"So, I wrote a fix for that sound bug we found." "Cool. Wanna test if it works, just to be sure?" "... Nah."
@builderbosc4 жыл бұрын
Pal version making: “Bug fix didn’t work! Should we fix it?” “..No.”
@michaelbowers30423 жыл бұрын
yeah i think ill just leave this potential bug fixing code here unused.
@kitty.x32 жыл бұрын
Henry stickmin reference hehe
@2DCheese10 ай бұрын
@@kitty.x3"I think we should just throw it in the cart... Just to be safe?" "N a h ."
@Miketheike1237 ай бұрын
@@michaelbowers3042no make it a feature
@abyssalboy88113 жыл бұрын
I love how a one (1) bit error created a jazzy microtonal lick which fits just enough to be mistaken as a genuine extension of the 1up chime.
@rhebucks_zh8 ай бұрын
lmao
@Mizu20238 ай бұрын
It's jazz, where wrong notes are good for some reason
@HmmmmmLemmeThinkNo7 ай бұрын
Wait, so if a computer created it, does that make it public domain?
@durdleduc85207 ай бұрын
@@HmmmmmLemmeThinkNo technically the programmers created it, just not on purpose.
@lukee744219 күн бұрын
chromatic, not microtonal
@Qbe_Root5 жыл бұрын
The explanation was supposed to be 10 seconds long but the corruption gave it the length parameter of a RGME video
@multistuff98315 жыл бұрын
Or gamexplain when a new trailer from nintendo gets released
@levithe2nd5 жыл бұрын
14:32
@dnddude96525 жыл бұрын
Why has this not been given a heart?
@paulstelian975 жыл бұрын
OMG NOW I GET IT, if I didn't already subscribe due to another series I would have for this.
@MD-vs9ff4 жыл бұрын
That's integer underflow for you.
@ZweiSpeedruns5 жыл бұрын
It ends up sounding surprisingly nice for a "corrupted" sound effect. I could see a QA tester running into this and thinking it's an easter egg
@renakunisaki5 жыл бұрын
It was long believed to be an Easter egg or secret until someone figured out it was a bug.
@SlickBlackCadillac5 жыл бұрын
For some reason this comment got me thinking...it's only a matter of time before AI can listen to all recorded music and weigh it's analysis against Billboard chart positions in order to write and produce the perfect popsong
@pretzelbomb61055 жыл бұрын
SlickBlackCadillac And then that song will either be terrible or almost identical to another popular song.
@nedwork5 жыл бұрын
Has absolutely NO ONE EVEN REMEMBERED THAT This corrupted sound is His INTRO!? Btw that is some nice tunes RGME.
@spudsbuchlaw5 жыл бұрын
@@SlickBlackCadillac That is what the Pop industry would want until they release it and can no longer top it and their empire crumbles. So maybe it becomes their super secret ultra weapon Maybe there's a pop music cold war between labels and their AI generated "best pop song ever" nukes
@earfolds5 жыл бұрын
"The reason this happens can be explained in less than 10 seconds..." > video is 15 minutes long This is going to be really good...
@dimentiorules5 жыл бұрын
I was thinking the same thing!
@jarrod7525 жыл бұрын
It's because of the sound byte corruption silly! It pulls in the length from the wrong video.
@Aviertje5 жыл бұрын
It can be explained in less than 10 seconds, but cannot be understood in less than 10 minutes...
@JorgePerez-de5ne5 жыл бұрын
And could be fixed even faster than it is explained. You could fix this by using the least significant bit to denote a byte code
@nedwork5 жыл бұрын
All you fools don’t realize that it does have an explanation *in less than 10 seconds* at the end of the video.
@lilemerald17005 жыл бұрын
15 minutes long, no ads. I respect that.
@clubbasher325 жыл бұрын
lil emerald The videos that deserve the ads the most never put them in :/
@lilemerald17005 жыл бұрын
@@clubbasher32 honestly thats true
@mikeax245 жыл бұрын
Honestly this whole video is an ad for Super Mario Bros 3 and that's perfectly ok
@megabyte11075 жыл бұрын
@@mikeax24 true but it's mostly taking about the noice programing
@RyanFaeScotland5 жыл бұрын
I got 2 ads right at the start?
@EmeraldChickn5 жыл бұрын
These graphics, explaination, animations and sound are absolutely outstanding. Keep this up mate
@The_NSeven5 жыл бұрын
Kurtzgesagt level
@deoxal79475 жыл бұрын
@@The_NSeven But technical. Also, any idea where I can download these sounds?
@The_NSeven5 жыл бұрын
@@deoxal7947 No, only the sprites lol
@deoxal79475 жыл бұрын
@@The_NSeven Not sure what you mean by that.
