Super Mario Bros. 3 - Extended 1up Sound

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Retro Game Mechanics Explained

Retro Game Mechanics Explained

Күн бұрын

Пікірлер: 1 600
@Codricmon
@Codricmon 5 жыл бұрын
"So, I wrote a fix for that sound bug we found." "Cool. Wanna test if it works, just to be sure?" "... Nah."
@builderbosc
@builderbosc 4 жыл бұрын
Pal version making: “Bug fix didn’t work! Should we fix it?” “..No.”
@michaelbowers3042
@michaelbowers3042 3 жыл бұрын
yeah i think ill just leave this potential bug fixing code here unused.
@kitty.x3
@kitty.x3 2 жыл бұрын
Henry stickmin reference hehe
@2DCheese
@2DCheese 10 ай бұрын
@@kitty.x3"I think we should just throw it in the cart... Just to be safe?" "N a h ."
@Miketheike123
@Miketheike123 7 ай бұрын
@@michaelbowers3042no make it a feature
@abyssalboy8811
@abyssalboy8811 3 жыл бұрын
I love how a one (1) bit error created a jazzy microtonal lick which fits just enough to be mistaken as a genuine extension of the 1up chime.
@rhebucks_zh
@rhebucks_zh 8 ай бұрын
lmao
@Mizu2023
@Mizu2023 8 ай бұрын
It's jazz, where wrong notes are good for some reason
@HmmmmmLemmeThinkNo
@HmmmmmLemmeThinkNo 7 ай бұрын
Wait, so if a computer created it, does that make it public domain?
@durdleduc8520
@durdleduc8520 7 ай бұрын
@@HmmmmmLemmeThinkNo technically the programmers created it, just not on purpose.
@lukee7442
@lukee7442 19 күн бұрын
chromatic, not microtonal
@Qbe_Root
@Qbe_Root 5 жыл бұрын
The explanation was supposed to be 10 seconds long but the corruption gave it the length parameter of a RGME video
@multistuff9831
@multistuff9831 5 жыл бұрын
Or gamexplain when a new trailer from nintendo gets released
@levithe2nd
@levithe2nd 5 жыл бұрын
14:32
@dnddude9652
@dnddude9652 5 жыл бұрын
Why has this not been given a heart?
@paulstelian97
@paulstelian97 5 жыл бұрын
OMG NOW I GET IT, if I didn't already subscribe due to another series I would have for this.
@MD-vs9ff
@MD-vs9ff 4 жыл бұрын
That's integer underflow for you.
@ZweiSpeedruns
@ZweiSpeedruns 5 жыл бұрын
It ends up sounding surprisingly nice for a "corrupted" sound effect. I could see a QA tester running into this and thinking it's an easter egg
@renakunisaki
@renakunisaki 5 жыл бұрын
It was long believed to be an Easter egg or secret until someone figured out it was a bug.
@SlickBlackCadillac
@SlickBlackCadillac 5 жыл бұрын
For some reason this comment got me thinking...it's only a matter of time before AI can listen to all recorded music and weigh it's analysis against Billboard chart positions in order to write and produce the perfect popsong
@pretzelbomb6105
@pretzelbomb6105 5 жыл бұрын
SlickBlackCadillac And then that song will either be terrible or almost identical to another popular song.
@nedwork
@nedwork 5 жыл бұрын
Has absolutely NO ONE EVEN REMEMBERED THAT This corrupted sound is His INTRO!? Btw that is some nice tunes RGME.
@spudsbuchlaw
@spudsbuchlaw 5 жыл бұрын
@@SlickBlackCadillac That is what the Pop industry would want until they release it and can no longer top it and their empire crumbles. So maybe it becomes their super secret ultra weapon Maybe there's a pop music cold war between labels and their AI generated "best pop song ever" nukes
@earfolds
@earfolds 5 жыл бұрын
"The reason this happens can be explained in less than 10 seconds..." > video is 15 minutes long This is going to be really good...
@dimentiorules
@dimentiorules 5 жыл бұрын
I was thinking the same thing!
@jarrod752
@jarrod752 5 жыл бұрын
It's because of the sound byte corruption silly! It pulls in the length from the wrong video.
@Aviertje
@Aviertje 5 жыл бұрын
It can be explained in less than 10 seconds, but cannot be understood in less than 10 minutes...
@JorgePerez-de5ne
@JorgePerez-de5ne 5 жыл бұрын
And could be fixed even faster than it is explained. You could fix this by using the least significant bit to denote a byte code
@nedwork
@nedwork 5 жыл бұрын
All you fools don’t realize that it does have an explanation *in less than 10 seconds* at the end of the video.
@lilemerald1700
@lilemerald1700 5 жыл бұрын
15 minutes long, no ads. I respect that.
@clubbasher32
@clubbasher32 5 жыл бұрын
lil emerald The videos that deserve the ads the most never put them in :/
@lilemerald1700
@lilemerald1700 5 жыл бұрын
@@clubbasher32 honestly thats true
@mikeax24
@mikeax24 5 жыл бұрын
Honestly this whole video is an ad for Super Mario Bros 3 and that's perfectly ok
@megabyte1107
@megabyte1107 5 жыл бұрын
@@mikeax24 true but it's mostly taking about the noice programing
@RyanFaeScotland
@RyanFaeScotland 5 жыл бұрын
I got 2 ads right at the start?
@EmeraldChickn
@EmeraldChickn 5 жыл бұрын
These graphics, explaination, animations and sound are absolutely outstanding. Keep this up mate
@The_NSeven
@The_NSeven 5 жыл бұрын
Kurtzgesagt level
@deoxal7947
@deoxal7947 5 жыл бұрын
@@The_NSeven But technical. Also, any idea where I can download these sounds?
