Alr, so, let's fix some things about the fixes Turtle: I agree that Turtle is supposed to be more tanky, but giving it Iron Fist's passive wouldn't be possible since Turtle is exclusively based on Ippo's first sparring, in which he lost after getting countered by Miyata A more ''lore friendly'' approach could be giving him slightly higher block regen or giving him more life, to resemble more Ippo's determination to win that fight Trickster: Your idea is nice, ngl, nothing to complain just some other idea that could be added -After dodging an attack (not perfect), gain a little buff on damage + more antiheal on your next attack But honestly, your idea was just better, specially giving the fact that Trickster is supposed to be goofy and weird to use, I think it's a great add, specially to play around breaking your opponents rhythm Hammer: I feel like it's just not gonna be possible to make it usable without actually changing the way Hammer works, so maybe, a better idea would be to actually change how the skill works By activating "Body Blow'' you lower your opponents block by a set ammount of time, making him unable to put his guard up while being hit by a m1 chain and dealing a REALLY SMALL anti-heal with every m1. That way, you force hammer to be an agressive style that plays around putting your opponent in the ropes Hitman: I feel like it's honestly pretty balanced, the thing with Hitman is that, is too boring to play WITH it using hitman is just not a good experience, at all, that's one of the reasons why you don't see a lot of people using it at all besides from gold elo and below I just honestly don't know how to make it fun, I'd have to get deeper into his matches to see a way to make a Hitman change lore-accurate Completely disagree with shotgun and slugger nerf, even though it is fast, shotgun rn is still bad. The whole point of it is being able to play perfectly, which really matches with Hayami, who can't afford any mistakes in his matches given his glass jaw. With slugger? More experienced players will never use it because of its speed Slugger has one of the most dodgeables m1's in the game, and the only way to compensate is by having insane damage, which is also, counterbalanced by his terrible block Agree with hawk nerf, but not range, I think that a better approach is to nerf his anti-heal, maybe by making it closer to the way slugger's antiheal works
@LiliumRobloxАй бұрын
I actually think these are really valid, and more reasonable.
@supimpabot7244Ай бұрын
@@LiliumRoblox Your idea was very nice, so I started thinking about a way to make it work, I came up with this Since Trickster is supposed to be goofy, the idea for the Lookaway ability is actually pretty cool By using it, you lock you and your opponent for a couple of seconds, making it so no one can move or attack during 1 or 1,5 seconds, during which the display animation would happen, changing both players perspective to the side instead of locked in the opponent (To simulate the lookaway) After the Lookaway, Tricksters next m1 would have Counter's m1 speed, While his m2 would display a frog punch animation, while its highlight color would be reduced to look like a m1. **The way to charge it would be to non-perfect dodge incoming attacks and to block attacks (Which would be a very slow process)** With this, trickster would have a small window of opportunity, while maintening his ''annoying'' and ''unpredictable'' style, also allowing him to break his opponents rhythms Also, Josh_5511 gave me a nice idea about hitman, that would be giving him a Elbow Block ability The Elbow Block would work as a parry, dealing damage based on the damage of the incoming attack For that to happen, you would have to time the attack efficiently, making it a hard ability to use, but that could be very rewarding
@MishaAmarantaАй бұрын
agree with the hawk take. It should be left as if, but there is no reason for anti heal m1s.
@Josh_5511Ай бұрын
Imagine they add the elbow block for hitman
@Revanant-qw5ktАй бұрын
If they moved hitman back to legendary, they would probably give him a barrier mode or basically a Philly Shell
@Stingers_realm765Ай бұрын
Thats just plain old stupid hitman is not even balanced rn
@jasonchung898Ай бұрын
I would imagine it would replace block and the opponent takes damage from hitting your block. But if your shield breaks you can't m1 for a short amount of time
@Josh_5511Ай бұрын
@@jasonchung898 I think once it breaks you'll also take a bit of damage considering the damage done to the elbow
@CONLEYLOMBARD-qk5rkАй бұрын
@@Revanant-qw5ktbro knows nothing 😂
@MohammadCainOrencianoАй бұрын
Heres some knowledge on hawk, it was shotgun before shotgun existed, It was considered garbage and had no backdash, and shotgun never needed to be a legendary it was fine the way it was people were just over reacting over it being garbage, yall just have no skill(and dont call me a new player, ive experienced og ghost,And Og hawk with the rest of the first 4 legendaries(Hitman,slugger,ghost,hawk) and i know the first legendary was hitman)
@LiliumRobloxАй бұрын
I’m also a veteran, been playing since release. I do have to disagree with you on that. Despite not having a backdash, it was still really good. A free PD will always be a free PD, and despite not having an ecstasy meter, it was quite a nuisance to fight against, especially because feinting wasn’t a thing back then too.
