My goodness mate I gotta give it you. You upload a ton and I really appreciate it.
@FarmyCasts5 ай бұрын
🫡🫡
@olavlomeland21835 ай бұрын
I recall watching early/mid Starcraft 2 Wings of Liberty, where there was a clash between two mindsets. Starcraft 2 has both one of the hands down smoothest most reliable unit control/pathing I have experienced in RTS, while also having more convenient base management than Starcraft 1 like selecting multiple structures to produce units and easier worker management for making your base. The mindset clash was between Starcraft Brood War Macro and Warcraft 3 Micro. The existing Starcraft demographic was used to having to make large bases, clunky base management like only being able to select one building at the time, and was used to shear numbers and positioning being the winning factor because it was not possible to optimally control units due to pathing and the need to keep watching your base to always make units. The Warcraft 3 demographic in total contrast was actively penalized for making too many units due to exceeding supply units causing your workers to return less gold from your mine. They also had only the need to make one of each unit production structure because of how fast units was produced. It also features three heroes with multiple spells that you had to carefully manage because of how much they affect battles, along with having to manage inventories on each hero in real time like healing potions or salvae to heal basic units. When Starcraft 2 was launched there was purists in Starcraft 1 that rejected it initially for their own various reasons, but eventually low and high tier pros from both previous games started to look at it with more and more interest. Eventually the bloodbath of two mindsets was put on display as more and more tried it out. The Starcraft demographic obviously had the advantage with more familiar factions, but the game had enough macro convenience to let the Warcraft crowd approach the base management aspect passably. Logically the Starcraft demographic shouldve had the upper hand from homefield advantage, but they were still stuck with the mindset of units barely being controllable and adamantly tried to win with numbers and attrition. The factor that evened things out was that the Warcraft demographic had honed their unit micro capabilities to a bloody edge and was squeezing out every individual units potential to the max. And they were far more aggressive, keeping the Starcraft demographics macro efficiency from reaching the critical numbers where superior numbers made any fight unwinnable regardless of micro. They still struggled, because they did not expand as often as they should have, and were not used to continuous unit production. It was a beautiful moment in gaming from two close yett distant crowds found a new stomping ground that we likely wont see again any time soon. The reason why I bring this up is because this match perfectly illustrates micro vs macro mindset clashes. Looking forward to finally getting to try this when it hits public early access.
@johnbailey85675 ай бұрын
Very nice
@Flakdo20075 ай бұрын
Cool, a mirror match
@FarmyCasts5 ай бұрын
🪞
@Flakdo20075 ай бұрын
@@FarmyCasts I can't see your emoji on this phone 😭. I see a crossed square. What is it?
@FarmManOfficial5 ай бұрын
It's an emoji of a mirror 😅 😂@@Flakdo2007
@muhamedpenava7385 ай бұрын
Awesome ❤. Love your content 🥰. If you could, could you please make a full celestial soundtrack. It's really beautiful and heavenly. I hope we get to see stormgate's version of the seven heavenly virtues.
@veseliniliev33614 ай бұрын
🏀
@FarmyCasts4 ай бұрын
⛹️
@Buttersman5 ай бұрын
😈👿😈
@FarmyCasts5 ай бұрын
😨
@warrenloving11415 ай бұрын
So what is the cost difference between the kree and argents
@giuseppebonatici71694 ай бұрын
25 g--ethere--- thoriu.. therium (+0/25). and additional more expensive building (100/50 I think), and if want to fight argents without being kited to death, a 100/100 structure and a 100/100 upgrade. the biggest cost is time, as you need to build a bastion to be able to build mainframes (like 50 seconds I believe) and the upgrade thing (mostly in parallel but with 30 second more for the upgrade).