@The_NSeven5 жыл бұрын
@@deoxal7947 I don't know where you download the sounds, only the sprites (from SMB3)
@nsnick1995 жыл бұрын
So, one second explanation: Someone typed a "Y" instead of an "A"? Nice. Makes me feel better.
@mariannmariann20525 жыл бұрын
Someone was just ONE bit off from typing the correct instruction code.
@kirstyjeneson23815 жыл бұрын
And the y and a is so far away from keyboard
@toooplive5 жыл бұрын
NES folks never *typed* in Assembly Language .. they *wrote* the ASM instructions on paper, converted it *manually* into machine code, *which* is what gets written on to the ROM Its not a typo, its a human error similar to how one gets a BODMAS/PEMDAS calculation wrong just because of incorrect signs.
@cst12295 жыл бұрын
In QWERTZ they are right next to eachother.
@usernametaken0174 жыл бұрын
Mykes*
@DanielCharry10255 жыл бұрын
11:30 You took the time to write the sheet music for the effects. That's freaking insane attention to detail.
@JorWat255 жыл бұрын
With the very rarely seen half flat as well. Someone knows their musical notation...
@ThePharphis5 жыл бұрын
TIL there's a "half-flat"
@JorWat255 жыл бұрын
Indeed. Though not in a usual 12-tone scale: en.wikipedia.org/wiki/Quarter_tone
@isaacdavis13635 жыл бұрын
really? Isn't it as easy as simply putting some notes into a midi editor?
@DuckyQuackington5 жыл бұрын
@Cory Trevorson woah there pardner
@lior_haddad5 жыл бұрын
I can't believe that the glitch is 1 bit away from being fixed, I don't even know what to say
@HandsomeLongshanks5 жыл бұрын
This is probably how most bugs are and no one notices because after 100's of hours of staring at code, it just blends together and you lose the logic.
@JorgetePanete5 жыл бұрын
@@HandsomeLongshanks 100s*
@HandsomeLongshanks5 жыл бұрын
@@JorgetePanete oh wait, since I'm bored, here's this. en.m.wiktionary.org/wiki/100%27s I'm not wrong.
@sune95785 жыл бұрын
Considering these games were written only in Assembly at the time, I can believe it. Assembly is easy to get lost in, no matter how many comments are written.
@kargaroc3863 жыл бұрын
@@JorgetePanete indeed I read this as "[...] because after one-hundreds of hours of staring [...]"
@ahbeef5 жыл бұрын
knowing where the little intro jingle comes from makes it way cooler
@MattRose300005 жыл бұрын
mind=blown
@moseni5 жыл бұрын
my name jeff
@electron26015 жыл бұрын
Hi Jeff, how are you? How's the weather where your at? What's your hobbies and interests?
@moseni5 жыл бұрын
oi james yeah theres a lot of things happening rn
@Pacmau015 жыл бұрын
Where?
@skirdus3675 жыл бұрын
"So we end up with a value of hex F Zero-" *"SHOW ME YA MOVES"*
@justdexMUSIC5 жыл бұрын
Underrated comment
@goompo5 жыл бұрын
Falcown *PAWNCH*
@volksdude19705 жыл бұрын
@@goompo Close, but you gotta draaaag it out. Like this: Faaallcoowwwn POWUNCH!
@goompo5 жыл бұрын
@@volksdude1970 man, I *knew* I was doing something wrong! I gotta work on my POWUNCH technique.
@jjs32stepstoenlightenment375 жыл бұрын
Cory Trevorson he he
@TheSlimyDog5 жыл бұрын
That 10 second explanation might as well have been "There's a bug in the code" haha
@renakunisaki5 жыл бұрын
"The 1up sound can conflict with other sounds if it's timed just right, because it's programmed weird and is bugged."
@AConquerorsVendetta5 жыл бұрын
Rena Kunisaki yours wins, and is close to 10 actual seconds
@RonWolfHowl4 жыл бұрын
Is it really an explanation if it just tells people what they already figure?
@stephkinzfitchy4 жыл бұрын
@@RonWolfHowl yes, if its correct
@ronanvillena75164 жыл бұрын
Ghnvnkjg
@Saetta065 жыл бұрын
If you slow down at 0.25 at 11:36, you can hear how the power up sound is a fast tune and it's pretty similar to the full 1up. A longer 1up exist too in smb1, but basically the full theme this time is the slow down high pitch of the power up sound.
@jacobsousou88579 ай бұрын
If you slow it down it sounds like the level complete sound
@kidsvandentillaar855710 күн бұрын
@@jacobsousou8857 agree
@warmCabin5 жыл бұрын
It's a one-byte patch to fix this. That's wild.