@The_NSeven
@The_NSeven 5 жыл бұрын
@@deoxal7947 No, only the sprites lol
@deoxal7947
@deoxal7947 5 жыл бұрын
@@The_NSeven Not sure what you mean by that.
@The_NSeven
@The_NSeven 5 жыл бұрын
@@deoxal7947 I don't know where you download the sounds, only the sprites (from SMB3)
@nsnick199
@nsnick199 5 жыл бұрын
So, one second explanation: Someone typed a "Y" instead of an "A"? Nice. Makes me feel better.
@mariannmariann2052
@mariannmariann2052 5 жыл бұрын
Someone was just ONE bit off from typing the correct instruction code.
@kirstyjeneson2381
@kirstyjeneson2381 5 жыл бұрын
And the y and a is so far away from keyboard
@toooplive
@toooplive 5 жыл бұрын
NES folks never *typed* in Assembly Language .. they *wrote* the ASM instructions on paper, converted it *manually* into machine code, *which* is what gets written on to the ROM Its not a typo, its a human error similar to how one gets a BODMAS/PEMDAS calculation wrong just because of incorrect signs.
@cst1229
@cst1229 5 жыл бұрын
In QWERTZ they are right next to eachother.
@usernametaken017
@usernametaken017 4 жыл бұрын
Mykes*
@DanielCharry1025
@DanielCharry1025 5 жыл бұрын
11:30 You took the time to write the sheet music for the effects. That's freaking insane attention to detail.
@JorWat25
@JorWat25 5 жыл бұрын
With the very rarely seen half flat as well. Someone knows their musical notation...
@ThePharphis
@ThePharphis 5 жыл бұрын
TIL there's a "half-flat"
@JorWat25
@JorWat25 5 жыл бұрын
Indeed. Though not in a usual 12-tone scale: en.wikipedia.org/wiki/Quarter_tone
@isaacdavis1363
@isaacdavis1363 5 жыл бұрын
really? Isn't it as easy as simply putting some notes into a midi editor?
@DuckyQuackington
@DuckyQuackington 5 жыл бұрын
@Cory Trevorson woah there pardner
@lior_haddad
@lior_haddad 5 жыл бұрын
I can't believe that the glitch is 1 bit away from being fixed, I don't even know what to say
@HandsomeLongshanks
@HandsomeLongshanks 5 жыл бұрын
This is probably how most bugs are and no one notices because after 100's of hours of staring at code, it just blends together and you lose the logic.
@JorgetePanete
@JorgetePanete 5 жыл бұрын
@@HandsomeLongshanks 100s*
@HandsomeLongshanks
@HandsomeLongshanks 5 жыл бұрын
@@JorgetePanete oh wait, since I'm bored, here's this. en.m.wiktionary.org/wiki/100%27s I'm not wrong.
@sune9578
@sune9578 5 жыл бұрын
Considering these games were written only in Assembly at the time, I can believe it. Assembly is easy to get lost in, no matter how many comments are written.
@kargaroc386
@kargaroc386 3 жыл бұрын
@@JorgetePanete indeed I read this as "[...] because after one-hundreds of hours of staring [...]"
@ahbeef
@ahbeef 5 жыл бұрын
knowing where the little intro jingle comes from makes it way cooler
@MattRose30000
@MattRose30000 5 жыл бұрын
mind=blown
@moseni
@moseni 5 жыл бұрын
my name jeff
@electron2601
@electron2601 5 жыл бұрын
Hi Jeff, how are you? How's the weather where your at? What's your hobbies and interests?
@moseni
@moseni 5 жыл бұрын
oi james yeah theres a lot of things happening rn
@Pacmau01
@Pacmau01 5 жыл бұрын
Where?
@skirdus367
@skirdus367 5 жыл бұрын
"So we end up with a value of hex F Zero-" *"SHOW ME YA MOVES"*
@justdexMUSIC
@justdexMUSIC 5 жыл бұрын
Underrated comment
@goompo
@goompo 5 жыл бұрын
Falcown *PAWNCH*
@volksdude1970
@volksdude1970 5 жыл бұрын
@@goompo Close, but you gotta draaaag it out. Like this: Faaallcoowwwn POWUNCH!
@goompo
@goompo 5 жыл бұрын
@@volksdude1970 man, I *knew* I was doing something wrong! I gotta work on my POWUNCH technique.
@jjs32stepstoenlightenment37
@jjs32stepstoenlightenment37 5 жыл бұрын
Cory Trevorson he he
@TheSlimyDog
@TheSlimyDog 5 жыл бұрын
That 10 second explanation might as well have been "There's a bug in the code" haha
@renakunisaki
@renakunisaki 5 жыл бұрын
"The 1up sound can conflict with other sounds if it's timed just right, because it's programmed weird and is bugged."
@AConquerorsVendetta
@AConquerorsVendetta 5 жыл бұрын
Rena Kunisaki yours wins, and is close to 10 actual seconds
@RonWolfHowl
@RonWolfHowl 4 жыл бұрын
Is it really an explanation if it just tells people what they already figure?
@stephkinzfitchy
@stephkinzfitchy 4 жыл бұрын
@@RonWolfHowl yes, if its correct
@ronanvillena7516
@ronanvillena7516 4 жыл бұрын
Ghnvnkjg
@Saetta06
@Saetta06 5 жыл бұрын
If you slow down at 0.25 at 11:36, you can hear how the power up sound is a fast tune and it's pretty similar to the full 1up. A longer 1up exist too in smb1, but basically the full theme this time is the slow down high pitch of the power up sound.
