Street Fighter [Alpha Rivalries] Episode 3 Part 1 - Emperor and God of Muay Thai - Sagat Analysis

  Рет қаралды 207

SF Alpha Aus

SF Alpha Aus

Күн бұрын

*Disclaimer below.
Frame data, hitboxes and hurtboxes taken from All About Zero 3 book.
This is a video series where rivals within the Street Fighter Alpha 3 community will pit rivals from the Street Fighter universe against each other and explore how they play in Alpha 3. The format of this video will loosely cover the following:
Pokes (frame data and hit/hurboxes)
Anti-airs
Counter-hits and follow-ups
Air recovery set-ups and options to punish
Roll recovery set-ups and options to punish
Bread and butter combos
Variable combos
Nonsense that arises in the moment / smack talk
Part 1 of Episode 3 covers an analysis of Sagat
Part 2 of Episode 3 covers an analysis of Adon
Part 3 of Episode 3 covers a First To 10 (FT10) battle between Adon (NovemberGolf) vs Sagat (dr_allo) with commentary from the players.
*While we try to be as comprehensive as possible, this isn't intended to be an authoritative source on "how to best play these characters" or to cover everything. We're just hoping to cover the basics at our current level of play and knowledge while having some fun and talking ****. By all means, if you feel like there is something significant we didn't cover, let us know in the comments below! :)
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Facebook: / sfalphaaus
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Пікірлер: 4
@SFAlphaAus
@SFAlphaAus 4 жыл бұрын
0:01: Intro 0:18: Alpha 3 special intro for Sagat vs Adon 1:44: General game-plan, footsie game and pokes for Sagat. Frame data, hitboxes and hurtboxes for his main pokes. 3:32: c.HP - Sagat's signature move. Hitbox/hurtbox advantage, frame data and priority. 10:33: Mid-range - difficulty of punishing Sagat's c.HP; short recovery frames and retracted hurtbox after active frames finish. 11:44: s.HK as anticipatory anti-air or jump deterrent to 'clip' opponents as they jump; fast start-up frames. 12:28: s.MK - good range, quick start-up, use as feint (limited use). 13:38: Tiger shot (QCF+K & QCF+P) use and c.MK 15:27: Tiger shot (QCF+K & QCF+P) game-play 16:45: s.MK & c.HP comparison - range, height, frame data, damage, hitbox/hurtbox 19:11: Counters for Jaguar Kick / Jump-ins 21:33: s.HP as anticipatory anti-air 22:18: c.HK sweep 22:31: sweep comparison with Ryu and Adon 23:33: j.LK cross-up 25:07: Anti-airs; X-ism vs A-ism vs V-ism Sagat 25:58: b+HP (V-ism) or close s.HP (A-ism & X-ism); Tiger Uppercuts (DP+P) effectiveness/limitations as anti-air 26:34: A-ism Tiger Cannon (QCF, QCF+P) 27:20: V-ism Sagat utilising anti-air VC; VC2 vs VC3 discussion of nuances; infinite set-ups 34:26: Tiger-Uppercut (DP+P) effectiveness/limitations; cannot prevent air-recovery; hurtbox height 36:15: Sagat hurtbox comparison - disadvantages 39:29: Bread & Butter combos; c.LK, DP+HK; c.MP, DP+MP; c.MP, DP+HP; s.HP/b+HP, DP+HP; c.LK (CH), c.LK, QCF, QCF+K; c.LK (CH), c.LK, QCB, QCB+K; c.LK (CH), c.MK; Sagat lacks reliable hit-confirmable B&Bs that have high-low hitting variation. 45:00: V-ism combos to punish pokes/jumps/VC activations 45:15: Tiger shot corner 'rave'; corner pressure 47:20: Sagat lacks overhead 49:00: Tiger Knee (DP+K) use and throws 51:56: Tiger Knee (DP+K) as VC starter 53:06: VC activation as punishment for aerial recovery 54:40: Summary and ducks
@kylengkyleng
@kylengkyleng 4 жыл бұрын
Good job for keeping sfa3 alive! Can you do an analysis for guy?
@SFAlphaAus
@SFAlphaAus 4 жыл бұрын
Thanks! We definitely have plans for Guy - we have quite a few community members who can play him well and there is lots of information to cover for this awesome fighter. Might be a while though!
@kylengkyleng
@kylengkyleng 4 жыл бұрын
@@SFAlphaAus cant wait !
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