@LilithNephilim6665 жыл бұрын
one bit actually STA is 8D (10001101) and STY is 8C (10001100)
@staudinga5 жыл бұрын
Where are random cosmic ray bit flips when you need them?
@jacio95 жыл бұрын
They're all going towards speedrunner's copies of SM64 to give $1000 upwarp bounties...
@tifawockhardt5 жыл бұрын
Staudinka im cosmic pink is that ok
@tifawockhardt5 жыл бұрын
Staudinka or do i need to be cosmic ray bit flips
@InsaneFirebat5 жыл бұрын
The 10s version would have made a good April Fools joke. Great video, as always!
@otter-pro5 жыл бұрын
As a programmer, this is just an amazing analysis, based only on reverse engineering of assembly code. I'm not easily impressed but this is truly impressive.
@monolyth4215 жыл бұрын
It's not reverse engineering, the assembly code is already the straight engineering
@leohuangchunwang5 жыл бұрын
@@monolyth421 It is still reverse engineering. Firstly, the assembly code came from taking a cartridge, dumping its contents, analyzing the binary to find the data that forms the code, then disassembling the code data to get assembly code. Then there's the most important part of reverse engineering: understanding what the code actually does, then turning it into an idea. Just because something is relatively easily transformed into the form it was created in, doesn't make the action of finding out what it does anything other than reverse engineering. It's not like the assembly code was all they used to create the game anyway. They certainly have tools to help them work, and they probably left comments that would never make it into the product, which we will likely never see.
@danpowell8065 жыл бұрын
@@leohuangchunwang Converting the contents of the ROM to assembly code is the same process as reading them, and only as complex as converting them to hexadecimal.
@error.4185 жыл бұрын
@@danpowell806 Yep, and is still reverse engineering.
@somescrub8855 жыл бұрын
"That's not making a sandwich! All you're doing is putting ingredients between two slices of bread!"
@RetroGamer21535 жыл бұрын
The "unused" sound effect is from a Koopa-ling's wand!
@GygasDistruttore5 жыл бұрын
Koppalings wands confirmed to have been an hoax all along, and thus not trurly existing???
@nthgth5 жыл бұрын
It's also leftover from smb2
@gameman2505 жыл бұрын
I think this sound effect was also used in Legend of Zelda, for the Wizzrobe's attack.
@RGMechEx5 жыл бұрын
Close, but not quite. The Koopalings' wand sounds just the same as the poof sound. Some others have suggested the sound when Mario loses his powerup suits, but that sound is just the poof sound in the English release, or the Kuribo's shoe sound in the Japanese release.
@MahNamJeff5 жыл бұрын
It was used in mario maker as the magikoopa wand sound effect
@mendali5 жыл бұрын
11:30 thank you for writing this out on a musical score, very helpful
@doublex855 жыл бұрын
10/16 ?!?
@MOORE4U25 жыл бұрын
@@doublex85 Irregular meter is fun, isn't it?
@davisodonnell34695 жыл бұрын
Love the microtonal accuracy too!
@spudsbuchlaw5 жыл бұрын
Haha I never learned how to read music
@gabrote424 жыл бұрын
Loved it at 0.25
@JediJess15 жыл бұрын
Kinda makes me think of the 1000 coin glitch in Super Mario 64 JPN. They thought of the problem and tried to fix it, but they wrote to the life counter instead of the coin counter. oops
@meta044 жыл бұрын
yeah so if you collect the 4 coins in the castle foyer over and over again, you can get to 999, and then any more will: - J version: set your life counter to -25 (=999-1024) every frame until you enter a level; losing a life with negative lives doesn't cause a Game Over, so you can go all the way to -128, and then the next death rolls over to +127, at which point the 100-life cap applies - other versions: sometimes the coin sound doesn't play
@Kosmicd125 жыл бұрын
A similar assembly typo makes it possible to transform enemies into koopas in smb1
@EquaTechnologies8 ай бұрын
KOSMIC 🤠🤠🤠
@KitsuneGB-hc9zb7 ай бұрын
Ok I know I’m four years late but do you have a video on it? Or know of a good video that explains it?
@VeryMonkelol18 күн бұрын
@@KitsuneGB-hc9zb what are you thinking
@Yehor-v7y18 күн бұрын
@@VeryMonkelolwhat are YOU thinking, you're 6 months late
@stepheningersoll80885 жыл бұрын
What causes the extended one up sound? Well first, we have to talk about parallel universes...
@AshtonSnapp5 жыл бұрын
I feel like theres a meme im missing here.
@_nahuel3205 жыл бұрын
@@AshtonSnapp pannenkoek2012
@mechanismeight95655 жыл бұрын
queue up the File Select music.