@Tee11oneАй бұрын
Hawk's old m2 counter damage :3
@bluestudio7893Ай бұрын
OG Ghost M1 was a guaranteed counter. But it was changed because all you had to do was hold block and they'd be able to do nothing about it
@PndejoXDАй бұрын
Mythic shotgun was very funny, I miss it :c
@boredboi6279Ай бұрын
Post nerf mythic shotgun was hot garbage
@v3nomousz_Ай бұрын
they should rework hitman, fortunately I've got an idea in mind: - the style should have two distance-based stances: the first stance is flicker, it's when you're out of your opponent's hitting range, m1s are long, fast and weak but closes in the distance. the second stance is orthodox, which is when in your opponent's range and turns your m1s into basic's (except you always start from left) - m2 should be a short right uppercut with low damage but deals knockback - chopping right should be a special attack-charged ability (3 m1 chains), same speed as smash with the damage of hammer's bodyblow, *it ignores s and should only be avoided by blocking, perfect-dodging, or backdashing,* dashing forward or to the wrong direction will result in a hit (it has the range of basic's m2 tho) - *this is probably unnecessary* but hitman should have kimura's passive, except it applies to itself; you'll start off with average dash, stamina and walkspeed but getting hit will slowly decrease them (just like kimura's debuff, the slowness will go after a period of time) this was probably a shit idea, but since drowning already implemented distance-based mechanics with shotgun's ability recharge, i just thought this would be possible
@1kyan.pepperАй бұрын
I have no clue what your talking about with Hawk’s long range. I used to love using Hawk but now they nerfed his range and it feels like torture to use him, then again, long range + fast styles are currently the meta.
@icepolarnwrАй бұрын
Hammer style's ability only charges when getting hit while blocking because it is supposed to be a "loser" style since you've gotta make yourself "lose" to get the ability. I think that the developer made it with intention to make you play dumb so you can caught them with the ability.
@just_roo548316 күн бұрын
As a Hitman enjoyer, I like this Idea
@someone5790Ай бұрын
Ain’t no way bro thinks kimura doesn’t need a buff
@LouieJan-v4gАй бұрын
Bruh if you are in the corner and heavily slowed how are you ganna escape?
@someone5790Ай бұрын
If you get hit so much you’re heavily slowed it’s a skill issue, kimuras slowness’s is applied so slowly and goes so quickly, it’s literally basic with less damage.
@FallNightt28 күн бұрын
@LouieJan-v4g who said you need to escape bro You can Just pd that's so easy. Kimura has no damage/block damage , slow attacks. Predictable m1 and m2 animation. Bro is nerfed in all ways just to get gimmick 😭 I dare to all people calling kimura balanced/good, play it for a week then we see
@Anven_kingven0710Ай бұрын
My idea on slug is that heavy attack slightly window decreases , block slightly buff and if ur hp is max or above 50 ur alt will be 50% and the animation will be from hajime no ippo the fighting game ps3 even the music will be from the game , if ur hp is 50 or lower ur ult will be 55% and it will be the same as the one we have now and dmg on m1 will be slightly raised .
