Rileybytes 11 күн бұрын
@@sirgoofy5612 depending on your system you’ll need to migrate the data to new profiles. You can do this in the Initialize() function or create another one. Just check if there is preexisting data, and migrate it if it is. Also, only migrate it once. For new players you don’t need to migreate
@sirgoofy5612
@sirgoofy5612 11 күн бұрын
@Rileybytes What I did is each slot gets saved under the same profile, but you'll be able to select a profile, which sets a temporary object in the datastore. I just do everything needed for the player based on the selected table's data. My only concern is whether this might affect performance.
@Rileybytes
@Rileybytes 11 күн бұрын
@ Oh I see... I would actually keep all of the data for each slot in just 1 profile. A profile can hold up to 4,000,000 characters of data, so you're not going to run out of room. You just need to limit the number of slots players can have, maybe 3 or 5. In your Template script, make several empty tables within the main table called "Slot1", "Slot2", "Slot3"... etc. Then have another table that's the base template for a slot, and use a deepcopy function to overwrite the empty Slot table when a player creates a slot. If you then have a variable in the main Template table that stores which Slot a player is on, it should be super easy to find the right data. Keep it all in 1 profile! That's the least confusing way to handle it in my opinion. If you want more help join my discord server! I can help you more directly there. Good luck!
@sirgoofy5612
@sirgoofy5612 11 күн бұрын
@@Rileybytes I hadnt thought about the creation of new slots yet, Thanks for the help! ill def be joining ur server
@fitmotheyap
@fitmotheyap 9 күн бұрын
You can just have profiles for slots as UserID_1 (slot 1), UserID_2 (slot 2) At least I find it simpler that way, have a seperate game for slot selection though. That's the way Vesteria, Deepwoken, Type Soul among other games do it
@V1per1Real
@V1per1Real 11 күн бұрын
At first when i heard about playerstore I thought it was this complex thing that only super advanced scripters could understand and use but turns out even a amateur level scripter can understand this and use it in their own game and it is probably even simpler than doing datastore the "normal" way. so if any new scripter is watching this and is intimidated don't be this is honestly probably simpler than doing it the old fashioned way. that's just my opinion tho. (for the creator): do you know how you would do a global leaderboard with this? I've always had trouble making global leaderboards it would be nice if you make a tutorial on how to make a global leaderboard with playerstore or something :)
@Rileybytes
@Rileybytes 11 күн бұрын
Absolutely! It's far easier than trying to create your own datastore system, especially for new players. To answer your question, global leaderboards are not suggested to be made with ProfileStore, since it wasn't created with real-time cross-server data updating in mind. It's best to use an OrderedDataStore for that! And I've got a tutorial on my todo list about that!
@V1per1Real
@V1per1Real 10 күн бұрын
@@Rileybytes sorry to bother you again but could playerstore and ordered data store co exist and what I mean by that is that they wont cause any issues like sending to many requests? also thanks for answering
@Rileybytes
@Rileybytes 10 күн бұрын
@V1per1Real nope there won’t be any problems. You can have multiple data stores per experience. If you want to check the limits, look on create.roblox.com for ordered data stores!
@V1per1Real
@V1per1Real 10 күн бұрын
@@Rileybytes hey sorry to bother you AGAIN 😥 but I was looking back at the code for the data manager and I need help understanding this why do you need to do profile.data.cash += amount but then do player.leaderstats.Cash.Value = profile.Data.Cash ??? why not just player.leaderstats.Cash.Value += amount ? I'm so confused on why it needs those two and not one or the other. Thanks
@Rileybytes
@Rileybytes 10 күн бұрын
@ either one can work, but it’s just semantics! I view it as easier to understand this way: you add the change to stored cash value in profile. Leader stats just reads the current cash value, it doesn’t store it for use, so we get the new one instead of adding or subtracting from it.
@alt_baconxd
@alt_baconxd 11 күн бұрын
how is this different to ProfileService
@Rileybytes
@Rileybytes 11 күн бұрын
@alt_baconxd there are a few reasons I talked about in the video. It’s a big performance improvement, it’s updated for Roblox’s changes to the DataStore API in 2025, it’s a simpler API, and it’ll be more future proof since the author is going to be focused on updating it
@V1per1Real
@V1per1Real 11 күн бұрын
also what if you dont want it to save a piece of data? is there a way so that piece of data doesn't save or should I just make a different data script just for things that don't need saving cause that's what I'm currently doing
@Rileybytes
@Rileybytes 11 күн бұрын
One common approach is to make another storage point in DataManager called "SessionData" (similar to our approach with DataManager.Profiles, create DataManager.SessionData), and create an additional table there for each player while in game. When they leave, you can just delete their entry. ^ A good place to do this would be the Initialize() function in DataInit. If you keep SessionData in DataManager, you can use the same module script to mutate temporary session data as well as permanent data.