@jacobsousou8857
@jacobsousou8857 9 ай бұрын
If you slow it down it sounds like the level complete sound
@kidsvandentillaar8557
@kidsvandentillaar8557 10 күн бұрын
​@@jacobsousou8857 agree
@warmCabin
@warmCabin 5 жыл бұрын
It's a one-byte patch to fix this. That's wild.
@LilithNephilim666
@LilithNephilim666 5 жыл бұрын
one bit actually STA is 8D (10001101) and STY is 8C (10001100)
@staudinga
@staudinga 5 жыл бұрын
Where are random cosmic ray bit flips when you need them?
@jacio9
@jacio9 5 жыл бұрын
They're all going towards speedrunner's copies of SM64 to give $1000 upwarp bounties...
@tifawockhardt
@tifawockhardt 5 жыл бұрын
Staudinka im cosmic pink is that ok
@tifawockhardt
@tifawockhardt 5 жыл бұрын
Staudinka or do i need to be cosmic ray bit flips
@InsaneFirebat
@InsaneFirebat 5 жыл бұрын
The 10s version would have made a good April Fools joke. Great video, as always!
@otter-pro
@otter-pro 5 жыл бұрын
As a programmer, this is just an amazing analysis, based only on reverse engineering of assembly code. I'm not easily impressed but this is truly impressive.
@monolyth421
@monolyth421 5 жыл бұрын
It's not reverse engineering, the assembly code is already the straight engineering
@leohuangchunwang
@leohuangchunwang 5 жыл бұрын
@@monolyth421 It is still reverse engineering. Firstly, the assembly code came from taking a cartridge, dumping its contents, analyzing the binary to find the data that forms the code, then disassembling the code data to get assembly code. Then there's the most important part of reverse engineering: understanding what the code actually does, then turning it into an idea. Just because something is relatively easily transformed into the form it was created in, doesn't make the action of finding out what it does anything other than reverse engineering. It's not like the assembly code was all they used to create the game anyway. They certainly have tools to help them work, and they probably left comments that would never make it into the product, which we will likely never see.
@danpowell806
@danpowell806 5 жыл бұрын
@@leohuangchunwang Converting the contents of the ROM to assembly code is the same process as reading them, and only as complex as converting them to hexadecimal.
@error.418
@error.418 5 жыл бұрын
@@danpowell806 Yep, and is still reverse engineering.
@somescrub885
@somescrub885 5 жыл бұрын
"That's not making a sandwich! All you're doing is putting ingredients between two slices of bread!"
@RetroGamer2153
@RetroGamer2153 5 жыл бұрын
The "unused" sound effect is from a Koopa-ling's wand!
@GygasDistruttore
@GygasDistruttore 5 жыл бұрын
Koppalings wands confirmed to have been an hoax all along, and thus not trurly existing???
@nthgth
@nthgth 5 жыл бұрын
It's also leftover from smb2
@gameman250
@gameman250 5 жыл бұрын
I think this sound effect was also used in Legend of Zelda, for the Wizzrobe's attack.
@RGMechEx
@RGMechEx 5 жыл бұрын
Close, but not quite. The Koopalings' wand sounds just the same as the poof sound. Some others have suggested the sound when Mario loses his powerup suits, but that sound is just the poof sound in the English release, or the Kuribo's shoe sound in the Japanese release.
@MahNamJeff
@MahNamJeff 5 жыл бұрын
It was used in mario maker as the magikoopa wand sound effect
@mendali
@mendali 5 жыл бұрын
11:30 thank you for writing this out on a musical score, very helpful
@doublex85
@doublex85 5 жыл бұрын
10/16 ?!?
@MOORE4U2
@MOORE4U2 5 жыл бұрын
@@doublex85 Irregular meter is fun, isn't it?
@davisodonnell3469
@davisodonnell3469 5 жыл бұрын
Love the microtonal accuracy too!
@spudsbuchlaw
@spudsbuchlaw 5 жыл бұрын
Haha I never learned how to read music
@gabrote42
@gabrote42 4 жыл бұрын
Loved it at 0.25
@JediJess1
@JediJess1 5 жыл бұрын
Kinda makes me think of the 1000 coin glitch in Super Mario 64 JPN. They thought of the problem and tried to fix it, but they wrote to the life counter instead of the coin counter. oops
@meta04
@meta04 4 жыл бұрын
yeah so if you collect the 4 coins in the castle foyer over and over again, you can get to 999, and then any more will: - J version: set your life counter to -25 (=999-1024) every frame until you enter a level; losing a life with negative lives doesn't cause a Game Over, so you can go all the way to -128, and then the next death rolls over to +127, at which point the 100-life cap applies - other versions: sometimes the coin sound doesn't play
@Kosmicd12
@Kosmicd12 5 жыл бұрын
A similar assembly typo makes it possible to transform enemies into koopas in smb1
@EquaTechnologies
@EquaTechnologies 8 ай бұрын
KOSMIC 🤠🤠🤠
@KitsuneGB-hc9zb
@KitsuneGB-hc9zb 7 ай бұрын
Ok I know I’m four years late but do you have a video on it? Or know of a good video that explains it?
@VeryMonkelol
@VeryMonkelol 18 күн бұрын
​@@KitsuneGB-hc9zb what are you thinking
@Yehor-v7y
@Yehor-v7y 18 күн бұрын
​@@VeryMonkelolwhat are YOU thinking, you're 6 months late
@stepheningersoll8088
@stepheningersoll8088 5 жыл бұрын
What causes the extended one up sound? Well first, we have to talk about parallel universes...