@bluestudio7893Ай бұрын
The Hawk commentary got personal real quick
@jazminnette857824 күн бұрын
okay so hear me out.. what if they added the bell horn to trickster? you can press R to frog punch, which counts as a dodge since you dip down, and if you hold R, you can delay the jump which does more damage but it costs more stamina? maybe this idea is terrible- i just want more manga content
@Supersailor60Ай бұрын
I didn’t actually think I would say this but you genuinely have a skill issue
@LiliumRobloxАй бұрын
@@Supersailor60 yep! And I’ve been playing since release! How puzzling!
@Supersailor60Ай бұрын
@ hitman has the easiest punches to dodge since they’re always from the left. I never have trouble with dodging them. Hawk I would say is a bit op but not to the extent it’s impossible to beat. The punches are definitely not horrible to dodge and feints counter the swayback
@samkurene7316Ай бұрын
I feel like nerfing hawk swayback that way would start making hawk players stall with m1s and use passive play more often so I think it would be better if it had its own pd meter system. Also super armor on iron fist with more self damage!
@epic4635Ай бұрын
see how my goat chronos and freedom isnt on here?
@harveybarnes204918 күн бұрын
Slugger is easy to counter Just dodge backwards 1 time and there you can punish their m2
@kwrk77Ай бұрын
you *really* have something with slugger style, especially it's m2. as a slugger main on the edge of spinning it away, i'll tell you 3 ways to avoid the m2: backdash, double dash, or just block since its block break is ASS.
@Sub_the_Spaciest_TripmineАй бұрын
In my opinion a style that needs changes is iron fist, the self damage is so strong that I flawlessed a guy and by pure self damage alone I still had 1/3rd of my health missing, did I forget to mention m2 feint deals more damage to you than it does to your opponent if they block?
@RoundyTheDummy29 күн бұрын
The hawk backdash should be able to be "perfect feinted" so with any attack they get stunned and if the health is low wnough a kd but with low hp loss from initial and just extra kd's. Suggest some other versions id love to hear the ideas
@Simga-c9eАй бұрын
While I don’t exactly agree that trickster needs a buff (as a trickster player btw) I can agree that the style is very stale and Aoki has a lot more potential for a style. I also really like your idea and I think with a little tweaking it could be added into the game.
@AbsolutNaturАй бұрын
Same trickster is same strong as corkscrew when the healing factor is a bit weaker
@PndejoXDАй бұрын
I gave another chance to hammer 1 month ago, its very funny and cool, I noticed that they buffed his ability charge I feel like it has to be used smartly, am not the best player but I don't remember losing playing with hammer lol
@QuanNguyen-vq9ryАй бұрын
my opinion ur fix: Tricker " look away " ability turning camera competitors and force them turning back ( very funny ability) Slugger got nerf range, terrible block, m2 charge got cooldown and easy to dodge ( in part it got nerf alot of time, why need nerf more?) Shotgun garbage dmg ability after got nerf and take more dmg when got count dmg( m2 counter style can do similar m2 iron fist when shotgun user got counter punch). More nerf = go back mythical Hawk got nerf range early and dev add cooldown on perfect dodge (why need backway cooldown and nerf range more ?)
@gamergamingchairАй бұрын
i have a weird (and trash) suggestion for hawk: make swayback an r ability charged by perfect dodges, not too much, maybe four? the swayback instadodges everything now, except m1 feints haha funni
@tiredsomebodyАй бұрын
HEY DAS ME IN DA VIDEO!! WOWIE
@bigchoppa1897Ай бұрын
Lmao 😭
@BrunoswaggedoutАй бұрын
Hammer isn’t weak you just don’t know how to use it, hammer is basically a in and out fighter and his ability isn’t useless since it gives the user a way to turn the tables after the enemy finish there m1 string on there block
@BrunoswaggedoutАй бұрын
Hammer can do anything if you have enough knowledge on how to fight with it
@MarcusDortch-Staten29 күн бұрын
The same can be for every single style in the game.
@MistyRaahhАй бұрын
Hawk should have the swayback as an ability when using the ability you can only swayback and make it a bar meter which lasts longer every pd with it
@ZeroBuster29 күн бұрын
Wait its just me that uses slugger chargeable m2 as a counter option?? Slugger m2 raw damage is useless in my opinion, that's why i use it as a buffed thunderbolt, because i know that it's easy as hell to dodge sometimes, but the counter damage is beautiful.
