Substance Painter Texturing - PART 2 of 2 (Rendering in Arnold)

  Рет қаралды 21,887

Brent Le Blanc

Brent Le Blanc

Күн бұрын

Пікірлер: 56
@blackfoot2351
@blackfoot2351 10 ай бұрын
Finally a tutorrial with in depth details. +1 Subscriber
@Ajith___
@Ajith___ 5 жыл бұрын
Awesome tutorial!
@BrentLeBlancCG
@BrentLeBlancCG 5 жыл бұрын
Thank you Ajith!
@boothy6890
@boothy6890 5 жыл бұрын
Awesome tutorial man! Thanks!
@BrentLeBlancCG
@BrentLeBlancCG 5 жыл бұрын
Thanks! Glad you enjoyed it.
@emmanuelb1057
@emmanuelb1057 5 жыл бұрын
Hi Brent, just a tip because i've not seeing you did this, sorry if i've missed it ! If we slide our map direclty from our explorer to the hypershade, the name of the node will be already there and you can save some time by no rewrite them.
@BrentLeBlancCG
@BrentLeBlancCG 5 жыл бұрын
Thanks Emmanuel! Will this make a Maya image node or aiImage node?
@emmanuelb1057
@emmanuelb1057 5 жыл бұрын
It seems to create an maya image node
@BrentLeBlancCG
@BrentLeBlancCG 5 жыл бұрын
I'd prefer an aiImage node, but still that's super useful. Thanks Emmanuel!
@emmanuelb1057
@emmanuelb1057 5 жыл бұрын
I'll check out the difference, i'm curious =D if i can get an better resultat myself with aiImage
@BrentLeBlancCG
@BrentLeBlancCG 5 жыл бұрын
aiImage node has better mipmap and UDIM support and .tx generation options. I'm not really sure what the importance of this is under the hood. I'd be curious to know. Cheers!
@prashantadhikari3311
@prashantadhikari3311 5 жыл бұрын
Thank you for this awesome tutorial. Subscribed
@BrentLeBlancCG
@BrentLeBlancCG 5 жыл бұрын
Thanks Prashant!
@pathikbiswasvisualart
@pathikbiswasvisualart 5 жыл бұрын
Thanks very very helpful.from india.
@naveensingh3583
@naveensingh3583 5 жыл бұрын
great tutorial thanks
@BrentLeBlancCG
@BrentLeBlancCG 5 жыл бұрын
Thank you Naveen!
@abdulkhalilsalik
@abdulkhalilsalik 5 жыл бұрын
nice tuto , everyone doing render in substain painter , you did excellent job. how about redshift next tuto
@BrentLeBlancCG
@BrentLeBlancCG 5 жыл бұрын
Thanks Abdul! I've really wanted to try Redshift, I need to go through the ropes with it a bit before I put out a tutorial. It looks very cool. Thanks for watching!
@rKringtonezone
@rKringtonezone 5 жыл бұрын
Sir one last question . i want to use substance exported maps in maya arnold so what is the general configuration for export(in substance painter)??????????. Because sometime i get nice result in PBR roughness config and sometime i get nice result in arnold config.
@BrentLeBlancCG
@BrentLeBlancCG 5 жыл бұрын
I tend to export 16bit .Tiff files. Those tend to give me the most consistent results. Make sure all of your colorspace settings are properly flagged in your Maya file nodes. Raw, srgb, etc depending on what you are using. Also if something doesn't look right, try to isolate select that channel in the Arnold render view and see if the map looks exactly the same as in painter. If it does then it's likely an issue with your lights or shader settings. Hard to trohbleshoot without it in front of me. Good luck!
@rKringtonezone
@rKringtonezone 5 жыл бұрын
In substance painter i have exports all maps in png format.so question is , is png works or i have to do another export operations with .tif format.
@BrentLeBlancCG
@BrentLeBlancCG 2 жыл бұрын
Map format comes down to preference or your studios pipeline requirements. In my experience .tiff format tends to give the highest fidelity maps.
@29douds
@29douds 5 жыл бұрын
Hey ! Nice tutorial ! I just didn't get how you exported the UV mask for the SSSMult, ^^' can you explain it please ? and with this technique how would it work for a human skin for example, should we also do a mask ? Thanks a lot ! Great job ;)
@nkayserian
@nkayserian 4 жыл бұрын
When I use aiImage nothing shows up in my render, but when i use the file node, then i can see all my textures. what is the pros to using aiImage over the file node?
@BrentLeBlancCG
@BrentLeBlancCG 4 жыл бұрын
aiImage has some pretty cool functions that are all inside the node, however it's not necessary. For most things I use the base Maya image node
@nkayserian
@nkayserian 4 жыл бұрын
@@BrentLeBlancCG got it. when i use them my render screen either comes out blue, or black so I didnt know how the aiImage was affecting the render
@BrentLeBlancCG
@BrentLeBlancCG 4 жыл бұрын
@@nkayserian hmmm, not sure why that is.
@rKringtonezone
@rKringtonezone 5 жыл бұрын