@AshtonSnapp
@AshtonSnapp 5 жыл бұрын
I feel like theres a meme im missing here.
@_nahuel320
@_nahuel320 5 жыл бұрын
@@AshtonSnapp pannenkoek2012
@mechanismeight9565
@mechanismeight9565 5 жыл бұрын
queue up the File Select music.
@daffers2345
@daffers2345 5 жыл бұрын
I don't know a lot about programming, so some stuff didn't make sense to me either ... I still think it's explained really well for a clueless person like me :)
@rubenimun
@rubenimun 5 жыл бұрын
Storing up glitched 1-Up sounds for 10 hours
@davidmcgill1000
@davidmcgill1000 5 жыл бұрын
So the bug exists because some dev late in development decided to throw out a well planned system for a hack.
@SteveNeubauer
@SteveNeubauer 5 жыл бұрын
And then typo'd the implementation and QA said ship it!
@sentjojo
@sentjojo 5 жыл бұрын
The story of so many bugs
@JackBond1234
@JackBond1234 5 жыл бұрын
Easier than changing the 1up sound to correspond to the rightmost bit and having to change every reference to it in the code.
@SuperSmashDolls
@SuperSmashDolls 5 жыл бұрын
Shigeru Miyamoto is notorious for "upending the tea table" - or, more specifically, suggesting radically different ideas that completely break the design of the existing, implemented program. Wouldn't be surprised if at least some of this was the fault of him making last-minute design changes...
@Waccoon
@Waccoon 5 жыл бұрын
I thought that was game development in a nutshell.
@PieCreeper12
@PieCreeper12 4 жыл бұрын
I always thought the extended 1-up sound was an easter egg that had a low chance of playing. It does not sound very glitched as it sounds kind of nice.
@LAppelDuVideo
@LAppelDuVideo 5 жыл бұрын
Some SMB3 programmer is watching this right now and facepalming
@pretzelbomb6105
@pretzelbomb6105 5 жыл бұрын
Personally, I’d be happy someone not only took the time to explain very well the code behind the glitch but also that almost 100,000 people were willing to watch a 15 minute video on it.
@scrabblehandforaname
@scrabblehandforaname 5 жыл бұрын
@@pretzelbomb6105, yeah, but he also just proved that he more or less wasted some of his time by making a single byte error.
@scramblesthedeathdealer
@scramblesthedeathdealer 5 жыл бұрын
I'm pretty sure it's not worth him losing sleep over.
@scrabblehandforaname
@scrabblehandforaname 5 жыл бұрын
@@scramblesthedeathdealer, yeah, but it's still probably embarassing.
@scramblesthedeathdealer
@scramblesthedeathdealer 5 жыл бұрын
@@scrabblehandforaname perhaps it's because I think it sounds pretty cool. I understand that it's still a glitch, plus I have a strange taste in music/sounds.
@diacosiapentacontahex
@diacosiapentacontahex Жыл бұрын
It's actually kind of insane how nicely the accidental glitch notes mix into the actual 1UP sound.
@tangentofaj
@tangentofaj 5 жыл бұрын
You’re a mind-boggling astounding and incredibly talented video game investigator. This is just exceptional.
@JorySatana
@JorySatana 5 жыл бұрын
I love how you matched the aesthetic of SMB3 with the editing! I love this type of stuff. good job!
@Coburn64
@Coburn64 5 жыл бұрын
Great video! Especially that last part where you sounded pissed at the STY operation code vs STA. That was gold. Then the 10 second version was gold as well. Keep up the great work!
@sebbyplayz0049
@sebbyplayz0049 5 жыл бұрын
*looks at video: 15 minutes* HOW LONG IS THIS EXTENDED SOUND?
@builderbosc
@builderbosc 4 жыл бұрын
Like, 2 seconds.
@mrpedrobraga
@mrpedrobraga 3 жыл бұрын
@@builderbosc thank you, builder bosc
@builderbosc
@builderbosc 3 жыл бұрын
@@mrpedrobraga Welcome :)
@otesunki
@otesunki 3 жыл бұрын
@@builderbosc 5 minutes, actually
@builderbosc
@builderbosc 3 жыл бұрын
@@otesunki oh ty
@mtunayucer
@mtunayucer 5 жыл бұрын
I love how you get angry towards the end of the video :D
@MOORE4U2
@MOORE4U2 5 жыл бұрын
It's probably the farthest we've heard him raise his voice on this channel.
@foamingstuffye3951
@foamingstuffye3951 5 жыл бұрын
not to mention that great, semi-pissed off TL;DR
5 жыл бұрын
@@TheTomatoWatcher Alec
@spookyscaryskeletonsmith2840
@spookyscaryskeletonsmith2840 5 жыл бұрын
hey Scott I see your on your second account I see you
@Rose-ez7yn
@Rose-ez7yn 5 жыл бұрын
I saw this right at that moment.
@JellyMyst
@JellyMyst 5 жыл бұрын
"There's an implementation X for purpose Y, except it's really half X, half hard-coded nonsense." Story of my life.
@vintprox
@vintprox 5 жыл бұрын
First I laughed, but then somehow I came up with thought it's depressing actually 🤷‍♂️
@JellyMyst
@JellyMyst 5 жыл бұрын
@@vintprox Laugh then, friend. Laugh in the face of the despair that greets you in your mind. That's the only way to defeat it.
@underrated1524
@underrated1524 4 жыл бұрын
@@JellyMyst Instructions unclear, turned into Joker.
@kargaroc386
@kargaroc386 2 жыл бұрын
English spelling in a nutshell.
