Streets of Rage [Sega Genesis/Mega Drive Longplay]

  Рет қаралды 148

Newline Void

Newline Void

11 ай бұрын

Intro: 00:00
Round 1: 02:04
Round 2: 07:27
Round 3: 13:07
Round 4: 18:22
Round 5: 24:38
Round 6: 33:39
Round 7: 41:42
Round 8: 47:27
Streets of Rage[a] is a beat 'em up game developed and published by Sega for the Genesis in 1991. Players control one of three former police officers turned vigilantes who battle a crime syndicate. Streets of Rage establishes many conventions of the Streets of Rage series, such as two-player cooperative play and an acclaimed techno soundtrack from composer Yuzo Koshiro. It was ported for the Game Gear, Sega CD and Master System and has been rereleased as part of various compilations and on download services.
Streets of Rage is a beat 'em up featuring aspects of Double Dragon and Final Fight.[2] Players act as Adam, Axel, or Blaze, who save Wood Oak City from being overtaken by a criminal syndicate led by Mr. X.[3] The three traverse eight levels and all have a total of 40 moves, such as headbutts, backslams[clarification needed], and reverse kicks.[4][2] Surrounding the landscape are weapons that can be used to attack enemies, such as knives, glass bottles, pipes, and baseball bats, and food items that increase energy, such as apples and chicken.[5][2]
As in Sega's previous beat 'em up Golden Axe, enemies walk onto the screen from both sides as well as occasionally appearing from other locations. Foes include ninjas, punks, and women in bondage, and up to 12 can appear on a screen.[4][2] The player must defeat each opponent to progress through eight locations, known as rounds. With the exception of round 7, there is a boss battle at the end of every round with a disproportionately large enemy. Unlike its sequels, none of the enemies are named within the game (they are named only in the Japanese version's manual) and only the bosses have a visible life bar.
Players also have a limited number of special attacks that allow them to call the police and summon a police car that fires explosives, damaging all enemies on screen. The player is given one special attack per life or per level and power-ups shaped like police cars supply additional specials.
Lead designer Noriyoshi Oba broached the idea of doing a street fighting game along the lines of Final Fight and Double Dragon with Yuzo Koshiro. Oba was also influenced by action television shows such as Starsky & Hutch and The A-Team. The game was designed for players to focus on preventing enemies from swarming them, as well as to work with a second player using various cooperative team moves.[6]
The game's soundtrack was acclaimed, with several soundtrack albums being released. The soundtracks were composed by Yuzo Koshiro. Another musician, Motohiro Kawashima, helped on the second, providing a few tracks, and making even more for the third. Three soundtrack CDs were released in all, each of which now sell for high prices at auction and in Japanese markets.
When the first game's development began in 1990, Koshiro was influenced by electronic dance music, specifically house and techno, and wanted to be among the first to introduce those sounds in video games. The soundtrack shows the influence of contemporary R&B and hip hop music. Koshiro said "the most important element in recreating club music sounds for the games was to emulate the timbre and percussion sounds of Roland's rhythm machines" (the most famous models being the TR-606, TR-707, TR-808, and TR-909), stating that "it wouldn't be an exaggeration to say that that sound defined the genre."[19]

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