@daffers23455 жыл бұрын
I don't know a lot about programming, so some stuff didn't make sense to me either ... I still think it's explained really well for a clueless person like me :)
@rubenimun5 жыл бұрын
Storing up glitched 1-Up sounds for 10 hours
@davidmcgill10005 жыл бұрын
So the bug exists because some dev late in development decided to throw out a well planned system for a hack.
@SteveNeubauer5 жыл бұрын
And then typo'd the implementation and QA said ship it!
@sentjojo5 жыл бұрын
The story of so many bugs
@JackBond12345 жыл бұрын
Easier than changing the 1up sound to correspond to the rightmost bit and having to change every reference to it in the code.
@SuperSmashDolls5 жыл бұрын
Shigeru Miyamoto is notorious for "upending the tea table" - or, more specifically, suggesting radically different ideas that completely break the design of the existing, implemented program. Wouldn't be surprised if at least some of this was the fault of him making last-minute design changes...
@Waccoon5 жыл бұрын
I thought that was game development in a nutshell.
@PieCreeper124 жыл бұрын
I always thought the extended 1-up sound was an easter egg that had a low chance of playing. It does not sound very glitched as it sounds kind of nice.
@LAppelDuVideo5 жыл бұрын
Some SMB3 programmer is watching this right now and facepalming
@pretzelbomb61055 жыл бұрын
Personally, I’d be happy someone not only took the time to explain very well the code behind the glitch but also that almost 100,000 people were willing to watch a 15 minute video on it.
@scrabblehandforaname5 жыл бұрын
@@pretzelbomb6105, yeah, but he also just proved that he more or less wasted some of his time by making a single byte error.
@scramblesthedeathdealer5 жыл бұрын
I'm pretty sure it's not worth him losing sleep over.
@scrabblehandforaname5 жыл бұрын
@@scramblesthedeathdealer, yeah, but it's still probably embarassing.
@scramblesthedeathdealer5 жыл бұрын
@@scrabblehandforaname perhaps it's because I think it sounds pretty cool. I understand that it's still a glitch, plus I have a strange taste in music/sounds.
@diacosiapentacontahex Жыл бұрын
It's actually kind of insane how nicely the accidental glitch notes mix into the actual 1UP sound.
@tangentofaj5 жыл бұрын
You’re a mind-boggling astounding and incredibly talented video game investigator. This is just exceptional.
@JorySatana5 жыл бұрын
I love how you matched the aesthetic of SMB3 with the editing! I love this type of stuff. good job!
@Coburn645 жыл бұрын
Great video! Especially that last part where you sounded pissed at the STY operation code vs STA. That was gold. Then the 10 second version was gold as well. Keep up the great work!
@sebbyplayz00495 жыл бұрын
*looks at video: 15 minutes* HOW LONG IS THIS EXTENDED SOUND?
@builderbosc4 жыл бұрын
Like, 2 seconds.
@mrpedrobraga3 жыл бұрын
@@builderbosc thank you, builder bosc
@builderbosc3 жыл бұрын
@@mrpedrobraga Welcome :)
@otesunki3 жыл бұрын
@@builderbosc 5 minutes, actually
@builderbosc3 жыл бұрын
@@otesunki oh ty
@mtunayucer5 жыл бұрын
I love how you get angry towards the end of the video :D
@MOORE4U25 жыл бұрын
It's probably the farthest we've heard him raise his voice on this channel.
@foamingstuffye39515 жыл бұрын
not to mention that great, semi-pissed off TL;DR
5 жыл бұрын
@@TheTomatoWatcher Alec
@spookyscaryskeletonsmith28405 жыл бұрын
hey Scott I see your on your second account I see you
@Rose-ez7yn5 жыл бұрын
I saw this right at that moment.
@JellyMyst5 жыл бұрын
"There's an implementation X for purpose Y, except it's really half X, half hard-coded nonsense." Story of my life.
@vintprox5 жыл бұрын
First I laughed, but then somehow I came up with thought it's depressing actually 🤷♂️
@JellyMyst5 жыл бұрын
@@vintprox Laugh then, friend. Laugh in the face of the despair that greets you in your mind. That's the only way to defeat it.
@underrated15244 жыл бұрын
@@JellyMyst Instructions unclear, turned into Joker.
@kargaroc3862 жыл бұрын
English spelling in a nutshell.
@Mizu20238 ай бұрын
@@kargaroc386 Yeah. There are multiple ways to spell each letter and you'll never be able to know unless you actually heard someone else say it correctly.
@HeyItsLollie5 жыл бұрын
RGME continues to be one of my favorite channels. You just have this way of distilling highly technical details down into information that is easy to digest. Thank you for doing what you do!