@Mizu2023
@Mizu2023 8 ай бұрын
​@@kargaroc386 Yeah. There are multiple ways to spell each letter and you'll never be able to know unless you actually heard someone else say it correctly.
@HeyItsLollie
@HeyItsLollie 5 жыл бұрын
RGME continues to be one of my favorite channels. You just have this way of distilling highly technical details down into information that is easy to digest. Thank you for doing what you do!
@hansvanhorten5826
@hansvanhorten5826 5 жыл бұрын
Bounced on an endless stream of Goombas for hours trying to reproduce this effect.
@propername4830
@propername4830 2 жыл бұрын
Big money salvia
@rockman7perez
@rockman7perez 10 ай бұрын
Did you make it?
@Xkeeper0
@Xkeeper0 5 жыл бұрын
it took eleven years, but someone finally made a better explanation video
@Scrubermensch
@Scrubermensch 5 жыл бұрын
up
@ednabench2189
@ednabench2189 5 жыл бұрын
You didn’t even explain it
@Lizuma
@Lizuma 4 жыл бұрын
I really like the extended 1-up sound! It should be an official sound for 3-ups or something
@ct24-ho4pm
@ct24-ho4pm 9 ай бұрын
super mario wonder 2 after nintendo sees this video
@BILLYaPRO
@BILLYaPRO 4 ай бұрын
​@@ct24-ho4pm This was 5 yr ago
@333Rich33
@333Rich33 5 жыл бұрын
Super interesting video. It's also cool to see the descriptions of the registers/memory locations underneath at 12:22!
@ScottySR
@ScottySR 5 жыл бұрын
The usage of STY instead of STA reminds me of the Red Orb glitch in Getsu Fuuma Den. That one was caused by developers forgetting to change label assigned to a branch instruction after copy-pasting Blue Orb's code for the Red Orb. The Blue Orb was originally intended to be used in side scrolling stages to kill enemies and destroy projectiles, while Red Orb was used in mazes to kill the enemy you were fighting with. Both game modes use memory differently. Part of the projectile memory in side scrolling stages overlap the maze's layout memory area. If you use the Red Orb while not fighting an enemy, the code will incorrectly branch to the Blue Orb's Code, and once the Blue Orb's code gets to the part where it should clear all projectiles, it actually erases part of the maze creating a hole in it.
@neputendo
@neputendo 5 жыл бұрын
who freaking knew that getting a 1-up was so complicated
@richtigmann1
@richtigmann1 5 жыл бұрын
I know right?!
@TheYouTubeGame
@TheYouTubeGame 5 жыл бұрын
imagine programming in assembly through hexadecimal they probably had a way easier time than solely using hexadecimal to write the ASM, but still
@elimalinsky7069
@elimalinsky7069 5 жыл бұрын
@@TheKZbinGame NES games were in fact programmed in Assembly using hexadecimals. To a modern-day programmer this looks like nightmare, but that was how things were done back then. Programming games for home computers in the 1980s was somewhat easier with BASIC and other high-level languages (although BASIC isn't very high-level in modern standards), but you still had to revert to using Assembly here and there if you wanted to optimize the code as much as possible, because optimization was absolutely everything back then, every byte was fought for and every CPU cycle was taken advantage of.
@TheYouTubeGame
@TheYouTubeGame 5 жыл бұрын
@@elimalinsky7069 Ah, I didn't want to assume, but that's crazy, haha. I can imagine it. Just thankful we've got higher-level stuff to use now (even if it's BASIC; I'd take that over ASM.) I will say it's fun to look at and understand though.
@elimalinsky7069
@elimalinsky7069 5 жыл бұрын
@@TheKZbinGame I think Assembly is indeed good to learn just to understand how computers work, how the CPU executes instructions and how memory is managed. With the compiler doing all those things for you in a high-level language you rarely get the chance to experience how a computer operates on the metal side of things.
@Twiglet1771
@Twiglet1771 5 жыл бұрын
Therapist: Extended 1up sound isn’t real, it can’t hurt you. Extended 1up sound: 0:21
@BasicBBoi
@BasicBBoi 4 жыл бұрын
When you get Crown Crown Crown in Super Mario 3D Land
@ant2902
@ant2902 2 жыл бұрын
It Hurt My Ears Lol
@jarrod752
@jarrod752 5 жыл бұрын
I love your channel. Explaining all the old tips and tricks to squeeze every ounce out of old hardware blows my mind pretty much every time. You also do a great job of visualizing data :D I like how this one boils down to an _actual_ bug.
@Cybertronic72388
@Cybertronic72388 5 жыл бұрын
"The reason this happens can be explained in less than 10 seconds" Proceeds to make a 15 minute video...
@marlonoswald551
@marlonoswald551 5 жыл бұрын
That's why I love this channel
@levithe2nd
@levithe2nd 5 жыл бұрын
14:32
@fakefirstnamefakelastname8305
@fakefirstnamefakelastname8305 5 жыл бұрын
Cybertronic It’s called extension, it’s to make money
@fakefirstnamefakelastname8305
@fakefirstnamefakelastname8305 5 жыл бұрын
Marlon Oswald *extension of video
@CreeperDudeBro
@CreeperDudeBro 5 жыл бұрын
Irony is that I didn't see an ad pop up here at all, some others would agree.
@noxabellus
@noxabellus 5 жыл бұрын
Good lord I love this freakin channel so much
@Diathan
@Diathan Жыл бұрын
i LOVE how increasingly pissed you sound
@02DooD
@02DooD 5 жыл бұрын
Somewhat on topic, but in the original Super Mario Bros. when you get a 1-up you can hear the beginning of the power up sound and then it gets instantly cut off by the normal 1-up sound.