@thisisaperson1536
@thisisaperson1536 7 күн бұрын
How bout suphi's datastore module? i think it's worth checking too
@Rileybytes
@Rileybytes 7 күн бұрын
Yes suphi's datastore module is another great option. I went with ProfileStore since it's so new and will continue being maintained by Loleris for quite a while. It's a little more up to date
@Mustafajaloudi
@Mustafajaloudi 12 күн бұрын
Bro remembered his KZbin password 💀
@Rileybytes
@Rileybytes 12 күн бұрын
@@Mustafajaloudi 😭💀 you’re not wrong
@CuttingDebtYT
@CuttingDebtYT 11 күн бұрын
Lol
@alexfindlay2892
@alexfindlay2892 11 күн бұрын
😂 I’m dead
@lucapagano3685
@lucapagano3685 6 күн бұрын
How you make a script wait for the DataManager to get all profiles from the DataInit script? if you ask for a player profile very quickly at the start of a new server, it will return no profile, as no profile is in the profiles table, someone know how fix this?
@lucapagano3685
@lucapagano3685 6 күн бұрын
Okey this is dumb but i just added ReplicatedStorage:WaitForChild("DATAREADY") in the scripts who asks the data manager to early, and added in the data Init script a bit of code that creates a instance called "DATAREADY" in replicated storage when loads the first profile successfully (only one time)
@Rileybytes
@Rileybytes 6 күн бұрын
local function WaitForProfile(player) local profile = DataManager.Profiles[player] while not profile do task.wait() profile = DataManager.Profiles[player] end return profile end
@aqaisback9517
@aqaisback9517 11 күн бұрын
how use print
@Rileybytes
@Rileybytes 11 күн бұрын
print("words")
@matthewrichard5126
@matthewrichard5126 7 күн бұрын
Hey, where would I add a player kill function to record player kills? function onPlayerKilled(player) local playerLeaderstats = player.leaderstats playerLeaderstats.Kills.Value = playerLeaderstats.Kills.Value + 1 end game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) character:WaitForChild("Humanoid").Died:Connect(function() onPlayerKilled(player) end) end) end) something like this?
@matthewrichard5126
@matthewrichard5126 7 күн бұрын
I tried just putting that function in a script and it works great, but profilestore does not save the kill data like it does the gems and gold in the video. I also followed exactly what to do in the video for adding a new value to save.
@murilogamerzao_ofc
@murilogamerzao_ofc 7 күн бұрын
@@matthewrichard5126 You Have to do it Like this function onPlayerKilled(Profile,player) local playerLeaderstats = player.leaderstats Profile.Data.Kills += 1 playerLeaderstats.Kills.Value = playerLeaderstats.Kills.Value + 1 end
@Rileybytes
@Rileybytes 7 күн бұрын
Try making a function in DataManager that logs a player kill, using the same format as gold or gems function, but for TotalKills. Then use the DataManager to set profile.Data.TotalKills += 1, and update the leaderstats there as well
@matthewrichard5126
@matthewrichard5126 6 күн бұрын
@ I tried both of these. The kills do not save. I copied all the steps in the process of adding a new stat to save
@matthewrichard5126
@matthewrichard5126 6 күн бұрын
function DataManager.AddKills(player: Player, amount: number) local profile = DataManager.Profiles[player] if not profile then return end profile.Data.Kills += amount player.leaderstats.Kills.Value = profile.Data.Kills ReplicatedStorage.UpdateKills:FireClient(player, profile.Data.Kills) end
@dmystic
@dmystic 8 күн бұрын
Would you recommend your code over the code in MonzterDevs ProfileStore video 2 months ago?
@Rileybytes
@Rileybytes 7 күн бұрын
Well since I wrote it yeah... but I love MonzterDev's channel and content and think his code is also great!
@Mamyschn1_3
@Mamyschn1_3 9 күн бұрын
i didn't watch the video yet, but something i've been confused about since i heard about profile store around a month or 2 ago, how is it any different from profile service?
@Rileybytes
@Rileybytes 9 күн бұрын
hopefully the video answered that question for you, it's one of the first things I talk about
@Cell_Scape
@Cell_Scape 3 күн бұрын
Im having issues but your discord server link is broken or expired
@Kevvv_Plays
@Kevvv_Plays 8 күн бұрын
Does ProfileService allow for global leaderboards? (not the roblox built in one but one you attach to a model/screengui?)
@Rileybytes
@Rileybytes 8 күн бұрын
no it's not supported. ProfileService excels in isolating data and keeping changes to one source. Global leaderboards need data to be accessed and manipulated from many sources simultaneously. The best bet is an ordered data store
@Kevvv_Plays
@Kevvv_Plays 8 күн бұрын
@@Rileybytes So, you're able to use an ordered data store alongside your leaderstats profilestore saving? (I think I'm saying that all correctly) Basically. Can each service be used in the same game...
@Rileybytes
@Rileybytes 8 күн бұрын
@@Kevvv_Plays yes there's no problem using both
@radioactive5053
@radioactive5053 4 күн бұрын
Is there a way to add data to people when theyre not in the game?