@Different560-g1rАй бұрын
Shotgun USED to be broken now it's fair and balanced it doesn't chunk half your health with prodigy barrage I don't like how you had nothing about any of my 3 mains and the one style I haven't been able to roll yet so Freedom is perfect right now if not just a it might need a change where you can't switch to whirlwind while your mid blockstring but it's fine otherwise Ghost is genuinely atrocious it needs more damage because its currently just basic with quick jab every other combo poor block damage too Counter is genuinely super strong I hope it doesn't get nerfed but it might deserve one Chronos I haven't been able to roll it (😭) but it seems balanced in the game right now I just hope i can get the freaking style soon
@LiliumRobloxАй бұрын
@@Different560-g1r everything I didn’t talk about I had no criticisms for.
@gianisalive193Ай бұрын
Poggers in the chat, I thought he was never gonna upload
@LiliumRobloxАй бұрын
@@gianisalive193 had to make something I actually wanted to make 😭
@thegamingwolf8892Ай бұрын
Hitman is literally easy as hell to dodge. Thats why hes so fast but dealing more counter damage would be nice for him
@mousefromh.u.n.g.e.r138Ай бұрын
DO A SHOTGUN NERFED STYLE GUIDE
@Duck_guy109226 күн бұрын
Okay, the dev tried to make the game more lore-based on the anime. And i fucking hate Shotgun, they should make the m1s slower and add more punches on the m1 string since Shotgun is a style that throws so much hands at once. Shotgun isnt supposed to be fast, its supposed to hit more once. Like i said if they want to make that stupid style shotgun more on the lore side of the anime, they should nerf the speed and make it throw more punches than ever. I dont even fucking get why Shotgun is stupidly fast, the fact that it earned himself the title "the fastest light in the game" is absurd. Chronos deserves that
@einviousАй бұрын
smash is perfect
@bluenoobhereАй бұрын
the slugger nerf you suggested will make slugger turn to a mythic like hitman you will literally make its m2 the most useless on the game because: -you cant land it raw without perfect dodge -full charged m2 impossible to land most of the time (even in perfect dodge if your too late) -block dmg doesnt compensate for its long ass wind up -easily avoided by back dashing -even if you dodge too early you can still block it in conclusion: R E W O R K S L U G G E R S T A T S
@Different560-g1rАй бұрын
@bluenoobhere Slugger is probably the beat style overall quit whining Your m1s have insane anti heal your m2 has mix ups built into it on top of doing INSANE damage Slugger broken I hope it gets nerfed And before you say something like skill issue I'm a freedom main Slugger m2 does like half my health bar
@bluenoobhereАй бұрын
@@Different560-g1r tf u mean can you land a slugger m2 RAW? im a slugger main and you cant beat someone with slugger with out PD FISHING like iron fist and its m1s is the easiest to dodge with no chip dmg (plus im talking about this videos idea for his slugger nerf)
@aliyevv.2009Ай бұрын
Thats why they are called "LEGENDARIES".If they were like any other mythic it would be useless.Legendaries needs no nerf.
@RhaiviiАй бұрын
5:25 Nah, you can’t fully charge it. And, it got nerfed quite a lot of times.