@electron2601
@electron2601 5 жыл бұрын
I noticed that too!
@spudsbuchlaw
@spudsbuchlaw 5 жыл бұрын
Really?
@AConquerorsVendetta
@AConquerorsVendetta 5 жыл бұрын
02 Wtf I never noticed this :0 brb gonna emulate
@ROMANEMPIRE69
@ROMANEMPIRE69 5 жыл бұрын
Thanks now I’m check that out. 🤪
@ClassicTVMan1981X
@ClassicTVMan1981X 5 жыл бұрын
Yes, exactly. The Game Boy Color remake (Super Mario Bros. DX) fixed that.
@AndrevusWhitetail
@AndrevusWhitetail 5 жыл бұрын
2 second explanation : There was a Typo in the code.
@ExEBoss
@ExEBoss 5 жыл бұрын
That explanation applies to everything, including *Aliens: Colonial Marines.*
@ClassicTVMan1981X
@ClassicTVMan1981X 3 ай бұрын
Also known as, an off-by-one error.
@AverageJoeHacks
@AverageJoeHacks 5 жыл бұрын
I love your videos. Being a programmer finding these kinds of videos is a lot of fun.
@RengokuGS
@RengokuGS 5 жыл бұрын
The quality of your channel just keeps improving! Really well done!
@ClassicTVMan1981X
@ClassicTVMan1981X 2 жыл бұрын
0:59 - the Frog Suit hopping sound is also the original Small Mario jump sound from SMB 1.
@minoso0435
@minoso0435 Жыл бұрын
I love how you still ended up explaining it in 10 seconds. I really enjoy your breakdowns. Thank you
@PC_Simo
@PC_Simo 2 жыл бұрын
The Devs: *Assign bit 6 for the 1-up -sound* 1-up -sound: ”I’m way more important than that!” 😡 The Devs: ”OK! We’ll make you the most important sound effect. 😱” 1-up -sound: ”Better!” The result:
@DogeisCut
@DogeisCut 5 жыл бұрын
0:45 i had fun remaking these in beepbox
@existenceispain_geekthesiren
@existenceispain_geekthesiren 7 ай бұрын
yoooo, fellow beepboxer!!
@YEWCHENGYINMoe
@YEWCHENGYINMoe Жыл бұрын
"There's a priority queue for sound effects. But really it's half priority queue half hard coded nonsense. Half of the sound effects conflicts with one another. There was code to prevent it but the wrong instruction was used so the conflict persists."
@fionaredfern7519
@fionaredfern7519 4 жыл бұрын
The extended 1-up jingle is actually pretty musical. I think this is one of the only time when something not meant to sound right in musical knowledge actually does!
@ClassicTVMan1981X
@ClassicTVMan1981X 3 ай бұрын
As is the power-up grab/1-up sound in SMB 1 that occurs if you get the 1-up mushroom.
@VictorCampos87
@VictorCampos87 5 жыл бұрын
Do people lust your ass?
@dafurious6457
@dafurious6457 5 жыл бұрын
Probably
@wondledonkey
@wondledonkey 5 жыл бұрын
indubitably
@cm3635
@cm3635 5 жыл бұрын
presumptively
@vaendryl
@vaendryl 5 жыл бұрын
apparently.
@dertechl6628
@dertechl6628 5 жыл бұрын
indeed
@spugintrntl
@spugintrntl 5 жыл бұрын
5:09 that is a nice table. I like that table.
@Chaotic_evil_duck
@Chaotic_evil_duck 24 күн бұрын
Same
@LuckyBacon
@LuckyBacon 5 жыл бұрын
So this simple one-line gamegenie code can fix the tail+1up glitched sound: SAXXYSKE
@ZipplyZane
@ZipplyZane 5 жыл бұрын
Test it can get back to us.
@LuckyBacon
@LuckyBacon 5 жыл бұрын
@@ZipplyZane I did... That's the code to fix the tail+1up glitch. No idea why i put an interrogation point.
@renakunisaki
@renakunisaki 5 жыл бұрын
How about one to restore the extra notes of the powerup sound?
@LuckyBacon
@LuckyBacon 5 жыл бұрын
@@renakunisaki YLOZLGTU
@somebonehead
@somebonehead 5 жыл бұрын
@@LuckyBacon Neat! How'd you figure this out?
@carelessjayremy
@carelessjayremy 5 жыл бұрын
the @11:50 mushroom beginning sound that was cut off due to limitation was indeed played! seems like the “power up and 1up” sounds are linked. therefore! the programmers just copied or cut only the sound for each activation. that said, remember the beginning sound of the 1up in the OG SUPER MARIO BROS??? youre welcome ;)
@JorWat25
@JorWat25 5 жыл бұрын
This video has been a long time coming...
@Metalwario64
@Metalwario64 5 жыл бұрын
Yeah, I remember way back before it was discovered why it happened and people were speculating what caused it.
@untossible_trash007
@untossible_trash007 19 күн бұрын
I’m really tired and clicked on this thinking it was the 1 up sound looping for 15 minutes. I’ve got to say I’m very happy it was a glitch explaining video instead. thank you for the giggle tonight and great video!
@mincrmatt12
@mincrmatt12 5 жыл бұрын
Seriously a half flat? I thought I'd never see one...
@ryanruff13
@ryanruff13 5 жыл бұрын
Never thought I'd see microtonal musical theory within a video game... (Even if by accident)
@KuraIthys
@KuraIthys 5 жыл бұрын
Considering how video game systems from that era produced music, I'd expect a lot of unusual things. After all, the sound chip isn't typically designed to play notes - most of the time it's designed to do an integer division of reference frequency. So you get things like 15 khz / 24, or 64khz / 129 - some of these correspond to proper notes, many do not.