@Rileybytes
@Rileybytes 4 күн бұрын
@radioactive5053 yes there are a couple of methods! They use ProfileStores advanced Messaging system. It’s something i’m going to make another tutorial on, since it’s pretty in-depth. The tutorial will cover player trading and gifting, even when players aren’t online
@radioactive5053
@radioactive5053 4 күн бұрын
​@@Rileybytes sounds great!
@ScriptifyLua
@ScriptifyLua 8 күн бұрын
Brand new? It's been around for a while
@Rileybytes
@Rileybytes 7 күн бұрын
For all intents and purposes it's brand new. especially compared to ProfileService which is 5 years old
@ScriptifyLua
@ScriptifyLua 7 күн бұрын
@@Rileybytes Oh shit I read the title wrong lol. Thought it said "ProfileService" lmao
@Rileybytes
@Rileybytes 7 күн бұрын
@ makes sense they're very similar lol
@Infoboi664
@Infoboi664 11 күн бұрын
why doesnt my data save
@Rileybytes
@Rileybytes 11 күн бұрын
@@Infoboi664 if you’re having problems please join my discord server and send your errors! I can take a look there and help you directly
@AnonymousWatcherAmigo
@AnonymousWatcherAmigo 8 күн бұрын
make the screen a bit bigger please
@Rileybytes
@Rileybytes 7 күн бұрын
Will do, I forgot to zoom in during the coding so apologies if it's small. It'll be fixed going forwards!
@noturne54
@noturne54 7 күн бұрын
Looks very promising! But yeah, no, not a must at all.
@Rileybytes
@Rileybytes 7 күн бұрын
only a must if you want to save time, to each their own. thanks for commenting!
@IanVanWagoner
@IanVanWagoner 11 күн бұрын
Rileybytes face reveal????
@Rileybytes
@Rileybytes 11 күн бұрын
the official statement is: no
@No_EffortWasTaken
@No_EffortWasTaken 8 күн бұрын
this guy only has 1.49k subs at the time of posting this?
@Rileybytes
@Rileybytes 7 күн бұрын
Yep! Hopefully more people will find my tutorials helpful and subscribe!
@NotRynch
@NotRynch 12 күн бұрын
dude, why do u upload this as i finish the backend of my datastore system...
@Rileybytes
@Rileybytes 12 күн бұрын
how did you comment so fast 💀bad timing tho rippp
@NotRynch
@NotRynch 12 күн бұрын
@@Rileybytesbecause I’m subbed with notifications 😂
@Rileybytes
@Rileybytes 12 күн бұрын
@NotRynch legend bro tysm
@Tomidevv
@Tomidevv 7 күн бұрын
is it better than replica?
@Rileybytes
@Rileybytes 7 күн бұрын
Replica and ProfileStore are used for 2 different things, so I wouldn't say it's better or worse. ProfileStore saves data easily, and Replica just transfers data between server and client, not saves it. Replica is very useful for things like Tycoons
@THE_CUBER574
@THE_CUBER574 12 күн бұрын
40 second ago is wild💀💀
@Rileybytes
@Rileybytes 12 күн бұрын
fastest comment i've ever seen no joke
@seryogagems7772
@seryogagems7772 11 күн бұрын
Lapis or ProfileStore?
@Rileybytes
@Rileybytes 11 күн бұрын
@@seryogagems7772 I prefer ProfileStore
@davidfreshh7160
@davidfreshh7160 12 күн бұрын
same
@NotPensive
@NotPensive 8 күн бұрын
i dont think its new is it
@Rileybytes
@Rileybytes 7 күн бұрын
@NotPensive for all intents and purposes it is. ProfileService came out nearly 5 years ago, its successor was 4 months
@farleyy9102
@farleyy9102 4 күн бұрын
Hey don’t use data store service use data store service Ina module script!
@yarik_superpro
@yarik_superpro 3 күн бұрын
just make own system without bloatware lol
@feik69
@feik69 13 сағат бұрын
yes lets use like 100hours to make good datastore
@dominiccaesarok5077
@dominiccaesarok5077 11 күн бұрын
pRAISE jESUS!
@Runtem
@Runtem 11 күн бұрын
No.
@Rileybytes
@Rileybytes 11 күн бұрын
@@Runtem ah
@TKJOutdoors
@TKJOutdoors 11 күн бұрын
Why does this comment have so many like?
@Rileybytes
@Rileybytes 11 күн бұрын
1 like 😥
@Superstitious41
@Superstitious41 9 күн бұрын
2 likes 😭
@BartizeR
@BartizeR 6 күн бұрын
tutorial is lacking one thing that is useful asf, R E P L I C A.
@Rileybytes
@Rileybytes 6 күн бұрын
that would need to be its own tutorial! replica is great
@BartizeR
@BartizeR 6 күн бұрын
@Rileybytes I prefer totally not creating any instances in player (excluding leaderstats) and just use replica to get data on client
@ethanhooper6680
@ethanhooper6680 11 күн бұрын
Rileybytes face reveal????
@Rileybytes
@Rileybytes 11 күн бұрын
my official answer is no
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