@hansvanhorten58265 жыл бұрын
Bounced on an endless stream of Goombas for hours trying to reproduce this effect.
@propername48302 жыл бұрын
Big money salvia
@rockman7perez10 ай бұрын
Did you make it?
@Xkeeper05 жыл бұрын
it took eleven years, but someone finally made a better explanation video
@Scrubermensch5 жыл бұрын
up
@ednabench21895 жыл бұрын
You didn’t even explain it
@Lizuma4 жыл бұрын
I really like the extended 1-up sound! It should be an official sound for 3-ups or something
@ct24-ho4pm9 ай бұрын
super mario wonder 2 after nintendo sees this video
@BILLYaPRO4 ай бұрын
@@ct24-ho4pm This was 5 yr ago
@333Rich335 жыл бұрын
Super interesting video. It's also cool to see the descriptions of the registers/memory locations underneath at 12:22!
@ScottySR5 жыл бұрын
The usage of STY instead of STA reminds me of the Red Orb glitch in Getsu Fuuma Den. That one was caused by developers forgetting to change label assigned to a branch instruction after copy-pasting Blue Orb's code for the Red Orb. The Blue Orb was originally intended to be used in side scrolling stages to kill enemies and destroy projectiles, while Red Orb was used in mazes to kill the enemy you were fighting with. Both game modes use memory differently. Part of the projectile memory in side scrolling stages overlap the maze's layout memory area. If you use the Red Orb while not fighting an enemy, the code will incorrectly branch to the Blue Orb's Code, and once the Blue Orb's code gets to the part where it should clear all projectiles, it actually erases part of the maze creating a hole in it.
@neputendo5 жыл бұрын
who freaking knew that getting a 1-up was so complicated
@richtigmann15 жыл бұрын
I know right?!
@TheYouTubeGame5 жыл бұрын
imagine programming in assembly through hexadecimal they probably had a way easier time than solely using hexadecimal to write the ASM, but still
@elimalinsky70695 жыл бұрын
@@TheKZbinGame NES games were in fact programmed in Assembly using hexadecimals. To a modern-day programmer this looks like nightmare, but that was how things were done back then. Programming games for home computers in the 1980s was somewhat easier with BASIC and other high-level languages (although BASIC isn't very high-level in modern standards), but you still had to revert to using Assembly here and there if you wanted to optimize the code as much as possible, because optimization was absolutely everything back then, every byte was fought for and every CPU cycle was taken advantage of.
@TheYouTubeGame5 жыл бұрын
@@elimalinsky7069 Ah, I didn't want to assume, but that's crazy, haha. I can imagine it. Just thankful we've got higher-level stuff to use now (even if it's BASIC; I'd take that over ASM.) I will say it's fun to look at and understand though.
@elimalinsky70695 жыл бұрын
@@TheKZbinGame I think Assembly is indeed good to learn just to understand how computers work, how the CPU executes instructions and how memory is managed. With the compiler doing all those things for you in a high-level language you rarely get the chance to experience how a computer operates on the metal side of things.
When you get Crown Crown Crown in Super Mario 3D Land
@ant29022 жыл бұрын
It Hurt My Ears Lol
@jarrod7525 жыл бұрын
I love your channel. Explaining all the old tips and tricks to squeeze every ounce out of old hardware blows my mind pretty much every time. You also do a great job of visualizing data :D I like how this one boils down to an _actual_ bug.
@Cybertronic723885 жыл бұрын
"The reason this happens can be explained in less than 10 seconds" Proceeds to make a 15 minute video...
@marlonoswald5515 жыл бұрын
That's why I love this channel
@levithe2nd5 жыл бұрын
14:32
@fakefirstnamefakelastname83055 жыл бұрын
Cybertronic It’s called extension, it’s to make money
@fakefirstnamefakelastname83055 жыл бұрын
Marlon Oswald *extension of video
@CreeperDudeBro5 жыл бұрын
Irony is that I didn't see an ad pop up here at all, some others would agree.
@noxabellus5 жыл бұрын
Good lord I love this freakin channel so much
@Diathan Жыл бұрын
i LOVE how increasingly pissed you sound
@02DooD5 жыл бұрын
Somewhat on topic, but in the original Super Mario Bros. when you get a 1-up you can hear the beginning of the power up sound and then it gets instantly cut off by the normal 1-up sound.
@electron26015 жыл бұрын
I noticed that too!
@spudsbuchlaw5 жыл бұрын
Really?
