Funny that it's the opposite of what you expect. The problem isn't that the wrench unloaded, it's that it didn't.
@KabAudio Жыл бұрын
Yay another 100 coin vid! There's bound to be tons of small oversights in the source code. I mean, its obvious it was rushed near the end to comply with a release date in japan, hence all those unused minigames and various other functionality that were never completed. Even still, Toshihiko Nakago's programming team did a pretty good job in the allotted time imo.
@toaster5147 Жыл бұрын
I've always wondered how this trick works, great video
@MontyMoleLoreMaster Жыл бұрын
Is this new Rocky Wrench lore?
@lior_haddad Жыл бұрын
Ha. You'd expect it to reset the value if offscreen or something like that. Weird oversight!
@TompaA Жыл бұрын
Short and neat!
@GuanlongX Жыл бұрын
babe wake up new 100th coin video
@Shadownnico Жыл бұрын
very interesting! are there any other objects that can bug out like this (thinking they're still colliding with Mario when off screen) besides this one?
@100thCoin Жыл бұрын
I'll have to look into it some more. Presumably, any sprite that relies exclusively on the bumped block function for player collision would have this issue. (I have no idea how many there are.) Since the player is almost always near the center of the screen, touching objects while they are partially off-screen might rely on an autoscroller. Granted, not many objects modify Mario's state to such a degree, simply by touching. Edit: Okay, so I checked. Of the other enemies that use the bumped block detection routine for player collision, bob ombs looked the most promising. I didn't look too much into it, but they seemed to clear the player-collision-byte somewhere outside the bumped block detection routine. None of the other enemies do all that much with the collision detection (except damage mario), so I don't think there's anything spectacular waiting to be found.
@Thomfamily5Ай бұрын
slope glitch from sonic 1, 2, possibly cd, 3 , & knuckles, 3 & knuckles