@Potato-dp8ziАй бұрын
i think that many of these are really good ideas but you got me on shotgun i also despise it but now that its nerfed it doesnt feel really threatening a counter style can easily beat this ippo or charge mains can be still scared but and other style is chilling against it what i think they should do i make the prodigy mode m2 deal a bit more dmg but make it slower
@Finn-wj8ct17 күн бұрын
NEVER-COOK-AGAIN
@LiliumRoblox17 күн бұрын
@@Finn-wj8ct I COOKED AND MADE YOU BARF 🤮
@ZxlxyaАй бұрын
Nun wrong with Hitman
@Azra_022Ай бұрын
So, here's my take on this video, think about it as criticism or whatever, i got to 23k using smash so i know a thing or two. So for turtle, the thing about it is that does a HELLA LOT of damage with a single m1 string while having the strongest block on the game while also having a quicker guard regeneration, turtle always has been meta and it still is meta. For corkscrew, i think you glazed it too much because it's confirmed that corkscrew has the same m1 speed of smash, basic, hammer and switch-hit orthodox, also haves hands low's guard so it's not that overpowered compared to the counter-puncher meta. For hitman, i mean it's just so telegraphed that any diamond rank can PD any of it's attacks consistently, while having a weak dash and hands low block, its just takes to be aggresive on them and they'll be destroyed cys of the weak block and the weak dashes. I still find it quite curious that you yapped about hitman and didn't say anything about styles like HANDS LOW or any other counter puncher, (that they are now busted cus of the m1 feints), just sayin that they can land MONSTROUS ammount of damage just by feinting, now that's stupid. And, shotgun, the MID style personified, It DOESN'T have the fastest m1 in the game, that's chronos focus mode m1, shotgun haves the same m1 speed as ghost,hitman,flicker freedom, counter, base chronos; and, because of the counter puncher meta it just can't compete with any other style because it gets destroyed because the only source of real damage it had is GONE (yes, the two handed barrage), now it's more of a pressure tool than a damage one, and guess what, shotgun does one of the lowest damage outputs on the entire game while having increased counter intake. Slugger is on a good spot, i mean, he can no longer land a fully charged m2 on a PD, and that makes it rely more on mixups and basically making it harder to play while rewarding you more by knowing how to play it than just PD fishing with it. I think that's all i have to say, and again, this is just criticism by someone who played the game for a WHILE.
@Azra_022Ай бұрын
Good video btw
@AbsolutNaturАй бұрын
Actually hitman is same fast as ghost counter and handslow not faster
@Sub_the_Spaciest_TripmineАй бұрын
Hitman is the fastest style in the game aside from chronos in focus mode
@AbsolutNaturАй бұрын
@SubspaceTripmineRQM nope there is no fastest or slowest its just the same speed like ghost counter and handlow if your not believe me go research but i know that im right because i saw and tested it already
@AbsolutNaturАй бұрын
@SubspaceTripmineRQM but yeah focus mode chronos is faster
@Turtlecrusher12127 күн бұрын
Hitman is fine his punches come from one direction his guard is trash and so is the dodges no defense all offense hitman is balanced
@neonblade8591Ай бұрын
Splendid
@AbsolutNaturАй бұрын
And corkscrew and trickster are are not very different the m2 damage and speed are litterly the same same with the m1 the only difference is that the range of the dash is shorter with trickster and more spammeble i aggree with the rest and the healinf factor of corkscrew
@AbsolutNaturАй бұрын
Sorry for my Broken English its not the best
@AverageGuy012Ай бұрын
I really disagree with slugger in the anime and manga takamura is one of the strongest in the anime or maybe number 1 strongest he is the most skill boxer in the anime and One of the fastest in the anime and the game is based of the anime and manga so yeah
@FallNightt28 күн бұрын
it's so funny that everything you say about hammer can be said for kimura but you said kimura is balanced I think that's because you never played kimura or you fight pro kimura mains?? Idk Shotgun has every business to be that fast. His barrage is just FAST left jabs. If you can't dodge heavy it's just ur skill issue. Only think I agreed on was hawk needs nerf
@LiliumRoblox28 күн бұрын
@FallNightt actually play Kimura from time to time and I think the nerfs that were put on it made it pretty solid. Its slowness ability isn’t so oppressive anymore.
@Karya_Kazuto_Ай бұрын
Bro hasnt watched the anime (hitman part)
@LiliumRobloxАй бұрын
@@Karya_Kazuto_ I have 💀 and again, purely my opinion.
@DolphinoManАй бұрын
Why forget chronos its utter dogshit
@IDRUSKIАй бұрын
First
@AlexanderV-z5l25 күн бұрын
I don’t think most of y’all watched the anime 💀
@IDRUSKIАй бұрын
Do you want to 1v1 and talk sometime for a collaboration? I'm idiker14 if you ever feel like it.