Sir i am facing one problem . I export all substance painter map in 2K resolution for rendering in maya arnold but when i attached all maps to appropriate place i am not able get exact result as i am get in substance painter I-Ray. I don't know what to do get exact or nearly acceptable result. Please make video so we can know what we missing or have to do to achieve desire result. Thanks in advanced always.(subscriber request)
@BrentLeBlancCG
@BrentLeBlancCG 5 жыл бұрын
Hey rK, be sure you know what Bit depth you are exporting in and that your file nodes in Maya reflect that is your maps. If you are using 16 or 32 bit I would set the colorspace to RAW in your File node in Maya.
@rKringtonezone
@rKringtonezone 5 жыл бұрын
@@BrentLeBlancCG okay. I am using basic export settings like arnold 5 in configuration and 8 bit png format and 2048 in each texture sets. And in maya i set raw colorspace to every grayscale maps(roughness,metalness and normal map also) and base color is set to sRGB colorspace. Do tell me what i am doing wrong.
@BrentLeBlancCG
@BrentLeBlancCG 5 жыл бұрын
Try exporting 32bit Tif, and Setting every single channel to RAW. This should be a 1 to 1 from Painter to Arnold. There is a Substance to Maya bridge now. You could try that out too. I haven't really messed with it. I'm sure on substance academy there is some conventions for setting this up.
@rKringtonezone
@rKringtonezone 5 жыл бұрын
@@BrentLeBlancCG sure i will try it and tell you whether it works or not.
@johnjohn6302
@johnjohn6302 5 жыл бұрын
Did you cut your crash reaction? You had the calmest reaction ever
@BrentLeBlancCG
@BrentLeBlancCG 2 жыл бұрын
Haha, I likely did.. However I've had so many crashes in my career it has just broken me entirely.. Lol
@johnjohn6302
@johnjohn6302 2 жыл бұрын
@@BrentLeBlancCG thanks for answering haha! Is there a way to contact you?
@BrentLeBlancCG
@BrentLeBlancCG 2 жыл бұрын
@@johnjohn6302 you can DM me on Instagram, link in description of my latest video
@naifox1
@naifox1 5 жыл бұрын
its gonna be a Part 3
@gherat
@gherat 4 жыл бұрын
So there isn't a faster way to do this? Can't you do this stuff with 'substance-in-maya' plugin or something?
@BrentLeBlancCG
@BrentLeBlancCG 2 жыл бұрын
I've not used it in the past, but I think there is much easier ways to do this.
@gherat
@gherat 2 жыл бұрын
​@@BrentLeBlancCG kzbin.info/www/bejne/fGTGYXWCq5ejiM0
@ArquiKev
@ArquiKev 5 жыл бұрын
Amazing Tutorial¡
@BrentLeBlancCG
@BrentLeBlancCG 5 жыл бұрын
Appreciate it!
@ivanvasilevsky4112
@ivanvasilevsky4112 5 жыл бұрын
I wanted to know. Is a water and ocean shader difficult to do?
@BrentLeBlancCG
@BrentLeBlancCG 5 жыл бұрын
I would assume that the best result would be from a sim, but I've seen material solutions that hold up fairly well at distance. I am personally not familiar with it, but I'll keep an eye out.
@dubscope2246
@dubscope2246 4 жыл бұрын
I don't understand why there is not an official script form Substance to import all the baked textures back into Maya, for Vray, Arnold etc.
@BrentLeBlancCG
@BrentLeBlancCG 2 жыл бұрын
I think they may have one now actually
@TheGreatArlei
@TheGreatArlei 4 жыл бұрын
why can't I just drop the damn textures and render it instead of fucking with 10.000 nodes and settings..jees. Thank you for the tutorial tho, you are a great teacher!
@BrentLeBlancCG
@BrentLeBlancCG 4 жыл бұрын
Well, with all things in life. You get what you put into it 😉
@TheGreatArlei
@TheGreatArlei 4 жыл бұрын
@@BrentLeBlancCG That's wise. Thank you Brent, I'll definitely incorporate that mindset into my work.
@naifox1
@naifox1 5 жыл бұрын
how beautiful it would be if only the poly from maya and exported to Sustance Paiter is painted and textured and then exported to maya and only render it and that's it and no longer use all those connections in Hypershader which is very confusing
@BrentLeBlancCG
@BrentLeBlancCG 5 жыл бұрын
When you first start shading it can be a little daunting, but I encourage you to get familiar with the hypsershade. It will give you so much more power as an artist. Please let me know anything that was causing you trouble. It just takes a bit of time. Thanks for watching!
@naifox1
@naifox1 5 жыл бұрын
@@BrentLeBlancCG Can you make a tutorial about Hypershader please ?
@BrentLeBlancCG
@BrentLeBlancCG 5 жыл бұрын
@@naifox1 Yes, I'll do that
@ivanvasilevsky4112
@ivanvasilevsky4112 5 жыл бұрын
Like
@BrentLeBlancCG
@BrentLeBlancCG 5 жыл бұрын
Thank you!
@ivanvasilevsky4112
@ivanvasilevsky4112 5 жыл бұрын
@@BrentLeBlancCG result at height
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