This is going right into the next TF2 dub of this game
@SumoCreations4 жыл бұрын
Your GMod videos are awesome man, keep up the good work!
@Xorevre4 жыл бұрын
Nice when will your next stream happen
@SumoCreations4 жыл бұрын
Later today!
@Xorevre4 жыл бұрын
SumoCreations cool ive been here since you made the industrial map mod
@egor156614 жыл бұрын
Hey, does anyone know a way to get a full version of sumotori dreams? everytime i visit their website and get the "full version", the second i start the game it says timeout on the demo. Can anyone help?
@SumoCreations4 жыл бұрын
You will be emailed a code after purchasing the game, which you can use to unlock the full version in the startup menu.
@newpaperyes4 жыл бұрын
Really cool map. The bottom seems a little too fragile though
@SumoCreations4 жыл бұрын
Thanks, I appreciate it! So, that's a brilliant observation. A few years ago, I discovered that adding "breakability(999etc.);" stopped things from breaking. That meant that I could make maps that were much much bigger. I could not have made any of the Transport maps, or a map like Rocket or Train, without this function. Unfortunately, what this does is put a stop to any potential breakages. This might sound like a good thing, but one of the best aspects of the game is its destructibility. I still think that maps like Extreme, or Sky Bridge which you see here, are my best maps, because they took a LONG time to make it so that everything worked. Sometimes, everything will just explode, which is really funny. You might be playing Extreme, and everything will go nuts, and you'll probably never see that happen again. Sky Bridge rarely collapses like you see in the video, but that's because I took a lot of takes until it happened. There were a few other instances that I didn't capture on a recording! So, the short answer is that not having "breakability(big number);" makes things less sterile, more random, and more fun!