@mincrmatt12
@mincrmatt12 5 жыл бұрын
@@ryanruff13 "Even if by accident" -- don't you mean by accidental? I'll leave now.
@somebonehead
@somebonehead 5 жыл бұрын
It's super cool of RGME to notate that and the extended power-up chime, for sure. It makes me wonder just how much music education he's had.
@biddyfox
@biddyfox 5 жыл бұрын
Big Boss/Punished Snake There are actually a couple Kirby tracks that prominently use neutral thirds
@Zeleni-youtuber10
@Zeleni-youtuber10 2 ай бұрын
I love the fact that your intro is rhe exact same glitched 1-up sound from SMB3
@ethohalfslab
@ethohalfslab 5 жыл бұрын
This is the most mad I've ever heard you x3
@ItzBreakfast
@ItzBreakfast 3 жыл бұрын
0:35 That intro sound was extended 1up sound? 😮
@BrunoValads
@BrunoValads 5 жыл бұрын
That's a great video, i love long and complete explanations about minor things
@Malo.1301
@Malo.1301 10 ай бұрын
8:52 "Or, would it?" Certified Vsauce moment
@YaroKasear
@YaroKasear 5 жыл бұрын
Your content is great, but I think this is the first time you've emoted in your videos at all.
@Dr_Mel
@Dr_Mel 5 жыл бұрын
I kinda like that he's not too emotive, though
@pokepress
@pokepress 5 жыл бұрын
Once in a while is fine, but too often would make it get old fast.
@Srcsqwrn
@Srcsqwrn 5 жыл бұрын
God DAMN I love this channel. The explanation, the chill voice, the visuals. It's all so beautiful and it's all about things I'm passionate for!
@bobbysauce1174
@bobbysauce1174 5 жыл бұрын
0:20 when you open a chest in legend of zelda
@chickenbawqueyt
@chickenbawqueyt 2 жыл бұрын
Is anyone gonna talk about how I just realized the intro sound of retro game mechanics is actually the extended version of the 1up?
@Pyrodiac
@Pyrodiac 2 жыл бұрын
No. Nobody but you will.
@MegaLazygamer
@MegaLazygamer 5 жыл бұрын
1:20 That sound is not unused. It is used when Mario loses a suit. An example would be when he hits an enemy while wearing the frog suit.
@anselmschueler
@anselmschueler 5 жыл бұрын
Interesting
@somebonehead
@somebonehead 5 жыл бұрын
I was thinking the same thing, glad someone pointed it out.
@RGMechEx
@RGMechEx 5 жыл бұрын
I thought this too when I first heard it, but it's not. Then I thought maybe it only played in the Japanese release, since the powering down animation/sound is different, but it doesn't use this sound either. The English release uses the poof sound for losing a powerup suit, and the Japanese release uses the Kuribo's shoe sound. Others have mentioned the Koopalings' wand shots also, but those use the poof sound as well.
@Pyroscity
@Pyroscity 2 жыл бұрын
@@RGMechEx I think it’s when you transform into stone tanooki mario
@MusicByproduct
@MusicByproduct 2 жыл бұрын
This is really well animated! Looks great and makes it much easier to understand the topic.
@wjb4578
@wjb4578 8 ай бұрын
When I first watched one of your other vids, the extended 1ip jingle ticked my brain from several decades ago when I heard it but could never reproduce it. No idea why I would spin my tail at the same time as grabbing an extra life, maybe I was attempting to playfully swat away the mushroom.
@rianthreeden
@rianthreeden 5 жыл бұрын
The extended version of the power up sound sounds a check of a lot more satisfying then the cutoff version
@tylerandari12
@tylerandari12 2 жыл бұрын
I know this comment is old but... Yes
@rianthreeden
@rianthreeden 2 жыл бұрын
@@tylerandari12 lol
@tylerandari12
@tylerandari12 2 жыл бұрын
@@rianthreeden :0
@FelixEA
@FelixEA 5 жыл бұрын
I got lost way earlier than I'd like to admit
@brandonmtb3767
@brandonmtb3767 5 жыл бұрын
FelixEA computers are immensely complex
@AndyGrouch
@AndyGrouch 4 жыл бұрын
I love this channel. These analyses are pure gold! The inguiniety put into these old games are just great!
@rowanvandenheuvel7823
@rowanvandenheuvel7823 5 жыл бұрын
This is fascinating, but I’m really bad at following the info. My own issue, nothing to do with the vid! But it gave me the same emotion as when you look down for 2 seconds in math class, then look back up and the board is just utterly covered in math
@foamingstuffye3951
@foamingstuffye3951 5 жыл бұрын
FoamingStuff Ye 2 seconds ago Start brushing up on your missing info! This channel has been really inspiring me to google tons of extra info to really, TRULY understand these things. I dunno where your knowledge holes are, but in my case even just brushing up on my binary/hexadecimal knowledge first (as that has been a thousand years ago I learned about this at school), really helped, because during these vids my brain kept trying to recall what on earth f.ex $2D translates to again, and how this somehow relevant, lol, and it was distracting in its own way. Took me 10 minutes and I was like AHH and OHH. (and later on many more hours passed getting even more in-depth understanding of things, but that's a different story) Kinda like trying to understand a foreign language that you sorta understand, your brain gets stuck at a single word trying to remember what the meaning of it was, and by the time your brain is done remembering, 3 more sentences have passed and you missed it all. That's also what happened in those math classes for me hope you don't mind the unsolicited advice but I could just really relate to your post
@CaptainComedy
@CaptainComedy 5 жыл бұрын
This is the best video about this glitch that I think humans can possibly make. God damn. Please keep up this incredible quality of work. It makes a huge difference to all the nerds out there when creators care this much about making stuff for us.