@AConquerorsVendetta5 жыл бұрын
02 Wtf I never noticed this :0 brb gonna emulate
@ROMANEMPIRE695 жыл бұрын
Thanks now I’m check that out. 🤪
@ClassicTVMan1981X5 жыл бұрын
Yes, exactly. The Game Boy Color remake (Super Mario Bros. DX) fixed that.
@AndrevusWhitetail5 жыл бұрын
2 second explanation : There was a Typo in the code.
@ExEBoss5 жыл бұрын
That explanation applies to everything, including *Aliens: Colonial Marines.*
@ClassicTVMan1981X3 ай бұрын
Also known as, an off-by-one error.
@AverageJoeHacks5 жыл бұрын
I love your videos. Being a programmer finding these kinds of videos is a lot of fun.
@RengokuGS5 жыл бұрын
The quality of your channel just keeps improving! Really well done!
@ClassicTVMan1981X2 жыл бұрын
0:59 - the Frog Suit hopping sound is also the original Small Mario jump sound from SMB 1.
@minoso0435 Жыл бұрын
I love how you still ended up explaining it in 10 seconds. I really enjoy your breakdowns. Thank you
@PC_Simo2 жыл бұрын
The Devs: *Assign bit 6 for the 1-up -sound* 1-up -sound: ”I’m way more important than that!” 😡 The Devs: ”OK! We’ll make you the most important sound effect. 😱” 1-up -sound: ”Better!” The result:
@DogeisCut5 жыл бұрын
0:45 i had fun remaking these in beepbox
@existenceispain_geekthesiren7 ай бұрын
yoooo, fellow beepboxer!!
@YEWCHENGYINMoe Жыл бұрын
"There's a priority queue for sound effects. But really it's half priority queue half hard coded nonsense. Half of the sound effects conflicts with one another. There was code to prevent it but the wrong instruction was used so the conflict persists."
@fionaredfern75194 жыл бұрын
The extended 1-up jingle is actually pretty musical. I think this is one of the only time when something not meant to sound right in musical knowledge actually does!
@ClassicTVMan1981X3 ай бұрын
As is the power-up grab/1-up sound in SMB 1 that occurs if you get the 1-up mushroom.
@VictorCampos875 жыл бұрын
Do people lust your ass?
@dafurious64575 жыл бұрын
Probably
@wondledonkey5 жыл бұрын
indubitably
@cm36355 жыл бұрын
presumptively
@vaendryl5 жыл бұрын
apparently.
@dertechl66285 жыл бұрын
indeed
@spugintrntl5 жыл бұрын
5:09 that is a nice table. I like that table.
@Chaotic_evil_duck24 күн бұрын
Same
@LuckyBacon5 жыл бұрын
So this simple one-line gamegenie code can fix the tail+1up glitched sound: SAXXYSKE
@ZipplyZane5 жыл бұрын
Test it can get back to us.
@LuckyBacon5 жыл бұрын
@@ZipplyZane I did... That's the code to fix the tail+1up glitch. No idea why i put an interrogation point.
@renakunisaki5 жыл бұрын
How about one to restore the extra notes of the powerup sound?
@LuckyBacon5 жыл бұрын
@@renakunisaki YLOZLGTU
@somebonehead5 жыл бұрын
@@LuckyBacon Neat! How'd you figure this out?
@carelessjayremy5 жыл бұрын
the @11:50 mushroom beginning sound that was cut off due to limitation was indeed played! seems like the “power up and 1up” sounds are linked. therefore! the programmers just copied or cut only the sound for each activation. that said, remember the beginning sound of the 1up in the OG SUPER MARIO BROS??? youre welcome ;)
@JorWat255 жыл бұрын
This video has been a long time coming...
@Metalwario645 жыл бұрын
Yeah, I remember way back before it was discovered why it happened and people were speculating what caused it.
@untossible_trash00719 күн бұрын
I’m really tired and clicked on this thinking it was the 1 up sound looping for 15 minutes. I’ve got to say I’m very happy it was a glitch explaining video instead. thank you for the giggle tonight and great video!
@mincrmatt125 жыл бұрын
Seriously a half flat? I thought I'd never see one...
@ryanruff135 жыл бұрын
Never thought I'd see microtonal musical theory within a video game... (Even if by accident)
@KuraIthys5 жыл бұрын
Considering how video game systems from that era produced music, I'd expect a lot of unusual things. After all, the sound chip isn't typically designed to play notes - most of the time it's designed to do an integer division of reference frequency. So you get things like 15 khz / 24, or 64khz / 129 - some of these correspond to proper notes, many do not.
@mincrmatt125 жыл бұрын
@@ryanruff13 "Even if by accident" -- don't you mean by accidental? I'll leave now.
@somebonehead5 жыл бұрын
It's super cool of RGME to notate that and the extended power-up chime, for sure. It makes me wonder just how much music education he's had.
