Streets of Rage 3 [Sega Genesis/Mega Drive Longplay]

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Newline Void

Newline Void

9 ай бұрын

Intro:00:00
ROUND 1: 03:00
ROUND 2: 15:28
ROUND 3: 25:34
ROUND 4: 37:56
ROUND 5: 52:40
ROUND 6: 1:08:49
TO ROUND 7B: 1:15:26
ROUND 7B: 1:19:45
TO ROUND 7A: 1:31:15
ROUND 7A: 1:34:19
Ending:1:49:15
Extra:1:53:39
Streets of Rage 3[a] is a side-scrolling beat 'em up developed and published by Sega in 1994 for the Genesis. It is the third installment of the Streets of Rage series and the last game in the original trilogy. The game includes several changes over Streets of Rage and Streets of Rage 2, such as a more complex plot, inclusion of character dialog, longer levels, more in-depth scenarios and faster gameplay. Weapons can be integrated with unique moves with certain characters, hidden characters were added, and a few cutscenes were included to give the story greater depth.
It was later released for the Japanese version of Sonic Gems Collection for the GameCube, PlayStation 2 and the Wii Virtual Console in September 2007. The game also appeared in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3. The game also appeared in Sega Genesis Classics for Xbox One and PlayStation 4.
Much like the previous two games, Streets of Rage 3 is a side-scrolling beat 'em up in which up to two players fight against waves of enemies. Players can choose from returning characters Axel, Blaze, and Skate, along with a new character named Dr. Zan, a robot who automatically converts every weapon picked up into a ball of energy. By fulfilling certain conditions, two bonus characters, Shiva and Roo (known as Victy in Japan), can be unlocked for play, with a third unlockable character, Ash, being exclusive to the Japanese release.
Several tweaks have been made to the gameplay following Streets of Rage 2. Whereas only Skate was able to run in the previous game, now each character is able to run, as well as perform a vertical dodge roll. Blitz attacks can be upgraded through successive play, and a rechargeable meter allows players to perform a Special attack without losing any health when full. Certain weapons now have special attacks that can be performed in the same way as Blitz attacks. However, all weapons now have a limited number uses before they break, and unlockable characters are unable to hold weapons at all.
Stages in the game features traps, originally featured in the first Streets of Rage, such as bottomless pits, and some stages have alternate routes depending on certain actions, such as whether players can clear a room of enemies before a non-playable character is killed by poison gas. Enemy AI was also expanded so more enemies can pick up weapons, block attacks, employ co-operative attacks, and even steal exposed food items to regain health. Compared to the Japanese version, the Western release of this game features altered graphics and sound effects, and increased difficulty, and does not feature Ash as a playable character. Like the previous game, a Battle mode lets two players fight against each other.
The game's soundtrack was composed by Yuzo Koshiro and Motohiro Kawashima, who had both worked on Streets of Rage 2, and features influences from Detroit's hard techno scene which was popular in Tokyo nightclubs at the time of the game's development.[2] For the soundtrack, Koshiro created a new composition method called the "Automated Composing System" to produce "fast-beat techno like jungle."[3] It was among the most advanced electronic music creation technique at the time, incorporating heavily randomized sequences.[4] This resulted in sounds generated automatically that, according to Koshiro, "you ordinarily never could imagine on your own."[2] This method was very rare at the time, but has since become popular among techno and trance music producers.[2] The soundtrack also had elements of abstract, experimental, and gabber.

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