@whynotwynautr4mp186
@whynotwynautr4mp186 5 жыл бұрын
7:28 Genesis Sonic games stop all music and sfx throughout the duration of the extra life sound
@ethangilchrist3534
@ethangilchrist3534 4 жыл бұрын
"If you have watched any retro game mechanics explained videos..." As a matter of fact, this is my first. I feel like I've watched a season finale out of order or something.
@Squarp_
@Squarp_ 5 жыл бұрын
1960: now in the futures their cars fliyng.... 2019: 11:47
@MattyStoked
@MattyStoked 5 жыл бұрын
Absolutely unbelievably good content. I understand less than a quarter of it but it's so fascinating and so well presented. Thank you!
@octobepis
@octobepis 5 жыл бұрын
RGME: wow they made a really nice glitch prevention system and WHAT
@Winasaurus
@Winasaurus 9 ай бұрын
You have to admire the coding confidence. "I just implemented a bug fix for that weird sound bug." "Want to try testing it even literally a single time?" "No. :)"
@Flipchu
@Flipchu 4 жыл бұрын
The Extended 1-UP Sound should be the official sound playing for a 3-UP or maybe a 5-UP. (If one ever exists)
@dabort
@dabort Жыл бұрын
Never knew there was a microtonal note used in the extended 1UP sound. Cool!
@ClassicTVMan1981X
@ClassicTVMan1981X 5 жыл бұрын
The unused sound effect you describe at 1:21 for the Note Block, was recycled from The Legend of Zelda (Wizzrobe) and Super Mario Bros. 2 (Birdo spitting eggs).
@ilike1sand0s68
@ilike1sand0s68 5 жыл бұрын
Ok, but for real.. now I am addicted to your channel... I need MOAR!!!! PLEASE OH PLEASE MOAR!
@Vitor_Ossik
@Vitor_Ossik 3 жыл бұрын
1:26 my favourite sound
@chrissxMedia
@chrissxMedia 5 жыл бұрын
wow...this is one of your most awesome videos, because its easy it understand, yet cool
@electron2601
@electron2601 5 жыл бұрын
Shut up
@chrissxMedia
@chrissxMedia 5 жыл бұрын
James Hackett no, why the f* would i?
@benjaminbrady2385
@benjaminbrady2385 5 жыл бұрын
Did you take a professional class in graphics editing before you started RGME?
@reedr7142
@reedr7142 5 жыл бұрын
I've thought about making a few KZbin videos, but when I see videos like these (among others), I realize there's no way I can hold a flame to how good these videos look and flow. Fantastic job!
@barrybathwater4877
@barrybathwater4877 5 жыл бұрын
Nice, thats a great attitude! Never do anything because you won't immediately be an expert!
@reedr7142
@reedr7142 5 жыл бұрын
@@barrybathwater4877: I think about the end-user first and foremost. I know my skill level, and I don't want to put out a mediocre product. Imagine if every industry did just that. You basically encapsulated me into the type of person that will never do anything if it's not perfect based on a single comment I made. Also, I never said I wouldn't do one. I just explained the reality of the situation.
@barrybathwater4877
@barrybathwater4877 5 жыл бұрын
@@reedr7142 excuses excuses, youve thought about making them and rather than start out shitty and build up youve decided to quit before then. you have to be willing to look like a fool at first to become good at anything, except for video games and masturbating. make a shitty video! why think about the audience first? put your voice out first, for its own sake, and let the audience happen. production quality doesnt happen overnight
@romajimamulo
@romajimamulo 5 жыл бұрын
This video makes me want to learn Japanese to travel back in time, to yell at some programmers, to implement a system where it's all bytewise, and use "is the new sound effects higher in number than the other one" instead, so they wouldn't get into this mess
@ShaunDreclin
@ShaunDreclin 5 жыл бұрын
Getting the time machine will probably be the easy part of that task
@romajimamulo
@romajimamulo 5 жыл бұрын
@@ShaunDreclin counterpoint: many people have learned Japanese. No one has made a time machine
@BigOlSmellyFlashlight
@BigOlSmellyFlashlight 3 жыл бұрын
or even better use one byte as you just said but split it into 4 bits per channel so the highest 4 bits are 1st channel sound effects 1-8 and the lowest 4 are 2nd channel effects 1-11 it'll save a mere byte of ram
@ShayBlez
@ShayBlez 5 жыл бұрын
I love how you've explained everything here. Excellent editing and topic tbh, I've wondered why this happened for way too long :) Thank you for posting.
@ReuelRamos
@ReuelRamos 5 жыл бұрын
By the middle I can barely keep up with what is going on. Imagine figuring that out. Wow.
@csebastian3
@csebastian3 5 жыл бұрын
This is probably the best technical video game analysis I've ever seen. Great job!
@Dishmopo
@Dishmopo 5 жыл бұрын
I'm pretty sure that unused sound is used by one of koopas kids (ship bosses).
@thatguy147
@thatguy147 5 жыл бұрын
I love your videos so much, the extent of the technical explanations are unreal!
@vadimosovsky
@vadimosovsky 5 жыл бұрын
Please, make a 6502 nes dev tutorial series, you're an outstanding instructor!
@ElxixAkaEpic
@ElxixAkaEpic Ай бұрын
I’d explain it like this: “There’s a glitch in the code that uses the wrong command so it extends the 1up with the power up ending.” 7 seconds.
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