@biddyfox5 жыл бұрын
Big Boss/Punished Snake There are actually a couple Kirby tracks that prominently use neutral thirds
@Zeleni-youtuber102 ай бұрын
I love the fact that your intro is rhe exact same glitched 1-up sound from SMB3
@ethohalfslab5 жыл бұрын
This is the most mad I've ever heard you x3
@ItzBreakfast3 жыл бұрын
0:35 That intro sound was extended 1up sound? 😮
@BrunoValads5 жыл бұрын
That's a great video, i love long and complete explanations about minor things
@Malo.130110 ай бұрын
8:52 "Or, would it?" Certified Vsauce moment
@YaroKasear5 жыл бұрын
Your content is great, but I think this is the first time you've emoted in your videos at all.
@Dr_Mel5 жыл бұрын
I kinda like that he's not too emotive, though
@pokepress5 жыл бұрын
Once in a while is fine, but too often would make it get old fast.
@Srcsqwrn5 жыл бұрын
God DAMN I love this channel. The explanation, the chill voice, the visuals. It's all so beautiful and it's all about things I'm passionate for!
@bobbysauce11745 жыл бұрын
0:20 when you open a chest in legend of zelda
@chickenbawqueyt2 жыл бұрын
Is anyone gonna talk about how I just realized the intro sound of retro game mechanics is actually the extended version of the 1up?
@Pyrodiac2 жыл бұрын
No. Nobody but you will.
@MegaLazygamer5 жыл бұрын
1:20 That sound is not unused. It is used when Mario loses a suit. An example would be when he hits an enemy while wearing the frog suit.
@anselmschueler5 жыл бұрын
Interesting
@somebonehead5 жыл бұрын
I was thinking the same thing, glad someone pointed it out.
@RGMechEx5 жыл бұрын
I thought this too when I first heard it, but it's not. Then I thought maybe it only played in the Japanese release, since the powering down animation/sound is different, but it doesn't use this sound either. The English release uses the poof sound for losing a powerup suit, and the Japanese release uses the Kuribo's shoe sound. Others have mentioned the Koopalings' wand shots also, but those use the poof sound as well.
@Pyroscity2 жыл бұрын
@@RGMechEx I think it’s when you transform into stone tanooki mario
@MusicByproduct2 жыл бұрын
This is really well animated! Looks great and makes it much easier to understand the topic.
@wjb45788 ай бұрын
When I first watched one of your other vids, the extended 1ip jingle ticked my brain from several decades ago when I heard it but could never reproduce it. No idea why I would spin my tail at the same time as grabbing an extra life, maybe I was attempting to playfully swat away the mushroom.
@rianthreeden5 жыл бұрын
The extended version of the power up sound sounds a check of a lot more satisfying then the cutoff version
@tylerandari122 жыл бұрын
I know this comment is old but... Yes
@rianthreeden2 жыл бұрын
@@tylerandari12 lol
@tylerandari122 жыл бұрын
@@rianthreeden :0
@FelixEA5 жыл бұрын
I got lost way earlier than I'd like to admit
@brandonmtb37675 жыл бұрын
FelixEA computers are immensely complex
@AndyGrouch4 жыл бұрын
I love this channel. These analyses are pure gold! The inguiniety put into these old games are just great!
@rowanvandenheuvel78235 жыл бұрын
This is fascinating, but I’m really bad at following the info. My own issue, nothing to do with the vid! But it gave me the same emotion as when you look down for 2 seconds in math class, then look back up and the board is just utterly covered in math
@foamingstuffye39515 жыл бұрын
FoamingStuff Ye 2 seconds ago Start brushing up on your missing info! This channel has been really inspiring me to google tons of extra info to really, TRULY understand these things. I dunno where your knowledge holes are, but in my case even just brushing up on my binary/hexadecimal knowledge first (as that has been a thousand years ago I learned about this at school), really helped, because during these vids my brain kept trying to recall what on earth f.ex $2D translates to again, and how this somehow relevant, lol, and it was distracting in its own way. Took me 10 minutes and I was like AHH and OHH. (and later on many more hours passed getting even more in-depth understanding of things, but that's a different story) Kinda like trying to understand a foreign language that you sorta understand, your brain gets stuck at a single word trying to remember what the meaning of it was, and by the time your brain is done remembering, 3 more sentences have passed and you missed it all. That's also what happened in those math classes for me hope you don't mind the unsolicited advice but I could just really relate to your post
@CaptainComedy5 жыл бұрын
This is the best video about this glitch that I think humans can possibly make. God damn. Please keep up this incredible quality of work. It makes a huge difference to all the nerds out there when creators care this much about making stuff for us.
@whynotwynautr4mp1865 жыл бұрын
7:28 Genesis Sonic games stop all music and sfx throughout the duration of the extra life sound
@ethangilchrist35344 жыл бұрын
"If you have watched any retro game mechanics explained videos..." As a matter of fact, this is my first. I feel like I've watched a season finale out of order or something.
@Squarp_5 жыл бұрын
1960: now in the futures their cars fliyng.... 2019: 11:47
@MattyStoked5 жыл бұрын
Absolutely unbelievably good content. I understand less than a quarter of it but it's so fascinating and so well presented. Thank you!
@octobepis5 жыл бұрын
RGME: wow they made a really nice glitch prevention system and WHAT
@Winasaurus9 ай бұрын
You have to admire the coding confidence. "I just implemented a bug fix for that weird sound bug." "Want to try testing it even literally a single time?" "No. :)"
@Flipchu4 жыл бұрын
The Extended 1-UP Sound should be the official sound playing for a 3-UP or maybe a 5-UP. (If one ever exists)
@dabort Жыл бұрын
Never knew there was a microtonal note used in the extended 1UP sound. Cool!
@ClassicTVMan1981X5 жыл бұрын
The unused sound effect you describe at 1:21 for the Note Block, was recycled from The Legend of Zelda (Wizzrobe) and Super Mario Bros. 2 (Birdo spitting eggs).
@ilike1sand0s685 жыл бұрын
Ok, but for real.. now I am addicted to your channel... I need MOAR!!!! PLEASE OH PLEASE MOAR!
@Vitor_Ossik3 жыл бұрын
1:26 my favourite sound
@chrissxMedia5 жыл бұрын
wow...this is one of your most awesome videos, because its easy it understand, yet cool
@electron26015 жыл бұрын
Shut up
@chrissxMedia5 жыл бұрын
James Hackett no, why the f* would i?
@benjaminbrady23855 жыл бұрын
Did you take a professional class in graphics editing before you started RGME?
@reedr71425 жыл бұрын
I've thought about making a few KZbin videos, but when I see videos like these (among others), I realize there's no way I can hold a flame to how good these videos look and flow. Fantastic job!
@barrybathwater48775 жыл бұрын
Nice, thats a great attitude! Never do anything because you won't immediately be an expert!
@reedr71425 жыл бұрын
@@barrybathwater4877: I think about the end-user first and foremost. I know my skill level, and I don't want to put out a mediocre product. Imagine if every industry did just that. You basically encapsulated me into the type of person that will never do anything if it's not perfect based on a single comment I made. Also, I never said I wouldn't do one. I just explained the reality of the situation.
@barrybathwater48775 жыл бұрын
@@reedr7142 excuses excuses, youve thought about making them and rather than start out shitty and build up youve decided to quit before then. you have to be willing to look like a fool at first to become good at anything, except for video games and masturbating. make a shitty video! why think about the audience first? put your voice out first, for its own sake, and let the audience happen. production quality doesnt happen overnight
@romajimamulo5 жыл бұрын
This video makes me want to learn Japanese to travel back in time, to yell at some programmers, to implement a system where it's all bytewise, and use "is the new sound effects higher in number than the other one" instead, so they wouldn't get into this mess
@ShaunDreclin5 жыл бұрын
Getting the time machine will probably be the easy part of that task
@romajimamulo5 жыл бұрын
@@ShaunDreclin counterpoint: many people have learned Japanese. No one has made a time machine
@BigOlSmellyFlashlight3 жыл бұрын
or even better use one byte as you just said but split it into 4 bits per channel so the highest 4 bits are 1st channel sound effects 1-8 and the lowest 4 are 2nd channel effects 1-11 it'll save a mere byte of ram
@ShayBlez5 жыл бұрын
I love how you've explained everything here. Excellent editing and topic tbh, I've wondered why this happened for way too long :) Thank you for posting.
@ReuelRamos5 жыл бұрын
By the middle I can barely keep up with what is going on. Imagine figuring that out. Wow.
@csebastian35 жыл бұрын
This is probably the best technical video game analysis I've ever seen. Great job!
@Dishmopo5 жыл бұрын
I'm pretty sure that unused sound is used by one of koopas kids (ship bosses).
@thatguy1475 жыл бұрын
I love your videos so much, the extent of the technical explanations are unreal!
@vadimosovsky5 жыл бұрын
Please, make a 6502 nes dev tutorial series, you're an outstanding instructor!
@ElxixAkaEpicАй бұрын
I’d explain it like this: “There’s a glitch in the code that uses the wrong command so it extends the 1up with the power up ending.” 7 seconds.